










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Doomed |
Level / Exp | 44 / 60% |
Size | medium |
Lifes / Deaths | Killed by thief at level 5 on the 76th Pyre 122nd year of Ascendancy at 01:41 / 155Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 14:30 Killed by ice wyrm at level 7 on the 2nd Mirth 122nd year of Ascendancy at 05:33 Killed by ice wyrm at level 7 on the 2nd Mirth 122nd year of Ascendancy at 06:12 Killed by Eilinyrana the giant white ant at level 13 on the 6th Dusk 122nd year of Ascendancy at 08:08 Killed by Umguia the halfling at level 18 on the 57th Dusk 122nd year of Ascendancy at 14:08 Killed by Arcgada the human at level 18 on the 57th Dusk 122nd year of Ascendancy at 14:21 Killed by Varsha the Writhing at level 19 on the 58th Dusk 122nd year of Ascendancy at 14:35 Killed by Weirdling Beast at level 20 on the 70th Dusk 122nd year of Ascendancy at 01:27 Killed by shadow at level 20 on the 70th Dusk 122nd year of Ascendancy at 01:57 Killed by Adeda the vampire at level 20 on the 5th Haze 122nd year of Ascendancy at 07:24 Killed by Velorin the skeleton assassin at level 20 on the 5th Haze 122nd year of Ascendancy at 08:30 Killed by Celia at level 20 on the 5th Haze 122nd year of Ascendancy at 11:08 Killed by Celia at level 20 on the 5th Haze 122nd year of Ascendancy at 11:32 Killed by Celia at level 20 on the 5th Haze 122nd year of Ascendancy at 12:54 Killed by armoured skeleton warrior at level 20 on the 5th Haze 122nd year of Ascendancy at 13:34 Killed by armoured skeleton warrior at level 20 on the 5th Haze 122nd year of Ascendancy at 13:40 Killed by Celia at level 20 on the 5th Haze 122nd year of Ascendancy at 14:09 Killed by skeleton master archer at level 20 on the 5th Haze 122nd year of Ascendancy at 14:15 Killed by dragonsfire trap at level 22 on the 8th Haze 122nd year of Ascendancy at 05:50 Killed by worm that walks at level 23 on the 10th Haze 122nd year of Ascendancy at 13:59 Killed by Emelymina the skeleton magus at level 23 on the 10th Haze 122nd year of Ascendancy at 14:17 Killed by Cyrunor the banshee at level 24 on the 11st Haze 122nd year of Ascendancy at 01:53 Killed by Emomira the grave wight's Fugue Clone at level 25 on the 12nd Haze 122nd year of Ascendancy at 18:26 Killed by Emelyriama the skeleton warrior at level 25 on the 12nd Haze 122nd year of Ascendancy at 19:03 Killed by armoured skeleton warrior at level 25 on the 12nd Haze 122nd year of Ascendancy at 19:19 Killed by armoured skeleton warrior at level 25 on the 12nd Haze 122nd year of Ascendancy at 19:26 Killed by Lord of Skulls (archer) at level 25 on the 12nd Haze 122nd year of Ascendancy at 19:42 Killed by The Master at level 25 on the 12nd Haze 122nd year of Ascendancy at 19:50 Killed by Lord of Skulls (archer) at level 25 on the 12nd Haze 122nd year of Ascendancy at 19:58 Killed by The Master at level 25 on the 12nd Haze 122nd year of Ascendancy at 20:11 Killed by Lord of Skulls (archer) at level 25 on the 12nd Haze 122nd year of Ascendancy at 20:23 Killed by Emomira the grave wight at level 25 on the 12nd Haze 122nd year of Ascendancy at 20:35 Killed by Emomira the grave wight at level 25 on the 12nd Haze 122nd year of Ascendancy at 20:40 Killed by The Master at level 25 on the 12nd Haze 122nd year of Ascendancy at 21:26 Killed by ghast at level 25 on the 12nd Haze 122nd year of Ascendancy at 21:36 Killed by ghoulking at level 25 on the 12nd Haze 122nd year of Ascendancy at 21:45 Killed by armoured skeleton warrior at level 25 on the 13rd Haze 122nd year of Ascendancy at 00:47 Killed by The Master at level 25 on the 13rd Haze 122nd year of Ascendancy at 01:05 Killed by armoured skeleton warrior at level 25 on the 13rd Haze 122nd year of Ascendancy at 01:15 Killed by Lord of Skulls (warrior) at level 25 on the 13rd Haze 122nd year of Ascendancy at 01:29 Killed by Lord of Skulls (warrior) at level 25 on the 13rd Haze 122nd year of Ascendancy at 01:41 Killed by The Master at level 25 on the 13rd Haze 122nd year of Ascendancy at 01:53 Killed by The Master at level 25 on the 13rd Haze 122nd year of Ascendancy at 02:02 Killed by The Master at level 25 on the 13rd Haze 122nd year of Ascendancy at 02:13 Killed by armoured skeleton warrior at level 25 on the 13rd Haze 122nd year of Ascendancy at 02:23 Killed by armoured skeleton warrior at level 25 on the 13rd Haze 122nd year of Ascendancy at 04:52 Killed by Lord of Skulls (warrior) at level 25 on the 13rd Haze 122nd year of Ascendancy at 05:30 Killed by The Master at level 25 on the 13rd Haze 122nd year of Ascendancy at 05:38 Killed by The Master at level 25 on the 13rd Haze 122nd year of Ascendancy at 05:45 Killed by armoured skeleton warrior at level 26 on the 13rd Haze 122nd year of Ascendancy at 05:55 Killed by armoured skeleton warrior at level 26 on the 13rd Haze 122nd year of Ascendancy at 06:35 Killed by skeleton master archer at level 26 on the 13rd Haze 122nd year of Ascendancy at 06:45 Killed by Emomira the grave wight at level 26 on the 13rd Haze 122nd year of Ascendancy at 08:27 Killed by Islyyawyn the elven warrior at level 26 on the 22nd Haze 122nd year of Ascendancy at 05:55 Killed by Islyyawyn the elven warrior at level 26 on the 22nd Haze 122nd year of Ascendancy at 06:08 Killed by Yvytha the elven warrior at level 27 on the 22nd Haze 122nd year of Ascendancy at 18:45 Killed by Yvytha the elven warrior at level 27 on the 22nd Haze 122nd year of Ascendancy at 18:49 Killed by elven blood mage at level 27 on the 23rd Haze 122nd year of Ascendancy at 07:21 Killed by Mayyminn the ogre pounder at level 27 on the 23rd Haze 122nd year of Ascendancy at 07:29 Killed by Mayyminn the ogre pounder at level 27 on the 23rd Haze 122nd year of Ascendancy at 07:38 Killed by elven cultist at level 27 on the 23rd Haze 122nd year of Ascendancy at 07:50 Killed by elven cultist at level 27 on the 23rd Haze 122nd year of Ascendancy at 08:07 Killed by Grand Corruptor at level 31 on the 17th Regrowth 123rd year of Ascendancy at 03:03 Killed by elven cultist at level 31 on the 17th Regrowth 123rd year of Ascendancy at 05:27 Killed by shadow at level 32 on the 17th Regrowth 123rd year of Ascendancy at 18:10 Killed by Ivutta the orc high pyromancer at level 32 on the 17th Regrowth 123rd year of Ascendancy at 18:13 Killed by shadow at level 32 on the 17th Regrowth 123rd year of Ascendancy at 18:30 Killed by shadow at level 32 on the 17th Regrowth 123rd year of Ascendancy at 18:41 Killed by shadow at level 32 on the 17th Regrowth 123rd year of Ascendancy at 18:51 Killed by Layarawen the naga myrmidon at level 32 on the 17th Regrowth 123rd year of Ascendancy at 20:56 Killed by faerlhing at level 32 on the 17th Regrowth 123rd year of Ascendancy at 21:05 Killed by faerlhing at level 32 on the 17th Regrowth 123rd year of Ascendancy at 21:15 Killed by Xerimilrawyn the orc grand master assassin at level 32 on the 22nd Regrowth 123rd year of Ascendancy at 19:40 Killed by Gloruth the stone troll at level 33 on the 24th Regrowth 123rd year of Ascendancy at 04:04 Killed by Arerarin the icy orc wyrmic at level 33 on the 24th Regrowth 123rd year of Ascendancy at 05:26 Killed by Arerarin the icy orc wyrmic at level 33 on the 24th Regrowth 123rd year of Ascendancy at 05:41 Killed by Golbug the Destroyer at level 33 on the 24th Regrowth 123rd year of Ascendancy at 18:28 Killed by Isebeth the orc berserker at level 34 on the 36th Regrowth 123rd year of Ascendancy at 13:43 Killed by Silina the ancient elven mummy at level 34 on the 37th Regrowth 123rd year of Ascendancy at 10:20 Killed by Silina the ancient elven mummy at level 34 on the 37th Regrowth 123rd year of Ascendancy at 10:45 Killed by Xytira the ancient elven mummy at level 34 on the 37th Regrowth 123rd year of Ascendancy at 17:53 Killed by Greater Mummy Lord at level 35 on the 38th Regrowth 123rd year of Ascendancy at 16:17 Killed by Greater Mummy Lord at level 35 on the 38th Regrowth 123rd year of Ascendancy at 16:24 Killed by Greater Mummy Lord at level 35 on the 38th Regrowth 123rd year of Ascendancy at 16:34 Killed by Greater Mummy Lord at level 35 on the 38th Regrowth 123rd year of Ascendancy at 16:50 Killed by Greater Mummy Lord at level 35 on the 38th Regrowth 123rd year of Ascendancy at 17:09 Killed by Yvogariada the skeleton magus at level 35 on the 39th Regrowth 123rd year of Ascendancy at 21:47 Killed by Yvogariada the skeleton magus at level 35 on the 39th Regrowth 123rd year of Ascendancy at 21:55 Killed by Yvogariada the skeleton magus at level 35 on the 39th Regrowth 123rd year of Ascendancy at 22:02 Killed by temporal hound at level 35 on the 39th Regrowth 123rd year of Ascendancy at 22:11 Killed by temporal hound at level 35 on the 39th Regrowth 123rd year of Ascendancy at 22:21 Killed by Yvogariada the skeleton magus's temporal clone at level 35 on the 39th Regrowth 123rd year of Ascendancy at 22:28 Killed by temporal hound at level 35 on the 39th Regrowth 123rd year of Ascendancy at 22:36 Killed by Yvogariada the skeleton magus at level 35 on the 39th Regrowth 123rd year of Ascendancy at 22:44 Killed by temporal hound at level 35 on the 39th Regrowth 123rd year of Ascendancy at 22:52 Killed by Yvogariada the skeleton magus at level 35 on the 39th Regrowth 123rd year of Ascendancy at 22:59 Killed by Yvogariada the skeleton magus at level 35 on the 39th Regrowth 123rd year of Ascendancy at 23:11 Killed by shadow at level 35 on the 56th Regrowth 123rd year of Ascendancy at 22:06 Killed by Islammi the halfling at level 35 on the 56th Regrowth 123rd year of Ascendancy at 22:13 Killed by Gloruwyn the skeleton magus at level 35 on the 64th Regrowth 123rd year of Ascendancy at 22:22 Killed by orc cryomancer at level 36 on the 45th Pyre 123rd year of Ascendancy at 10:00 Killed by ghast at level 36 on the 45th Pyre 123rd year of Ascendancy at 10:08 Killed by ghast at level 36 on the 45th Pyre 123rd year of Ascendancy at 10:21 Killed by ghast at level 36 on the 45th Pyre 123rd year of Ascendancy at 10:32 Killed by ghast at level 36 on the 45th Pyre 123rd year of Ascendancy at 10:43 Killed by ghast at level 36 on the 45th Pyre 123rd year of Ascendancy at 10:53 Killed by ghoulking at level 36 on the 45th Pyre 123rd year of Ascendancy at 11:06 Killed by orc pyromancer at level 36 on the 47th Pyre 123rd year of Ascendancy at 17:36 Killed by orc blood mage at level 36 on the 49th Pyre 123rd year of Ascendancy at 10:45 Killed by ghoulking at level 36 on the 49th Pyre 123rd year of Ascendancy at 10:55 Killed by orc necromancer at level 36 on the 49th Pyre 123rd year of Ascendancy at 11:02 Killed by armoured skeleton warrior at level 36 on the 49th Pyre 123rd year of Ascendancy at 11:10 Killed by ghoulking at level 36 on the 49th Pyre 123rd year of Ascendancy at 11:16 Killed by armoured skeleton warrior at level 36 on the 49th Pyre 123rd year of Ascendancy at 11:23 Killed by ghast at level 36 on the 49th Pyre 123rd year of Ascendancy at 11:38 Killed by orc necromancer at level 36 on the 49th Pyre 123rd year of Ascendancy at 13:13 Killed by icy orc wyrmic at level 36 on the 49th Pyre 123rd year of Ascendancy at 13:29 Killed by worm that walks at level 37 on the 50th Pyre 123rd year of Ascendancy at 18:01 Killed by worm that walks at level 37 on the 50th Pyre 123rd year of Ascendancy at 18:12 Killed by skeleton archer at level 37 on the 51st Pyre 123rd year of Ascendancy at 11:38 Killed by orc necromancer at level 37 on the 51st Pyre 123rd year of Ascendancy at 15:14 Killed by orc necromancer at level 37 on the 51st Pyre 123rd year of Ascendancy at 15:22 Killed by onilug at level 37 on the 51st Pyre 123rd year of Ascendancy at 16:28 Killed by worm that walks at level 38 on the 51st Pyre 123rd year of Ascendancy at 17:03 Killed by skeleton assassin at level 38 on the 52nd Pyre 123rd year of Ascendancy at 03:38 Killed by onilug at level 38 on the 52nd Pyre 123rd year of Ascendancy at 03:56 Killed by orc corruptor at level 38 on the 52nd Pyre 123rd year of Ascendancy at 04:07 Killed by orc corruptor at level 38 on the 52nd Pyre 123rd year of Ascendancy at 04:36 Killed by orc corruptor at level 38 on the 52nd Pyre 123rd year of Ascendancy at 04:50 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 52nd Pyre 123rd year of Ascendancy at 13:21 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 52nd Pyre 123rd year of Ascendancy at 14:00 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 52nd Pyre 123rd year of Ascendancy at 14:08 Killed by bone horror at level 38 on the 52nd Pyre 123rd year of Ascendancy at 14:18 Killed by ghoul at level 38 on the 52nd Pyre 123rd year of Ascendancy at 15:10 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 52nd Pyre 123rd year of Ascendancy at 15:19 Killed by ghast at level 38 on the 52nd Pyre 123rd year of Ascendancy at 15:35 Killed by skeleton mage at level 38 on the 52nd Pyre 123rd year of Ascendancy at 16:03 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 52nd Pyre 123rd year of Ascendancy at 16:16 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 52nd Pyre 123rd year of Ascendancy at 16:27 Killed by armoured skeleton warrior at level 38 on the 52nd Pyre 123rd year of Ascendancy at 16:36 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 52nd Pyre 123rd year of Ascendancy at 16:44 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 52nd Pyre 123rd year of Ascendancy at 16:54 Killed by skeleton mage at level 39 on the 52nd Pyre 123rd year of Ascendancy at 17:13 Killed by Vorema the orc necromancer at level 41 on the 6th Flare 123rd year of Ascendancy at 11:09 Killed by Emuda the orc master assassin at level 41 on the 6th Flare 123rd year of Ascendancy at 11:14 Killed by Emuda the orc master assassin at level 41 on the 6th Flare 123rd year of Ascendancy at 11:29 Killed by Polinne the orc warrior at level 41 on the 6th Flare 123rd year of Ascendancy at 11:39 Killed by Vorema the orc necromancer at level 41 on the 6th Flare 123rd year of Ascendancy at 11:46 Killed by Vorema the orc necromancer at level 41 on the 6th Flare 123rd year of Ascendancy at 11:58 Killed by blinkwyrm at level 41 on the 8th Flare 123rd year of Ascendancy at 05:31 Killed by blinkwyrm at level 41 on the 8th Flare 123rd year of Ascendancy at 05:38 Killed by Layevena the Guardian at level 41 on the 8th Flare 123rd year of Ascendancy at 05:46 Killed by orc blood mage at level 43 on the 10th Dusk 123rd year of Ascendancy at 00:22 Killed by Doomed Shade of Doomed explorer at level 44 on the 10th Dusk 123rd year of Ascendancy at 17:34 |
Primary Stats
Strength | 40 (base 25) |
Dexterity | 26 (base 12) |
Constitution | 50 (base 41) |
Magic | 40 (base 12) |
Willpower | 103 (base 51) |
Cunning | 92 (base 60) |
Resources
Life | 1109/1109 |
Hate | 74/109 |
Vim | 272/272 |
Healing Factor | 0.91134079535084 |
Regeneration | 2.0505167895393 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +106% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
See Stealth | 56.553034213828 |
See Invisible | 56.553034213828 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 39 |
Accuracy | 60 |
Crit Chance | 53% |
APR | 69 |
Speed | 1.00 |
Offense: Offhand
Damage | 42 |
Accuracy | 60 |
Crit Chance | 53% |
APR | 77 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 49% |
Speed | 1 |
Offense: Mind
Mindpower | 82 |
Crit Chance | 63% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Arcane | +14% |
Cold | +27% |
All | +2% |
Lightning | +27% |
Light | +16% |
Temporal | +20% |
Physical | +12% |
Fire | +44% |
Mind | +12% |
Offense: Damage Penetration
Temporal | +46% |
Blight | +30% |
Fire | +35% |
Mind | +75% |
All | +20% |
Defense: Base
Armour (hardiness) | 45 (51.69962066283%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 42 |
Mental Save | 45 |
Defense: Resistances
Acid | + 49%( 70%) |
Arcane | + 32%( 70%) |
Cold | + 49%( 70%) |
All | + 32%( 70%) |
Physical | + 32%( 70%) |
Darkness | + 51%( 70%) |
Light | + 29%( 70%) |
Temporal | + 38%( 70%) |
Mind | + 42%( 70%) |
Lightning | + 49%( 70%) |
Fire | + 64%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 41% |
Fear Resistance | 41% |
Instadeath Resistance | 100% |
Knockback Resistance | 51% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 607 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 300 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -894 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 894 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Punishments | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Cursed / One with shadows | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Advanced shadowmancy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Cursed / Cursed form | 1.00 |
| 3/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Gesture of Pain |
talent | Deflection |
talent | Call Shadows |
talent | Shadows Empathy |
beneficial effect | Increases defense by 13. Mobile Defense |
beneficial effect | Guarding against melee damage: Will dismiss up to 11 damage from the next 2.1 attack(s) with a 5% chance to counterattack. Guarded |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Wrathroot. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost defiler from death by Zubytira the skeleton warrior. Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost sun paladin from death by war hound (wild summon). Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 845. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+5 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 25 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 22 Changes stats: +6 Wil Changes resistances penetration: +25% mind / +10% blight Changes damage: +12% arcane Critical mult.: +20.00% Psi when hit: +0.24 Mindpower: +31 (+6 eff.) Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+5 eff.) Mindpower: +15 (+3 eff.) This jeweled crown shimmers with colors. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 21% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 mind Changes stats: +3 Wil Changes resistances: +15% mind Changes damage: +18% temporal Maximum psi: +30.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 16 turns. When used: * Reduce fatigue by 60% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 43 Damage (Melee): 25 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 43 Damage (Ranged): 30 physical Changes stats: +7 Mag / +7 Wil / +3 Cun Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 Spellpower: +9 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 15 light Damage (Ranged): 23 light Changes stats: +5 Mag / +5 Wil / +5 Cun Changes damage: +14% light Mindpower: +7 (+1 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +15 Changes stats: +3 Con Critical mult.: +18.00% Physical save: +13 (+5 eff.) Life regen: +4.00 Maximum life: +59.00 Amulets make your neck look great! |
In main hand | ![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +20 temporal / +20 mind / +12 fire When wielded/worn: Effects on melee hit: * 21% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Wil Changes resistances: +9% temporal Changes resistances penetration: +26% temporal Changes damage: +6% fire Talent granted: +1 Attune Mindstar Mental save: +9 (+3 eff.) Hate when firing a critical mind attack: +5.28 Maximum psi: +34.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Changes stats: +6 Cun / +6 Wil Damage against: +34% Summoned Reduced damage from: +21% Summoned It can be used to create a temporary shield that absorbs 350 damage Activation puts all charms on cooldown for 23 turns. A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 7 fire Changes resistances: +12% fire Changes resistances penetration: +15% fire Changes damage: +11% fire Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +6% Healing mod.: +21% Heals friendly targets nearby when you use a nature summon: +23 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Con Changes resistances: +11% fire / +11% light / +6% darkness Stealth bonus: +6 Disease immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +10% Only die when reaching: -40.00 life Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Cursed Bolt (8% chance level 2). Talent on hit(mindpower): Waking Nightmare (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+4 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+12 eff.) Confusion immunity: -100% Mindpower: +8 (+1 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Talent masteries: +0.31 Cursed / Advanced shadowmancy +0.31 Cursed / Cursed form Life regen: +3.00 Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +4 Str / +5 Con Blindness immunity: +24% Infravision radius: +3 See stealth: +12 See invisible: +14 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +9 (+3 eff.) Fatigue: -7% Maximum encumbrance: +30 Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 31 cooldown : Effective talent level: 4.0 Power cost: 31 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 43 Damage (Melee): 16 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 43 Damage (Ranged): 14 physical Changes stats: +3 Cun / +4 Con Physical save: +8 (+4 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +12 Str / +11 Dex / +9 Mag / +25 Wil / +17 Cun / +23 Con Maximum life: +128.00 Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 22.80 arcane and 20.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+8 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% Damage (Melee): +10 silence / +18 nature When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% It can be used to activate talent Rush (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 31 power out of 40/40) : Effective talent level: 1.0 Power cost: 31 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 58 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
![]() Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 20% acid / 20% physical / 20% cold / 20% fire / 20% lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+4 eff.) Changes resistances: +10% acid / +10% physical / +10% fire / +10% cold / +10% lightning Changes damage: +12% lightning / +12% physical / +12% fire / +12% cold / +12% acid Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +10 (+2 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Fire Breath (costing 23 power out of 30/30) : Effective talent level: 4.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 273.57 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 263.65 mind damage (based on Willpower) to all within radius 5 Activation costs 31 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +12 arcane When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Damage (Melee): 11 mind / 11 darkness Changes resistances: +12% temporal Changes resistances penetration: +5% lightning Changes damage: +8% mind / +9% darkness / +3% arcane Talent granted: +1 Attune Mindstar Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 9 lightning Changes stats: +2 Str / +1 Dex / +3 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances: +6% lightning Changes resistances penetration: +6% lightning / +4% physical / +4% fire / +4% cold / +6% acid Changes damage: +5% lightning / +8% physical / +7% fire / +7% cold / +5% acid Talent granted: +1 Attune Mindstar Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +24 Max wilder summons: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% mind Talent granted: +1 Attune Mindstar Mental save: +4 (+2 eff.) Psi each turn: +0.60 Maximum psi: +24.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 10 acid Changes resistances: +16% acid Changes resistances penetration: +11% acid Changes damage: +11% mind / +10% acid Talent granted: +1 Attune Mindstar Life regen: +3.00 Psi when firing a critical mind attack: +5.00 Mindpower: +13 (+2 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +3 Dex / +5 Mag / +7 Wil / +5 Cun / +3 Con Spell save: +9 (+3 eff.) Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+6 eff.) Life regen: +0.20 Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Cun / +2 Wil Changes resistances: +12% mind / +12% cold / +45% light / +15% all Changes damage: +9% blight / +30% light / +9% mind Equilibrium when hit: +0.36 Psi when hit: +0.20 Maximum hate: +6.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +11 Armour: +3 Fatigue: +5% Damage (Melee): 6 acid / 6 fire / 5 cold / 6 lightning Changes stats: +5 Dex / +3 Mag / +3 Wil / +4 Cun Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +1 Dex / +15 Mag / +5 Wil / +4 Cun / +3 Con Changes resistances: +13% darkness / +14% physical Changes damage: +10% darkness / +11% physical Spell save: +9 (+3 eff.) Maximum hate: +11.00 Spellpower: +5 (+2 eff.) Mindpower: +7 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
![]() Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 40% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-6 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+5 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+5 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Changes stats: +1 Str / +1 Dex Changes resistances: +3% nature / +3% temporal Changes resistances penetration: +10% arcane Physical save: +3 (+1 eff.) Blindness immunity: +20% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 76 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 23 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 153 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to blast the opponent's mind dealing 325 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 12 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 280 physical damage Activation puts all charms on cooldown for 12 turns. When used: * Increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 448 physical damage Activation puts all charms on cooldown for 12 turns. When used: * Increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to sting an enemy dealing 394 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 12 turns. When used: * Increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 43 Changes resistances penetration: +20% darkness / +10% mind Changes damage: +12% mind It can be used to fire a magical bolt dealing 438 lightning damage Activation puts all charms on cooldown for 12 turns. When used: * Reduce fatigue by 59% for 2 turns. * Increase all damage penetration by 25% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a magical bolt dealing 705 acid damage Activation puts all charms on cooldown for 18 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 23 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Doomed explorer the Cornac Doomed level 26
15th Haze 122nd year of Ascendancy at 11:19 see stats
By Doomed explorer the Cornac Doomed level 31
13rd Regrowth 123rd year of Ascendancy at 07:03 see stats
By Doomed explorer the Cornac Doomed level 36
22nd Pyre 123rd year of Ascendancy at 10:38 see stats
By Doomed explorer the Cornac Doomed level 31
17th Regrowth 123rd year of Ascendancy at 01:15 see stats
By Doomed explorer the Cornac Doomed level 35
65th Regrowth 123rd year of Ascendancy at 08:45 see stats
By Doomed explorer the Cornac Doomed level 44
10th Dusk 123rd year of Ascendancy at 17:39 see stats
By Doomed explorer the Cornac Doomed level 40
61st Pyre 123rd year of Ascendancy at 16:40 see stats
By Doomed explorer the Cornac Doomed level 33
24th Regrowth 123rd year of Ascendancy at 18:42 see stats
By Doomed explorer the Cornac Doomed level 40
61st Pyre 123rd year of Ascendancy at 22:41 see stats
By Doomed explorer the Cornac Doomed level 20
69th Dusk 122nd year of Ascendancy at 14:48 see stats
By Doomed explorer the Cornac Doomed level 29
42nd Haze 122nd year of Ascendancy at 02:19 see stats
By Doomed explorer the Cornac Doomed level 20
70th Dusk 122nd year of Ascendancy at 03:39 see stats
By Doomed explorer the Cornac Doomed level 10
3rd Mirth 122nd year of Ascendancy at 15:57 see stats
By Doomed explorer the Cornac Doomed level 20
69th Dusk 122nd year of Ascendancy at 05:47 see stats
By Doomed explorer the Cornac Doomed level 30
80th Haze 122nd year of Ascendancy at 22:24 see stats
By Doomed explorer the Cornac Doomed level 40
61st Pyre 123rd year of Ascendancy at 11:36 see stats
By Doomed explorer the Cornac Doomed level 29
46th Haze 122nd year of Ascendancy at 01:02 see stats
By Doomed explorer the Cornac Doomed level 36
16th Pyre 123rd year of Ascendancy at 09:14 see stats
By Doomed explorer the Cornac Doomed level 22
8th Haze 122nd year of Ascendancy at 13:11 see stats
By Doomed explorer the Cornac Doomed level 36
15th Pyre 123rd year of Ascendancy at 22:22 see stats
By Doomed explorer the Cornac Doomed level 18
45th Dusk 122nd year of Ascendancy at 04:03 see stats
By Doomed explorer the Cornac Doomed level 20
70th Dusk 122nd year of Ascendancy at 04:01 see stats
By Doomed explorer the Cornac Doomed level 29
52nd Haze 122nd year of Ascendancy at 20:55 see stats
By Doomed explorer the Cornac Doomed level 44
14th Dusk 123rd year of Ascendancy at 13:33 see stats
By Doomed explorer the Cornac Doomed level 7
79th Pyre 122nd year of Ascendancy at 04:43 see stats
By Doomed explorer the Cornac Doomed level 29
52nd Haze 122nd year of Ascendancy at 19:11 see stats
By Doomed explorer the Cornac Doomed level 27
22nd Haze 122nd year of Ascendancy at 22:49 see stats
By Doomed explorer the Cornac Doomed level 18
29th Dusk 122nd year of Ascendancy at 17:08 see stats
By Doomed explorer the Cornac Doomed level 25
13rd Haze 122nd year of Ascendancy at 05:50 see stats
Log
Shadow casts Phase Door.
Ran for 3 turns (stop reason: hostile spotted to the southeast (xorn)).
You pickup 0.55 gold pieces.
Shadow casts Phase Door.
You pickup 0.80 gold pieces.
There is a ladder to the next level here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).
You gain 16.00 gold from the transmogrification of Tree of Life.
You gain 25.00 gold from the transmogrification of Shinewilter the quiver of yew arrows (18/18, 30-43 power, 10 apr).
You gain 21.56 gold from the transmogrification of stralite mail armour 'Brightradiance' (4 def, 8 armour).
You gain 4.17 gold from the transmogrification of insulating pair of hardened leather boots of tirelessness (0 def, 3 armour).
You gain 25.00 gold from the transmogrification of Tempestwarden (0 def, 0 armour).
You gain 25.00 gold from the transmogrification of Gloomoath (20-28 power, 4 apr).
You gain 7.25 gold from the transmogrification of infernal elven-wood vilestaff (25-30 power, 5 apr, fire element).
You gain 14.45 gold from the transmogrification of enhanced elven-wood longbow of dampening.
You gain 25.00 gold from the transmogrification of dwarven-steel greatsword 'Gloritha' (37-59 power, 2 apr).
You gain 25.00 gold from the transmogrification of Tundrareaper the stralite greatmaul (51-76 power, 3 apr).
You gain 10.00 gold from the transmogrification of Elemental Fury.
You gain 23.85 gold from the transmogrification of Cyrona.
You gain 25.00 gold from the transmogrification of Ebonyjeer the gold amulet.
You gain 0.66 gold from the transmogrification of healing infusion (heal 55; cd 11).
There is a ladder to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.