










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 29 / 83% |
| Size | huge |
| Lifes / Deaths | Killed by Zubykira the cave bear at level 9 on the 9th Flare 122nd year of Ascendancy at 01:28 0 / 8Killed by Ce'Nayath the shadow claw at level 18 on the 56th Dusk 122nd year of Ascendancy at 21:44 Killed by Ce'Nayath the shadow claw at level 18 on the 56th Dusk 122nd year of Ascendancy at 23:23 Killed by Kyless at level 19 on the 58th Dusk 122nd year of Ascendancy at 16:32 Killed by Lisimina the dredge at level 26 on the 29th Haze 122nd year of Ascendancy at 15:34 Killed by Salesetira the entrenched horror at level 27 on the 42nd Haze 122nd year of Ascendancy at 07:20 Killed by boiling horror at level 28 on the 42nd Haze 122nd year of Ascendancy at 16:20 Killed by bloated horror at level 29 on the 1st Wintertide 123rd year of Ascendancy at 07:19 |
Primary Stats
| Strength | 123 (base 60) |
| Dexterity | 25 (base 10) |
| Constitution | 29 (base 16) |
| Magic | 8 (base 10) |
| Willpower | 65 (base 50) |
| Cunning | 31 (base 10) |
Resources
| Life | -77/794 |
| Mana | 653/653 |
| Psi | 152/155 |
| Hate | 53/106 |
| Healing Factor | 1.2099267793008 |
| Regeneration | 0.30248169482521 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 31 |
| Crit Chance | 9% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +28% |
| Lightning | +12% |
| Light | +13% |
| Nature | +9% |
| Blight | +15% |
| Arcane | +13% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Darkness | +40% |
| Cold | +15% |
| Blight | +10% |
| Mind | +15% |
| Fire | +10% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 32.08934837382 (81.151787968034%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 32 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 29%( 70%) |
| All | + 6%( 70%) |
| Physical | + 10%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 9%( 70%) |
| Mind | + 34%( 70%) |
| Darkness | + 40%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Confusion Resistance | 47% |
| Fear Resistance | 28% |
| Teleport Resistance | 20% |
| Blind Resistance | 10% |
| Disarm Resistance | 20% |
| Pinning Resistance | 20% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 73% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 blight, 4 physical, 4 light, 5 arcane |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 528 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 386 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.63 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Endless hunt | 1.63 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 39. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed hummerhorn wing. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' You have aided Marus of Elvala in creating an elixir of the savior. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ebonyquench (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +5 Con offense ------ Damage +3% light +6% physical Ignore resists +20% darkness +15% cold defense ------ Armor +3 Resistance +18% darkness +3% cold other ------- Size +1 Curse of Nightmares A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(122 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Smearraptor (Madness) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Spellpower +8 (+6 eff.) Mindpower +5 (+1 eff.) Damage +13% arcane defense ------ Defense +3 (+2 eff.) Resistance +3% lightning +3% cold +5% arcane +3% nature Blind Resist +10% Silence Resist +20% other ------- Mana/turn +2.20 Mana when Hit +2.40 Max mana +110.00 Curse of Madness Manaflow: Puts all charms on 40 cooldown Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Oakgrind the dwarven-steel torque of mindblast [power 220] (6/15 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) Damage +9% nature Ignore resists +15% mind defense ------ Mind save +6 (+2 eff.) Blast the opponent's mind dealing 242 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce fatigue by 23% for 2 turns. 100% to gain a 19% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +8 (+3 eff.) Life +23.00 Disarm Resist +20% Pinning Resist +20% Knockbk Resist +25% Rings make your fingers look great! |
| On fingers | gold ring 'Belyriann'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +1 Str offense ------ On-Hit 13 physical On-Ranged-Hit 22 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 35 defense ------ Resistance +6% acid +4% physical +5% arcane Spell save +6 (+3 eff.) Mind save +12 (+4 eff.) other ------- Hate-on-crit +2.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around waist | Torchvengeance the hardened leather belt (Shrouds)1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) Ignore resists +20% acid +10% fire On-Hit (Melee): * 20% chance to reduce armor by 19% defense ------ Resistance +12% nature Physical save +8 (+3 eff.) Spell save +9 (+4 eff.) Curse of Shrouds A belt that goes around your waist. |
| In main hand | Dream Malleus (Shrouds) (168% power, 5 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Unique] Master/Psionic Weapon Damage 168% Range: 1.0x-1.5x Uses 70% Wil, 70% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Attack Speed 100% On-hit +17 mind +7 darkness Damage Against +10% Living On Hit: * 37% chance to reduce all saves and defense by 35 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +8 Cun +2 Wil offense ------ Physical Crit +2.0% Mind Crit +5% Mindpower +15 (+3 eff.) Damage +10% mind +10% physical other ------- Psi/turn +0.10 Talents +3 Hammer Toss +3 Dream Smith's Hammer Cooldown Hammer Toss -2 Curse of Shrouds A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. This item has been sent to the Item's Vault. |
| On hands | Ivulenor (Corpses) (10 def, 6 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: defense ------ Armor +6 Defense +10 (+5 eff.) Fatigue +3% Resistance +20% blight +6% fire +3% temporal Mind save +10 (+3 eff.) Life +44.00 Knockbk Resist +20% Teleport Resist +20% Unarmed combat: Weapon Damage 127% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Battle Shout 3 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Thalore-Wood Cuirass (Shrouds) (10 def, 12 armour)12.0 Encumbrance T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con defense ------ Armor +12 Defense +10 (+5 eff.) Resistance +18% cold +18% darkness +18% nature Healmod +25% other ------- Cooldown Gift of the Woods -5 Curse of Shrouds Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | Cyrolebeth the Pitchimmortal (Shrouds) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Damage +15% blight Ignore resists +10% blight +20% darkness Accuracy +6 (+3 eff.) Ignore Armor +7 When Hit 6 mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 * 20% chance to reduce damage dealt by 28% defense ------ Defense +2 (+1 eff.) Resistance +12% blight Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lelegar the Chargeworm0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +6 Wil offense ------ Mindpower +11 (+2 eff.) Damage +12% lightning Ignore resists +15% lightning defense ------ Resistance +15% lightning Mind save +10 (+3 eff.) Confus Resist +19% other ------- Masteries +0.33 Cursed/Slaughter +0.33 Cursed/Endless hunt Amulets make your neck look great! |
Inventory
wild infusion of the warrior (res 41%; magical; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (410.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 410.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 271; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 271 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Spectral Blade (Madness) (130% power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon Reqs Mag 18 [Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+4 eff.) other ------- Mana/turn +0.50 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness This sword appears weightless, and nearly invisible. |
Corpathus (Misfortune) (150% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +14.0% Attack Speed 100% On-hit +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Critical power +16.00% Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Curse of Misfortune Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
gifted thorny mindstar of sand (Madness) (97% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +11 (+2 eff.) On-Hit 9 physical Damage +7% physical Ignore resists +4% physical defense ------ Resistance +7% physical other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious thorny mindstar of frost (Corpses) (97% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) On-Hit 7 cold Damage +5% nature +4% cold Ignore resists +2% nature +10% cold defense ------ Armor +5 Resistance +3% nature +8% cold other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel shield 'Sulfurblow' (Shrouds) (0 def, 6 armour, 136% power, 79 block)7.0 Encumbrance T3 shield armor [Rare] Nature When used to Attack: Weapon Damage 137% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +79 On-Hit, radius 1 +12 nature On-crit, radius 2 +8 darkness While equipped: offense ------ On-Hit 13 lightning Damage +12% acid +6% nature +6% darkness When Hit 6 lightning On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Armor +6 Fatigue +8% Resistance +20% nature other ------- Talents +1 Block Curse of Shrouds Handheld deflection devices. |
cashmere robe of time (+12%) (Madness) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane While equipped: offense ------ Damage +12% temporal defense ------ Resistance +11% all +12% temporal Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating dwarven-steel mail armour of the deep (Corpses) (3 def, 10 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature While equipped: defense ------ Armor +10 Defense +3 (+2 eff.) Fatigue +12% Resistance +6% acid +9% cold Life Regen +3.60 other ------- Stamina/turn +1.10 Breathe water Curse of Corpses A suit of armour made of mail. |
Mighty Girdle (Madness)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 Curse of Madness This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
iron gauntlets 'Elenor' (Misfortune) (20 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: defense ------ Armor +1 Defense +20 (+10 eff.) Fatigue +1% Resistance +6% darkness Unlife -60.00 life Life +40.00 Life Regen +2.00 other ------- Stamina/turn +0.70 Max stamina +11.00 Unarmed combat: Weapon Damage 102% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 10% Nightmare 1 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cold Iron Acorn0.0 Encumbrance T1 trinket misc [Plot Item] Psionic While carried: offense ------ Move Speed +20% Damage +12% physical defense ------ Resistance +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 Encumbrance T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
voratun dagger 'Chalyroddahell' (Madness) (165% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Weapon Damage 166% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +82 fire On Hit: * 20 arcane resource burn * 10% chance to reduce armor by 19% While equipped: Stats +9 Str +6 Dex +9 Mag +9 Wil +8 Cun +13 Con offense ------ Global Speed +11% Ignore resists +17% fire defense ------ Resistance +5% arcane +6% temporal Curse of Madness Sharp, short and deadly. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Mother Bitch the Thalore Cursed level 8
7th Mirth 122nd year of Ascendancy at 10:36 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Mother Bitch the Thalore Cursed level 20
8th Haze 122nd year of Ascendancy at 06:08 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mother Bitch the Thalore Cursed level 28
42nd Haze 122nd year of Ascendancy at 22:36 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Mother Bitch the Thalore Cursed level 10
9th Flare 122nd year of Ascendancy at 02:10 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Mother Bitch the Thalore Cursed level 20
58th Dusk 122nd year of Ascendancy at 18:02 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Mother Bitch the Thalore Cursed level 20
6th Haze 122nd year of Ascendancy at 11:16 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Mother Bitch the Thalore Cursed level 27
40th Haze 122nd year of Ascendancy at 00:55 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Mother Bitch the Thalore Cursed level 13
29th Dusk 122nd year of Ascendancy at 07:56 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Mother Bitch the Thalore Cursed level 11
5th Dusk 122nd year of Ascendancy at 12:01 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mother Bitch the Thalore Cursed level 28
51st Haze 122nd year of Ascendancy at 17:28 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Mother Bitch the Thalore Cursed level 14
35th Dusk 122nd year of Ascendancy at 15:17 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Mother Bitch the Thalore Cursed level 28
51st Haze 122nd year of Ascendancy at 05:55 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Mother Bitch the Thalore Cursed level 29
2nd Decay 122nd year of Ascendancy at 02:01 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Mother Bitch the Thalore Cursed level 18
56th Dusk 122nd year of Ascendancy at 01:31 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Mother Bitch the Thalore Cursed level 28
42nd Haze 122nd year of Ascendancy at 16:20 see stats
Log
Lisytta the dreadmaster hits Mother Bitch for 107 physical, 30 darkness (137 total damage).
Mother Bitch misses Lisytta the dreadmaster.
Mother Bitch repels an attack from Worm that walks (servant of Lisytta the dreadmaster).
Melee retaliation hits Worm that walks (servant of Lisytta the dreadmaster) for 2 mind damage.
Worm that walks (servant of Lisytta the dreadmaster) hits Mother Bitch for 0 physical damage.
Bloated horror hits Mother Bitch for 36 physical damage.
Melee retaliation hits Bloated horror for 2 mind damage.
Mother Bitch repels an attack from Dread.
Dread casts Burning Hex.
Dread hits Mother Bitch for 25 physical damage.
Melee retaliation hits Dread for 2 mind damage.
Bloated horror moves reluctantly!
Lisytta the dreadmaster is less vulnerable.
Melee retaliation hits Lisytta the dreadmaster for 1 mind, 1 mind (2 total damage).
Mindrot hits Dread for 2 mind, 1 darkness (3 total damage).
Mindrot hits Dread for 2 mind, 1 darkness (3 total damage).
Mindrot hits Worm that walks (servant of Lisytta the dreadmaster) for 2 mind, 1 darkness (3 total damage).
Mindrot hits Dread for 2 mind, 1 darkness (3 total damage).
Mindrot hits Dread for 2 mind, 1 darkness (3 total damage).
Mindrot hits Lisytta the dreadmaster for 1 mind, 1 darkness (3 total damage).
Mindrot hits Bloated horror for 2 mind, 2 darkness (4 total damage).
Mindrot hits Dread for 2 mind, 1 darkness (3 total damage).
Mindrot hits Dread for 1 mind, 1 darkness (2 total damage).
Lisytta the dreadmaster hits Mother Bitch for 63 physical, 40 darkness (103 total damage).
Mother Bitch misses Lisytta the dreadmaster.
Bloated horror uses Mind Sear.
Bloated horror hits Mother Bitch for 117 mind damage.
Mother Bitch the level 29 thalore cursed was mentally tortured to death by a bloated horror on level 1 of Tempest Peak.























































































