









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Skeleton |
Class | Cursed |
Level / Exp | 11 / 52% |
Size | medium |
Lifes / Deaths | Killed by Vorethra the shadow stalker's temporal clone at level 11 on the 25th Dusk 122nd year of Ascendancy at 18:42 / 1 |
Primary Stats
Strength | 44 (base 19) |
Dexterity | 24 (base 10) |
Constitution | 22 (base 21) |
Magic | 15 (base 10) |
Willpower | 34 (base 29) |
Cunning | 16 (base 10) |
Resources
Life | -17/365 |
Hate | 59/100 |
Healing Factor | 0.87917666724456 |
Regeneration | 0.21979416681114 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 47 |
Accuracy | 28 |
Crit Chance | 8% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 25 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Mind | +6% |
Physical | +8% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 14 |
Physical Save | 21 |
Spell Save | 17 |
Mental Save | 17 |
Defense: Resistances
Lightning | + 18%( 70%) |
Cold | + 41%( 70%) |
Blight | + 13%( 70%) |
Mind | + 18%( 70%) |
Fire | + 32%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() Daimyrim the pair of iron boots (Misfortune) (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4(-) Str +1(-) Dex +1(-) Mag +2(-) Wil +1(-) Con ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) fire +6%(-) cold Crit.chn- 15.00% (-) Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() insulating rough leather cap of dexterity (+2) (Corpses) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2(-) Dex ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) fire +5%(-) cold Curse of Corpses A cap made of leather. |
On hands | ![]() storm dwarven-steel gauntlets of strength (+3) (Madness) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +5 (+2 eff.) (-) Melee+ 7(-) lightning Dmg.mod +3%(-) lightning ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +6%(-) lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Leleran the iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +3(-) Str dps ---------- Melee+ 0(-10) item expose Dmg.mod +3%(-) mind On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Fatigue -4% (-) Resists +6%(-) mind +6%(-) blight While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() rogue's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3(-) Cun dps ---------- Phys.pwr +5 (+2 eff.) (-) Spell.pwr +5 (+3 eff.) (-) Mind.pwr +6 (+2 eff.) (-) ----- def ----- Defense +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() rogue's steel ring of power 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3(-) Cun dps ---------- Phys.pwr +5 (+2 eff.) (-) Spell.pwr +5 (+3 eff.) (-) Mind.pwr +7 (+2 eff.) (+1 (+0 eff.)) ----- def ----- Defense +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() Yvywen (Shrouds) (13-18 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Random Unique] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +5(-) blight +5(-) cold On Hit.r1 +7(-) fire On Hit: * 7% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +1(-) Wil dps ---------- Phys.crit +3.0% (-) Melee Ret 2(-) physical Curse of Shrouds Sharp, long, and deadly. |
Around waist | ![]() insulating rough leather belt of resilience (Corpses) 1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +5%(-) fire +6%(-) cold Max.HP +30.00 (-) Curse of Corpses A belt that goes around your waist. |
In off hand | ![]() Coral Spray (Corpses) (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% (-) Block +48 (-) Melee+ +10(-) cold While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-) Defense +8 (+4 eff.) (-) Fatigue +12% (-) Resists +15%(-) cold +10%(-) fire ---------- misc Max.Air +20.00 (-) Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Corpses A chunk of jagged coral, dredged from the ocean. |
Cloak | ![]() Cloak of Deception (Corpses) 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) (-) Spell.pwr +5 (+3 eff.) (-) Mind.pwr +5 (+2 eff.) (-) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | ![]() Hettular the Purehash (Shrouds) (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: Stats +5(-) Str +4(-) Mag +4(-) Wil dps ---------- Dmg.mod +6%(-) lightning +8%(-) physical +3%(-) mind +6%(-) cold Res.pen +5%(-) cold ----- def ----- Resists +6%(-) lightning +5%(-) cold +6%(-) mind +7%(-) all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() copper amulet 0.1 T1 amulet jewelry [Normal] While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets make your neck look great! |
![]() void walker's elm magestaff of wizardry (Shrouds) (10-12 power, 2 apr, cold element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego++] Arcane Power 10.0 - 12.0(-3.0 - -6.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight +0(-5) cold On Hit.r1 +0(-7) fire On Hit: * 0% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +2 Mag +2(+1) Wil dps ---------- Phys.crit +0.0% (-3.0%) Spell.crit +1% Spell.pwr +6 (+3 eff.) Dmg.mod +10% cold Melee Ret 0(-2) physical ----- def ----- Resists +5% darkness +5% temporal Def/telep +6 Res/telep +6% Dur/telep +7% ---------- misc Max.mana +10.00 Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
![]() iron battleaxe (Shrouds) (16-25 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Normal] Power 16.5 - 24.8(+3.5 - +6.6) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-2) Crit +4.5% (+1.5%) Atk.spd 100% (-) Melee+ +0(-5) blight +0(-5) cold On Hit.r1 +0(-7) fire On Hit: * 0% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +0(-1) Wil dps ---------- Phys.crit +0.0% (-3.0%) Melee Ret 0(-2) physical Curse of Shrouds Massive two-handed battleaxes. |
![]() Morningsorrow (Nightmares) (25-38 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Master Power 25.0 - 37.5(+12.0 - +19.3) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-2) Crit +0.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-5) blight +0(-5) cold On Hit.r1 +0(-7) fire On Crit.r2 +8 light On Hit: * 10% chance to reduce all saves and defense by 27 * 20 arcane resource burn * 0% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +0(-1) Wil dps ---------- Phys.crit +0.0% (-3.0%) Melee Ret 0(-2) physical ----- def ----- Resists +5% arcane Curse of Nightmares Massive two-handed mauls. |
![]() flaming steel greatmaul of paradox (Nightmares) (29-44 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane Power 29.0 - 43.5(+16.0 - +25.3) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-1) Crit +1.0% (-2.0%) Atk.spd 100% (-) Melee+ +0(-5) blight +10 temporal +0(-5) cold On Hit.r1 +10(+3) fire On Hit: * 0% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +0(-1) Wil dps ---------- Phys.crit +0.0% (-3.0%) Melee Ret 0(-2) physical ----- def ----- Resists +7% temporal Curse of Nightmares Massive two-handed mauls. |
![]() flaming iron greatsword (Corpses) (16-25 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane Power 15.5 - 24.8(+2.5 - +6.6) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-2) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight +0(-5) cold On Hit.r1 +9(+2) fire On Hit: * 0% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +0(-1) Wil dps ---------- Phys.crit +0.0% (-3.0%) Melee Ret 0(-2) physical Curse of Corpses Massive two-handed swords. |
![]() Ivona (Corpses) (18-24 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 17.5 - 24.5(+4.5 - +6.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +4(-1) blight +0(-5) cold On Hit.r1 +0(-7) fire On Hit: * 0% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +0(-1) Wil dps ---------- Phys.crit +0.0% (-3.0%) Melee Ret 0(-2) physical ----- def ----- Resists +3% blight +6% cold +3% darkness Curse of Corpses One-handed war axes. |
![]() iron waraxe (Nightmares) (11-15 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 11.0 - 15.4(-2.0 - -2.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight +0(-5) cold On Hit.r1 +0(-7) fire On Hit: * 0% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +0(-1) Wil dps ---------- Phys.crit +0.0% (-3.0%) Melee Ret 0(-2) physical Curse of Nightmares One-handed war axes. |
![]() iron mail armour (Corpses) (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: Stats +0(-5) Str +0(-4) Mag +0(-4) Wil dps ---------- Dmg.mod +0%(-6%) lightning +0%(-8%) physical +0%(-3%) mind +0%(-6%) cold Res.pen +0%(-5%) cold ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +0%(-6%) lightning +0%(-5%) cold +0%(-6%) mind +0%(-7%) all Curse of Corpses A suit of armour made of mail. |
![]() Xeryyakira (Shrouds) 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +0%(-5%) fire +12% temporal +3% nature +0%(-6%) cold Phys.save +6 (+3 eff.) Max.HP +0.00 (-30.00) Heal.mod +5% Curse of Shrouds A belt that goes around your waist. |
![]() rough leather belt (Nightmares) 1.0 T1 belt armor [Normal] While equipped: ----- def ----- Resists +0%(-5%) fire +0%(-6%) cold Max.HP +0.00 (-30.00) Curse of Nightmares A belt that goes around your waist. |
![]() Flashusher the linen cloak (Corpses) (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Mag +2 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-3 eff.)) Mind.pwr +5 (+2 eff.) (-) Dmg.mod +3% lightning Melee Ret 2 lightning ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+4 eff.) ---------- misc Max.hate +6.00 See.Invis +9 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() grounding pair of rough leather boots (Shrouds) (0 def, 1 armour) 2.0 T1 feet armor [Ego] Nature While equipped: Stats +0(-4) Str +0(-1) Dex +0(-1) Mag +0(-2) Wil +0(-1) Con ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Resists +6% lightning +6% temporal +0%(-6%) fire +0%(-6%) cold Crit.chn- 0.00% (-15.00%) Curse of Shrouds A pair of boots made of leather. |
![]() pair of rough leather boots of speed (Corpses) (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: Stats +0(-4) Str +0(-1) Dex +0(-1) Mag +0(-2) Wil +0(-1) Con dps ---------- Mov.spd +25% ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Resists +0%(-6%) fire +0%(-6%) cold Crit.chn- 0.00% (-15.00%) Curse of Corpses A pair of boots made of leather. |
![]() Yvota the pair of iron boots (Corpses) (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-4) Str +0(-1) Dex +0(-1) Mag +0(-2) Wil +0(-1) Con dps ---------- Mind.crit +4% Mind.pwr +20 (+6 eff.) Res.pen +10% temporal Melee Ret 4 temporal ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +5%(-1%) fire +6%(-) cold Crit.chn- 0.00% (-15.00%) Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() pair of iron boots (Misfortune) (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-4) Str +0(-1) Dex +0(-1) Mag +0(-2) Wil +0(-1) Con ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +0%(-6%) fire +0%(-6%) cold Crit.chn- 0.00% (-15.00%) Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Flamewrought (Corpses) (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Str +3 Wil +2 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +2 (+0 eff.) Melee+ 0(-7) lightning Dmg.mod +0%(-3%) lightning +5% fire ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Resists +0%(-6%) lightning +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 51.54 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() cinder iron gauntlets (Shrouds) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: Stats +0(-3) Str dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-7) lightning 6 fire Dmg.mod +0%(-3%) lightning +3% fire ----- def ----- Armour +1 (-1) Fatigue +1% (-2%) Resists +0%(-6%) lightning +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 0.0 T1 trinket misc [Plot Item] Master A small acorn, crafted crudely out of iron. |
![]() miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1(-2) Str dps ---------- Melee+ 0(-10) item expose Dmg.mod +0%(-3%) mind ----- def ----- Fatigue +0% (+4%) Resists +0%(-6%) mind +0%(-6%) blight ---------- misc Infravis +1 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Duryharaneg the Skeleton Cursed level 10
21st Dusk 122nd year of Ascendancy at 11:25 see stats
By Duryharaneg the Skeleton Cursed level 5
14th Dusk 122nd year of Ascendancy at 10:13 see stats
Log
Duryharaneg is pinned to the ground.
Vorethra the shadow stalker's temporal clone's Arrow Stitching hits Duryharaneg for 40 physical, 18 physical, 55 nature (112 total damage).
Corrupted war dog misses Duryharaneg.
LIFE LOST WARNING!
Vorethra the shadow stalker receives 33 healing from Duryharaneg's purging blight area effect.
Duryharaneg's purging blight area effect hits Corrupted war dog for 18 blight damage.
Duryharaneg receives 26 healing from Duryharaneg's purging blight area effect.
Keyboard input temporarily disabled.
Duryharaneg casts Rune: Shatter Afflictions.
Duryharaneg is no longer pinned.
A shield forms around Duryharaneg.
Duryharaneg uses Bone Armour.
The shield around Duryharaneg crumbles.
A shield forms around Duryharaneg.
Vorethra the shadow stalker casts Warp Blade.
Vorethra the shadow stalker warps space-time to equip: iron longsword
iron dagger.
Vorethra the shadow stalker calls forth a temporal warden from another timeline.
You feel a surge of power as a powerful creature falls nearby.
Duryharaneg is pinned to the ground.
Vorethra the shadow stalker hits Duryharaneg for (38 absorbed), 10 temporal, (38 absorbed), 10 physical, (18 absorbed), 4 temporal, (18 absorbed), 4 physical (28 total damage).
Melee retaliation hits Vorethra the shadow stalker for 2 physical, 2 physical (5 total damage).
Mindrot hits Vorethra the shadow stalker for 4 mind, 2 darkness (6 total damage).
Mindrot hits Corrupted war dog for 5 mind, 5 darkness (10 total damage).
Melee retaliation hits Corrupted war dog for 2 physical damage.
Corrupted war dog hits Duryharaneg for (30 absorbed), 0 physical (0 total damage).
Your shield crumbles under the damage!
The shield around Duryharaneg crumbles.
Vorethra the shadow stalker's temporal clone's Shoot hits Duryharaneg for (47 absorbed), 12 physical, (21 absorbed), 5 physical, (8 absorbed), 57 nature (74 total damage).
Duryharaneg the level 11 skeleton cursed was splurged to death by Vorethra the shadow stalker's temporal clone on level 4 of Tranquil Meadow.