










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Anorithil |
Level / Exp | 22 / 46% |
Size | medium |
Lifes / Deaths | Killed by naga tidewarden at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:58 / 108Killed by naga tidecaller at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:49 Killed by Lady Zoisla the Tidebringer at level 3 on the 77th Pyre 122nd year of Ascendancy at 12:32 Killed by Bill the Stone Troll at level 7 on the 79th Pyre 122nd year of Ascendancy at 15:39 Killed by poisoned deep water at level 10 on the 8th Mirth 122nd year of Ascendancy at 08:35 Killed by slimy ooze at level 10 on the 8th Mirth 122nd year of Ascendancy at 09:06 Killed by slimy ooze at level 10 on the 8th Mirth 122nd year of Ascendancy at 09:25 Killed by Wrathroot at level 11 on the 10th Mirth 122nd year of Ascendancy at 04:44 Killed by Zubilaith the great wolf at level 12 on the 10th Mirth 122nd year of Ascendancy at 19:27 Killed by Horned Horror at level 13 on the 3rd Flare 122nd year of Ascendancy at 08:44 Killed by Horned Horror at level 13 on the 3rd Flare 122nd year of Ascendancy at 09:45 Killed by Vehhiyru the shalore at level 14 on the 7th Flare 122nd year of Ascendancy at 14:35 Killed by Dalinoma the thalore at level 14 on the 7th Flare 122nd year of Ascendancy at 14:46 Killed by Sharolaine at level 14 on the 8th Flare 122nd year of Ascendancy at 02:57 Killed by Aeruldata the blue ooze at level 14 on the 8th Flare 122nd year of Ascendancy at 07:14 Killed by Eilinobretira the blue ooze at level 15 on the 8th Flare 122nd year of Ascendancy at 09:24 Killed by Aletta Soultorn at level 15 on the 42nd Dusk 122nd year of Ascendancy at 10:47 Killed by master vampire at level 17 on the 44th Dusk 122nd year of Ascendancy at 08:25 Killed by skeleton master archer at level 17 on the 44th Dusk 122nd year of Ascendancy at 13:06 Killed by Lisoda the fox at level 17 on the 44th Dusk 122nd year of Ascendancy at 22:45 Killed by skeleton assassin at level 17 on the 46th Dusk 122nd year of Ascendancy at 01:15 Killed by skeleton magus at level 18 on the 46th Dusk 122nd year of Ascendancy at 16:46 Killed by skeleton warrior at level 18 on the 46th Dusk 122nd year of Ascendancy at 17:21 Killed by patchwork troll at level 18 on the 46th Dusk 122nd year of Ascendancy at 18:17 Killed by Sharolaine at level 18 on the 46th Dusk 122nd year of Ascendancy at 19:09 Killed by faerlhing at level 18 on the 46th Dusk 122nd year of Ascendancy at 20:29 Killed by faerlhing at level 18 on the 46th Dusk 122nd year of Ascendancy at 20:36 Killed by skeleton magus at level 18 on the 46th Dusk 122nd year of Ascendancy at 22:11 Killed by skeleton master archer at level 18 on the 46th Dusk 122nd year of Ascendancy at 22:52 Killed by patchwork troll at level 18 on the 46th Dusk 122nd year of Ascendancy at 23:25 Killed by skeleton master archer at level 18 on the 46th Dusk 122nd year of Ascendancy at 23:48 Killed by skeleton master archer at level 18 on the 47th Dusk 122nd year of Ascendancy at 00:16 Killed by skeleton master archer at level 18 on the 47th Dusk 122nd year of Ascendancy at 00:28 Killed by headless horror at level 18 on the 47th Dusk 122nd year of Ascendancy at 03:23 Killed by luminous horror at level 19 on the 47th Dusk 122nd year of Ascendancy at 16:26 Killed by elder vampire at level 19 on the 47th Dusk 122nd year of Ascendancy at 19:53 Killed by fire drake at level 19 on the 47th Dusk 122nd year of Ascendancy at 20:05 Killed by The Master at level 19 on the 47th Dusk 122nd year of Ascendancy at 21:07 Killed by Lord of Skulls (warrior) at level 19 on the 47th Dusk 122nd year of Ascendancy at 21:13 Killed by The Master at level 19 on the 47th Dusk 122nd year of Ascendancy at 21:39 Killed by elder vampire at level 19 on the 47th Dusk 122nd year of Ascendancy at 21:49 Killed by armoured skeleton warrior at level 19 on the 47th Dusk 122nd year of Ascendancy at 22:16 Killed by The Master at level 19 on the 47th Dusk 122nd year of Ascendancy at 23:15 Killed by The Master at level 19 on the 47th Dusk 122nd year of Ascendancy at 23:57 Killed by fire drake at level 19 on the 48th Dusk 122nd year of Ascendancy at 00:27 Killed by The Master at level 19 on the 48th Dusk 122nd year of Ascendancy at 01:05 Killed by The Master at level 19 on the 48th Dusk 122nd year of Ascendancy at 01:28 Killed by The Master at level 19 on the 48th Dusk 122nd year of Ascendancy at 02:07 Killed by ghast at level 19 on the 48th Dusk 122nd year of Ascendancy at 02:58 Killed by ghoulking at level 19 on the 48th Dusk 122nd year of Ascendancy at 03:59 Killed by The Master at level 19 on the 48th Dusk 122nd year of Ascendancy at 04:20 Killed by skeleton mage at level 19 on the 48th Dusk 122nd year of Ascendancy at 05:21 Killed by Lord of Skulls (warrior) at level 20 on the 48th Dusk 122nd year of Ascendancy at 05:52 Killed by bursting entropic shard at level 20 on the 65th Dusk 122nd year of Ascendancy at 13:50 Killed by Animated creative thorny mindstar of disruption at level 20 on the 65th Dusk 122nd year of Ascendancy at 14:21 Killed by ravaging entropic rip at level 20 on the 65th Dusk 122nd year of Ascendancy at 14:56 Killed by ravaging entropic rip at level 20 on the 65th Dusk 122nd year of Ascendancy at 15:08 Killed by Animated yew vilestaff of wizardry at level 20 on the 65th Dusk 122nd year of Ascendancy at 16:27 Killed by Animated yew vilestaff of wizardry at level 20 on the 65th Dusk 122nd year of Ascendancy at 16:34 Killed by Poltergeist Eye of Winter at level 20 on the 65th Dusk 122nd year of Ascendancy at 17:54 Killed by Poltergeist Acera at level 20 on the 65th Dusk 122nd year of Ascendancy at 22:12 Killed by Dweeb the thalore at level 20 on the 48th Haze 122nd year of Ascendancy at 04:40 Killed by Layewe the Guardian at level 20 on the 52nd Haze 122nd year of Ascendancy at 12:41 Killed by Zubariana the large brown snake at level 21 on the 52nd Haze 122nd year of Ascendancy at 16:11 Killed by Isowen the Guardian at level 21 on the 52nd Haze 122nd year of Ascendancy at 21:43 Killed by skeleton warrior at level 21 on the 53rd Haze 122nd year of Ascendancy at 02:52 Killed by Adeba the Guardian at level 21 on the 53rd Haze 122nd year of Ascendancy at 14:01 Killed by Islathra the Guardian at level 21 on the 53rd Haze 122nd year of Ascendancy at 21:35 Killed by Glorumira the orc cryomancer at level 21 on the 54th Haze 122nd year of Ascendancy at 00:34 Killed by war hound at level 21 on the 54th Haze 122nd year of Ascendancy at 01:50 Killed by Emelassra the gwelgoroth at level 21 on the 55th Haze 122nd year of Ascendancy at 04:19 Killed by Emelassra the gwelgoroth at level 21 on the 55th Haze 122nd year of Ascendancy at 04:57 Killed by Emelassra the gwelgoroth at level 21 on the 55th Haze 122nd year of Ascendancy at 05:30 Killed by armoured skeleton warrior at level 21 on the 55th Haze 122nd year of Ascendancy at 06:03 Killed by Emelassra the gwelgoroth at level 21 on the 55th Haze 122nd year of Ascendancy at 06:41 Killed by armoured skeleton warrior at level 21 on the 55th Haze 122nd year of Ascendancy at 07:47 Killed by Emelassra the gwelgoroth at level 21 on the 55th Haze 122nd year of Ascendancy at 08:18 Killed by armoured skeleton warrior at level 21 on the 55th Haze 122nd year of Ascendancy at 08:58 Killed by Salariana the wolf at level 21 on the 55th Haze 122nd year of Ascendancy at 09:49 Killed by Salariana the wolf at level 21 on the 55th Haze 122nd year of Ascendancy at 09:58 Killed by shadow at level 21 on the 55th Haze 122nd year of Ascendancy at 10:42 Killed by shadow at level 21 on the 55th Haze 122nd year of Ascendancy at 11:50 Killed by Gokira the gelatinous cube at level 21 on the 55th Haze 122nd year of Ascendancy at 12:57 Killed by Gokira the gelatinous cube at level 21 on the 55th Haze 122nd year of Ascendancy at 13:37 Killed by shadow at level 21 on the 55th Haze 122nd year of Ascendancy at 14:45 Killed by Sharolaine at level 21 on the 55th Haze 122nd year of Ascendancy at 15:54 Killed by skeleton master archer at level 21 on the 55th Haze 122nd year of Ascendancy at 16:59 Killed by Mayelle the rattlesnake at level 21 on the 55th Haze 122nd year of Ascendancy at 20:38 Killed by shadowblade at level 21 on the 55th Haze 122nd year of Ascendancy at 21:07 Killed by Betoremira the rattlesnake at level 21 on the 55th Haze 122nd year of Ascendancy at 21:37 Killed by Ivybeth the skeleton warrior at level 21 on the 55th Haze 122nd year of Ascendancy at 22:48 Killed by Emeleba the giant ice ant at level 21 on the 55th Haze 122nd year of Ascendancy at 23:22 Killed by Emeleba the giant ice ant at level 21 on the 55th Haze 122nd year of Ascendancy at 23:56 Killed by Emeleba the giant ice ant at level 21 on the 56th Haze 122nd year of Ascendancy at 00:35 Killed by Ivybeth the skeleton warrior at level 21 on the 56th Haze 122nd year of Ascendancy at 01:03 Killed by Betoremira the rattlesnake at level 21 on the 56th Haze 122nd year of Ascendancy at 01:09 Killed by Akero the krog at level 21 on the 21st Regrowth 123rd year of Ascendancy at 10:00 Killed by Akero the krog at level 21 on the 21st Regrowth 123rd year of Ascendancy at 11:16 Killed by Akero the krog at level 21 on the 21st Regrowth 123rd year of Ascendancy at 12:15 Killed by Akero the krog at level 21 on the 21st Regrowth 123rd year of Ascendancy at 12:42 Killed by naga myrmidon at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 10:19 Killed by naga tide huntress at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 12:34 Killed by boiling horror at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 13:46 Killed by naga myrmidon at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 14:27 Killed by swarm hive at level 22 on the 34th Regrowth 123rd year of Ascendancy at 03:32 Killed by Weirdling Beast at level 22 on the 34th Regrowth 123rd year of Ascendancy at 09:53 Killed by Ce'Nesemira the swarming horror at level 22 on the 17th Pyre 123rd year of Ascendancy at 21:22 Killed by Urirk the dwarf at level 22 on the 34th Pyre 123rd year of Ascendancy at 03:46 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 11 (base 10) |
Constitution | 18 (base 18) |
Magic | 69 (base 50) |
Willpower | 32 (base 10) |
Cunning | 56 (base 32) |
Resources
Life | 497/497 |
Positive | 108/108 |
Negative | 88/88 |
Healing Factor | 1.5011363549267 |
Regeneration | 11.934034021667 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +34.965677277391% |
Spell | +12.044458772388% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 23 |
Accuracy | 5 |
Crit Chance | 24% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 40% |
Speed | 0.89250286087904 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Acid | +7% |
Light | +15% |
Darkness | +11% |
Nature | +15% |
Physical | +18% |
Cold | +12% |
All | 0% |
Offense: Damage Penetration
Light | +15% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 37 |
Mental Save | 43 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 22%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 23%( 70%) |
All | + 15%( 70%) |
Darkness | + 43%( 70%) |
Temporal | + 28%( 70%) |
Physical | + 18%( 70%) |
Mind | + 28%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 30% |
Bleed Resistance | 50% |
Stun Resistance | 32% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 106 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Glyphs | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Hymn of Shadows |
talent | Glyphs |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Sharolaine. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +15% nature ----- def ----- Armour +3 Defense +18 (+6 eff.) Resists +2% physical Die.at -60.00 life Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% cold Melee Ret 2 cold ----- def ----- Armour +8 Defense +5 (+2 eff.) Resists +2% physical Mind.save +6 (+2 eff.) Pinning- +10% ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% darkness Shield.pwr +6% HP.reg +1.50 Disease- +15% A pointy cloth hat, very wizardly... It was changed by the digestive sack. |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +9% physical Res.pen +15% light Apr +1 ----- def ----- Defense +20 (+7 eff.) Resists +5% arcane +6% darkness Rings make your fingers look great! |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In main hand | ![]() 5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% light Res.pen +10% lightning Melee Ret 4 lightning ----- def ----- Defense +7 (+2 eff.) Resists +3% cold +6% temporal Heal.mod +20% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 81.59 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T2 hands armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Spell.crit +1% Melee+ 9 acid Dmg.mod +7% acid +9% physical ----- def ----- Armour +2 Defense +20 (+7 eff.) Resists +6% acid ---------- misc Max.psi +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +11% darkness +15% mind +15% all Phys.save +14 (+7 eff.) Spell.save +15 (+6 eff.) Mind.save +25 (+9 eff.) Max.HP +52.00 HP.reg +2.20 Heal.mod +13% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +6% cold +9% temporal Max.HP +58.00 Disease- +20% Pinning- +20% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Heal.mod +10% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 193 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() 0.0 potion [Plot Item] Nature Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+12 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% acid ----- def ----- Defense +4 (+1 eff.) Resists +22% acid Rings make your fingers look great! |
![]() 5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight ----- def ----- Armour +2 Hardiness +3% Phys.save +2 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +11 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Armour +8 Defense +8 (+3 eff.) ---------- misc Wards +3 arcane Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +8 Con dps ---------- Dmg.mod +13% mind ----- def ----- Resists +13% mind +9% all Crit.chn- 15.00% ---------- misc See.Invis +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +8 Wil dps ---------- Dmg.mod +9% fire Melee Ret 10 mind ----- def ----- Resists +9% fire +11% all Mind.save +12 (+4 eff.) ---------- misc Mana/turn +0.18 Psi/turn +0.24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
![]() 2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+6 eff.) A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +20% temporal ----- def ----- Resists +6% light +6% temporal ---------- misc Equi/ret +0.08 Hate/m.crit +3.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 295 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sharolaine the Shalore Anorithil level 22
6th Dusk 123rd year of Ascendancy at 18:03 see stats
By Sharolaine the Shalore Anorithil level 17
46th Dusk 122nd year of Ascendancy at 06:06 see stats
By Sharolaine the Shalore Anorithil level 22
34th Regrowth 123rd year of Ascendancy at 11:18 see stats
By Sharolaine the Shalore Anorithil level 10
8th Mirth 122nd year of Ascendancy at 07:51 see stats
By Sharolaine the Shalore Anorithil level 20
48th Dusk 122nd year of Ascendancy at 05:45 see stats
By Sharolaine the Shalore Anorithil level 3
77th Pyre 122nd year of Ascendancy at 12:23 see stats
By Sharolaine the Shalore Anorithil level 22
20th Pyre 123rd year of Ascendancy at 15:40 see stats
By Sharolaine the Shalore Anorithil level 18
47th Dusk 122nd year of Ascendancy at 06:43 see stats
By Sharolaine the Shalore Anorithil level 19
48th Dusk 122nd year of Ascendancy at 05:45 see stats
Log
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Lore found: All Hail King Tolak the Fair!
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 9 turns (stop reason: learnt lore).
Quest 'A mysterious staff' is done! (Press 'j' to see the quest log)
Personal New Achievement: A dangerous secret (Exploration mode)!
The elder points to Reknor on your map, to the north on the western side of the Iron Throne.
Accepted quest 'Let's hunt some Orc'! (Press 'j' to see the quest log)
Ran for 3 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
You don't see how to get there...
You don't see how to get there...
Ran for 2 turns (stop reason: didn't move).
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.