Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 20 / 23% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 8 on the 4th Mirth 122nd year of Ascendancy at 02:04 0 / 6Killed by Poritira the thief at level 8 on the 5th Mirth 122nd year of Ascendancy at 16:51 Killed by Silith the large white snake at level 11 on the 1st Summertide 122nd year of Ascendancy at 17:42 Killed by Bill the Stone Troll at level 14 on the 5th Flare 122nd year of Ascendancy at 07:06 Killed by Lisotira the gloomy wolf at level 16 on the 14th Dusk 122nd year of Ascendancy at 06:14 Killed by Emelyth the green jelly at level 20 on the 35th Dusk 122nd year of Ascendancy at 17:02 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 20 (base 17) |
Constitution | 10 (base 10) |
Magic | 46 (base 41) |
Willpower | 30 (base 30) |
Cunning | 37 (base 24) |
Resources
Life | -218/556 |
Paradox | 411 |
Healing Factor | 1.0000003099961 |
Regeneration | 5.2500016274798 |
Speed
Mental | -4.1855408028368E-12% |
Attack | -4.1855408028368E-12% |
Movement | +15% |
Spell | -4.1855408028368E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 11.276549162096 |
See Invisible | 14.276549162096 |
Offense: Mainhand
Damage | 51 |
Accuracy | 55 |
Crit Chance | 15% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +26% |
Light | +3% |
Cold | +10% |
Lightning | +3% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Light | +5% |
Cold | +8% |
Darkness | +5% |
Physical | +5% |
Mind | +5% |
Fire | +15% |
Defense: Base
Armour (hardiness) | 2 (49.007671158813%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 26 |
Mental Save | 36 |
Defense: Resistances
Acid | + 10%( 70%) |
Cold | + 29%( 70%) |
All | + 7%( 70%) |
Darkness | + 10%( 70%) |
Light | + 29%( 70%) |
Temporal | + 10%( 70%) |
Lightning | + 18%( 70%) |
Fire | + 15%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 39% |
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed green worm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Stormbrawn (0 def, 1 armour) Stormbrawn (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Cun offense ------ Mind Crit +2% Ignore resists +5% lightning Accuracy +10 (+4 eff.) defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) Unlife -20.00 life other ------- Encumbrance +21 Stamina/turn +1.00 Max stamina +10.00 A pair of boots made of leather. |
Quiver | quiver of ash arrows (9/18, 24-34 power, 7 apr) quiver of ash arrows (9/18, 24-34 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Normal] Weapon Damage 24.0 - 33.6 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 18 Arrows are used with bows to pierce your foes to death. |
Light source | Faluharadefast the Fireworm Faluharadefast the Fireworm2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +12% fire Ignore resists +5% lightning +5% physical Accuracy +15 (+5 eff.) defense ------ Life +40.00 other ------- Max stamina +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cashmere wizard hat 'Xanowen' (2 def, 0 armour) cashmere wizard hat 'Xanowen' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +5 Cun defense ------ Defense +2 (+1 eff.) Mind save +26 (+10 eff.) Unlife -40.00 life Life +40.00 Life Regen +4.00 A pointy cloth hat, very wizardly... |
Tool | steel torque of psionic shield [power 49] (19/25 cooldown) steel torque of psionic shield [power 49] (19/25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Turydor the gold ring Turydor the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% temporal +15% light +3% nature Life Regen +1.00 Stun Resist +29% Rings make your fingers look great! |
On fingers | copper ring 'Strikesin' copper ring 'Strikesin'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% lightning defense ------ Resistance +12% lightning +6% light Physical save +6 (+3 eff.) Spell save +7 (+4 eff.) Mind save +7 (+4 eff.) Unlife -40.00 life Silence Resist +10% Stun Resist +10% Rings make your fingers look great! |
Around waist | Sootarc the rough leather belt Sootarc the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +12% acid Ignore resists +5% darkness defense ------ Resistance +3% darkness +3% acid Life +32.00 A belt that goes around your waist. |
In main hand | Arolranor the ash longbow Arolranor the ash longbow4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +11 acid While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Critical power +5.00% Spellpower/crit +2 Damage +14% acid Accuracy +11 (+4 eff.) other ------- Mana-on-crit +1.00 Max vim +20.00 Longbows are used to shoot arrows at your foes. |
On hands | Giba (0 def, 1 armour) Giba (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Mindpower +4 (+2 eff.) On-Hit 11 mind 11 darkness Ignore resists +5% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Armor +1 Crit Resistance 5.00% Mind save -3 (-1 eff.) other ------- Hate-on-crit +1.00 See Invisibility +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+3 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cloak | Noonshaper (1 def, 0 armour) Noonshaper (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% light Ignore resists +5% light +15% fire defense ------ Defense +1 (+1 eff.) Resistance +9% fire +3% light +9% cold Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet of cunning (+3) copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
Inventory
regeneration infusion of the wizard (heal 250; 15 cd) regeneration infusion of the wizard (heal 250; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 4; phase 15; cd 13) blink rune of the sneak (range 4; phase 15; cd 13)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 3; phase 14; cd 17) blink rune of the warrior (range 3; phase 14; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 3 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; cold, physical, nature, darkness) Prismatic Rune (6 turns; cold, physical, nature, darkness)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 cold, 4 physical, 5 nature, 5 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper ring of corrosion (+20%) copper ring of corrosion (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% acid defense ------ Resistance +20% acid Rings make your fingers look great! |
copper ring of light (+20%) copper ring of light (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +10% light defense ------ Resistance +20% light Rings make your fingers look great! |
savior's copper ring of tenacity savior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +8 (+4 eff.) Spell save +7 (+4 eff.) Mind save +7 (+4 eff.) Life +22.00 Disarm Resist +21% Pinning Resist +22% Knockbk Resist +21% Rings make your fingers look great! |
potent ash vilestaff of fate (17-20 power, 3 apr, acid element) potent ash vilestaff of fate (17-20 power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 17.0 - 20.4 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +9 (+5 eff.) Damage +17% acid defense ------ Physical save +7 (+4 eff.) Spell save +6 (+3 eff.) Mind save +7 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging ash magestaff of might (15-18 power, 3 apr, arcane element) surging ash magestaff of might (15-18 power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +6 (+3 eff.) Spellpower/crit +3 Damage +15% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe 'Kindlestinger' (22-34 power, 1 apr) iron battleaxe 'Kindlestinger' (22-34 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Master Weapon Damage 22.5 - 33.8 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +4 light +4 cold While equipped: offense ------ Damage +3% nature Ignore resists +15% cold defense ------ Resistance +15% light Massive two-handed battleaxes. |
steel greatsword (24-38 power, 2 apr) steel greatsword (24-38 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Normal] Weapon Damage 23.5 - 37.6 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% Massive two-handed swords. |
Xuleda the Noonguile (12-16 power, 2 apr) Xuleda the Noonguile (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Arcane Weapon Damage 11.5 - 16.1 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage While equipped: defense ------ Resistance +9% acid Unlife -20.00 life Disarm Resist +10% other ------- Light +2 Sharp, long, and deadly. |
iron longsword (12-16 power, 2 apr) iron longsword (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 11.5 - 16.1 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
steel longsword 'Samelach' (32-46 power, 3 apr) steel longsword 'Samelach' (32-46 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Nature Weapon Damage 32.5 - 45.5 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +9 nature While equipped: Stats +2 Con defense ------ Armor +6 Resistance +6% mind Life Regen +2.00 Sharp, long, and deadly. |
steel longsword of rage (14-20 power, 3 apr) steel longsword of rage (14-20 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Master Weapon Damage 14.5 - 20.3 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Str offense ------ Damage +7% physical Accuracy +6 (+2 eff.) Sharp, long, and deadly. |
Ce'Nabreth the steel waraxe (12-18 power, 3 apr) Ce'Nabreth the steel waraxe (12-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 12.5 - 17.5 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +12 blight +12 light +9 darkness Damage Against +13% Undead +7% Living While equipped: offense ------ Critical power +5.00% Damage +6% blight other ------- Mana/turn +0.08 One-handed war axes. |
Tuloregozor the steel waraxe (12-18 power, 3 apr) Tuloregozor the steel waraxe (12-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 12.5 - 17.5 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage While equipped: offense ------ Spell Crit +2% When Hit 4 arcane 8 blight defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.16 One-handed war axes. |
steel waraxe (12-18 power, 3 apr) steel waraxe (12-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Normal] Weapon Damage 12.5 - 17.5 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% One-handed war axes. |
Goredas (10-14 power, 5 apr) Goredas (10-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 10.5 - 13.7 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +8 mind While equipped: Stats +1 Wil offense ------ Accuracy +6 (+2 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +5 (+2 eff.) Resistance +3% darkness Disarm Resist +24% Sharp, short and deadly. |
hateful iron dagger of massacre (16-20 power, 5 apr) hateful iron dagger of massacre (16-20 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 15.5 - 20.2 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 darkness Damage Against +6% Living Sharp, short and deadly. |
iron dagger (9-12 power, 5 apr) iron dagger (9-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 9.0 - 11.7 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
Ariwyn (13-17 power, 6 apr) Ariwyn (13-17 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 13.0 - 16.9 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +8 temporal On-Hit, radius 1 +6 fire While equipped: offense ------ Ignore resists +5% all Accuracy +7 (+3 eff.) Ignore Armor +5 defense ------ Resistance +3% blight +7% temporal Mind save +6 (+3 eff.) Unlife -60.00 life Sharp, short and deadly. |
Eye of Summer (8-9 power, 18 apr, fire damage) Eye of Summer (8-9 power, 18 apr, fire damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Fire Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Global Speed +5% Damage +10% fire Ignore resists +10% fire defense ------ Resistance -10% cold On Mind Hit: 10% Flame Fury level 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
nature's vined mindstar of life (4-4 power, 18 apr, nature damage) nature's vined mindstar of life (4-4 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 4.0 - 4.4 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +4% nature defense ------ Resistance +3% blight Life +13.00 Life Regen +0.70 Disease Resist +14% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of life (5-6 power, 18 apr, nature damage) vined mindstar of life (5-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Life +14.00 Life Regen +0.50 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cleansegore the elm longbow Cleansegore the elm longbow4.0 Encumbrance T1 longbow 2H weapon [Rare] Nature Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 Projectile Speed +100% On-Hit, radius 1 +4 nature While equipped: Stats +9 Con +9 Wil offense ------ Physical Crit +3.0% Damage +6% nature +6% physical defense ------ Life +23.00 Longbows are used to shoot arrows at your foes. |
Surefire Surefire4.0 Encumbrance T1 longbow 2H weapon [Unique] Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Voribretira the Frigidhack Voribretira the Frigidhack4.0 Encumbrance T1 longbow 2H weapon [Rare] Nature Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 Projectile Speed +100% On-ranged-hit +4 cold While equipped: Stats +1 Str +2 Con defense ------ Armor +2 Resistance +9% cold other ------- Masteries +0.30 Wild-gift/Fungus Regenerate 96 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
elm longbow elm longbow4.0 Encumbrance T1 longbow 2H weapon [Normal] Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 Longbows are used to shoot arrows at your foes. |
elm longbow of lightning elm longbow of lightning4.0 Encumbrance T1 longbow 2H weapon [Ego] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +9 lightning While equipped: offense ------ Damage +12% lightning Longbows are used to shoot arrows at your foes. |
cured leather sling cured leather sling4.0 Encumbrance T2 sling 1H weapon [Normal] Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
Xerymina the quiver of elm arrows (22/22, 16-22 power, 6 apr) Xerymina the quiver of elm arrows (22/22, 16-22 power, 6 apr)3.0 Encumbrance T1 arrow ammo [Rare] Nature Weapon Damage 16.0 - 22.4 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +2.0% Capacity 22 Projectile Speed +100% On-ranged-hit +16 physical +14 cold On-crit, radius 2 +9 cold Arrows are used with bows to pierce your foes to death. |
blazing quiver of elm arrows (5/11, 13-18 power, 5 apr) blazing quiver of elm arrows (5/11, 13-18 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Nature Weapon Damage 13.0 - 18.2 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 11 On-ranged-hit +14 fire On-crit, radius 2 +8 fire Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (23/23, 13-18 power, 5 apr) quiver of elm arrows (23/23, 13-18 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Normal] Weapon Damage 13.0 - 18.2 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 23 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows 'Belotta' (14/14, 13-18 power, 7 apr) quiver of elm arrows 'Belotta' (14/14, 13-18 power, 7 apr)3.0 Encumbrance T1 arrow ammo [Rare] Nature Weapon Damage 13.0 - 18.2 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Capacity 14 Projectile Speed +200% Ignore Shields +30% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 88 physical damage While equipped: other ------- Reload +3 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows 'Bloomstun' (12/12, 13-18 power, 5 apr) quiver of elm arrows 'Bloomstun' (12/12, 13-18 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Nature Weapon Damage 13.0 - 18.2 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 12 On-ranged-hit +4 cold +17 nature On-Hit, radius 1 +8 lightning On-crit, radius 2 +20 lightning +4 cold On Hit: * 20% chance to slow global speed by 46% Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows of accuracy (18/18, 30-41 power, 7 apr) deadly quiver of ash arrows of accuracy (18/18, 30-41 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Master Weapon Damage 29.5 - 41.3 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +7 Critical Rate +1.5% Capacity 18 Arrows are used with bows to pierce your foes to death. |
swashbuckler's steel shield (0 def, 4 armour, 43 block) swashbuckler's steel shield (0 def, 4 armour, 43 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training ,Str 16 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +2 Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Serpentbright the linen robe (0 def, 0 armour) Serpentbright the linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +3 Cun offense ------ Critical power +5.00% Damage +10% lightning defense ------ Resistance +15% lightning +7% all Mind save +3 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour 'Goyalle' (3 def, 2 armour) rough leather armour 'Goyalle' (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats +4 Cun offense ------ Physical Crit +3.0% defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +16% acid +6% darkness Unlife -20.00 life Healmod +20% A suit of armour made of leather. |
troll-hide cured leather armour (6 def, 4 armour) troll-hide cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor Reqs Str 14 [Ego+] Nature While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Life +30.00 Life Regen +3.10 Healmod +11% A suit of armour made of leather. |
cleansing dwarven-steel mail armour of implacability (3 def, 14 armour) cleansing dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego+] Disrupt/Master While equipped: defense ------ Armor +14 Defense +3 (+1 eff.) Fatigue +6% Resistance +10% nature +12% blight Physical save +7 (+4 eff.) A suit of armour made of mail. |
iron plate armour 'Suntaint' (6 def, 11 armour) iron plate armour 'Suntaint' (6 def, 11 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training ,Str 22 [Rare] Psionic While equipped: Stats +2 Cun offense ------ Damage +3% light +6% mind defense ------ Armor +11 Defense +6 (+2 eff.) Fatigue +22% Resistance +15% mind +6% light Mind save +12 (+5 eff.) A suit of armour made of metal plates. |
rough leather belt 'Duathelire' rough leather belt 'Duathelire'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Str offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Resistance +5% fire +6% cold other ------- Light +1 A belt that goes around your waist. |
Arcstake (1 def, 0 armour) Arcstake (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +4 Cun +1 Con offense ------ Ignore resists +5% lightning defense ------ Defense +1 (+1 eff.) Spell save +7 (+4 eff.) Mind save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Karoddalen the linen cloak (1 def, 6 armour) Karoddalen the linen cloak (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +12% cold Crit Resistance 15.00% Mind save +9 (+4 eff.) Poison Resist +10% Disease Resist +10% Knockbk Resist +10% Teleport Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Uledunakor (1 def, 0 armour) Uledunakor (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Cun +1 Wil defense ------ Defense +1 (+1 eff.) Spell save +6 (+3 eff.) Mind save +15 (+6 eff.) other ------- Max hate +6.00 Max psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con defense ------ Defense +7 (+3 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative pair of rough leather boots of speed (0 def, 1 armour) restorative pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Arcane/Nature While equipped: offense ------ Move Speed +25% defense ------ Armor +1 Life Regen +1.00 Healmod +11% A pair of boots made of leather. |
stealthy pair of rough leather boots of tirelessness (0 def, 1 armour) stealthy pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: Stats +6 Lck +4 Dex defense ------ Armor +1 Stealth +6 other ------- Stamina/turn +0.40 Max stamina +12.00 A pair of boots made of leather. |
rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ Damage +4% arcane defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Shiverwilter' (0 def, 2 armour) hardened leather gloves 'Shiverwilter' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +2 Resistance +3% blight +5% arcane +9% darkness Spell save +9 (+5 eff.) Life Regen +4.00 other ------- Stamina/turn +0.80 Max stamina +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ragyderak the rough leather cap (0 def, 1 armour) Ragyderak the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Resistance +6% darkness +2% physical Crit Resistance 10.00% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 26.2 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Torilathamas the Healknight (1 def, 0 armour) Torilathamas the Healknight (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% nature Ignore resists +10% mind When Hit 2 acid defense ------ Defense +1 (+1 eff.) Resistance +6% lightning +6% temporal +3% mind +9% acid A pointy cloth hat, very wizardly... |
Urthodas (1 def, 6 armour) Urthodas (1 def, 6 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% physical Ignore resists +5% mind defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +5% arcane +13% physical Life Regen +4.00 Silence Resist +10% A pointy cloth hat, very wizardly... |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% A cap made of leather. |
stabilizing iron helm of dexterity (+3) (0 def, 3 armour) stabilizing iron helm of dexterity (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Ego] Master While equipped: Stats +3 Dex defense ------ Armor +3 Fatigue +5% Physical save +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
90 alchemist agate 90 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Squalorwitch' brass lantern 'Squalorwitch'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +6% nature When Hit 2 nature On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Resistance +3% lightning +9% mind Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +5 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus scorching brass lantern of focus2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Damage +5% mind When Hit 13 fire defense ------ Resistance +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Soul Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm wand of shielding [power 110] (19/20 cooldown) elm wand of shielding [power 110] (19/20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By CAKE the Cornac Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 07:23 see stats
By CAKE the Cornac Temporal Warden level 20
35th Dusk 122nd year of Ascendancy at 09:44 see stats
By CAKE the Cornac Temporal Warden level 20
35th Dusk 122nd year of Ascendancy at 17:02 see stats
By CAKE the Cornac Temporal Warden level 18
32nd Dusk 122nd year of Ascendancy at 05:33 see stats
By CAKE the Cornac Temporal Warden level 8
4th Mirth 122nd year of Ascendancy at 16:19 see stats
By CAKE the Cornac Temporal Warden level 14
10th Flare 122nd year of Ascendancy at 20:16 see stats
Log
CAKE is stunned!
Your summoned CAKE's temporal clone disappears.
Emelyth the green jelly hits CAKE for (49 flat reduction), 46 nature, (49 flat reduction), 64 nature (110 total damage).
Emelyth the green jelly hits CAKE's temporal clone for (18 shared), (18 absorbed), (25 shared), (25 absorbed) (42 total damage).
Melee retaliation hits Emelyth the green jelly for 9 cold, 9 cold (18 total damage).
Emelyth the green jelly killed CAKE's temporal clone!
Singularity Arrow is still on cooldown for 1 turns.
CAKE shoots!
CAKE's Shoot performs a ranged critical strike against Emelyth the green jelly!
CAKE's Shoot hits Emelyth the green jelly for 6 acid, 6 temporal (12 total damage).
Temporal hound hits Emelyth the green jelly for 9 temporal, 9 physical (18 total damage).
Temporal hound has unraveled!
Emelyth the green jelly uses Block.
Talent Blink Blade is ready to use.
Talent Command Hounds: Blink is ready to use.
Talent Singularity Arrow is ready to use.
Talent Arrow Echoes is ready to use.
CAKE casts Singularity Arrow.
Emelyth the green jelly is pinned to the ground.
CAKE's Singularity Arrow hits Emelyth the green jelly for (6 blocked), 0 acid, (3 blocked), 0 temporal, (3 blocked), 0 physical, (6 blocked), 0 temporal (0 total damage).
Emelyth the green jelly resists the knockback!
CAKE hits Emelyth the green jelly for (35 blocked), 0 physical (0 total damage).
Emelyth the green jelly uses Slash.
Your Contingency triggered Rune: Shielding!
New Achievement: Take you with me (Insane (Adventure) difficulty)!
Emelyth the green jelly hits CAKE for 517 nature damage.
Melee retaliation hits Emelyth the green jelly for 4 cold damage.
CAKE the level 20 cornac temporal warden was slimed to death by Emelyth the green jelly on level 1 of The Maze.