Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Necromancer |
Level / Exp | 37 / 66% |
Size | medium |
Lifes / Deaths | Killed by Isluyalaith the green worm mass at level 10 on the 28th Dusk 122nd year of Ascendancy at 18:31 0 / 8Killed by thought-forged bowman at level 14 on the 37th Dusk 122nd year of Ascendancy at 21:07 Killed by Glugasenne the temporal stalker at level 18 on the 56th Dusk 122nd year of Ascendancy at 01:48 Killed by Arusetha the ghast at level 24 on the 17th Haze 122nd year of Ascendancy at 12:28 Killed by Poltergeist Bloomsoul at level 25 on the 19th Haze 122nd year of Ascendancy at 10:16 Killed by Adymiwen the elven cultist at level 34 on the 63rd Haze 122nd year of Ascendancy at 20:51 Killed by Uggell the human at level 37 on the 63rd Regrowth 123rd year of Ascendancy at 01:50 Killed by Uggell the human at level 37 on the 63rd Regrowth 123rd year of Ascendancy at 03:03 |
Primary Stats
Strength | 22 (base 10) |
Dexterity | 23 (base 10) |
Constitution | 36 (base 25) |
Magic | 74 (base 60) |
Willpower | 24 (base 18) |
Cunning | 68 (base 60) |
Resources
Life | -834/599 |
Mana | 375/550 |
Soul | 12/17 |
Vim | 244/244 |
Healing Factor | 1.4879202340232 |
Regeneration | 27.154544270924 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 54.935242463454 |
See Invisible | 54.935242463454 |
Offense: Mainhand
Damage | 37 |
Accuracy | 26 |
Crit Chance | 24% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 60% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +35% |
Light | +15% |
Temporal | +10% |
Blight | +11% |
Nature | +15% |
Fire | +22% |
All | +2% |
Offense: Damage Penetration
Darkness | +47% |
Temporal | +25% |
Blight | +5% |
Physical | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 40 |
Mental Save | 48 |
Defense: Resistances
Cold | + 48%( 70%) |
Darkness | + 70%( 70%) |
Nature | + 66%( 70%) |
Temporal | + 46%( 70%) |
Blight | + 48%( 70%) |
Fire | + 40%( 70%) |
Mind | + 46%( 70%) |
All | + 35%( 70%) |
Defense: Immunities
Silence Resistance | 22% |
Bleed Resistance | 100% |
Confusion Resistance | 23% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 22% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1259% for 10 turns (453 total) and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Nightfall | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Spell / Spectre | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by freezing trap. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by skeleton magus. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You failed to protect the lost defiler from death by ghast. Escort: lost defiler (level 7 of Dreadfell) | failed |
You failed to protect the lost tinker from death by rattlesnake. Escort: lost tinker (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Agrimley the hermit has completed an elixir of explosive force without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Chykan the pair of rough leather boots (0 def, 1 armour) Chykan the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Cun offense ------ Physical Crit +3.0% Ignore resists +15% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Unlife -20.00 life Silence Resist +22% Confus Resist +23% Stun Resist +22% A pair of boots made of leather. |
Light source | alchemist's lamp 'Xevea' alchemist's lamp 'Xevea'1.0 Encumbrance T3 lite [Rare] Arcane While equipped: offense ------ Critical power +40.00% Mindpower +15 (+5 eff.) Ignore resists +25% physical When Hit 19 fire defense ------ Armor +4 Resistance +7% fire Physical save +12 (+4 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | cashmere wizard hat 'Betedhewen' (2 def, 0 armour) cashmere wizard hat 'Betedhewen' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Cun offense ------ Physical Power +25 (+11 eff.) Damage +12% darkness +13% nature Accuracy +15 (+8 eff.) defense ------ Defense +2 (+2 eff.) Resistance +18% darkness +19% nature Mind save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
Tool | dwarven-steel torque of psionic shield 'Porimith' [power 75] (18/19 cooldown) dwarven-steel torque of psionic shield 'Porimith' [power 75] (18/19 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: other ------- EQ when Hit +0.12 Hate-on-crit +3.00 Max psi +30.00 Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 19 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's stralite ring of life titan's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: Stats +6 Con defense ------ Physical save +12 (+4 eff.) Life +71.00 Life Regen +14.00 Healmod +14% Rings make your fingers look great! |
On fingers | gold ring 'Goraleneg' gold ring 'Goraleneg'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +8 Mag offense ------ Spellpower +9 (+3 eff.) Spellpower/crit +4 On-Hit 13 light On-Ranged-Hit 25 light Damage +13% light +9% blight Ignore resists +5% blight defense ------ Physical save +9 (+3 eff.) Spell save +13 (+4 eff.) Mind save +12 (+4 eff.) other ------- Mana/turn +0.16 Max mana +60.00 Rings make your fingers look great! |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Elywyn the Umbraslice (20-24 power, 4 apr, fire element) Elywyn the Umbraslice (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Critical power +12.00% Spellpower +30 (+8 eff.) Damage +20% fire Ignore resists +20% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 21% other ------- Mana/turn +0.57 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | dreamer's silk robe of Linaniil (0 def, 0 armour) dreamer's silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +13% Spellpower +27 (+7 eff.) defense ------ Resistance +15% darkness +16% mind +13% all Physical save +18 (+6 eff.) Spell save +14 (+5 eff.) Mind save +34 (+11 eff.) other ------- Mana/turn +0.27 Max mana +68.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | shadow cashmere cloak of sorcery (2 def, 0 armour) shadow cashmere cloak of sorcery (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +6% Damage +13% darkness Ignore resists +7% darkness defense ------ Defense +2 (+2 eff.) Resistance +10% darkness Stealth +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Voidquake Voidquake0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Ignore resists +10% darkness defense ------ Fatigue -7% Resistance +9% temporal +9% nature +12% darkness Unlife -60.00 life Life Regen +4.00 Disease Resist +20% Amulets make your neck look great! |
Inventory
Elixir of the Fox Elixir of the Fox0.0 Encumbrance potion [Plot Item] Nature Permanently increase your dexterity and cunning by three. A vial of pink, airy fluid. |
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the wizard (heal 411; 17 cd) regeneration infusion of the wizard (heal 411; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, light, blight, nature, mind) Prismatic Rune (6 turns; physical, light, blight, nature, mind)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 light, 3 blight, 5 nature, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 76; cd 14) shatter afflictions rune of the duelist (absorb 76; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 274; dur 4; cd 18) shielding rune of the sneak (absorb 274; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 274 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 399; dur 5; cd 18) shielding rune of the titan (absorb 399; dur 5; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Airvault' copper amulet 'Airvault'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% cold defense ------ Resistance +12% acid +6% light +15% fire +14% cold +3% lightning Amulets make your neck look great! |
Ebonygore Ebonygore0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag offense ------ Damage +18% arcane +3% darkness Ignore resists +20% darkness When Hit 4 temporal defense ------ Resistance +5% arcane +9% darkness Amulets make your neck look great! |
warrior's steel amulet of mastery (0.11 Spell / Dreadmaster) warrior's steel amulet of mastery (0.11 Spell / Dreadmaster)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +5% physical other ------- Stamina/turn +0.30 Masteries +0.11 Spell/Dreadmaster Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 26 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (172). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
starseer's gold amulet of murder starseer's gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +5% Critical power +13.00% Spellpower +4 (+1 eff.) Damage +6% light +6% temporal +6% darkness +6% physical Accuracy +7 (+4 eff.) Ignore Armor +12 Amulets make your neck look great! |
copper ring 'Flashpulverizer' copper ring 'Flashpulverizer'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Ignore resists +5% acid On-Hit (Melee): * 20% chance to slow global speed by 52% defense ------ Resistance +15% lightning +3% nature Physical save +6 (+2 eff.) Rings make your fingers look great! |
Amyrek the steel ring Amyrek the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +11% mind defense ------ Defense +20 (+13 eff.) Resistance +6% blight +9% cold +11% mind +6% darkness Crit Resistance 15.00% Unlife -40.00 life Poison Resist +20% Rings make your fingers look great! |
steel ring 'Eclipsequick' steel ring 'Eclipsequick'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% temporal Ignore resists +10% temporal On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Resistance +3% light +15% temporal Life +22.00 Disarm Resist +26% Pinning Resist +28% Knockbk Resist +27% Rings make your fingers look great! |
warrior's steel ring of sensing warrior's steel ring of sensing0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str defense ------ Armor +4 Blind Resist +20% other ------- Infravision +3 See Stealth +5 See Invisibility +6 Rings make your fingers look great! |
Gugahor the Glimmerwasp Gugahor the Glimmerwasp0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Spell Crit +5% Spellpower +10 (+3 eff.) Spellpower/crit +4 Ignore resists +15% arcane When Hit 6 blight defense ------ Resistance +18% light Life Regen +3.00 Stun Resist +33% Rings make your fingers look great! |
Eclipse (18-22 power, 4 apr, physical element) Eclipse (18-22 power, 4 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +12 (+3 eff.) Damage +15% light +15% physical +15% darkness +15% temporal other ------- Positive/turn +0.10 Negative/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
dispeller's linen robe (0 def, 0 armour) dispeller's linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: defense ------ Resistance +7% lightning +7% darkness +7% light +7% blight +6% fire +7% cold +7% all Physical save +10 (+4 eff.) Spell save +21 (+7 eff.) Mind save +10 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+8 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloudmoon (4 def, 4 armour) Cloudmoon (4 def, 4 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Master While equipped: offense ------ Spell Crit +13% Spellpower +27 (+7 eff.) Damage +22% blight Ignore resists +5% lightning When Hit 4 lightning defense ------ Armor +4 Defense +4 (+4 eff.) Resistance +22% blight +24% fire +6% lightning +13% all Physical save +23 (+8 eff.) other ------- Mana/turn +0.22 Max mana +65.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's silk robe of Linaniil (0 def, 0 armour) dispeller's silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +19 (+5 eff.) defense ------ Resistance +6% lightning +7% darkness +9% light +8% blight +8% fire +8% cold +13% all Physical save +14 (+5 eff.) Spell save +25 (+8 eff.) Mind save +14 (+5 eff.) other ------- Mana/turn +0.10 Max mana +75.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of Linaniil (0 def, 0 armour) dreamer's silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +8% Spellpower +19 (+5 eff.) defense ------ Resistance +14% darkness +17% mind +13% all Physical save +10 (+4 eff.) Spell save +11 (+4 eff.) Mind save +32 (+11 eff.) other ------- Mana/turn +0.14 Max mana +52.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of protection (2 def, 3 armour) mindwoven silk robe of protection (2 def, 3 armour)2.0 Encumbrance T4 cloth armor [Ego] Master/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) defense ------ Armor +3 Defense +2 (+2 eff.) Resistance +13% all Physical save +18 (+6 eff.) Mind save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
insulating rough leather belt of the mystic insulating rough leather belt of the mystic1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +2 (+1 eff.) defense ------ Resistance +6% fire +5% cold Mind save +6 (+2 eff.) A belt that goes around your waist. |
rough leather belt 'Glareonslaught' rough leather belt 'Glareonslaught'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +6% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Resistance +3% light Life +30.00 A belt that goes around your waist. |
rough leather belt of life rough leather belt of life1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Life Regen +0.60 Healmod +10% A belt that goes around your waist. |
Jaw of Rogroth Jaw of Rogroth1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) other ------- Vim/kill +4.00 Max souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 18 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Firebile the linen cloak (1 def, 0 armour) Firebile the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +5% fire +25% mind +5% cold defense ------ Defense +1 (+1 eff.) Mind save +9 (+3 eff.) Life +31.00 other ------- EQ when Hit +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Oakmistress' (1 def, 0 armour) linen cloak 'Oakmistress' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con offense ------ Damage +3% lightning +3% nature Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 52% defense ------ Defense +1 (+1 eff.) Resistance +6% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of battle (1 def, 5 armour) thick linen cloak of battle (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: offense ------ Physical Crit +1.0% Physical Power +2 (+1 eff.) defense ------ Armor +5 Defense +1 (+1 eff.) Fatigue -3% Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the hunter (2 def, 8 armour) thick cashmere cloak of the hunter (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: offense ------ Accuracy +22 (+11 eff.) defense ------ Armor +8 Defense +2 (+2 eff.) Fatigue -6% Resistance +16% cold Life +69.00 other ------- Max stamina +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+3 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Bethumitta the pair of rough leather boots (0 def, 1 armour) Bethumitta the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Mind Crit +1% Physical Power +20 (+9 eff.) Ignore resists +15% mind defense ------ Armor +1 Resistance +1% physical other ------- Stamina/turn +0.40 Psi when Hit +0.04 Max stamina +11.00 A pair of boots made of leather. |
grounding pair of rough leather boots (0 def, 1 armour) grounding pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature While equipped: defense ------ Armor +1 Resistance +6% lightning +5% temporal A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
blighted hardened leather gloves of strength (+2) (0 def, 2 armour) blighted hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+3 eff.) On-Hit 5 blight Damage +3% blight defense ------ Armor +2 Resistance +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Mayoldavena' (5 def, 2 armour) hardened leather gloves 'Mayoldavena' (5 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag +2 Cun +3 Con offense ------ On-Hit 7 lightning Damage +5% lightning defense ------ Armor +2 Defense +5 (+5 eff.) Resistance +5% lightning +6% nature +5% light +6% darkness Physical save +15 (+5 eff.) Spell save +5 (+2 eff.) Mind save +3 (+1 eff.) Disarm Resist +23% Stun Resist +20% other ------- Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 15 turn cooldown Effective talent level: 2.5 Power cost 15 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 158.63 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of the nighthunter (0 def, 2 armour) restful hardened leather gloves of the nighthunter (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Psionic While equipped: Stats +3 Cun offense ------ Accuracy +8 (+4 eff.) defense ------ Armor +2 Resistance +6% darkness Life Regen +6.00 other ------- Stamina/turn +1.40 Max stamina +13.00 Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 11 turn cooldown Effective talent level: 3.5 Power cost 11 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Hettoblek' (11 def, 0 armour) linen wizard hat 'Hettoblek' (11 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +5 Cun +2 Wil offense ------ Damage +9% blight defense ------ Defense +11 (+9 eff.) Spell save +3 (+1 eff.) Mind save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
Adywen (1 def, 0 armour) Adywen (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +1 Con offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) defense ------ Defense +1 (+1 eff.) Resistance +9% lightning Life Regen +4.00 Knockbk Resist +10% other ------- Mana/turn +0.10 Light +2 A pointy cloth hat, very wizardly... |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
711 alchemist agate 711 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Stormhunger' brass lantern 'Stormhunger'2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Defense +15 (+11 eff.) Resistance +12% lightning +3% cold +6% blight Mind save +3 (+1 eff.) Life +47.00 Blind Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity scorching brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: offense ------ When Hit 11 fire defense ------ Resistance +5% fire Mind save +5 (+2 eff.) other ------- Light +3 See Stealth +5 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern survivor's brass lantern2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +5 (+2 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 29 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Chillspawn the alchemist's lamp Chillspawn the alchemist's lamp1.0 Encumbrance T3 lite [Random Unique] Nature/Psionic While equipped: Stats +5 Wil offense ------ Physical Crit +4.0% Critical power +13.00% Physical Power +7 (+4 eff.) Damage +3% cold Ignore resists +5% cold When Hit 6 cold On-Hit (Melee): * 20% chance to slow global speed by 52% defense ------ Mind save +9 (+3 eff.) Life +60.00 other ------- Light +4 See Stealth +7 See Invisibility +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
Demonic Soul Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Plumpkin Plumpkin15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 73 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Taintkarma (dig speed 19 turns) Taintkarma (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +6% nature +21% cold When Hit 2 nature On-Hit (Melee): * 10% chance to slow global speed by 52% defense ------ Resistance +3% fire Life +20.00 other ------- Max stamina +16.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 3.5 Power cost 7 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 289.03 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 124% of the healing done. This effect scales with your Magic stat.. Uses 55 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By SKELETON the Skeleton Necromancer level 37
37th Regrowth 123rd year of Ascendancy at 20:03 see stats
By SKELETON the Skeleton Necromancer level 31
54th Haze 122nd year of Ascendancy at 06:37 see stats
By SKELETON the Skeleton Necromancer level 21
67th Dusk 122nd year of Ascendancy at 17:19 see stats
By SKELETON the Skeleton Necromancer level 10
27th Dusk 122nd year of Ascendancy at 03:09 see stats
By SKELETON the Skeleton Necromancer level 20
58th Dusk 122nd year of Ascendancy at 18:09 see stats
By SKELETON the Skeleton Necromancer level 30
51st Haze 122nd year of Ascendancy at 19:50 see stats
By SKELETON the Skeleton Necromancer level 37
43rd Regrowth 123rd year of Ascendancy at 21:39 see stats
By SKELETON the Skeleton Necromancer level 32
59th Haze 122nd year of Ascendancy at 09:43 see stats
By SKELETON the Skeleton Necromancer level 3
76th Pyre 122nd year of Ascendancy at 09:38 see stats
By SKELETON the Skeleton Necromancer level 9
26th Dusk 122nd year of Ascendancy at 08:25 see stats
By SKELETON the Skeleton Necromancer level 35
3rd Regrowth 123rd year of Ascendancy at 13:00 see stats
By SKELETON the Skeleton Necromancer level 20
60th Dusk 122nd year of Ascendancy at 16:40 see stats
By SKELETON the Skeleton Necromancer level 15
38th Dusk 122nd year of Ascendancy at 15:45 see stats
By SKELETON the Skeleton Necromancer level 32
59th Haze 122nd year of Ascendancy at 13:58 see stats
Log
Uggell the human's aether beam hits SKELETON for 24 arcane damage.
SKELETON hits Uggell the human for 104 cold, 141 darkness (246 total damage).
Uggell the human's aether beam hits SKELETON for 190 arcane damage.
Honega the human's Tornado hits Uggell the human for 94 lightning, 126 physical (220 total damage).
Honega the human's Tornado hits SKELETON for 116 lightning, 116 physical (232 total damage).
SKELETON uses dwarven-steel torque of psionic shield 'Porimith'!
SKELETON resists!
Uggell the human's aether beam hits SKELETON for (20 flat reduction), 0 arcane (0 total damage).
Uggell the human's aether beam hits SKELETON for (75 flat reduction), 0 arcane (0 total damage).
Uggell the human casts Flame.
SKELETON is on fire!
SKELETON resists!
Uggell the human hits SKELETON for (75 flat reduction), 0 fire (0 total damage).
Uggell the human's aether beam hits SKELETON for (20 flat reduction), 0 arcane (0 total damage).
Uggell the human's aether beam hits SKELETON for (75 flat reduction), 0 arcane (0 total damage).
The demonic soul releases a burst of fire around Uggell the human!
SKELETON resists!
Demonic Soul hits Uggell the human for 78 fire damage.
Dire Plague from SKELETON hits Uggell the human for 127 darkness damage.
Curse of Death from SKELETON hits Uggell the human for 67 darkness damage.
Uggell the human's aether beam hits SKELETON for (75 flat reduction), 0 arcane (0 total damage).
Uggell the human's aether beam hits SKELETON for (20 flat reduction), 0 arcane (0 total damage).
Uggell the human shrugs off the effect 'Spike of Decrepitude'!
Uggell the human's arcane area effect hits SKELETON for (75 flat reduction), 595 arcane (595 total damage).
Uggell the human's aether beam hits SKELETON for (20 flat reduction), 0 arcane (0 total damage).
Burning from Uggell the human hits SKELETON for (41 flat reduction), 0 fire (0 total damage).
SKELETON receives 49 healing from Eternal Night.
Spikes of Decrepitude hits Uggell the human for 33 cold, 44 darkness (78 total damage).
SKELETON the level 37 skeleton necromancer was energised to death by Uggell the human on level 1 of Ambush!.