Sariya the level 5 Cornac Writhing One by Cogwright

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassWrithing One
Level / Exp5 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution16 (base 16)
Magic18 (base 18)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life261/261
Insanity0/100
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth28.532340182512
See Invisible18.532340182512

Offense: Mainhand

Damage26
Accuracy18
Crit Chance6%
APR7
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+10%
Mind+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save15
Spell Save14
Mental Save12

Defense: Resistances

Mind+ 10%( 70%)
Darkness+ 10%( 70%)
Light+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Horrific body1.30
2/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
0/5
0/5
0/5
Demented / Disfigured face1.30
2/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 23 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 17 turns (stop reason: dialog is displayed).


You gain 2.57 gold from the transmogrification of
bright brass lantern.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.44 gold from the transmogrification of
grounding rough leather cap (0 def, 1 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.61 gold from the transmogrification of
blazing pouch of iron shots (18/18, 14-17 power, 1 apr).
You gain 0.60 gold from the transmogrification of
acidic pouch of iron shots (20/20, 16-19 power, 1 apr).
You gain 1.32 gold from the transmogrification of
steady rough leather sling.
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 1.62 gold from the transmogrification of
iron dagger of daylight (11-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (11-14 power, 5 apr).
You gain 1.91 gold from the transmogrification of
flaming iron mace of erosion (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (16-24 power, 1 apr).
You gain 3.02 gold from the transmogrification of
balanced iron greatmaul (18-27 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (24-35 power, 1 apr).
You feel very confident walking into this place.
Saving game...

Saving done.