





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 28 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 48 (base 30) |
| Dexterity | 15 (base 12) |
| Constitution | 37 (base 12) |
| Magic | 46 (base 46) |
| Willpower | 18 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 652/673 |
| Hate | 100/100 |
| Vim | 138/138 |
| Healing Factor | 0.70410159059056 |
| Regeneration | 31.17761843135 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 62 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 62 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 26.5 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -54% |
| Physical | -53% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 7.5 (43.579428603723%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 12 |
| Physical Save | 33 |
| Spell Save | 25 |
| Mental Save | 14 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 34%(100%) |
| Cold | + 37%(100%) |
| All | + 32%(100%) |
| Lightning | + 37%(100%) |
| Temporal | + 53%(100%) |
| Fire | + 3%(100%) |
| Nature | + 38%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 30% of the time and arcane sustains have a 3.0% chance to deactivate each turn. Antimagic Disruption |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 43.28 life per turn. Regeneration |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Main armor | Gilolathahell (17 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +20 (+6 eff.) Acc +15 (+4 eff.) On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Armour +6 Defense +17 (+8 eff.) Fatigue +12% Resists +3% physical Max.HP +48.00 A suit of armour made of mail. |
| In off hand | Areta (32-44 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +8 Str +8 Wil +7 Con dps ---------- Dmg.mod +7% physical Acc +11 (+3 eff.) ----- def ----- Crit.dmg- 10.00% Max.HP +19.00 ---------- misc Mana/turn +0.04 Blunt and deadly. |
| Around waist | Wretchbore1.0 T3 belt armor [Random Unique] Nature/Disrupt While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +11 (+4 eff.) Dmg.mod +6% darkness Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 36% ----- def ----- Resists +17% acid +7% lightning +9% blight +7% fire +9% nature +7% cold Phys.save +10 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | iron longsword 'Aduba' (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +7 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +1 Str +3 Dex +6 Con ---------- misc Light +3 Sharp, long, and deadly. |
Inventory
stralite greatsword of enduring (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 46.5 - 74.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +14 Con +13 Wil ----- def ----- Max.HP +68.00 Massive two-handed swords. |
arcing iron longsword of massacre (18-24 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 44 damage Sharp, long, and deadly. |
Perseverance (31-43 power, 9 apr)3.0 T3 longsword 1H weapon Reqs Wil 24 [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+9 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
warbringer's dwarven-steel longsword (26-36 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +16% Sharp, long, and deadly. |
Poxwell the stralite longsword (50-69 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 49.5 - 69.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +16 nature While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Dmg.mod +9% nature ----- def ----- Silence- +20% ---------- misc Max.stam +30.00 Sharp, long, and deadly. |
stralite longsword of evisceration (34-48 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +7 (+2 eff.) Sharp, long, and deadly. |
Shinequencher the steel mace (22-30 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 light Against +5% Undead On Hit.r1 +7 fire While equipped: dps ---------- Dmg.mod +3% light +3% acid On Hit (Melee): * 20% chance to reduce armor by 25% Blunt and deadly. |
steel mace 'Duryharathad' (20-27 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% acid +8% physical Res.pen +10% acid Acc +9 (+2 eff.) ----- def ----- Resists +5% arcane Blunt and deadly. |
truestriking dwarven-steel mace of shearing (29-41 power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Master Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical +8% all Acc +18 (+5 eff.) Apr +14 Blunt and deadly. |
stralite mace of crippling (38-54 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Blunt and deadly. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
acidic iron waraxe of massacre (18-26 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 73 damage over 5 turns and reducing armor and accuracy by 10 One-handed war axes. |
iron waraxe (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Firesnake (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 blight +8 temporal +4 fire On Hit.r1 +8 fire On Hit: * 9% chance to reduce strength, dexterity, and constitution by 15 * Create an explosion dealing 44 fire damage (1/turn) While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% mind +5% fire Res.pen +6% fire ----- def ----- Resists +6% temporal ---------- misc Hate/m.crit +2.00 One-handed war axes. |
Yvaramina (20-28 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 44 damage While equipped: ----- def ----- Resists +6% cold Spell.save +6 (+3 eff.) Mind.save +9 (+7 eff.) One-handed war axes. |
steel waraxe (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Coalmoon the dwarven-steel waraxe (28-38 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Master Power 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +4 darkness On Hit: * 20% chance to reduce damage dealt by 10% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Res.pen +7% all Acc +7 (+2 eff.) Apr +5 ----- def ----- Resists +6% darkness One-handed war axes. |
Sanguine Shield (0 def, 15 armour, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
focusing Robe of the Worm of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +7% acid +9% physical +8% fire +6% cold ----- def ----- Resists +12% acid +11% physical +12% fire +11% cold +7% all ---------- misc Mana/turn +0.11 Psi/turn +0.15 Cooldown Refit Golem -3 Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +9% all Poison- +25% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of lightning (+16%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +16% lightning +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sleetbrace the cashmere robe (0 def, 4 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% nature ----- def ----- Armour +4 Resists +15% mind +12% blight +15% cold +31% nature +11% all Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+0 eff.) Dmg.mod +5% acid +9% physical +7% fire +12% cold ----- def ----- Resists +12% acid +13% physical +16% fire +12% cold +11% all Spell.save +17 (+9 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+0 eff.) Dmg.mod +5% acid +9% physical +7% fire +8% cold ----- def ----- Resists +12% acid +11% physical +13% fire +16% cold +11% all Spell.save +19 (+10 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) ----- def ----- Resists +10% blight +13% all Mind.save +15 (+10 eff.) Max.HP +64.00 HP.reg +2.70 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Getigorn (24 def, 8 armour)9.0 T2 light armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Cun +5 Dex ----- def ----- Armour +8 Defense +24 (+12 eff.) Fatigue +7% Resists +12% nature +11% blight D.Red.from +8% Unnatural Die.at -40.00 life HP.reg +3.90 Heal.mod +5% Blind- +20% ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
multi-hued drakeskin leather armour of the deep (20 def, 11 armour)9.0 T5 light armor [Ego++] Nature While equipped: dps ---------- Mind.pwr +12 (+8 eff.) ----- def ----- Armour +11 Defense +20 (+10 eff.) Fatigue +8% Resists +19% acid +6% physical +14% fire +15% lightning +23% cold ---------- misc Breathe water A suit of armour made of leather. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+4 eff.) Stealth +5 A belt that goes around your waist. |
Achievements
Log
Worm that walks (servant of Cthullu) can not wear (in main hand): stralite greatsword of enduring (46-74 power, 3 apr) (not enough stat).
You are no longer encumbered.
Worm that walks (servant of Cthullu) wears: Areta (32-44 power, 4 apr).
Worm that walks (servant of Cthullu) wears (replacing Sleetbrace the cashmere robe (0 def, 4 armour)): Gilolathahell (17 def, 6 armour).
Character control switched to Cthullu.
Worm that walks (servant of Cthullu) uses Infusion: Regeneration.
Worm that walks (servant of Cthullu) starts regenerating health quickly.
Cthullu deactivates Chant of Fortress.
Cthullu activates Chant of Fortress.
Cthullu deactivates Chaos Orbs.
Cthullu activates Chaos Orbs.
Character control switched to worm that walks (servant of Cthullu).
Worm that walks (servant of Cthullu) wears (replacing blurring rough leather belt): Wretchbore.
Worm that walks (servant of Cthullu) can not wear (in main hand): stralite greatsword of enduring (46-74 power, 3 apr) (cannot use currently due to an other worn object).
Worm that walks (servant of Cthullu) can not wear (in main hand): stralite greatsword of enduring (46-74 power, 3 apr) (cannot use currently due to an other worn object).
Worm that walks (servant of Cthullu) wears: iron longsword 'Aduba' (10-15 power, 2 apr).
Worm that walks (servant of Cthullu) deactivates Infestation.
Worm that walks (servant of Cthullu) activates Infestation.
Worm that walks (servant of Cthullu) deactivates Worm that Walks Link.
Worm that walks (servant of Cthullu) activates Worm that Walks Link.
Worm that walks (servant of Cthullu) deactivates Ruin.
Worm that walks (servant of Cthullu) activates Ruin.


















































