



Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 14 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 26) |
| Dexterity | 12 (base 12) |
| Constitution | 26 (base 24) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 28/389 |
| Mana | 152/152 |
| Stamina | 139/139 |
| Healing Factor | 1.4316586254954 |
| Regeneration | 5.7266345019817 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 30 |
| Crit Chance | 0% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 8.6770112803651 (59.903125182002%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 12 |
| Physical Save | 22 |
| Spell Save | 11 |
| Mental Save | 11 |
Defense: Resistances
| Lightning | + 6%(100%) |
| Blight | + 10%(100%) |
| Darkness | + 18%(100%) |
| Fire | + 10%(100%) |
| Acid | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | Iron Mail of Bloodletting (4 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +4 (+4 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| In main hand | iron greatmaul of massacre (28-41 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
Inventory
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour of spell shielding (4 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +4 (+4 eff.) Fatigue: +12% Changes resistances: +5% arcane Physical save: +2 (+1 eff.) Spell save: +13 (+11 eff.) Mental save: +2 (+2 eff.) A suit of armour made of mail. |
rough leather armour 'Snowfear' (5 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+5 eff.) Fatigue: +6% Changes stats: +1 Dex / +1 Mag Changes damage: +3% cold Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Maximum life: +23.00 Infravision radius: +3 A suit of armour made of leather. |
Achievements
Log
Hurricane from Ultimate gwelgoroth hits Golem (servant of Ofrik notagain) for 32 lightning damage.
Hurricane from Ultimate gwelgoroth hits Ofrik notagain for 21 lightning damage.
Hurricane from Ultimate gwelgoroth hits Golem (servant of Ofrik notagain) for 29 lightning damage.
Hurricane from Ultimate gwelgoroth hits Ofrik notagain for 19 lightning damage.
Ofrik notagain casts Channel Staff.
Ultimate gwelgoroth casts Lightning.
Gwelgoroth casts Lightning.
Gwelgoroth casts Lightning.
Character control switched to golem (servant of Ofrik notagain).
Gwelgoroth hits Ofrik notagain for 58 lightning damage.
Ultimate gwelgoroth hits Ofrik notagain for 80 lightning damage.
Ultimate gwelgoroth hits Gwelgoroth for 0 lightning damage.
Gwelgoroth hits Ofrik notagain for 63 lightning damage.
Gwelgoroth killed Ofrik notagain!
Ofrik notagain's Channel Staff hits Gwelgoroth for 90 fire damage.
Gwelgoroth casts Lightning.
Gwelgoroth hits golem (servant of Ofrik notagain) for 64 lightning damage.
Something hits golem (servant of Ofrik notagain) for 80 lightning damage.
Something hits Gwelgoroth for 0 lightning damage.
Ultimate gwelgoroth casts Lightning.
Gwelgoroth casts Lightning.
Gwelgoroth hits golem (servant of Ofrik notagain) for 81 lightning damage.
Ultimate gwelgoroth hits golem (servant of Ofrik notagain) for 75 lightning damage.
Ultimate gwelgoroth hits Gwelgoroth for 0 lightning damage.

















