











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Higher |
Class | Berserker |
Level / Exp | 21 / 64% |
Size | medium |
Lifes / Deaths | Killed by corrupted copperhead snake at level 16 on the 20th Haze 122nd year of Ascendancy at 07:27 0 / 6Killed by Silymira the black jelly at level 17 on the 26th Haze 122nd year of Ascendancy at 21:20 Killed by Aeroldavea the snow giant chieftain at level 20 on the 62nd Haze 122nd year of Ascendancy at 12:12 Killed by snow giant boulder thrower at level 20 on the 62nd Haze 122nd year of Ascendancy at 13:33 Killed by The Fragmented Essence of Harkor'Zun at level 20 on the 63rd Haze 122nd year of Ascendancy at 00:40 Killed by cold drake hatchling at level 21 on the 73rd Haze 122nd year of Ascendancy at 16:04 |
Primary Stats
Strength | 78 (base 50) |
Dexterity | 33 (base 20) |
Constitution | 42 (base 30) |
Magic | 11 (base 10) |
Willpower | 21 (base 12) |
Cunning | 24 (base 10) |
Resources
Life | -91/728 |
Stamina | 7/188 |
Healing Factor | 1.3639880031271 |
Regeneration | 12.777221694655 |
Speed
Mental | +8.8817841970013E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 7 |
Infravision | 1 |
See Invisible | 3 |
Offense: Mainhand
Damage | 108 |
Accuracy | 46 |
Crit Chance | 11% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +11% |
Light | +3% |
Mind | +12% |
Cold | +3% |
Physical | +3% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Light | +15% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 46.723073231957 (96.438666929426%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 16 |
Physical Save | 39 |
Spell Save | 33 |
Mental Save | 32 |
Defense: Resistances
Blight | + 18%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 56%( 70%) |
All | + 7%( 70%) |
Darkness | + 13%( 70%) |
Light | + 18%( 70%) |
Lightning | + 28%( 70%) |
Mind | + 13%( 70%) |
Fire | + 25%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 10% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 3 fire, 4 arcane, 4 nature |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Technique / Two-handed assault | 1.50 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by The Fragmented Essence of Harkor'Zun. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by giant acid ant. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed giant spider spinneret. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed snow giant kidney. * You've found the needed vial of fire wyrm saliva. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun +2 Wil offense ------ Critical power +15.00% Damage +3% mind When Hit 8 mind On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Armor +4 Fatigue +3% Resistance +6% fire +3% darkness +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 Encumbrance T1 arrow ammo [Rare] Master Weapon Damage 19.5 - 27.3 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +2.0% Capacity 17 Projectile Speed +200% While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +2 Str +3 Wil +5 Con offense ------ Damage +9% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con defense ------ Armor +4 Fatigue +4% Resistance +8% nature +9% light Spell save +3 (+1 eff.) Mind save +3 (+2 eff.) Life +71.00 Healmod +13% Pinning Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Cun defense ------ Fatigue -4% Resistance +3% darkness Life +20.00 Disease Resist +20% Confus Resist +10% other ------- See Invisibility +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +11% lightning defense ------ Armor +4 Resistance +22% lightning Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Str defense ------ Defense +20 (+9 eff.) Fatigue -6% Crit Resistance 15.00% Unlife -60.00 life Life Regen +2.00 other ------- Encumbrance +27 Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Str +2 Dex +3 Wil +3 Cun offense ------ Damage +3% light +9% fire Ignore resists +15% light When Hit 2 fire defense ------ Resistance +3% light Physical save +10 (+3 eff.) Spell save +11 (+5 eff.) Mind save +11 (+6 eff.) A belt that goes around your waist. |
In main hand | ![]() 3.0 Encumbrance T3 greatsword 2H weapon [Rare] Arcane Weapon Damage 36.5 - 58.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 blight On-Hit, radius 1 +4 cold +14 fire While equipped: offense ------ Ignore resists +5% cold defense ------ Resistance +12% blight +6% cold +6% mind Massive two-handed swords. |
On hands | ![]() 1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +3 Str offense ------ Physical Crit +1.0% Physical Power +5 (+2 eff.) Damage +3% physical Accuracy +6 (+2 eff.) When Hit 6 physical defense ------ Armor +1 Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Unlife -20.00 life Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 17.0 Encumbrance T3 massive armor [Ego+] Nature/Psionic While equipped: Stats +2 Cun defense ------ Armor +16 Defense +7 (+4 eff.) Fatigue +22% Mind save +10 (+5 eff.) Life Regen +3.70 other ------- Stamina/turn +0.80 A suit of armour made of metal plates. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Physical Power +3 (+1 eff.) Damage +3% cold Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Defense +2 (+1 eff.) Fatigue -3% Resistance +27% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +13% fire +14% cold Amulets make your neck look great! |
Inventory
![]() 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Ignore Armor +5 defense ------ Armor +3 Fatigue +3% Resistance +3% lightning +5% arcane +6% darkness Physical save +9 (+3 eff.) Spell save +12 (+6 eff.) Mind save +3 (+2 eff.) A cap made of leather. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By myGuy the Higher Berserker level 19
57th Haze 122nd year of Ascendancy at 17:58 see stats
By myGuy the Higher Berserker level 20
63rd Haze 122nd year of Ascendancy at 03:59 see stats
By myGuy the Higher Berserker level 20
72nd Haze 122nd year of Ascendancy at 06:02 see stats
By myGuy the Higher Berserker level 10
74th Dusk 122nd year of Ascendancy at 05:40 see stats
By myGuy the Higher Berserker level 20
61st Haze 122nd year of Ascendancy at 18:12 see stats
By myGuy the Higher Berserker level 21
73rd Haze 122nd year of Ascendancy at 00:09 see stats
By myGuy the Higher Berserker level 16
20th Haze 122nd year of Ascendancy at 17:00 see stats
By myGuy the Higher Berserker level 16
20th Haze 122nd year of Ascendancy at 05:52 see stats
Log
Melee retaliation hits Gymiwyn the umber hulk for 4 physical, 9 mind, 1 fire, 4 physical, 9 mind, 1 fire (28 total damage).
Gymiwyn the umber hulk hits myGuy for (51 to prism), 0 physical, 13 acid, (21 to prism), 0 physical, 9 acid (22 total damage).
Talent Vitality is ready to use.
Talent Infusion: Regeneration is ready to use.
Mayanne the snow giant's Channel Staff hits myGuy for (35 to prism), 0 lightning (0 total damage).
Mayanne the snow giant casts Channel Staff.
MyGuy uses Infusion: Regeneration.
MyGuy starts regenerating health quickly.
Gymiwyn the umber hulk uses Twist the Knife.
Melee retaliation hits Gymiwyn the umber hulk for 4 physical, 9 mind, 1 fire (14 total damage).
Mayanne the snow giant's Channel Staff hits myGuy for 39 lightning damage.
Gymiwyn the umber hulk hits myGuy for 100 physical, 6 acid (106 total damage).
Mayanne the snow giant casts Channel Staff.
MyGuy uses Stunning Blow.
Cold drake hatchling's is vulnerable to attacks and effects!
Cold drake hatchling is stunned!
myGuy performs a melee critical strike against Cold drake hatchling!
Melee retaliation hits myGuy for 2 cold, 1 cold (2 total damage).
myGuy hits Cold drake hatchling for 117 physical, 4 blight, 0 cold, 15 fire, 186 physical, 4 blight, 0 cold, 15 fire (342 total damage).
MyGuy's prismatic shield fades.
Mayanne the snow giant's Channel Staff hits myGuy for 35 lightning damage.
Melee retaliation hits Gymiwyn the umber hulk for 4 physical, 9 mind, 1 fire (14 total damage).
Gymiwyn the umber hulk hits myGuy for 55 physical, 6 acid (62 total damage).
Gymiwyn the umber hulk's armour is more intact.
Melee retaliation hits Cold drake hatchling for 6 physical, 9 mind, 2 fire (17 total damage).
Cold drake hatchling hits myGuy for 12 physical damage.
myGuy the level 21 higher berserker was chopped into tiny pieces to death by a cold drake hatchling on level 4 of Daikara.
myGuy's rage subsides!