Mule the level 8 Skeleton Adventurer by overen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexFemale
RaceSkeleton
ClassAdventurer
Level / Exp8 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 16)
Dexterity33 (base 12)
Constitution12 (base 12)
Magic35 (base 32)
Willpower12 (base 12)
Cunning15 (base 12)

Resources

Mana152/152
Vim128/128
Life211/211
Positive71/71
Stamina106/106
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy23
Crit Chance4%
APR17
Speed1.00

Offense: Offhand

Damage14
Accuracy23
Crit Chance4%
APR17
Speed1.00

Offense: Spell

Spellpower31
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+5%
Lightning+4%
Arcane+4%
Nature+11%

Defense: Base

Armour (hardiness)16.5 (43.636363636364%)
Defense19
Ranged Defense19
Fatigue15
Physical Save18
Spell Save16
Mental Save14

Defense: Resistances

Temporal+ 6%( 70%)
Lightning+ 5%( 70%)
Nature+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.00
1/5
1/5
1/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.00
1/5
1/5
0/5
0/5
Spell / Air1.00
5/5
5/5
1/5
0/5
Spell / Enhancement1.00
1/5
1/5
1/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
5/5
0/5
0/5
Spell / Aegis1.00
1/5
1/5
1/5
0/5
Technique / Unarmed training1.00
0/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active
done
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:50.


There is a Ruins of Kor'Pul here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Mule deactivates
Arcane Combat.