












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 45 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by Doomed Shade of Blastoise at level 45 on the 28th Stralite 123rd year of Ascendancy at 01:30 / 2Killed by Doomed Shade of Blastoise at level 45 on the 28th Stralite 123rd year of Ascendancy at 01:31 |
Primary Stats
| Strength | 74 (base 60) |
| Dexterity | 74 (base 60) |
| Constitution | 66 (base 60) |
| Magic | 77 (base 60) |
| Willpower | 81 (base 60) |
| Cunning | 85 (base 60) |
Resources
| Mana | 2640/2640 |
| Vim | 1930/1930 |
| Life | -77/1422 |
| Positive | 1799/1799 |
| Stamina | 2076/2076 |
| Paradox | 300 |
| Healing Factor | 1.5588369623247 |
| Regeneration | 125.22137318355 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -6.927791673661E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 74.580314831353 |
| See Invisible | 83.580314831348 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 61 |
| Crit Chance | 92% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 92 |
| Crit Chance | 88% |
| Speed | 1 |
Offense: Mind
| Mindpower | 81 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +26% |
| Acid | +25% |
| Light | +15% |
| Temporal | +34% |
| Darkness | +40% |
| Lightning | +61% |
| Fire | +30% |
| All | +10% |
Offense: Damage Penetration
| Nature | +40% |
| Light | +35% |
| Temporal | +50% |
| Blight | +55% |
| Arcane | +35% |
| Fire | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 95 |
| Ranged Defense | 95 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 87 |
| Mental Save | 80 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 22%( 70%) |
| Physical | + 3%( 70%) |
| Mind | 0%( 70%) |
| Darkness | + 12%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 62%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 10% |
| Disarm Resistance | 20% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 54% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (4377 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 2.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Blood | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Blight | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 3.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Thaumaturgy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 2.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 2.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Fire | 1.40 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Race / Higher | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 2.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 2.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost sun paladin from death by Blastoise. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Infested Ruins. Escort: lost sun paladin (level 1 of Infested Ruins)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Infested Ruins. Escort: lost sun paladin (level 2 of Infested Ruins)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Blastoise. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Blastoise. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by giant acid ant. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed xorn fragment. * You've found the needed multi-hued wyrm scale. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chodunakor (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +3 Mag +3 Wil +11 Lck dps ---------- Spell.crit +2% Res.pen +10% arcane +25% temporal Melee Ret 6 temporal ----- def ----- Armour +3 Stealth +8 ---------- misc Vim/s.crit +2.00 Max.mana +100.00 A pair of boots made of leather. |
| Quiver | Serpentglory the pouch of voratun shots (55/55, 164% power, 6 apr)3.0 T5 shot ammo [Random Unique] Master/Psionic Power 165% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 55 Ranged+ +39 physical +20 nature On Hit.r1 +20 nature On Hit: * 10% chance to slow global speed by 72% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 298 physical damage While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | Chalarab the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Crit.mult +30.00% Res.pen +20% blight ----- def ----- Resists +15% blight Mind.save +8 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 See.Stealth +15 See.Invis +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Emeluriaminn the cashmere wizard hat (17 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Melee Ret 4 temporal ----- def ----- Defense +17 (+3 eff.) Resists +18% nature Spell.save +18 (+4 eff.) Mind.save +10 (+2 eff.) Max.HP +40.00 Disarm- +20% Knockbk- +20% A pointy cloth hat, very wizardly... |
| Tool | Tidecast [power 275] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +8% Spell.pwr +20 (+4 eff.) Dmg.mod +24% temporal ----- def ----- Resists +12% cold ---------- misc Vim/s.crit +2.00 Max.mana +60.00 Blast the opponent's mind dealing 302 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Cobragash the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% nature +21% lightning Res.pen +15% nature Melee Ret 4 lightning 10 cold 10 nature On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Resists +32% nature +6% lightning Rings make your fingers look great! |
| On fingers | Eilinylaith the Blazewell0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% acid +30% lightning Acc +10 (+3 eff.) Apr +2 ----- def ----- Resists +30% acid ---------- misc Max.stam +30.00 See.Invis +9 Rings make your fingers look great! |
| Around waist | Porasena the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +5 Cun +7 Lck ----- def ----- Resists +8% acid +10% light +8% lightning +6% blight +17% fire +9% cold +12% darkness Crit.chn- 15.00% Stealth +12 Confus- +10% ---------- misc T.Disarm +24 Max.stam +20.00 Infravis +5 A belt that goes around your waist. |
| In main hand | ethereal dragonbone starstaff of channeling (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +34 (+7 eff.) Dmg.mod +30% darkness Phasing +21% ----- def ----- Defense +11 (+2 eff.) Shield.pwr +12% ---------- misc Mana/turn +0.52 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic drakeskin leather gloves of war-making (0 def, 8 armour)1.0 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +20.0% Spell.crit +17% Mind.crit +18% Crit.mult +14.00% ----- def ----- Armour +8 Mind.save +11 (+2 eff.) Max.HP +62.00 Unarmed combat: Power 147% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +18.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 7.7 Pwr.cost 11 out of 6/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 7, knocking back anything caught inside and setting them ablaze, doing 330.28 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | Smearsorrow the cashmere cloak (22 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Spell.pwr +20 (+4 eff.) Res.pen +10% blight ----- def ----- Defense +22 (+4 eff.) Resists +12% nature +2% physical Spell.save +6 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.12 Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Kheluvon the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Dex +9 Wil +4 Cun +17 Lck dps ---------- Acc +17 (+4 eff.) ----- def ----- Armour +6 Defense +9 (+2 eff.) Resists +3% blight +1% physical Crit.chn- 5.00% Spell.save +3 (+1 eff.) Unseen.red 14% Heal.mod +20% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 543 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (474.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 635.16 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ameragund the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex dps ---------- Crit.mult +16.00% Res.pen +20% mind Acc +6 (+2 eff.) Apr +20 On Hit (Melee): * 20% chance to reduce all saves and defense by 43 ----- def ----- Resists +23% temporal +3% mind +5% arcane Pinning- +36% Knockbk- +45% Amulets make your neck look great! |
Deepspiety the gold amulet0.1 T3 amulet jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 9 light 9 darkness Dmg.mod +11% light +10% darkness Melee Ret 6 darkness On Melee Ret: * 11% chance to blind * 11% chance to reduce damage dealt by 35% ----- def ----- Resists +15% lightning +9% fire +12% cold Mind.save +15 (+3 eff.) Poison- +20% Disease- +20% Amulets make your neck look great! |
Manesta the Satyrtaint0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Wil +6 Cun +4 Con dps ---------- Mov.spd +10% Res.pen +5% temporal On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Fatigue -4% Resists +3% temporal HP.reg +2.00 Blind- +16% ---------- misc Stam/turn +0.50 Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
Voruwen the Shimmerblow0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +6% mind +2% physical Max.HP +100.00 Blind- +20% Silence- +20% Confus- +20% Amulets make your neck look great! |
gold amulet 'Lustredash'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +14 Lck +4 Con dps ---------- Crit.mult +20.00% Phys.pwr +10 (+1 eff.) Dmg.mod +6% light Res.pen +10% acid Acc +13 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% acid Unseen.red 13% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
stralite amulet 'Curetouch'0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +16.00% Mind.pwr +9 (+2 eff.) Dmg.mod +9% nature +6% darkness Acc +8 (+2 eff.) Apr +16 Melee Ret 10 darkness On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Resists +10% physical Mind.save +9 (+2 eff.) Confus- +20% ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Himas0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Dex +1 Wil +2 Con ----- def ----- Crit.chn- 15.00% Spell.save +12 (+3 eff.) Max.HP +52.00 HP.reg +12.00 Heal.mod +12% Stun/Frz- +20% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Isluseta0.1 T4 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Phys.pwr +17 (+2 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +12% fire Res.pen +5% blight On Hit (Melee): * 20% chance to reduce armor by 48% ----- def ----- Resists +6% blight +24% fire Rings make your fingers look great! |
Scorchlace0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Crit.mult +20.00% Dmg.mod +20% nature +21% mind Melee Ret 10 mind 6 fire ----- def ----- Resists +40% nature ---------- misc Max.hate +4.00 Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Xerota0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str ----- def ----- Armour +18 Resists +9% acid +7% physical +9% light Crit.chn- 15.00% Phys.save +18 (+4 eff.) Spell.save +6 (+2 eff.) Max.HP +100.00 Rings make your fingers look great! |
Yvivena the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +6 Wil +13 Cun dps ---------- Spell.crit +2% Crit.mult +15.00% Mind.pwr +41 (+8 eff.) ---------- misc Max.hate +10.00 Max.vim +20.00 Rings make your fingers look great! |
Zeradogund0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Phys.pwr +30 (+4 eff.) ----- def ----- Armour +6 Resists +3% physical Phys.save +23 (+5 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 Rings make your fingers look great! |
voratun ring 'Freezestake'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Str +9 Dex +7 Mag +11 Cun dps ---------- Mind.crit +8% Mind.pwr +20 (+4 eff.) Dmg.mod +12% arcane +9% cold Res.pen +25% cold Acc +10 (+3 eff.) ---------- misc Light +3 Rings make your fingers look great! |
Bufang (120% power, 4 apr, light element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +22 (+4 eff.) S.pwr/crit +5 Dmg.mod +20% physical +20% temporal +20% darkness +20% light ----- def ----- Defense +20 (+4 eff.) Resists +3% lightning +6% acid ---------- misc Max.mana +31.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ce'Nerevena the Blindwolf (142% power, 5 apr, light element)5.0 T4 staff 2H weapon [Rare] Arcane Power 142% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +17 (+3 eff.) Dmg.mod +34% light +6% blight Res.pen +15% blight +15% mind Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Resists +9% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Chillwasp (136% power, 6 apr, blight element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +8 Cun +10 Con dps ---------- Phys.crit +24.0% Spell.crit +9% Crit.mult +30.00% Phys.pwr +14 (+2 eff.) Spell.pwr +34 (+7 eff.) Melee+ 45 arcane Dmg.mod +30% blight +18% cold Res.pen +17% light +10% cold Acc +12 (+3 eff.) Melee Ret 8 cold ----- def ----- Resists +6% arcane ---------- misc N.En/turn +0.20 Vim/s.crit +8.00 Max.mana +94.00 Max.vim +50.00 Max.N.En +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Eclipse (117% power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 160% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+2 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Isinn the yew starstaff (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Mag dps ---------- Spell.crit +6% Spell.pwr +9 (+2 eff.) S.pwr/crit +6 Dmg.mod +20% darkness +21% arcane Res.pen +25% temporal ----- def ----- Spell.save +18 (+4 eff.) ---------- misc Mana/turn +0.28 Max.mana +38.00 Max.vim +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Isymira the elven-wood magestaff (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str +14 Dex +3 Wil dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +9% acid +25% fire ----- def ----- Armour +8 Defense +8 (+1 eff.) ---------- misc See.Invis +9 Wards +2 fire Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Staff of Bones (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 200% Mag, 40% Wil Dmg Darkness Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+4 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Tozor (142% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Rare] Arcane Power 142% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +11 Str dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +17 (+3 eff.) Dmg.mod +34% blight +9% physical Res.pen +15% temporal ---------- misc Max.stam +30.00 Max.hate +8.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Tuledan' (136% power, 6 apr, arcane element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% arcane +6% acid Res.pen +20% acid ----- def ----- Defense +16 (+3 eff.) Resists +12% light +6% blight ---------- misc Light +7 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 7.4 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 11 that illuminates the area and deals 335.45 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
elm starstaff 'Offalfoe' (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Master Power 100% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +10.00% Spell.pwr +3 (+0 eff.) Dmg.mod +9% fire +10% darkness +6% mind Res.pen +15% nature ----- def ----- Resists +3% nature ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Scorchstake' (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +29.00% Spell.pwr +21 (+4 eff.) Melee+ 31 fire Dmg.mod +18% temporal +25% darkness +15% arcane Res.pen +25% fire ----- def ----- Resists +5% arcane Anom.red +20 ---------- misc See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of channeling (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +5% Spell.pwr +33 (+6 eff.) Melee+ 27 arcane Dmg.mod +30% darkness ---------- misc Mana/turn +0.31 Max.mana +41.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
Dairasin the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Spell.pwr +25 (+5 eff.) S.pwr/crit +12 Phasing +35% Melee Ret 6 arcane ----- def ----- Armour +16 Resists +12% lightning +14% fire +2% physical +15% cold Spell.save +9 (+2 eff.) Pinning- +23% ---------- misc Max.mana +60.00 A belt that goes around your waist. |
Dairigrim the Lavasnake1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +6% blight +3% fire +12% arcane Res.pen +5% blight +20% arcane ----- def ----- Resists +18% blight Mind.save +8 (+2 eff.) A belt that goes around your waist. |
Glyriadath the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +25 (+4 eff.) Dmg.mod +18% physical On Hit (Melee): * 20% chance to reduce armor by 48% ----- def ----- Defense +30 (+6 eff.) Resists +8% fire +7% cold Phys.save +6 (+1 eff.) A belt that goes around your waist. |
Shockschism1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% Dmg.mod +3% lightning +8% physical Res.pen +15% lightning +9% physical Melee Ret 6 temporal ----- def ----- Anom.red +10 Max.HP +86.00 ---------- misc Max.mana +47.00 Max.stam +26.00 Max.hate +13.00 Max.psi +26.00 Max.vim +21.00 Max.P.En +25.00 Max.N.En +26.00 A belt that goes around your waist. |
Singefist the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Cun +8 Con dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +18% blight Res.pen +25% fire ----- def ----- Resists +20% blight Mind.save +11 (+2 eff.) A belt that goes around your waist. |
hardened leather belt 'Swamp's kiss'1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Cun +11 Wil dps ---------- Dmg.mod +9% mind +11% physical Res.pen +13% physical Melee Ret 10 nature ----- def ----- Resists +6% nature ---------- misc Psi/ret +0.08 A belt that goes around your waist. |
noble's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +10 Wil +5 Cun dps ---------- Spell.crit +3% Against +24% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
spiritwalker's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +5 Wil +11 Mag dps ---------- Spell.crit +4% ---------- misc Mana/turn +0.21 Max.mana +23.00 A belt that goes around your waist. |
Mardyregokor the Glareglean (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Str +2 Mag +3 Wil +3 Con dps ---------- Dmg.mod +11% darkness Res.pen +12% darkness +20% light ----- def ----- Defense +2 (+0 eff.) Resists +17% darkness +6% light Mind.save +6 (+1 eff.) Stealth +16 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mykan the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Cun +6 Str dps ---------- Crit.mult +19.00% Dmg.mod +15% temporal Acc +7 (+2 eff.) Apr +11 ----- def ----- Defense +2 (+0 eff.) Crit.chn- 15.00% Stealth +10 ---------- misc Light +3 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Adolenor' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun +2 Wil ----- def ----- Defense +2 (+0 eff.) Resists +24% cold +6% fire Max.HP +48.00 Teleport- +20% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Dagorath' (2 def, 8 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +17% darkness Res.pen +7% darkness Apr +4 ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +7% acid +14% darkness +7% fire +26% cold +7% lightning Stealth +15 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Tundrapower' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +6 Str +3 Mag +3 Wil +7 Cun ----- def ----- Defense +2 (+0 eff.) Resists +30% cold Crit.chn- 15.00% ---------- misc See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Acc +26 (+7 eff.) ----- def ----- Defense +3 (+0 eff.) Fatigue -7% Phys.save +5 (+1 eff.) Max.HP +145.00 ---------- misc Max.stam +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +14% nature +13% blight Phys.save +9 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life HP.reg +4.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erelizilagalen (20 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Mind.crit +8% Mind.pwr +5 (+1 eff.) Dmg.mod +49% lightning +19% physical +3% mind +18% cold ----- def ----- Defense +20 (+4 eff.) Resists +44% lightning +10% cold +15% all Crit.chn- 15.00% Mind.save +24 (+5 eff.) Poison- +10% Disease- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+2 eff.) Resists +25% nature +13% all Phys.save +15 (+3 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Mardista the Brightwither (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.crit +6% Spell.pwr +11 (+2 eff.) Dmg.mod +12% acid +27% temporal +29% fire +18% cold +22% arcane +14% physical Res.pen +15% acid Melee Ret 4 acid ----- def ----- Resists +23% acid +12% physical +10% cold +22% fire +13% all ---------- misc Max.mana +77.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 4.5 Pwr.cost 13 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
cashmere robe 'Kindlevortex' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +7 Str +6 Mag +7 Wil dps ---------- Dmg.mod +20% lightning +17% physical +21% light +26% cold Res.pen +10% light +25% acid ----- def ----- Resists +11% lightning +12% light +14% cold +12% acid +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +14% acid +17% physical +11% fire +16% cold ----- def ----- Resists +6% lightning +10% darkness +23% fire +15% all +14% acid +15% physical +9% blight +27% cold +10% light Phys.save +15 (+3 eff.) Spell.save +30 (+6 eff.) Mind.save +16 (+3 eff.) ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +10% Mind.crit +3% Spell.pwr +28 (+5 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +16% darkness +18% physical Res.pen +9% darkness +15% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +0.13 Max.mana +62.00 Max.hate +8.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Baraleg the Tempestvein (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +15 Lck +5 Dex dps ---------- Res.pen +10% lightning ----- def ----- Armour +14 Resists +13% acid +9% temporal +9% light +12% fire +21% cold +11% lightning Stealth +10 HP.reg +8.00 Heal.mod +13% A pair of boots made of leather. |
Firethorn (15 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con ----- def ----- Armour +3 Defense +15 (+3 eff.) Resists +3% temporal +6% fire +3% physical Phys.save +15 (+3 eff.) Mind.save +13 (+3 eff.) Disarm- +20% Stun/Frz- +10% Teleport- +20% A pair of boots made of leather. |
Unrasin the Lustresweeper (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Crit.mult +5.00% Melee+ 9 light 7 mind Dmg.mod +3% arcane +11% light +5% mind Res.pen +5% light ----- def ----- Armour +2 Resists +7% light +7% mind ---------- misc Mana/turn +0.04 Unarmed combat: Power 114% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 arcane On Crit.r2 +6 mind +5 arcane On Hit: 20% Psychic Lobotomy 3 On Hit: 20% Searing Light 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sunminister the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.crit +4% Mind.pwr +13 (+2 eff.) Dmg.mod +19% darkness +14% physical Res.pen +20% light ----- def ----- Defense +3 (+0 eff.) Resists +14% physical +18% darkness +12% fire +5% arcane +12% cold Crit.chn- 5.00% HP.reg +2.00 Stun/Frz- +20% ---------- misc Max.hate +11.00 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Cuthufang' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +1 Mag dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) S.pwr/crit +6 Dmg.mod +13% acid +12% cold +6% blight Res.pen +20% blight +10% arcane ----- def ----- Defense +2 (+0 eff.) Resists +19% acid +18% cold ---------- misc Psi/turn +0.19 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Bokuchak' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +25% acid +16% physical +20% nature ----- def ----- Defense +3 (+0 eff.) Resists +28% acid +16% physical +30% nature +6% mind Phys.save +9 (+2 eff.) Spell.save +9 (+2 eff.) Heal.mod +15% A pointy cloth hat, very wizardly... |
Cyrywen the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +6 Str +6 Dex +6 Mag +10 Wil +14 Cun dps ---------- Mind.crit +2% Crit.mult +15.00% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +21% lightning Mind.save +18 (+4 eff.) Max.HP +65.00 ---------- misc Equi/ret +0.04 Psi/ret +0.16 Max.hate +4.00 Max.psi +10.00 A suit of armour made of leather. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
862 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dimparry (dig speed 31 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +3 Mag dps ---------- Spell.crit +6% Dmg.mod +6% darkness +12% temporal Res.pen +15% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 43 ----- def ----- Resists +9% mind ---------- misc Max.mana +25.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Gloryraba the Loambreak (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +9% lightning +29% nature +9% arcane Res.pen +20% lightning Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Resists +12% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shadowthorn (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +3.0% Dmg.mod +9% darkness Acc +20 (+5 eff.) Apr +5 ----- def ----- Fatigue -8% Resists +2% physical +12% darkness +15% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Adurin the Galemark1.0 T3 lite [Rare] Nature While equipped: Stats +8 Wil dps ---------- Dmg.mod +15% lightning Res.pen +20% mind +15% lightning ----- def ----- Resists +9% lightning Max.HP +61.00 ---------- misc Max.hate +8.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Druhad the Tideedge1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +9% lightning +15% cold +8% mind Res.pen +25% lightning +10% acid Melee Ret 4 cold ----- def ----- Resists +9% acid ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Ulegas1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil +6 Cun +5 Con dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +8 (+1 eff.) Dmg.mod +12% arcane Acc +20 (+5 eff.) ----- def ----- Resists +5% arcane ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Arthasta'1.0 T3 lite [Rare] Nature While equipped: Stats +4 Mag +5 Wil +2 Con dps ---------- Phys.crit +5.0% Mind.crit +3% Crit.mult +12.00% Phys.pwr +8 (+1 eff.) Dmg.mod +9% physical ----- def ----- Resists +30% lightning ---------- misc Max.hate +6.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 640.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Blastoise the Dwarf Archmage level 39
29th Iron 123rd year of Ascendancy at 15:41 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Blastoise the Dwarf Archmage level 39
27th Iron 123rd year of Ascendancy at 23:48 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Blastoise the Dwarf Archmage level 44
15th Steel 123rd year of Ascendancy at 22:32 see stats
Ay ay captain! (Insane (Roguelike) difficulty)
Turn into a pirate!By Blastoise the Dwarf Archmage level 8
27th Voratun 122nd year of Ascendancy at 00:46 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Blastoise the Dwarf Archmage level 42
14th Steel 123rd year of Ascendancy at 17:08 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Blastoise the Dwarf Archmage level 9
27th Voratun 122nd year of Ascendancy at 00:52 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Blastoise the Dwarf Archmage level 41
1st Steel 123rd year of Ascendancy at 22:11 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Blastoise the Dwarf Archmage level 17
27th Profit 122nd year of Ascendancy at 03:43 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Blastoise the Dwarf Archmage level 40
1st Steel 123rd year of Ascendancy at 08:01 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Blastoise the Dwarf Archmage level 26
38th Dearth 122nd year of Ascendancy at 19:37 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Blastoise the Dwarf Archmage level 31
45th Dearth 122nd year of Ascendancy at 22:22 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Blastoise the Dwarf Archmage level 34
23rd Iron 123rd year of Ascendancy at 22:16 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Blastoise the Dwarf Archmage level 29
40th Dearth 122nd year of Ascendancy at 14:04 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Blastoise the Dwarf Archmage level 33
5th Shortage 122nd year of Ascendancy at 08:27 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Blastoise the Dwarf Archmage level 10
20th Profit 122nd year of Ascendancy at 16:44 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Blastoise the Dwarf Archmage level 20
39th Profit 122nd year of Ascendancy at 00:11 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Blastoise the Dwarf Archmage level 30
43rd Dearth 122nd year of Ascendancy at 16:11 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Blastoise the Dwarf Archmage level 40
1st Steel 123rd year of Ascendancy at 00:04 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Blastoise the Dwarf Archmage level 42
15th Steel 123rd year of Ascendancy at 06:01 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Blastoise the Dwarf Archmage level 22
5th Dearth 122nd year of Ascendancy at 13:44 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Blastoise the Dwarf Archmage level 12
22nd Profit 122nd year of Ascendancy at 16:19 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Blastoise the Dwarf Archmage level 42
1st Steel 123rd year of Ascendancy at 23:06 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Blastoise the Dwarf Archmage level 6
19th Voratun 122nd year of Ascendancy at 07:02 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Blastoise the Dwarf Archmage level 32
28th Loss 122nd year of Ascendancy at 06:36 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Blastoise the Dwarf Archmage level 29
40th Dearth 122nd year of Ascendancy at 12:49 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Blastoise the Dwarf Archmage level 17
32nd Profit 122nd year of Ascendancy at 17:24 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Blastoise the Dwarf Archmage level 8
20th Voratun 122nd year of Ascendancy at 20:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Blastoise the Dwarf Archmage level 4
18th Voratun 122nd year of Ascendancy at 21:57 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Blastoise the Dwarf Archmage level 45
28th Stralite 123rd year of Ascendancy at 01:30 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Blastoise the Dwarf Archmage level 38
27th Iron 123rd year of Ascendancy at 14:24 see stats
Log
Doomed Shade of Blastoise shrugs off the effect 'Shocked'!
Phantasmal Shield hits Blastoise for (655 abyssal shield), (212 absorbed), (212 mana), (1240 ignored), 0 lightning (0 total damage).
Blastoise's Shock hits Doomed Shade of Blastoise for (654 abyssal shield), (787 absorbed), (787 mana), 819 lightning (819 total damage).
Blastoise's spell attains critical power!
Doomed Shade of Blastoise resists!
Blastoise has recovered!
Talent Born into Magic is ready to use.
Doomed Shade of Blastoise's spell attains critical power!
Blastoise's spell attains critical power!
Blastoise resists!
Thunderstorm hits Blastoise for (349 abyssal shield), 262 lightning (262 total damage).
Thunderstorm hits Doomed Shade of Blastoise for (36 abyssal shield), (27 ignored), 0 lightning (0 total damage).
Phantasmal Shield hits Doomed Shade of Blastoise for (650 abyssal shield), (546 ignored), 0 lightning (0 total damage).
Doomed Shade of Blastoise casts Pulverizing Auger.
Doomed Shade of Blastoise's spell attains critical power!
Doomed Shade of Blastoise surges with lightning power!
Doomed Shade of Blastoise hits Blastoise for (647 abyssal shield), 1431 lightning (1431 total damage).
Blastoise the level 45 dwarf archmage was amped to death by a Doomed Shade of Blastoise but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
The furious lightning storm around Blastoise calms down and disappears.
Saving game...
Doomed Shade of Blastoise killed Blastoise!
Saving done.
The Blood of Life rushes through your dead body. You come back to life!
New Achievement: Unstoppable (Insane (Roguelike) difficulty)!
Saving game...
Saving done.
Doomed Shade of Blastoise casts Flame.
Doomed Shade of Blastoise's spell attains critical power!
Doomed Shade of Blastoise hits Blastoise for 1499 lightning damage.
Blastoise the level 45 dwarf archmage was electrocuted to death by a Doomed Shade of Blastoise but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.









































































































































































































