Magic Boi Yeah the level 9 Cornac Archmage by ThatSkelyBoi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp9 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic32 (base 32)
Willpower23 (base 20)
Cunning13 (base 11)

Resources

Life-19/149
Mana49/221
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage13
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%
Fire+26%
Cold+10%

Offense: Damage Penetration

Cold+8%
Physical+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save14
Spell Save19
Mental Save12

Defense: Resistances

Cold+ 26%( 70%)
Fire+ 61%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
1/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Meta1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

Quests

done
done
active
done
active
done

Equipment

On fingers
On fingers
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Magic Boi Yeah the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 14:21
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Magic Boi Yeah the Cornac Archmage level 5
4th Mirth 122nd year of Ascendancy at 17:50
see stats

Log

Talent Rune: Manasurge is ready to use.

Magic Boi Yeah casts
Rune: Manasurge.
Magic Boi Yeah starts to surge mana.

Fire drake hatchling hits Magic Boi Yeah for 30 physical damage.
Melee retaliation hits Fire drake hatchling for
11 cold damage.
Melee retaliation hits Fire drake hatchling for
11 cold damage.
Fire drake hatchling hits Magic Boi Yeah for 29 physical damage.

Magic Boi Yeah uses
Infusion: Wild.
Magic Boi Yeah lessens the pain.

Magic Boi Yeah uses
Infusion: Regeneration.
Magic Boi Yeah starts regenerating health quickly.

Fire drake hatchling hits Magic Boi Yeah for 25 physical damage.
Melee retaliation hits Fire drake hatchling for
11 cold damage.
Melee retaliation hits Fire drake hatchling for
11 cold damage.
Fire drake hatchling hits Magic Boi Yeah for 24 physical damage.

Magic Boi Yeah casts
Manathrust.
Magic Boi Yeah casts
Manathrust.
Magic Boi Yeah casts
Lightning.
Magic Boi Yeah hits Fire drake hatchling for 125 lightning damage.
Magic Boi Yeah killed Fire drake hatchling!
Fire drake hatchling hits Magic Boi Yeah for 26 physical damage.
Melee retaliation hits Fire drake hatchling for
11 cold damage.
Melee retaliation hits Forest troll for
11 cold damage.
Melee retaliation hits Fire drake hatchling for
11 cold damage.
Forest troll hits Magic Boi Yeah for 20 physical damage.
Fire drake hatchling hits Magic Boi Yeah for 25 physical damage.
Magic Boi Yeah the level 9 cornac archmage was disembowelled to death by a fire drake hatchling on level 4 of Trollmire.