Finbit the level 7 Cornac Rogue by FINbit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp7 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity36 (base 30)
Constitution18 (base 10)
Magic10 (base 10)
Willpower14 (base 10)
Cunning19 (base 19)

Resources

Life205/205
Stamina148/148
Healing Factor1.1711363549267
Regeneration0.29278408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-995
Infravision5
See Stealth23.957448516131
See Invisible23.957448516131
Stealth35

Offense: Mainhand

Damage37
Accuracy41
Crit Chance14%
APR5
Speed1.00

Offense: Offhand

Damage27
Accuracy41
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower17
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+19%
Fire+10%
Light+10%

Defense: Base

Armour (hardiness)6 (49.007671158813%)
Defense38
Ranged Defense38
Fatigue0
Physical Save17
Spell Save9
Mental Save12

Defense: Resistances

Light+ 30%( 70%)
Fire+ 20%( 70%)
Nature+ 10%( 70%)
Physical+ 5%( 70%)
Cold+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Cunning / Stealth1.30
3/5
0/5
0/5
0/5
Technique / Duelist1.30
5/5
1/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
4/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Finbit wears (replacing
iron dagger (10-14 power, 5 apr)): iron dagger of daylight (9-12 power, 5 apr).

Finbit deactivates
Apply Poison.
Finbit activates
Apply Poison.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Space around you starts to dissolve...

Finbit deactivates
Stealth.

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Stealth is ready to use.
Finbit activates
Stealth.
You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
iron torque of gale force [power 110] (15 cooldown).
You gain 2.77 gold from the transmogrification of
brass lantern of clarity.
You gain 0.75 gold from the transmogrification of
rough leather cap of strength (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.