












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Skirmisher |
| Level / Exp | 27 / 70% |
| Size | big |
| Lifes / Deaths | Killed by Eilinunne the skeleton magus at level 8 on the 2nd Mirth 122nd year of Ascendancy at 05:05 / 2Killed by armoured skeleton warrior at level 27 on the 7th Haze 122nd year of Ascendancy at 07:44 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 76 (base 58) |
| Constitution | 44 (base 10) |
| Magic | 24 (base 10) |
| Willpower | 41 (base 11) |
| Cunning | 75 (base 54) |
Resources
| Life | -24/732 |
| Stamina | 194/256 |
| Steam | 100/100 |
| Healing Factor | 1.7355007465519 |
| Regeneration | 66.110356002793 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 12 |
| Infravision | 8 |
| See Stealth | 51.429186789964 |
| See Invisible | 68.429186789964 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 56 |
| Crit Chance | 24% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +24% |
| Physical | +8% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Mind | +27% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 52 (94.687909656376%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 29 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 59%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 36%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 31%( 70%) |
| Darkness | + 25%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 67%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 23% |
| Poison Resistance | 61% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 370 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed vial of greater demon bile. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | pouch of dwarven-steel shots 'Jetbrace' (7/18, 29-35 power, 3 apr)3.0 T3 shot ammo [Rare] Psionic Power 29.0 - 34.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Ranged+ +20 acid +14 physical On Hit: * 20% chance to reduce armor by 17% * 20% chance to reduce damage dealt by 21% * 20% chance to knock the target back 3 spaces and deal 158 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Starhue'1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Mag +3 Con dps ---------- Crit.mult +10.00% Res.pen +7% all Apr +8 Melee Ret 6 light ----- def ----- Resists +8% blight Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) HP.reg +6.00 ---------- misc Light +6 See.Stealth +7 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Camenik (2 def, 0 armour) 2.0 T3 head armor [Rare] Arcane While equipped: Stats +2 Dex +5 Mag +5 Wil +6 Cun +9 Con dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Defense +2 (+0 eff.) Mind.save +9 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +2 See.Invis +6 A pointy cloth hat, very wizardly... |
| On hands | heroic hardened leather gloves (0 def, 5 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +5 (+2 eff.) Max.HP +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel pickaxe 'Chamoyakor' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil +2 Cun +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +30 (+10 eff.) ----- def ----- Armour +4 Defense +6 (+1 eff.) Resists +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Mardutomasin the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +8 (+2 eff.) Resists +3% acid +9% fire +3% nature Phys.save +6 (+3 eff.) Spell.save +3 (+2 eff.) HP.reg +3.00 Stun/Frz- +23% Rings make your fingers look great! |
| Around neck | cleansing stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +20% nature +16% blight Blind- +22% Poison- +25% Disease- +28% ---------- misc Infravis +6 Sight +2 See.Invis +10 Amulets make your neck look great! |
| In main hand | Boyachak4.0 T3 sling 1H weapon [Random Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +5 Dex +6 Mag +2 Con dps ---------- Res.pen +5% all Acc +10 (+3 eff.) Apr +6 ----- def ----- Resists +6% darkness ---------- misc Infravis +2 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | hardened leather belt 'Infernofist'1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +20.00% Phys.pwr +5 (+2 eff.) Res.pen +15% mind Acc +10 (+3 eff.) ----- def ----- Resists +6% fire Phys.save +12 (+6 eff.) Spell.save +8 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | crackling stralite shield (0 def, 8 armour, 42-50 power, 148 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 42.0 - 50.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +148 Melee+ +10 lightning While equipped: Stats +3 Dex dps ---------- Melee Ret 15 lightning ----- def ----- Armour +8 Fatigue +8% Resists +13% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Ce'Nynn (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Cun +8 Con ----- def ----- Defense +2 (+0 eff.) Resists +16% nature +13% blight HP.reg +4.00 Heal.mod +13% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant silk robe of life (0 def, 16 armour) 2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +16% nature Melee Ret 40 physical ----- def ----- Armour +16 Fatigue +1% Resists +11% blight +13% all Max.HP +70.00 HP.reg +2.50 Heal.mod +16% Poison- +36% Disease- +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of the Rift (314.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 314.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet 'Eludatta'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Str +2 Dex +2 Mag +2 Con dps ---------- Phys.pwr +5 (+2 eff.) S.pwr/crit +3 Melee Ret 4 physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Mana/turn +0.23 Max.mana +32.00 Amulets make your neck look great! |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Melee+ 12 light Ranged+ 12 light Dmg.mod +11% light Rings make your fingers look great! |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon Reqs Str 40 [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +0.0% Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 20 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
rough leather sling4.0 T1 sling 1H weapon [Normal] Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
Malunik the Hazedash4.0 T3 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +100% On Hit.r1 +4 cold While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) Apr +1 ----- def ----- Defense +20 (+5 eff.) ---------- misc Reload +4 Slings are used to hurl stones or metal shots at your foes. |
deadly pouch of iron shots (17/17, 23-28 power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 23.0 - 27.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Shots are used with slings to pummel your foes to death. |
Voruldassra the Brightclash (16/19, 19-23 power, 2 apr)3.0 T2 shot ammo [Rare] Arcane Power 19.0 - 22.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Ranged+ +16 light +11 cold On Hit.r1 +20 light On Crit.r2 +8 mind Shots are used with slings to pummel your foes to death. |
arcing pouch of steel shots (15/15, 22-26 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane Power 21.5 - 25.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Shots are used with slings to pummel your foes to death. |
Adimina the Starwill (21/21, 34-41 power, 3 apr)3.0 T3 shot ammo [Rare] Psionic Power 34.0 - 40.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Rld cld 6 Ranged+ +20 light +8 mind On Hit: * 20% chance to slow global speed by 52% * 20 arcane resource burn * 18% chance to reduce all saves and defense by 25 * 20% chance to reduce damage dealt by 21% Shots are used with slings to pummel your foes to death. |
plaguebringer's pouch of dwarven-steel shots of amnesia (15/15, 33-40 power, 3 apr)3.0 T3 shot ammo [Ego++] Arcane/Psionic Power 33.0 - 39.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 15 Ranged+ +9 blight On Hit: 20% Epidemic 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 7 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Duathelwrither of the Blightspawn (0 def, 4 armour, 20-25 power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Master/Psionic When used to Attack: Power 20.5 - 24.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +12 physical On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Mag +1 Wil dps ---------- Phys.crit +5.0% Spell.crit +2% Phys.pwr +7 (+2 eff.) Dmg.mod +6% blight +3% arcane +6% darkness On Melee Ret: * 23% chance to reduce strength, dexterity, and constitution by 7 * 23% chance to reduce damage dealt by 21% ----- def ----- Armour +4 Fatigue +8% Resists +12% physical +19% fire Shield.near.proj +19 Proj.slow +14% ---------- misc Talents +1 Block Handheld deflection devices. |
woollen robe 'Ichorsaw' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +5 Str +1 Dex +5 Cun dps ---------- Dmg.mod +14% temporal Res.pen +10% nature +10% fire ----- def ----- Resists +14% temporal +9% all ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+10 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Glowbore the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Phys.pwr +2 (+1 eff.) Dmg.mod +3% light ----- def ----- Resists +3% temporal Spell.save +6 (+3 eff.) ---------- misc Max.psi +10.00 Size +1 A belt that goes around your waist. |
Aeruyalen the linen cloak (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +10 (+3 eff.) Res.pen +5% physical Acc +10 (+3 eff.) ----- def ----- Armour +7 Defense +1 (+0 eff.) Resists +1% physical +10% cold Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Thunderumbra (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Armour +1 Resists +6% lightning +1% physical +3% cold Spell.save +3 (+2 eff.) HP.reg +4.00 Silence- +20% Confus- +20% Stun/Frz- +23% A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Raintouch the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +11% lightning +3% cold Res.pen +5% cold Apr +1 ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning Die.at -60.00 life A pointy cloth hat, very wizardly... |
rough leather cap 'Morningsweeper' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% light Res.pen +10% light ----- def ----- Armour +1 Fatigue +1% Resists +6% light A cap made of leather. |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
121 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Branuthel the Blindraider2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness +9% fire Res.pen +5% darkness Melee Ret 4 darkness ----- def ----- Resists +3% acid +3% fire ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Sleetsmash the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Resists +9% blight +3% lightning Mind.save +6 (+2 eff.) Heal.mod +5% ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel grapple0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +3 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Soottaint [power 206] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +15% darkness ----- def ----- Resists +9% darkness ---------- misc Equi/ret +0.40 Hate/m.crit +3.00 Max.hate +8.00 Sting an enemy dealing 255 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to heal for 54. Natural totems are made by powerful wilders to store nature power. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Coar the Cornac Skirmisher level 27
6th Haze 122nd year of Ascendancy at 10:40 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Coar the Cornac Skirmisher level 22
45th Dusk 122nd year of Ascendancy at 13:17 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Coar the Cornac Skirmisher level 20
26th Dusk 122nd year of Ascendancy at 21:50 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Coar the Cornac Skirmisher level 10
2nd Mirth 122nd year of Ascendancy at 23:36 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Coar the Cornac Skirmisher level 20
26th Dusk 122nd year of Ascendancy at 19:09 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Coar the Cornac Skirmisher level 25
2nd Haze 122nd year of Ascendancy at 14:10 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Coar the Cornac Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 23:08 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Coar the Cornac Skirmisher level 18
23rd Dusk 122nd year of Ascendancy at 06:04 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Coar the Cornac Skirmisher level 27
6th Haze 122nd year of Ascendancy at 23:34 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Coar the Cornac Skirmisher level 16
12nd Dusk 122nd year of Ascendancy at 08:55 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Coar the Cornac Skirmisher level 8
2nd Mirth 122nd year of Ascendancy at 05:06 see stats
Log
The Master resists the stunning shot!
The shield around The Master crumbles.
Coar's Noggin Knocker hits The Master for (68 absorbed), 0 physical, (17 absorbed), 0 acid, (13 absorbed), 0 physical (0 total damage).
Coar's Noggin Knocker hits The Master for (63 absorbed), 0 physical, (17 absorbed), 0 acid, (12 absorbed), 1 physical (1 total damage).
Coar's Noggin Knocker hits The Master for (59 absorbed), 0 physical, (17 absorbed), 0 acid, (13 absorbed), 0 physical (0 total damage).
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior performs a melee critical strike against Coar!
Armoured skeleton warrior's spell attains critical power!
Coar is crippled.
Coar is covered in acid!
Armoured skeleton warrior performs a melee critical strike against Coar!
Melee retaliation hits Armoured skeleton warrior for (12 blocked), 0 lightning, (30 blocked), 0 physical, (4 blocked), 0 light, (10 blocked), 0 lightning, (26 blocked), 0 physical, (4 blocked), 0 light, (10 blocked), 0 lightning, (26 blocked), 0 physical, (4 blocked), 0 light (0 total damage).
Armoured skeleton warrior hits Coar for (19 flat reduction), 178 physical, (19 flat reduction), 109 fire, (19 flat reduction), 143 light, (19 flat reduction), 73 physical, (19 flat reduction), 125 physical, (19 flat reduction), 5 light, (19 flat reduction), 4 fire (637 total damage).
Ghoulking misses Coar.
The Master casts Black Ice.
Coar shrugs off the effect 'Black Ice'!
The Master hits Coar for (19 flat reduction), 72 cold (72 total damage).
Acid Splash from Armoured skeleton warrior hits Coar for (19 flat reduction), 5 acid (5 total damage).
The Master receives 56 healing from Ghoulking's purging blight area effect.
Lord of Skulls (warrior) receives 55 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Coar for (14 flat reduction), 0 blight (0 total damage).
Ghoulking receives 41 healing from Ghoulking's purging blight area effect.
Armoured skeleton warrior receives 54 healing from Ghoulking's purging blight area effect.
Ghoul receives 73 healing from Ghoulking's purging blight area effect.
Deadly Poison from Coar hits Ghoulking for 14 nature damage.
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior misses Coar.
Melee retaliation hits Armoured skeleton warrior for 8 lightning, 19 physical, 3 light (30 total damage).
Armoured skeleton warrior hits Coar for (19 flat reduction), 109 physical (109 total damage).
Coar the level 27 cornac skirmisher was bled to death by an armoured skeleton warrior on level 9 of Dreadfell.











































































































