Blyss the level 5 Shalore Berserker by sont49

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassBerserker
Level / Exp5 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 27)
Dexterity12 (base 11)
Constitution16 (base 15)
Magic12 (base 10)
Willpower17 (base 10)
Cunning18 (base 11)

Resources

Life201/201
Stamina142/142
Healing Factor1.0545771506545
Regeneration3.8677112403533

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage37
Accuracy30
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+5%
Acid+11%

Defense: Base

Armour (hardiness)19.317011280365 (72.903125182002%)
Defense4
Ranged Defense4
Fatigue7
Physical Save15
Spell Save10
Mental Save12

Defense: Resistances

Acid+ 22%( 70%)
Temporal+ 7%( 70%)
All 0%( 70%)
Cold+ 12%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
4/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
1/5
0/5

Effects

Quests

active

Equipment

On feet
On hands
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log


Blyss wears (replacing
iron greatsword (16-26 power, 1 apr)): iron greatmaul of paradox (16-24 power, 1 apr).

You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You have no more inscription slots.

You are now inscribed with Infusion: Healing.

Blyss wears:
mule's copper ring of corrosion (+22%).

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Space around you starts to dissolve...


Talent Infusion: Healing is ready to use.
You are yanked out of this place!

Ran for 42 turns (stop reason: dialog is displayed).


You gain 0.95 gold from the transmogrification of
cleansing rough leather armour (3 def, 2 armour).
You gain 2.38 gold from the transmogrification of
cinder iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 5.40 gold from the transmogrification of
traveler's pair of rough leather boots of speed (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.