












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 41 / 69% |
| Size | big |
| Lifes / Deaths | Killed by Polata the elven warrior at level 26 on the 8th Steel 123rd year of Ascendancy at 13:25 1 / 7Killed by Mayana the blood lich at level 29 on the 14th Voratun 123rd year of Ascendancy at 17:24 Killed by Mayana the blood lich at level 29 on the 15th Voratun 123rd year of Ascendancy at 11:05 Killed by Mayana the blood lich at level 29 on the 15th Voratun 123rd year of Ascendancy at 16:09 Killed by Mayana the blood lich at level 29 on the 15th Voratun 123rd year of Ascendancy at 20:30 Killed by Mayana the blood lich at level 29 on the 15th Voratun 123rd year of Ascendancy at 22:12 Killed by Lorlda at level 32 on the 25th Wealth 123rd year of Ascendancy at 17:27 |
| Antimagic | Follower |
Primary Stats
| Strength | 72 (base 60) |
| Dexterity | 18 (base 12) |
| Constitution | 80 (base 60) |
| Magic | 28 (base 10) |
| Willpower | 51 (base 40) |
| Cunning | 26 (base 10) |
Resources
| Life | 1922/2088 |
| Stamina | 3/280 |
| Healing Factor | 1.7510366327279 |
| Regeneration | 61.413580303774 |
Speed
| Mental | -25% |
| Attack | -25% |
| Movement | +40% |
| Spell | -25% |
| Global | +72.992700729927% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 37 |
| Crit Chance | 14% |
| APR | 13 |
| Speed | 1.33 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 1.6 |
| Crit Chance | 10% |
| Speed | 1.3333333333333 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 11% |
| Speed | 1.3333333333333 |
Offense: Damage Bonus
| Physical | +12% |
| Mind | +38% |
| All | +2% |
Offense: Damage Penetration
| Acid | +10% |
| Cold | +20% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 150.91149269327 (100%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 15 |
| Physical Save | 82 |
| Spell Save | 85 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 30%( 85%) |
| Blight | + 66%( 85%) |
| Arcane | + 53%( 85%) |
| Cold | + 36%( 85%) |
| All | + 23%( 85%) |
| Darkness | + 47%( 85%) |
| Physical | + 23%( 85%) |
| Temporal | + 45%( 85%) |
| Lightning | + 28%( 85%) |
| Mind | + 32%( 85%) |
| Fire | + 63%( 85%) |
| Nature | + 51%( 85%) |
Defense: Immunities
| Pinning Resistance | 43% |
| Bleed Resistance | 60% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 42% |
| Stun Resistance | 90% |
| Poison Resistance | 20% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 525 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -848 life. The duration and life will increase by 1% for every 1% life you have lost (currently 916 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 185 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 60.18 physical damage and 109.62 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | True Grit |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 25%. Cripple |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
| beneficial effect | Each melee blow landed has a 27% chance to trigger an additional melee blow (up to once per turn for each weapon). Greater Weapon Focus |
| beneficial effect | You gain 28% resistance against temporal. Resolve |
| beneficial effect | Reduces all damage taken by 272. Blocking |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | The target's skin reacts to damage, granting 50 armour and 30% armour hardiness. Thorny Skin |
| detrimental effect | Reduces global action speed by 37%. Slow |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by orc warrior. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by vampire. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by venom drake hatchling. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 300. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xanuma the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mov.spd +10% Res.pen +10% acid Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce armor by 5% ----- def ----- Armour +3 Fatigue -6% Resists +9% acid +10% fire +5% arcane +6% cold Phys.save +7 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +31.00 ---------- misc Stam/turn +0.50 A pair of boots made of leather. |
| Quiver | pouch of iron shots of wind (18/18, 14-17 power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 160 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | Bethebeth1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Con ----- def ----- Defense +5 (+2 eff.) Resists +8% blight +9% nature +5% arcane Mind.save +9 (+3 eff.) Max.HP +42.00 HP.reg +7.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+2 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | voratun gauntlets of the verdant (0 def, 3 armour)1.5 T4 hands armor [Ego+] Disrupt While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +12% blight +6% darkness +12% arcane Affinity +12% nature Spell.save +16 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Duvigorn the Nightpain (dig speed 19 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +4 Cun +3 Str dps ---------- Mind.crit +5% Mind.pwr +20 (+6 eff.) Acc +8 (+4 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 22% ---------- misc Hate/m.crit +5.00 Max.hate +4.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Flameschism'0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +27% mind Res.pen +20% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +6% fire Max.HP +34.00 Disarm- +42% Pinning- +43% Knockbk- +36% Rings make your fingers look great! |
| On fingers | savage's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +13 (+3 eff.) Max.HP +54.00 HP.reg +6.00 Heal.mod +14% ---------- misc Max.stam +17.00 Rings make your fingers look great! |
| Around neck | cleansing gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +12% nature +12% blight Heal.mod +18% Poison- +20% Disease- +20% Cut- +60% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 242 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Nature's Vengeance (40-56 power, 4 apr)3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Resists +4% all Rush: Level 3.9 Pwr.cost 15 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
| Around waist | drakeskin leather belt 'Eilinygamina'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +15% arcane ----- def ----- Armour +4 Resists +9% blight +11% fire +11% cold Phys.save +6 (+1 eff.) Spell.save +10 (+2 eff.) Max.HP +60.00 HP.reg +2.50 Heal.mod +18% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Morningtitan the voratun shield (0 def, 10 armour, 62-74 power, 207 block)7.0 T5 shield armor [Rare] Disrupt When used to Attack: Power 62.0 - 74.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +207 Melee+ +8 light On Hit.r1 +8 lightning +16 light While equipped: dps ---------- Dmg.mod +9% mind Melee Ret 8 light 6 lightning ----- def ----- Armour +10 Fatigue +8% Resists +6% lightning +17% arcane +12% mind ---------- misc Light +2 Talents +1 Block Handheld deflection devices. |
| Cloak | restorative cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Acc +10 (+4 eff.) Apr +9 ----- def ----- Defense +2 (+1 eff.) Resists +16% nature +15% blight Stealth +7 HP.reg +6.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+7 eff.) Fatigue +0% Resists +25% darkness +25% fire Phys.save +40 (+8 eff.) Max.HP +100.00 Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
healing infusion (heal 61; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 61 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions Press to compare to your current inscriptions |
heroism infusion (die at -264; dur 8; cd 34)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -264 life. The duration and life will increase by 1% for every 1% life you have lost (currently 285 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions Press to compare to your current inscriptions |
Rune of the Rift (354.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (133% of a turn) Is a spell Description: Inflicts 361.08 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 34; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
earthen elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +19 (+3 eff.) Dmg.mod +25% darkness ----- def ----- Armour +4 Hardiness +6% Phys.save +6 (+1 eff.) ---------- misc Max.mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Mag +6 Cun +5 Con dps ---------- Spell.crit +5% Crit.mult +19.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% lightning ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +29.00 Max.N.En +25.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced voratun battleaxe of massacre (70-105 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Master Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +16 (+6 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +39% Massive two-handed battleaxes. |
blazebringer's voratun greatsword of erosion (62-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 61.5 - 98.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 nature On Crit.r2 +63 fire While equipped: dps ---------- All.spd +3% Res.pen +12% fire Massive two-handed swords. |
thought-forged voratun greatsword of massacre (74-118 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master/Psionic Power 73.5 - 117.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 mind On Hit: * 30% chance to reduce all saves and defense by 27 While equipped: Stats +5 Cun +5 Wil Massive two-handed swords. |
caustic stralite longsword of evisceration (34-47 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +21 acid +23 nature On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +5 (+2 eff.) Res.pen +19% acid +13% nature Apr +10 Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+5 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
stralite mace of torment (34-48 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Psionic Power 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Blunt and deadly. |
caustic voratun mace of ruin (44-62 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +20 acid +20 nature While equipped: dps ---------- Phys.crit +11.0% Crit.mult +29.00% Res.pen +11% acid +14% nature Apr +25 Blunt and deadly. |
balanced stralite waraxe of disruption (33-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Disrupt/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +44% One-handed war axes. |
inquisitor's stralite waraxe of evisceration (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Disrupt/Master Power 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% * Deals 73 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +7 (+2 eff.) One-handed war axes. |
Borarion (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 nature +12 temporal On Crit.r2 +12 acid +90 fire While equipped: Stats +11 Str dps ---------- All.spd +10% Dmg.mod +11% physical Res.pen +13% fire Acc +18 (+7 eff.) Melee Ret 8 acid ----- def ----- Resists +6% acid +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% One-handed war axes. |
Ivywe (48-67 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +10 darkness Against +11% Living While equipped: Stats +5 Dex dps ---------- Res.pen +12% all Acc +17 (+7 eff.) Apr +13 ----- def ----- Armour +2 Resists +3% cold Max.HP +40.00 ---------- misc Light +2 See.Invis +6 One-handed war axes. |
stormbringer's stralite dagger of disruption (27-35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Disrupt Power 27.0 - 35.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Against +9% Unnatural On Crit.r2 +14 lightning +29 cold On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mov.spd +40% Res.pen +13% lightning +9% cold Sharp, short and deadly. |
voratun dagger of amnesia (38-50 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Psionic Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
mitotic pulsing mindstar of sand (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +10.5% Atk.spd 100% On Hit: * 8% chance to slow global speed by 54% * 7% chance to reduce armor by 5% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 physical Dmg.mod +7% physical Res.pen +13% physical ----- def ----- Resists +10% physical ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Belotta (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +15.0% Atk.spd 100% On Hit: * 20% chance to reduce armor by 5% * 8% chance to slow global speed by 54% * 10% chance to reduce all saves and defense by 27 While equipped: Stats +7 Cun +1 Str dps ---------- Mind.crit +5% Crit.mult +23.00% Mind.pwr +10 (+3 eff.) Res.pen +20% mind ----- def ----- Defense +15 (+5 eff.) Resists +8% all Phys.save +6 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of venom (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +17 (+5 eff.) Melee+ 4 acid Dmg.mod +15% acid Res.pen +8% acid ----- def ----- Resists +12% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of resolve (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +2% nature ----- def ----- Resists +6% blight Spell.save +5 (+1 eff.) Disease- +21% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Arkul's Siege Arrows (12/14, 68-95 power, 100 apr)3.0 T5 arrow ammo Reqs Dex 20 [Unique] Master Power 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Thunderwire (23/23, 55-77 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Arcane Power 55.0 - 77.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 23 Ranged+ +20 lightning +8 temporal +20 nature On Hit.r1 +16 lightning +20 temporal +27 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
self-loading quiver of dragonbone arrows of annihilation (18/18, 63-88 power, 29 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Arcane/Master Power 63.0 - 88.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +29 Crit +11.0% Capacity 18 Rld cld 1 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
Yarudig the Flarerain (0 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.crit +14% Spell.pwr +30 (+4 eff.) Dmg.mod +30% temporal ----- def ----- Resists +30% fire +9% temporal +15% all ---------- misc Mana/turn +0.40 Max.mana +97.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reinforced leather armour of the hero (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +6 Str +6 Dex +4 Mag +6 Wil +7 Cun ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Max.HP +46.00 A suit of armour made of leather. |
drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
searing stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Arcane While equipped: dps ---------- Melee+ 11 acid 13 fire Melee Ret 10 acid 12 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +18% acid +19% fire A suit of armour made of mail. |
stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +4% Phys.save +10 (+2 eff.) A suit of armour made of mail. |
hardened leather belt 'Vileoozer'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +17 (+6 eff.) Resists +3% acid +3% lightning +5% arcane +6% nature Spell.save +12 (+2 eff.) Stealth +8 A belt that goes around your waist. |
linen cloak of implacability (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Phys.save +5 (+1 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scouring drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +3 Spell.save +13 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating voratun helm of fortune (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% ----- def ----- Armour +5 Fatigue +5% Resists +10% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Gem of the Faithful1.0 white gem [Legendary] Unknown While carried: Mov.spd +30% For the Faithful of the DarkGod! |
236 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(108 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Malirokor the Bogrend (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +1 Wil +4 Cun dps ---------- Acc +6 (+3 eff.) Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% nature +12% temporal ---------- misc Infravis +4 See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Ego+] Nature While equipped: Stats +2 Str ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+2 eff.) Max.HP +54.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 318.24 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lorlda the Dwarf Bulwark level 36
16th Shortage 123rd year of Ascendancy at 09:26 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Lorlda the Dwarf Bulwark level 33
10th Loss 123rd year of Ascendancy at 18:36 see stats
Against all odds
Killed Ukruk in the ambush.By Lorlda the Dwarf Bulwark level 36
14th Shortage 123rd year of Ascendancy at 03:00 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Lorlda the Dwarf Bulwark level 24
26th Iron 123rd year of Ascendancy at 17:52 see stats
Arachnophobia
Destroyed the spydric menace.By Lorlda the Dwarf Bulwark level 40
3rd Wealth 124th year of Ascendancy at 13:16 see stats
Brave new world
Went to the Far East and took part in the war.By Lorlda the Dwarf Bulwark level 40
44th Profit 124th year of Ascendancy at 18:53 see stats
Bringer of Doom
Killed a Bringer of Doom.By Lorlda the Dwarf Bulwark level 38
28th Gold 124th year of Ascendancy at 15:05 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Lorlda the Dwarf Bulwark level 28
9th Stralite 123rd year of Ascendancy at 05:28 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lorlda the Dwarf Bulwark level 30
17th Profit 123rd year of Ascendancy at 10:32 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lorlda the Dwarf Bulwark level 38
29th Gold 124th year of Ascendancy at 23:47 see stats
Deus Ex Machina
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Lorlda the Dwarf Bulwark level 38
25th Gold 124th year of Ascendancy at 12:33 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Lorlda the Dwarf Bulwark level 33
34th Dearth 123rd year of Ascendancy at 09:14 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lorlda the Dwarf Bulwark level 41
22nd Wealth 124th year of Ascendancy at 00:24 see stats
Earth Master
Killed Harkor'Zun.By Lorlda the Dwarf Bulwark level 21
8th Shortage 122nd year of Ascendancy at 15:36 see stats
Exterminator
Killed 1000 creatures.By Lorlda the Dwarf Bulwark level 17
11st Loss 122nd year of Ascendancy at 08:11 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lorlda the Dwarf Bulwark level 30
12nd Profit 123rd year of Ascendancy at 07:49 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lorlda the Dwarf Bulwark level 20
15th Loss 122nd year of Ascendancy at 21:35 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Lorlda the Dwarf Bulwark level 30
2nd Profit 123rd year of Ascendancy at 10:44 see stats
Level 10
Got a character to level 10.By Lorlda the Dwarf Bulwark level 10
5th Profit 122nd year of Ascendancy at 07:30 see stats
Level 20
Got a character to level 20.By Lorlda the Dwarf Bulwark level 20
15th Loss 122nd year of Ascendancy at 18:16 see stats
Level 30
Got a character to level 30.By Lorlda the Dwarf Bulwark level 30
27th Voratun 123rd year of Ascendancy at 21:28 see stats
Level 40
Got a character to level 40.By Lorlda the Dwarf Bulwark level 40
1st Stralite 124th year of Ascendancy at 03:00 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lorlda the Dwarf Bulwark level 23
8th Iron 123rd year of Ascendancy at 19:06 see stats
Size matters
Did over 600 damage in one attack.By Lorlda the Dwarf Bulwark level 23
10th Iron 123rd year of Ascendancy at 13:22 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lorlda the Dwarf Bulwark level 39
30th Gold 124th year of Ascendancy at 01:10 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Lorlda the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 02:14 see stats
The Arena
Unlocked Arena mode.By Lorlda the Dwarf Bulwark level 13
19th Profit 122nd year of Ascendancy at 05:59 see stats
The secret city
Discovered the truth about mages.By Lorlda the Dwarf Bulwark level 16
43rd Profit 122nd year of Ascendancy at 01:09 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Lorlda the Dwarf Bulwark level 28
5th Gold 123rd year of Ascendancy at 09:28 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lorlda the Dwarf Bulwark level 27
11st Steel 123rd year of Ascendancy at 10:31 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lorlda the Dwarf Bulwark level 19
13rd Loss 122nd year of Ascendancy at 13:12 see stats
Unstoppable
Returned from the dead.By Lorlda the Dwarf Bulwark level 32
25th Wealth 123rd year of Ascendancy at 17:27 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lorlda the Dwarf Bulwark level 35
10th Shortage 123rd year of Ascendancy at 22:46 see stats
Log
Combat Trainer Yvita resists the knockback!
Talent Infusion: Wild Growth is ready to use.
Talent Greater Weapon Focus is ready to use.
Combat Trainer Silodawyn hits Lorlda for (77 blocked), 0 physical (0 total damage).
Combat Trainer Silodawyn hits Combat Trainer Yvita for 46 physical damage.
Combat Trainer Silodawyn calms down.
Combat Trainer Yvita uses Dual Strike.
Combat Trainer Yvita performs a melee critical strike against Lorlda!
The shattering blow creates a shockwave!
Lorlda shrugs off Combat Trainer Yvita's 'Spell Disruption'!
Lorlda resists the stunning strike!
Combat Trainer Yvita hits Lorlda for (57 blocked), 0 physical, (68 blocked), 0 physical (0 total damage).
Combat Trainer Yvita hits Combat Trainer Silodawyn for 40 physical damage.
Melee retaliation hits Combat Trainer Yvita for 6 lightning, 8 light, 2 arcane, 6 lightning, 8 light, 2 arcane (32 total damage).
Combat Trainer Yvita uses Blinding Powder.
Combat Trainer Yvita hits Lorlda for damage.
Lorlda resists the effect 'Fold Fate'!
Lorlda's is no longer disrupted.
Melee retaliation hits Combat Trainer Silodawyn for 5 lightning, 8 light, 2 arcane (15 total damage).
Combat Trainer Silodawyn hits Lorlda for (40 blocked), 0 physical, (6 blocked), 0 physical, (7 blocked), 0 temporal, (7 blocked), 0 physical, (8 blocked), 0 temporal (0 total damage).
Lorlda uses Greater Weapon Focus.
Lorlda uses Infusion: Wild Growth.
Combat Trainer Silodawyn is pinned to the ground.
Combat Trainer Yvita is pinned to the ground.
Lorlda's skin looks a bit thorny.
Greater Weapon Focus is still on cooldown for 15 turns.
Infusion: Wild Growth is still on cooldown for 15 turns.
Lorlda hits Combat Trainer Yvita for 18 physical, 110 nature (128 total damage).
Lorlda hits Combat Trainer Silodawyn for 60 physical, 110 nature (170 total damage).



















































































































