Ruptor the level 9 Cornac Corruptor by Vivaelvodka

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassCorruptor
Level / Exp9 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 10)
Constitution28 (base 23)
Magic35 (base 27)
Willpower19 (base 13)
Cunning10 (base 10)

Resources

Life332/332
Vim166/166
Healing Factor1.1456298990389
Regeneration0.28640747475973

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy14
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance4%
Speed1

Offense: Mind

Mindpower26
Crit Chance8%
Speed1

Offense: Damage Bonus

Blight+10%
Acid+15%
Mind+15%
Nature+15%

Defense: Base

Armour (hardiness)18 (60%)
Defense19
Ranged Defense19
Fatigue0
Physical Save27
Spell Save27
Mental Save22

Defense: Resistances

Nature+ 38%( 70%)
Mind+ 21%( 70%)
All+ 11%( 70%)

Defense: Immunities

Disarm Resistance20%
Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
2/5
1/5
0/5
0/5
Corruption / Blight1.30
1/5
2/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
1/5
0/5
0/5
Corruption / Plague1.30
1/5
1/5
0/5
0/5
Corruption / Bone1.30
1/5
1/5
0/5
0/5

Generic Talents

Corruption / Hexes1.30
1/5
2/5
0/5
0/5
Corruption / Curses1.30
1/5
1/5
1/5
0/5
Corruption / Torment1.30
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 5.25 gold from the transmogrification of
innervating elm totem of summon tentacle [power 100] (25 cooldown).
You gain 0.95 gold from the transmogrification of
iron pickaxe of endurance (dig speed 38 turns).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.65 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 1.08 gold from the transmogrification of
rough leather sling of fire.
You gain 2.43 gold from the transmogrification of
balanced iron dagger (11-14 power, 5 apr).
You gain 2.38 gold from the transmogrification of
marksman's copper ring of sensing.
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 125; 16 cd).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.