Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schrödinger's Lore (Mark 2) 1.7.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Rage Quit 1.7.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Tactical Minimap 1.6.0Changes the minimap colors. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Halfling |
Class | Alchemist |
Level / Exp | 20 / 28% |
Size | small |
Lifes / Deaths | Killed by golem (servant of Ilsan) at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:24 / 101Killed by golem (servant of Ilsan) at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:00 Killed by thief at level 3 on the 77th Pyre 122nd year of Ascendancy at 06:00 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:02 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:05 Killed by gladiator at level 5 on the 79th Pyre 122nd year of Ascendancy at 04:40 Killed by arcane blade at level 5 on the 79th Pyre 122nd year of Ascendancy at 05:58 Killed by corrupted large brown snake at level 6 on the 1st Mirth 122nd year of Ascendancy at 17:19 Killed by corrupted large brown snake at level 6 on the 1st Mirth 122nd year of Ascendancy at 18:51 Killed by golem (servant of Ilsan) at level 6 on the 2nd Mirth 122nd year of Ascendancy at 00:21 Killed by netherworm mass at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:37 Killed by netherworm mass at level 7 on the 3rd Mirth 122nd year of Ascendancy at 09:05 Killed by cutpurse at level 9 on the 1st Flare 122nd year of Ascendancy at 19:17 Killed by netherworm mass at level 9 on the 3rd Flare 122nd year of Ascendancy at 01:37 Killed by netherworm mass at level 9 on the 3rd Flare 122nd year of Ascendancy at 03:07 Killed by netherworm mass at level 9 on the 3rd Flare 122nd year of Ascendancy at 04:56 Killed by netherworm mass at level 9 on the 3rd Flare 122nd year of Ascendancy at 06:41 Killed by netherworm mass at level 9 on the 3rd Flare 122nd year of Ascendancy at 08:21 Killed by netherworm mass at level 9 on the 3rd Flare 122nd year of Ascendancy at 09:51 Killed by golem (servant of Ilsan) at level 9 on the 3rd Flare 122nd year of Ascendancy at 15:10 Killed by minotaur at level 10 on the 5th Flare 122nd year of Ascendancy at 02:07 Killed by Minotaur of the Labyrinth at level 10 on the 5th Flare 122nd year of Ascendancy at 05:26 Killed by thief at level 10 on the 5th Flare 122nd year of Ascendancy at 07:23 Killed by rogue at level 10 on the 5th Flare 122nd year of Ascendancy at 09:36 Killed by war hound at level 10 on the 5th Flare 122nd year of Ascendancy at 15:13 Killed by golem at level 12 on the 22nd Dusk 122nd year of Ascendancy at 12:22 Killed by golem (servant of Ilsan) at level 13 on the 58th Dusk 122nd year of Ascendancy at 21:29 Killed by degenerated skeleton archer at level 13 on the 78th Dusk 122nd year of Ascendancy at 05:06 Killed by golem (servant of Ilsan) at level 14 on the 78th Dusk 122nd year of Ascendancy at 08:01 Killed by skeleton master archer at level 14 on the 78th Dusk 122nd year of Ascendancy at 23:22 Killed by degenerated skeleton archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 20:22 Killed by netherworm mass at level 14 on the 79th Dusk 122nd year of Ascendancy at 22:52 Killed by netherworm mass at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:44 Killed by golem (servant of Ilsan) at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:36 Killed by Poltergeist steel waraxe 'Isulle' at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:12 Killed by Poltergeist steel waraxe 'Isulle' at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:38 Killed by Poltergeist steel waraxe 'Isulle' at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:13 Killed by Poltergeist steel waraxe 'Isulle' at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:36 Killed by Ilsan at level 14 on the 1st Haze 122nd year of Ascendancy at 05:38 Killed by Glyth the ghoul at level 14 on the 1st Haze 122nd year of Ascendancy at 09:13 Killed by golem (servant of Ilsan) at level 14 on the 29th Haze 122nd year of Ascendancy at 13:03 Killed by greater shivgoroth at level 15 on the 29th Haze 122nd year of Ascendancy at 21:02 Killed by greater shivgoroth at level 15 on the 30th Haze 122nd year of Ascendancy at 21:16 Killed by shivgoroth at level 15 on the 30th Haze 122nd year of Ascendancy at 22:58 Killed by shivgoroth at level 15 on the 31st Haze 122nd year of Ascendancy at 01:21 Killed by greater shivgoroth at level 15 on the 31st Haze 122nd year of Ascendancy at 02:53 Killed by greater shivgoroth at level 15 on the 31st Haze 122nd year of Ascendancy at 04:46 Killed by shivgoroth at level 15 on the 31st Haze 122nd year of Ascendancy at 08:43 Killed by shivgoroth at level 15 on the 31st Haze 122nd year of Ascendancy at 10:13 Killed by ultimate shivgoroth at level 15 on the 31st Haze 122nd year of Ascendancy at 16:28 Killed by Nikolas, the Dwarven Paddlestriker at level 15 on the 32nd Haze 122nd year of Ascendancy at 09:23 Killed by fire drake hatchling at level 16 on the 55th Haze 122nd year of Ascendancy at 10:11 Killed by fire drake hatchling at level 16 on the 55th Haze 122nd year of Ascendancy at 14:56 Killed by fire drake hatchling at level 16 on the 55th Haze 122nd year of Ascendancy at 19:05 Killed by snow giant boulder thrower at level 16 on the 56th Haze 122nd year of Ascendancy at 09:20 Killed by fire drake hatchling at level 16 on the 57th Haze 122nd year of Ascendancy at 16:57 Killed by fire drake hatchling at level 16 on the 58th Haze 122nd year of Ascendancy at 04:38 Killed by Nerewyn the snow giant at level 16 on the 58th Haze 122nd year of Ascendancy at 06:03 Killed by fire drake hatchling at level 16 on the 58th Haze 122nd year of Ascendancy at 08:39 Killed by fire drake hatchling at level 16 on the 58th Haze 122nd year of Ascendancy at 10:37 Killed by Ilsan at level 17 on the 58th Haze 122nd year of Ascendancy at 12:55 Killed by fire drake at level 17 on the 58th Haze 122nd year of Ascendancy at 14:05 Killed by snow giant at level 17 on the 58th Haze 122nd year of Ascendancy at 15:27 Killed by Varsha the Writhing at level 17 on the 58th Haze 122nd year of Ascendancy at 16:58 Killed by fire drake at level 17 on the 58th Haze 122nd year of Ascendancy at 19:09 Killed by Usdekse the Invoker at level 17 on the 69th Haze 122nd year of Ascendancy at 01:18 Killed by Elydhena the crimson ooze at level 18 on the 80th Haze 122nd year of Ascendancy at 16:10 Killed by Glywen the yellow jelly at level 18 on the 2nd Decay 122nd year of Ascendancy at 18:25 Killed by Glywen the yellow jelly at level 18 on the 2nd Decay 122nd year of Ascendancy at 19:51 Killed by Eludhenne the gigantic gravity worm at level 18 on the 3rd Decay 122nd year of Ascendancy at 10:04 Killed by Silevena the white ooze at level 18 on the 3rd Decay 122nd year of Ascendancy at 11:39 Killed by golem (servant of Ilsan) at level 18 on the 3rd Decay 122nd year of Ascendancy at 18:57 Killed by Rremoo the human at level 19 on the 6th Decay 122nd year of Ascendancy at 20:36 Killed by enthralled slave at level 19 on the 1st Allure 123rd year of Ascendancy at 12:31 Killed by enthralled slave at level 19 on the 2nd Allure 123rd year of Ascendancy at 01:06 Killed by golem (servant of Ilsan) at level 19 on the 2nd Allure 123rd year of Ascendancy at 03:06 Killed by golem (servant of Ilsan) at level 19 on the 2nd Allure 123rd year of Ascendancy at 15:57 Killed by enthralled slave at level 19 on the 2nd Allure 123rd year of Ascendancy at 19:27 Killed by Blood Master at level 19 on the 3rd Allure 123rd year of Ascendancy at 07:16 Killed by void shard at level 19 on the 10th Allure 123rd year of Ascendancy at 00:08 Killed by dredge captain at level 19 on the 10th Allure 123rd year of Ascendancy at 02:07 Killed by Gloryldarin the Guardian at level 19 on the 1st Regrowth 123rd year of Ascendancy at 06:44 Killed by Isura the Guardian at level 19 on the 1st Regrowth 123rd year of Ascendancy at 19:14 Killed by luminous horror at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 00:03 Killed by luminous horror at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 01:01 Killed by luminous horror at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 02:56 Killed by luminous horror at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 05:16 Killed by luminous horror at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 07:06 Killed by luminous horror at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 09:12 Killed by luminous horror at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 10:45 Killed by Neroldalle the Guardian at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 14:24 Killed by onilug at level 20 on the 8th Regrowth 123rd year of Ascendancy at 16:56 Killed by faeros at level 20 on the 8th Regrowth 123rd year of Ascendancy at 20:15 Killed by Ilsan at level 20 on the 8th Regrowth 123rd year of Ascendancy at 23:35 Killed by golem (servant of Ilsan) at level 20 on the 9th Regrowth 123rd year of Ascendancy at 01:21 Killed by fire drake hatchling at level 20 on the 9th Regrowth 123rd year of Ascendancy at 04:01 Killed by Varsha the Writhing at level 20 on the 9th Regrowth 123rd year of Ascendancy at 10:05 Killed by Varsha the Writhing at level 20 on the 9th Regrowth 123rd year of Ascendancy at 12:11 Killed by Varsha the Writhing at level 20 on the 9th Regrowth 123rd year of Ascendancy at 14:14 Killed by Varsha the Writhing at level 20 on the 9th Regrowth 123rd year of Ascendancy at 16:56 Killed by Silyvea the lesser vampire at level 20 on the 18th Regrowth 123rd year of Ascendancy at 10:45 |
Primary Stats
Strength | 15 (base 18) |
Dexterity | 17 (base 12) |
Constitution | 41 (base 32) |
Magic | 50 (base 43) |
Willpower | 21 (base 14) |
Cunning | 18 (base 10) |
Resources
Life | 523/523 |
Mana | 308/308 |
Healing Factor | 1.2281403954777 |
Regeneration | 3.9914562853025 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Mainhand
Damage | 39 |
Accuracy | 20 |
Crit Chance | 8% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +19% |
Light | +12% |
Blight | +9% |
Nature | +5% |
Cold | +31% |
All | 0% |
Offense: Damage Penetration
Acid | +35% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 3 |
Physical Save | 27 |
Spell Save | 23 |
Mental Save | 23 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 6%( 70%) |
Physical | + 15%( 70%) |
Cold | + 56%( 70%) |
All | 0%( 70%) |
Lightning | + 3%( 70%) |
Light | + 9%( 70%) |
Mind | + 9%( 70%) |
Darkness | + 6%( 70%) |
Fire | + 3%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Confusion Resistance | 20% |
Teleport Resistance | 20% |
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 197 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 717% for 10 turns (35 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Energy alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed warg claw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | Unlightroar (0 def, 1 armour) Unlightroar (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to reduce all saves and defense by 17 Damage when hit (Melee): 4 mind / 2 darkness Changes stats: +2 Cun / +2 Con Changes resistances: +3% acid Physical save: +11 (+6 eff.) Mental save: +11 (+5 eff.) A pair of boots made of leather. |
Quiver | 48 alchemist onyx 48 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 93.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 93.18 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Radiancetreason (6 def, 0 armour) Radiancetreason (6 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes resistances: +3% light / +15% cold Changes damage: +12% light / +10% cold Only die when reaching: -60.00 life Maximum stamina: +10.00 Mindpower: +10 (+5 eff.) A pointy cloth hat, very wizardly... |
Tool | ash wand of lightning storm [power 194] (15 cooldown) ash wand of lightning storm [power 194] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (194 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 13.23 cold and 10.10 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +20% Maximum life: +22.00 Rings make your fingers look great! |
Around waist | Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In main hand | Blizzardmarrow the ash vilestaff (118% power, 3 apr, darkness element) Blizzardmarrow the ash vilestaff (118% power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 118% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 22 * 10% chance to reduce armor by 31% Changes resistances: +6% blight / +3% cold Changes resistances penetration: +15% acid Changes damage: +19% darkness / +6% cold Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
On hands | hardened leather gloves 'Yvyriathra' (0 def, 2 armour) hardened leather gloves 'Yvyriathra' (0 def, 2 armour)Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 nature Changes stats: +3 Cun / +2 Mag Changes resistances: +15% acid / +7% nature / +7% light / +6% darkness Changes resistances penetration: +20% acid Changes damage: +5% nature / +9% blight Life regen: +3.00 Stamina each turn: +1.10 Maximum stamina: +10.00 Infravision radius: +1 When used to modify unarmed attacks: Power: 113% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 3). When this weapon hits: Venomous Breath (10% chance level 3). Damage (radius 2) on crit: +9 nature / +10 light / +18 darkness It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 63.91 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 47.64 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Duveruifang the steel amulet Duveruifang the steel amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +8 (+4 eff.) Changes stats: +5 Lck / +3 Wil Changes resistances: +10% mind Reduces incoming crit damage: 10.00% Physical save: +3 (+2 eff.) Confusion immunity: +20% Teleport immunity: +20% Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
Inventory
Blood of Undeath Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
wild infusion (res 15%; magical; dur 4; cd 12) wild infusion (res 15%; magical; dur 4; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
teleportation rune (range 39; cd 10) teleportation rune (range 39; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets make your neck look great! |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
steel amulet of manastreaming steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.17 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Amulets make your neck look great! |
savage's copper ring savage's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Spell save: +10 (+5 eff.) Maximum stamina: +12.00 Rings make your fingers look great! |
wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Rings make your fingers look great! |
Manalen ManalenCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +3% acid / +3% cold / +9% blight Changes resistances penetration: +5% acid Silence immunity: +20% Stun/Freeze immunity: +27% Life regen: +2.00 Rings make your fingers look great! |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 139% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Lightning Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +24 dazing lightning When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +4 Dex / +4 Mag / +4 Cun Changes damage: +8% lightning Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Topaz: Lightning It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
woollen robe of life (0 def, 0 armour) woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% blight / +9% all Life regen: +2.20 Maximum life: +44.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
16 agate 16 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 spinel 16 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 zircon 17 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine 14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 opal 20 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 topaz 20 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 amethyst 22 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 alchemist agate 10 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
69 alchemist spinel 69 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
5 alchemist citrine 5 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
87 alchemist amethyst 87 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Ulaziladas UlaziladasInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +6.0% Physical power: +6 (+3 eff.) Changes stats: +4 Str / +5 Wil Critical mult.: +13.00% Physical save: +6 (+3 eff.) Maximum stamina: +30.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Yvorin the dwarven-steel pickaxe (dig speed 31 turns) Yvorin the dwarven-steel pickaxe (dig speed 31 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +30 (+15 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +12% nature / +2% physical Changes resistances penetration: +5% physical Changes damage: +7% nature Stamina each turn: +2.00 Only die when reaching: -60.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 100% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 110] (15 cooldown) elm totem of healing [power 110] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle [power 100] (25 cooldown) elm totem of summon tentacle [power 100] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 105 Armor: 0 All Resist: 0 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
extending elm totem of stinging [power 110] (15 cooldown) extending elm totem of stinging [power 110] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 115 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
focusing ash totem of healing [power 200] (15 cooldown) focusing ash totem of healing [power 200] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 200 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Ilsan the Halfling Alchemist level 16
36th Haze 122nd year of Ascendancy at 08:24 see stats
By Ilsan the Halfling Alchemist level 17
79th Haze 122nd year of Ascendancy at 16:51 see stats
By Ilsan the Halfling Alchemist level 2
76th Pyre 122nd year of Ascendancy at 18:24 see stats
By Ilsan the Halfling Alchemist level 10
4th Flare 122nd year of Ascendancy at 14:44 see stats
By Ilsan the Halfling Alchemist level 20
2nd Regrowth 123rd year of Ascendancy at 20:09 see stats
By Ilsan the Halfling Alchemist level 15
32nd Haze 122nd year of Ascendancy at 10:58 see stats
By Ilsan the Halfling Alchemist level 13
78th Dusk 122nd year of Ascendancy at 07:41 see stats
By Ilsan the Halfling Alchemist level 5
79th Pyre 122nd year of Ascendancy at 07:44 see stats
By Ilsan the Halfling Alchemist level 19
3rd Allure 123rd year of Ascendancy at 09:42 see stats
By Ilsan the Halfling Alchemist level 7
8th Mirth 122nd year of Ascendancy at 13:14 see stats
By Ilsan the Halfling Alchemist level 20
2nd Regrowth 123rd year of Ascendancy at 23:13 see stats