we gooooo the level 9 Skeleton Gunslinger by MissyDamage

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassGunslinger
Level / Exp9 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity36 (base 25)
Constitution11 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning30 (base 30)

Resources

Life203/203
Mana148/148
Steam100/100
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision12
See Stealth5
See Invisible5

Offense: Mainhand

Damage23
Accuracy38
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage23
Accuracy38
Crit Chance12%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower24
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+3%
Physical+3%

Defense: Base

Armour (hardiness)27.335093952971 (47.857809501309%)
Defense23
Ranged Defense23
Fatigue10
Physical Save17
Spell Save7
Mental Save20

Defense: Resistances

Acid+ 17%( 70%)
Light+ 6%( 70%)
Nature+ 3%( 70%)
Cold+ 15%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
1/5
1/5
0/5
Steamtech / Gunner training1.30
4/5
1/5
1/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

EUREKA!
Learnt new tinker schematic:
Saw Shell
Space around you starts to dissolve...


Resting starts...

Talent Percussive Bullets is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 26 turns (stop reason: dialog is displayed).


You collect a new ingredient:
lump of iron (1).
You gain 1.17 gold from the melting of
cleansing iron plate armour of lightning resistance (0 def, 7 armour).
You gain 0.96 gold from the melting of
cleansing rough leather armour (3 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.95 gold from the melting of
chilling iron steamsaw of vileness (12-17 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.07 gold from the melting of
arcing iron steamsaw of cold resistance (+16%) (10-15 power, 0 apr).
You gain 2.47 gold from the melting of
shimmering elm starstaff of might (10-12 power, 2 apr, light element).
You gain 3.00 gold from the melting of
Kor's Fall (10-12 power, 0 apr, darkness element).
You collect a new ingredient:
lump of iron (1).
You gain 2.53 gold from the melting of
thought-forged iron longsword of erosion (13-18 power, 2 apr).
You gain 1.59 gold from the melting of
steady elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
arcing iron greatsword (14-23 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.