













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 2225% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 14 on the 5th Dusk 123rd year of Ascendancy at 02:32 0 / 11Killed by Bandit Leader Ce'Neda at level 20 on the 79th Dusk 123rd year of Ascendancy at 16:36 Killed by Celia at level 23 on the 37th Regrowth 124th year of Ascendancy at 18:21 Killed by elven cultist at level 25 on the 36th Dusk 124th year of Ascendancy at 16:16 Killed by Dozing Bethothra at level 29 on the 57th Haze 124th year of Ascendancy at 17:40 Killed by Cornifer at level 29 on the 57th Haze 124th year of Ascendancy at 20:02 Killed by Atamathon the Giant Golem at level 50 on the 60th Pyre 127th year of Ascendancy at 22:27 Killed by Atamathon the Giant Golem at level 50 on the 60th Pyre 127th year of Ascendancy at 23:42 Killed by Atamathon the Giant Golem at level 50 on the 61st Pyre 127th year of Ascendancy at 00:55 Killed by Atamathon the Giant Golem at level 50 on the 2nd Dusk 127th year of Ascendancy at 22:41 Killed by Atamathon the Giant Golem at level 50 on the 2nd Dusk 127th year of Ascendancy at 22:46 |
Primary Stats
| Strength | 31 (base 9) |
| Dexterity | 72 (base 46) |
| Constitution | 71 (base 60) |
| Magic | 130 (base 61) |
| Willpower | 94 (base 53) |
| Cunning | 75 (base 18) |
Resources
| Mana | 932/963 |
| Vim | 296/296 |
| Life | -1103/964 |
| Paradox | 0 |
| Soul | 18/20 |
| Healing Factor | 1.881801953332 |
| Regeneration | 19.288470021653 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -998 |
| Infravision | 18 |
| See Stealth | 56.942981326434 |
| See Invisible | 70.942981326434 |
| ESP Range | 10 |
| ESP Kinds | undead, demon/major, demon/minor |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 54 |
| Crit Chance | 26% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 101 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Arcane | +135% |
| Cold | +127% |
| All | +20% |
| Darkness | +52% |
| Light | +39% |
| Temporal | +32% |
| Mind | +60% |
| Lightning | +103% |
| Fire | +95% |
| Nature | +26% |
Offense: Damage Penetration
| Lightning | +30% |
| Nature | +10% |
| Fire | +35% |
| Darkness | +25% |
| Arcane | +30% |
| Cold | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40 (45%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 67 |
| Mental Save | 80 |
Defense: Resistances
| Arcane | + 24%( 70%) |
| Mind | + 43%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 61%( 80%) |
| Temporal | + 58%( 70%) |
| Darkness | + 70%( 70%) |
| Cold | + 70%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 38% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 177 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 570 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 192 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 750 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Dreadmaster | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of bones | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Spell / Animus | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 3/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Corruption / Hexes | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Lisyminne the cave troll. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1829. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ass-Kickin' Boots (0 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 20% chance to reduce damage dealt by 27% Changes stats: +6 Wil / +12 Cun / +6 Con Changes resistances: +15% lightning / +15% temporal / +15% fire Changes resistances penetration: +25% darkness / +5% fire Changes damage: +6% fire Physical save: +38 (+9 eff.) Spell save: +15 (+4 eff.) Mental save: +40 (+8 eff.) Spellpower: +13 (+2 eff.) A pair of boots made of leather. This object's appearance was changed to Invisible. |
| Light source | Dรบathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | Atamawhosiewhatsit? (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 light Changes resistances: +24% lightning / +39% mind / +28% light Changes resistances penetration: +10% nature Changes damage: +12% acid / +23% lightning / +19% light / +6% nature / +9% fire / +15% cold / +40% mind / +15% arcane Physical save: +11 (+3 eff.) Mental save: +18 (+4 eff.) Maximum psi: +33.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
| Tool | Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+1 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 303.60 temporal and 349.60 darkness damage (based on Magic) Activation costs 12 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | stralite Goedalath Rock ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 (+4 eff.) Damage when hit (Melee): 34 darkness Changes stats: +6 Str / +1 Dex / +7 Mag / +6 Cun Changes resistances: +18% arcane Changes damage: +18% arcane / +9% all Grants telepathy: Demon/Major Demon/Minor Silence immunity: +38% Mana each turn: +0.26 Spellpower: +28 (+4 eff.) Light radius: +2 Infravision radius: +6 See invisible: +14 Healing mod.: +50% Rings make your fingers look great! |
| Around waist | Camivor the drakeskin leather beltCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +4 Changes stats: +6 Dex / +4 Wil / +6 Cun / +9 Lck Changes resistances: +13% fire / +9% nature / +13% cold Trap disarming bonus: +26 Stealth bonus: +13 Spell save: +15 (+4 eff.) Mental save: +13 (+3 eff.) Maximum life: +87.00 Infravision radius: +5 A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, cold element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 120 power out of 50/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Ce'Nonn the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 9 acid / 10 fire / 9 cold / 10 lightning Changes stats: +5 Str / +3 Dex / +11 Mag / +4 Wil / +5 Cun Changes resistances: +18% darkness Changes damage: +22% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+4 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +20% Life regen: +10.00 Stamina each turn: +2.00 Only die when reaching: -40.00 life Maximum stamina: +36.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+5 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+1 eff.) It can be used to turn yourself invisible (power 44, based on Cunning and Magic) for 10 turns Activation costs 30 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
| Cloak | thick elven-silk cloak of implacability (3 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Changes resistances: +25% cold Physical save: +10 (+2 eff.) Mental save: +14 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) Talent level: +0 Call of the Crypt. Talent level: +0 Rime Wraith. Talent level: +0 Dread. Talent level: +0 Call of the Mausoleum. Talent level: +0 Boneyard. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +17.00 Maximum life: +72.00 Healing mod.: +20% Rings make your fingers look great! |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.00(-) Spell / Nightfall +0.20 Spell / Master necromancer +0.20 Spell / Master of flesh +0.20 Spell / Animus +0.20 Spell / Master of bones Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Mana each turn: +0.00 Maximum mana: +0.00 Spellpower: +40 (+6 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 18 power out of 30/30) : Effective talent level: 5.5 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 46 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 17 power out of 28/28) : Effective talent level: 3.5 Power cost: 17 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 445.18 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+5 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Drykalthotar the drakeskin leather gloves (0 def, 12 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +12 Damage (Melee): 12 physical Changes stats: +4 Str / +15 Con Changes resistances penetration: +10% acid Changes damage: +6% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Storm Bringer's Gauntlets. |
Cyridhenne the drakeskin leather cap (6 def, 13 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +6 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 6 blight Changes stats: +4 Str / +3 Mag / +12 Wil / +4 Cun Changes resistances: +5% all Changes damage: +6% blight Critical mult.: +5.00% Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +15 (+3 eff.) Mindpower: +5 (+1 eff.) Light radius: +1 A cap made of leather. This object's appearance was changed to Crown of Burning Pain. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This object's appearance was changed to Spider-Silk Robe of Spydrรซ. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
voratun pickaxe of the Iron Throne (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Maximum life: +22.00 Maximum stamina: +22.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ =Free summons=Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Celia's Still Beating Heart =Emergency Soul=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 84 power out of 140/140. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 60 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 48 power out of 150/150) : Effective talent level: 5.5 Power cost: 48 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 129.15 cold damage and 68.27 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 9 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+1 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 987 cold damage (based on your Magic) Activation costs 12 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
piercing dwarven lantern of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +9 Changes resistances: +10% light Changes resistances penetration: +9% all Changes damage: +11% darkness Damage affinity(heal): +5% darkness Light radius: +6 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 5.5 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 458.55 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 60 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Rod of Annulment (0/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 18 power out of 15/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 907.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 15 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Cornifer the Lich Necromancer level 34
67th Dusk 125th year of Ascendancy at 10:47 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cornifer the Lich Necromancer level 48
29th Dusk 126th year of Ascendancy at 10:10 see stats
Against all odds
Killed Ukruk in the ambush.By Cornifer the Lich Necromancer level 31
61st Haze 124th year of Ascendancy at 12:33 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Cornifer the Lich Necromancer level 26
63rd Dusk 124th year of Ascendancy at 03:35 see stats
Arachnophobia
Destroyed the spydric menace.By Cornifer the Lich Necromancer level 37
46th Haze 125th year of Ascendancy at 16:48 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Cornifer the Lich Necromancer level 50
71st Pyre 127th year of Ascendancy at 04:47 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Cornifer the Lich Necromancer level 42
47th Regrowth 126th year of Ascendancy at 17:49 see stats
Brave new world
Went to the Far East and took part in the war.By Cornifer the Lich Necromancer level 36
35th Haze 125th year of Ascendancy at 16:08 see stats
Bringer of Doom
Killed a Bringer of Doom.By Cornifer the Lich Necromancer level 50
75th Haze 126th year of Ascendancy at 15:59 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Cornifer the Lich Necromancer level 33
14th Pyre 125th year of Ascendancy at 17:20 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Cornifer the Lich Necromancer level 32
46th Regrowth 125th year of Ascendancy at 02:49 see stats
Clone War
Destroyed your own Shade.By Cornifer the Lich Necromancer level 45
1st Mirth 126th year of Ascendancy at 14:35 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Cornifer the Cornac Necromancer level 11
16th Pyre 123rd year of Ascendancy at 19:03 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Cornifer the Lich Necromancer level 50
71st Dusk 126th year of Ascendancy at 22:09 see stats
Destroyer of the creation
Killed Slasul.By Cornifer the Lich Necromancer level 38
58th Haze 125th year of Ascendancy at 14:43 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Cornifer the Lich Necromancer level 35
72nd Dusk 125th year of Ascendancy at 19:18 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Cornifer the Lich Necromancer level 34
45th Pyre 125th year of Ascendancy at 21:53 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Cornifer the Lich Necromancer level 44
26th Pyre 126th year of Ascendancy at 11:57 see stats
Earth Master
Killed Harkor'Zun.By Cornifer the Lich Necromancer level 27
49th Haze 124th year of Ascendancy at 15:51 see stats
Exterminator
Killed 1000 creatures.By Cornifer the Cornac Necromancer level 19
76th Dusk 123rd year of Ascendancy at 18:08 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cornifer the Lich Necromancer level 34
53rd Pyre 125th year of Ascendancy at 07:11 see stats
Fear me not!
Survived the Fearscape!By Cornifer the Lich Necromancer level 50
1st Haze 126th year of Ascendancy at 19:05 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Cornifer the Lich Necromancer level 50
66th Haze 126th year of Ascendancy at 09:31 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Cornifer the Lich Necromancer level 38
57th Haze 125th year of Ascendancy at 22:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cornifer the Cornac Necromancer level 23
9th Decay 123rd year of Ascendancy at 02:05 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Cornifer the Lich Necromancer level 50
71st Pyre 127th year of Ascendancy at 09:02 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Cornifer the Lich Necromancer level 50
10th Haze 126th year of Ascendancy at 06:55 see stats
Level 10
Got a character to level 10.By Cornifer the Cornac Necromancer level 10
32nd Haze 122nd year of Ascendancy at 23:07 see stats
Level 20
Got a character to level 20.By Cornifer the Cornac Necromancer level 20
79th Dusk 123rd year of Ascendancy at 12:02 see stats
Level 30
Got a character to level 30.By Cornifer the Lich Necromancer level 30
58th Haze 124th year of Ascendancy at 06:53 see stats
Level 40
Got a character to level 40.By Cornifer the Lich Necromancer level 40
12nd Regrowth 126th year of Ascendancy at 00:39 see stats
Level 50
Got a character to level 50.By Cornifer the Lich Necromancer level 50
70th Dusk 126th year of Ascendancy at 08:30 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Cornifer the Lich Necromancer level 25
36th Dusk 124th year of Ascendancy at 16:16 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Cornifer the Lich Necromancer level 45
42nd Pyre 126th year of Ascendancy at 06:17 see stats
Orcrist
Killed the leaders of the Orc Pride.By Cornifer the Lich Necromancer level 50
13rd Haze 126th year of Ascendancy at 07:11 see stats
Overpowered!
Did over 6000 damage in one attack.By Cornifer the Lich Necromancer level 50
2nd Dusk 127th year of Ascendancy at 20:18 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Cornifer the Cornac Necromancer level 24
75th Pyre 124th year of Ascendancy at 04:28 see stats
Size is everything
Did over 1500 damage in one attack.By Cornifer the Lich Necromancer level 50
71st Dusk 126th year of Ascendancy at 14:58 see stats
Size matters
Did over 600 damage in one attack.By Cornifer the Lich Necromancer level 33
14th Pyre 125th year of Ascendancy at 10:28 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Cornifer the Lich Necromancer level 36
72nd Dusk 125th year of Ascendancy at 21:58 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Cornifer the Lich Necromancer level 50
77th Haze 126th year of Ascendancy at 21:12 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Cornifer the Lich Necromancer level 50
10th Regrowth 127th year of Ascendancy at 12:51 see stats
That was close
Killed your target while having only 1 life left.By Cornifer the Cornac Necromancer level 2
76th Pyre 122nd year of Ascendancy at 03:59 see stats
The Arena
Unlocked Arena mode.By Cornifer the Cornac Necromancer level 9
6th Haze 122nd year of Ascendancy at 07:30 see stats
The High Lady's destiny
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Cornifer the Lich Necromancer level 50
77th Haze 126th year of Ascendancy at 21:13 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Cornifer the Lich Necromancer level 50
71st Dusk 126th year of Ascendancy at 13:22 see stats
The bigger the better!
Did over 3000 damage in one attack.By Cornifer the Lich Necromancer level 50
2nd Dusk 127th year of Ascendancy at 20:18 see stats
The secret city
Discovered the truth about mages.By Cornifer the Cornac Necromancer level 8
74th Dusk 122nd year of Ascendancy at 18:00 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Cornifer the Lich Necromancer level 40
23rd Regrowth 126th year of Ascendancy at 15:37 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Cornifer the Cornac Necromancer level 25
36th Dusk 124th year of Ascendancy at 00:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Cornifer the Cornac Necromancer level 17
61st Dusk 123rd year of Ascendancy at 08:07 see stats
Unstoppable
Returned from the dead.By Cornifer the Lich Necromancer level 50
2nd Dusk 127th year of Ascendancy at 22:42 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Cornifer the Lich Necromancer level 31
60th Haze 124th year of Ascendancy at 21:31 see stats
Log
Cornifer's desolate waste area effect hits Atamathon the Giant Golem for (78 absorbed), 0 cold (0 total damage).
Cornifer's desolate waste area effect hits Atamathon the Giant Golem for (78 absorbed), 0 cold (0 total damage).
Atamathon the Giant Golem's fire burn area effect hits Cornifer for (140 absorbed), 0 fire (0 total damage).
Atamathon the Giant Golem hits Cornifer for 0 cold, 0 cold (0 total damage).
Burning from Atamathon the Giant Golem hits Cornifer for (47 absorbed), 0 fire (0 total damage).
Cornifer can barely stand!
Your shield crumbles under the damage!
The shield around Cornifer crumbles.
Atamathon the Giant Golem hits Cornifer for (6 absorbed), 219 fire, 126 light, 311 physical (656 total damage).
Cornifer casts Crepuscule.
Cornifer calls the night!
Atamathon the Giant Golem casts Arcane Pull.
Cornifer is pulled toward Atamathon the Giant Golem!
Atamathon the Giant Golem hits Cornifer for 305 arcane damage.
Atamathon the Giant Golem resists the baneful energy!
Atamathon the Giant Golem reflects damage back to Cornifer!
Cornifer's desolate waste area effect hits Atamathon the Giant Golem for (54 absorbed), 0 cold (0 total damage).
Cornifer's desolate waste area effect hits Atamathon the Giant Golem for (54 absorbed), 0 cold (0 total damage).
Atamathon the Giant Golem's fire burn area effect hits Cornifer for 140 fire damage.
Atamathon the Giant Golem hits Cornifer for 0 cold, 0 cold (0 total damage).
Cornifer's spell attains critical power!
The shield around Atamathon the Giant Golem crumbles.
Atamathon the Giant Golem resists the crepuscule!
Atamathon the Giant Golem reflects damage back to Cornifer!
Cornifer hits Atamathon the Giant Golem for (77 absorbed), 216 darkness (216 total damage).
Burning from Atamathon the Giant Golem hits Cornifer for 78 fire damage.
Atamathon the Giant Golem hits Cornifer for 93 darkness damage.
Atamathon the Giant Golem hits Cornifer for 225 fire, 126 light, 311 physical (662 total damage).
Cornifer the level 50 lich necromancer was squished to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.














































































































