Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Shadowblade |
Level / Exp | 10 / 33% |
Size | small |
Lifes / Deaths | Killed by Beluda the copperhead snake at level 10 on the 2nd Summertide 122nd year of Ascendancy at 06:54 / 1 |
Primary Stats
Strength | 19 (base 13) |
Dexterity | 37 (base 32) |
Constitution | 15 (base 10) |
Magic | 13 (base 13) |
Willpower | 10 (base 10) |
Cunning | 24 (base 18) |
Resources
Life | -11/287 |
Mana | 104/154 |
Stamina | 60/127 |
Healing Factor | 1.0460311219418 |
Regeneration | 2.3535700243689 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 41 |
Accuracy | 33 |
Crit Chance | 13% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 20 |
Accuracy | 33 |
Crit Chance | 13% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 10% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Fire | +27% |
Offense: Damage Penetration
Lightning | +5% |
Temporal | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 12 (35.65183292883%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 12 |
Spell Save | 11 |
Mental Save | 15 |
Defense: Resistances
Acid | + 17%( 70%) |
Physical | + 1%( 70%) |
Cold | + 12%( 70%) |
All | 0%( 70%) |
Darkness | + 6%( 70%) |
Light | + 3%( 70%) |
Temporal | + 5%( 70%) |
Fire | + 30%( 70%) |
Lightning | + 8%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 19% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots 'Charglean' (0 def, 1 armour) pair of rough leather boots 'Charglean' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +15% fire ----- def ----- Armour +1 Resists +6% lightning +5% temporal Mind.save +3 (+3 eff.) A pair of boots made of leather. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Eleneldil (0 def, 1 armour) Eleneldil (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Melee Ret 2 mind On Hit (Melee): * 10% chance to slow global speed by 36% * 20 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +6% fire +6% darkness +6% cold A cap made of leather. |
Tool | iron pickaxe 'Ulugafang' (dig speed 30 turns) iron pickaxe 'Ulugafang' (dig speed 30 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str dps ---------- Res.pen +15% temporal ----- def ----- Resists +3% lightning Crit.chn- 10.00% Stun/Frz- +20% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's steel ring of fire (+24%) warrior's steel ring of fire (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% fire ----- def ----- Armour +8 Resists +24% fire Rings make your fingers look great! |
On fingers | copper ring 'Hailspawn' copper ring 'Hailspawn'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex +3 Cun +3 Con dps ---------- Melee Ret 2 cold ----- def ----- Defense +6 (+2 eff.) Crit.chn- 5.00% Rings make your fingers look great! |
Around neck | copper amulet 'Gloratira' copper amulet 'Gloratira'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Spell.crit +4% Spell.pwr +10 (+5 eff.) Dmg.mod +3% blight Phasing +10% ----- def ----- Spell.save +3 (+3 eff.) Amulets make your neck look great! |
In main hand | Glimmerbile the iron dagger (112% power, 5 apr) Glimmerbile the iron dagger (112% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 112% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 nature On Hit.r1 +8 light While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +1% physical Sharp, short and deadly. |
Around waist | blurring rough leather belt of resilience blurring rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +9 (+3 eff.) Stealth +6 Max.HP +32.00 A belt that goes around your waist. |
In off hand | Dourwell (100% power, 5 apr) Dourwell (100% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 100% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +4 darkness On Crit: * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 While equipped: dps ---------- S.pwr/crit +6 Phasing +20% Melee Ret 2 arcane ---------- misc Mana/turn +0.04 Infravis +1 Sharp, short and deadly. |
Cloak | linen cloak 'Airstake' (16 def, 0 armour) linen cloak 'Airstake' (16 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Res.pen +5% lightning ----- def ----- Defense +16 (+5 eff.) Resists +3% light +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating rough leather armour of acid resistance (3 def, 2 armour) rejuvenating rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% acid HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
Inventory
shielding rune (absorb 55; dur 3; cd 15) shielding rune (absorb 55; dur 3; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 55 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
arcing iron dagger of massacre (111% power, 5 apr) arcing iron dagger of massacre (111% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 111% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 31 damage Sharp, short and deadly. |
iron dagger of massacre (109% power, 5 apr) iron dagger of massacre (109% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 109% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Kor's Fall (100% power, 0 apr, darkness element) Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 80.63 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (161). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Starshear the rough leather belt Starshear the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +4 Con dps ---------- Dmg.mod +6% light ----- def ----- HP.reg +0.90 Heal.mod +12% ---------- misc Infravis +1 A belt that goes around your waist. |
enveloping linen cloak of the Shaloren (6 def, 0 armour) enveloping linen cloak of the Shaloren (6 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brightfury the pair of rough leather boots (0 def, 1 armour) Brightfury the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% acid +5% fire ----- def ----- Armour +1 Fatigue -5% Resists +9% fire Phys.save +5 (+5 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
Taintumbra (0 def, 3 armour) Taintumbra (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Mag +2 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 36% ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+6 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
68 alchemist agate 68 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psionic shield 'Treebrand' [power 25] (25 cooldown) iron torque of psionic shield 'Treebrand' [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% light Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 36% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Opma the Halfling Shadowblade level 10
1st Summertide 122nd year of Ascendancy at 08:20 see stats
By Opma the Halfling Shadowblade level 6
78th Pyre 122nd year of Ascendancy at 21:04 see stats
Log
Opma is no longer evading attacks.
Opma has regained its confidence.
Opma's morale has been lowered.
The dark tendrils lash at Opma.
Opma is pinned to the ground.
Opma feels pain again.
Opma uses Evasion.
Opma tries to evade attacks.
Opma hits Shadow for 43 physical, 4 nature, 20 arcane, 0 darkness, 16 light, 21 physical, 20 arcane (125 total damage).
Opma killed Shadow!
Something shoves Shadow aside.
Opma stops regenerating health quickly.
Opma no longer hears the hateful whisper.
You are unable to move!
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Opma uses Dirty Fighting.
Beluda the copperhead snake's creeping dark hits Opma for 12 darkness damage.
Opma hits Belerin the rogue sapper for 0 physical, 0 arcane, 13 darkness (14 total damage).
Belerin the rogue sapper uses Block.
Shadow casts Blindside.
Shadow misses Opma.
The dark tendrils dissipate.
Beluda the copperhead snake uses Willful Strike.
Beluda the copperhead snake strikes Opma in the darkness (+19% damage).
Beluda the copperhead snake hits Opma for 125 physical damage.
Opma the level 10 halfling shadowblade was splattered to death by Beluda the copperhead snake on level 3 of Ruins of Kor'Pul.