










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Demonologist |
| Level / Exp | 50 / 1608% |
| Size | medium |
| Lifes / Deaths | Killed by Elandar at level 50 on the 20th Haze 124th year of Ascendancy at 14:02 / 2Killed by Elandar at level 50 on the 20th Haze 124th year of Ascendancy at 14:12 |
Primary Stats
| Strength | 107 (base 60) |
| Dexterity | 29 (base 10) |
| Constitution | 84 (base 50) |
| Magic | 129 (base 60) |
| Willpower | 64 (base 11) |
| Cunning | 69 (base 41) |
Resources
| Life | -502/1720 |
| Stamina | 382/382 |
| Vim | 394/394 |
| Healing Factor | 1.187682368262 |
| Regeneration | 2.6722853285896 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | -1004 |
| Infravision | 17 |
| See Stealth | 38.594739025712 |
| See Invisible | 50.594739025712 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 176 |
| Accuracy | 47 |
| Crit Chance | 44% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 74 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +54% |
| Arcane | +17% |
| Cold | +36% |
| All | +11% |
| Lightning | +36% |
| Temporal | +20% |
| Darkness | +38% |
| Mind | +20% |
| Fire | +36% |
| Nature | +31% |
Offense: Damage Penetration
| Darkness | +25% |
| Temporal | +13% |
| Physical | +8% |
| All | 0% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 99 (88.568973732692%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 26 |
| Physical Save | 64 |
| Spell Save | 56 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 59%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 70%( 70%) |
| All | + 19%( 70%) |
| Physical | + 27%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 55%( 80%) |
| Temporal | + 70%( 70%) |
| Mind | + 44%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 99% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 41% |
| Disarm Resistance | 66% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -420 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 840 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 299 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Corruption / Infernal combat | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Doom shield | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Black-magic | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by skeleton magus. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the injured seer from death by ghoulking. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1949. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed multi-hued wyrm scale. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chartouch (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Con +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +9% mind Res.pen +13% temporal +15% darkness +8% physical ----- def ----- Armour +4 Fatigue -2% Resists +6% fire +16% temporal +16% darkness +15% mind Phys.save +8 (+2 eff.) Def/telep +18 Res/telep +15% Dur/telep +19% ---------- misc Max.enc +27 Blindside: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
| On hands | Adunne the drakeskin leather gloves (15 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +8 Mag +7 Wil +5 Cun dps ---------- Mind.crit +2% Spell.pwr +11 (+3 eff.) Melee+ 15 arcane Dmg.mod +6% arcane ----- def ----- Armour +3 Defense +15 (+5 eff.) Resists +3% lightning +6% mind +8% arcane +9% nature Poison- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Wheel of Fate 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +18% acid +9% temporal Melee Ret 6 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +58% acid +6% temporal +6% darkness +19% fire +27% cold +22% lightning Max.HP +48.00 Disarm- +40% Pinning- +41% Knockbk- +50% ---------- misc Stam/turn +5.20 Vim/turn +4.00 Talents +5 Bloodcasting Can be unequipped, can't be rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Ravenflash |
| Around neck | voratun amulet 'Fogoblivion'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Str +3 Mag +2 Cun +5 Con dps ---------- Dmg.mod +9% darkness Res.pen +10% darkness ----- def ----- Resists +23% temporal Phys.save +20 (+5 eff.) Max.HP +58.00 HP.reg +4.00 Blind- +21% Pinning- +30% Knockbk- +50% ---------- misc Infravis +7 Sight +2 See.Invis +12 Amulets make your neck look great! |
| In main hand | Morrigor (50-70 power, 12 apr) 3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 75.47 arcane and 89.01 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge +5 Corrosive Slashes Bone Armour: Level 3.0 Pwr.cost 12 out of 7/19. Range melee/personal Travel.spd instantaneous Description: Creates a shield of bones, absorbing 438 damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Dexterity. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+6 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Blackwilter the voratun shield (10 def, 29 armour, 66-79 power, 344.5 block) 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 66.0 - 79.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +344 On Hit: * Deal physical damage equal to your armor (99) While equipped: Stats +2 Mag +6 Con ----- def ----- Armour +29 Defense +10 (+3 eff.) Fatigue +8% Resists +20% fire +3% darkness +9% temporal Phys.save +12 (+3 eff.) Blind- +20% ---------- misc Talents +5 Blood Shield +1 Block Handheld deflection devices. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+5 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+5 eff.) Resists +10% darkness +10% mind Mind.save +10 (+4 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | The Black Plate (25 def, 35 armour) |
Inventory
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 105; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 105 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 500; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 500 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 37%; magical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; lightning, physical, blight, nature, acid)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 4 blight, 3 nature, 5 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 429; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 429.35 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
wanderer's steel amulet of murder0.1 T2 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +3 Cun +3 Con dps ---------- Crit.mult +11.00% Mov.spd +10% Acc +5 (+2 eff.) Apr +10 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Balelach the Voidbrawn0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- Dmg.mod +12% darkness Res.pen +5% darkness ----- def ----- Resists +15% blight +6% darkness ---------- misc Light +2 Amulets make your neck look great! |
clarifying gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +10% mind Confus- +20% Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+7 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 6 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 300.60 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
stabilizing voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +20.00% Acc +10 (+3 eff.) Apr +19 ----- def ----- Resists +30% temporal Pinning- +31% Knockbk- +50% Amulets make your neck look great! |
Duathelpython the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +3% acid Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 42% ----- def ----- Resists +3% darkness Spell.save +11 (+4 eff.) ---------- misc Max.stam +16.00 See.Invis +12 Rings make your fingers look great! |
pixie's steel ring of arcana (+0.16/turn)0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Silence- +22% ---------- misc Mana/turn +0.16 Rings make your fingers look great! |
rogue's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Max.HP +24.00 Disarm- +27% Pinning- +20% Knockbk- +27% Rings make your fingers look great! |
Arolach the Starrebel0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +6 Wil +11 Cun dps ---------- Mind.pwr +11 (+2 eff.) Dmg.mod +18% light Res.pen +10% light +25% acid Acc +5 (+2 eff.) ----- def ----- Max.HP +60.00 HP.reg +8.00 Heal.mod +16% Rings make your fingers look great! |
Floequick0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% cold Res.pen +25% cold Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce armor by 42% ----- def ----- Resists +15% acid +9% cold +5% arcane HP.reg +4.00 Stun/Frz- +32% Rings make your fingers look great! This item has been sent to the Item's Vault. |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +15% Acc +9 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +30% Blinding Speed: Puts all charms on 24 cooldown Level 3.9 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 34% for 5 turns. Rings make your fingers look great! |
warrior's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +62.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
Nimbusroar0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +4.0% Phys.pwr +15 (+4 eff.) Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Mind.save +14 (+6 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 Max.stam +30.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Rings make your fingers look great! |
rogue's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun ----- def ----- Defense +12 (+4 eff.) Max.HP +67.00 HP.reg +13.00 Heal.mod +14% Rings make your fingers look great! |
stralite ring 'Blizzardreaper'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Res.pen +15% temporal +15% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% lightning +21% cold +12% temporal Mind.save +14 (+6 eff.) Rings make your fingers look great! |
treant's stralite ring of frost (+8%)0.1 T4 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +8% blight +20% cold +8% nature Poison- +15% Disease- +18% Rings make your fingers look great! |
treant's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +9% nature +9% blight Max.HP +32.00 Poison- +21% Disease- +18% Disarm- +37% Pinning- +27% Knockbk- +24% Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 118.87 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 20 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+3 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 233.90 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +14 (+4 eff.) ----- def ----- Max.HP +46.00 HP.reg +12.00 Heal.mod +11% Rings make your fingers look great! |
mule's voratun ring of tenacity0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% Max.HP +34.00 Disarm- +38% Pinning- +48% Knockbk- +41% ---------- misc Max.enc +21 Rings make your fingers look great! |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +11 (+2 eff.) ----- def ----- Max.HP +100.00 HP.reg +19.00 Heal.mod +17% Rings make your fingers look great! |
voratun ring 'Xerurira'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Dex +4 Con dps ---------- Phys.crit +5.0% On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Armour +6 Phys.save +18 (+5 eff.) Spell.save +19 (+6 eff.) ---------- misc Max.stam +30.00 Rings make your fingers look great! |
voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +15% acid +23% fire +18% lightning +20% cold Rings make your fingers look great! |
dragonbone magestaff 'Satyrshear' (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +18% nature +30% cold Res.pen +20% nature +20% physical ----- def ----- Armour +19 Defense +13 (+4 eff.) Resists +18% fire Blind- +24% Disease- +24% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 150.18 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of breaching (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% arcane Res.pen +15% arcane ---------- misc Talents +1 Command Staff On Spell Hit: 10% Sun Ray 6 Staves designed for wielders of magic, by the greats of the art. |
stormbringer's orichalcum trident of shearing (53-84 power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Nature/Master Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +42 lightning +56 cold While equipped: dps ---------- Mov.spd +60% Res.pen +35% lightning +35% cold +19% all Acc +30 (+10 eff.) Apr +17 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking voratun longsword of massacre (57-79 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 57.0 - 79.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical Acc +22 (+7 eff.) Apr +12 Sharp, long, and deadly. |
Kindleshine the voratun waraxe (38-53 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Nature Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +24 fire On Hit.r1 +24 mind On Crit.r2 +39 acid +45 nature While equipped: Stats +4 Wil dps ---------- Mind.crit +7% Dmg.mod +18% fire Res.pen +25% acid +25% nature Apr +12 ----- def ----- Resists +33% acid HP.reg +4.99 One-handed war axes. |
balanced voratun waraxe of projection (41-58 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master/Psionic Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +12 (+4 eff.) Disarm- +48% One-handed war axes. |
balanced voratun waraxe of shearing (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% all Acc +37 (+12 eff.) Apr +14 ----- def ----- Defense +10 (+3 eff.) Disarm- +50% One-handed war axes. |
enhanced voratun waraxe of torment (41-58 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Psionic Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +12 Str +11 Dex +11 Mag +13 Wil +11 Cun +13 Con One-handed war axes. |
Blazeprophet the voratun shield (0 def, 20 armour, 65-78 power, 307 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Master/Psionic When used to Attack: Power 65.5 - 78.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +307 Melee+ +20 cold +21 physical On Crit.r2 +8 light While equipped: Stats +5 Con +6 Wil dps ---------- Dmg.mod +9% light Res.pen +5% cold On Hit (Melee): * 13% chance to reduce all saves and defense by 35 On Melee Ret: * 35% chance to reduce all saves and defense by 35 ----- def ----- Armour +20 Fatigue +8% Resists +3% cold +18% physical Shield.near.proj +92 Phys.save +15 (+4 eff.) Proj.slow +40% ---------- misc Light +3 Talents +1 Block Handheld deflection devices. |
Blightstopper (18 def, 12 armour, 52-62 power, 240 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 52.0 - 62.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+6 eff.) Rng.Def +12 (+4 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+7 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 15 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 20% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+3 eff.) Rng.Def +10 (+3 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+6 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 50.0 - 60.0 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+5 eff.) Rng.Def +17 (+6 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+6 eff.) ---------- misc Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
voratun shield of crushing (0 def, 10 armour, 77-93 power, 193 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 77.5 - 93.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +193 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +14 (+4 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 30 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 48.69 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+4 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 226.44 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 15 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+6 eff.) ----- def ----- Armour +50 Defense +40 (+12 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) Spell.save +35 (+10 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+9 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 9 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 10 Armour, 15 Defense and your attacks will gain 21% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
radiant voratun plate armour of the deep (0 def, 20 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +6 Wil ----- def ----- Armour +20 Fatigue +22% Resists +15% acid +14% cold +24% darkness +21% blight ---------- misc Light +1 Breathe water A suit of armour made of metal plates. |
voratun plate armour 'Cloudumbra' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +9 Cun +8 Wil dps ---------- Spell.crit +5% S.pwr/crit +12 Dmg.mod +21% blight +12% cold Res.pen +25% light ----- def ----- Armour +16 Fatigue +22% Resists +37% lightning Mind.save +25 (+9 eff.) A suit of armour made of metal plates. |
Satyrgrit1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.crit +6.0% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) Mind.pwr +9 (+2 eff.) Res.pen +20% nature Melee Ret 4 mind ----- def ----- Resists +19% acid +7% fire +10% cold +3% nature +14% lightning Mind.save +10 (+4 eff.) A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of unlife1.0 T5 belt armor [Ego++] Arcane While equipped: Stats +7 Mag ----- def ----- Resists +9% blight ---------- misc Mana/turn +0.35 Max.mana +47.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. This item has been sent to the Item's Vault. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 422, based on Magic) for 10 turns. Uses 12 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. This item has been sent to the Item's Vault. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 6 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 60 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Maladas the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +5 Mag +7 Cun +7 Con dps ---------- Dmg.mod +9% temporal Res.pen +20% mind +25% temporal On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +18% mind +9% temporal Spell.save +15 (+5 eff.) Mind.save +15 (+6 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 30 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
murderer's elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness +27% temporal Def/telep +30 Res/telep +10% Dur/telep +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.0 Pwr.cost 30 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. This item has been sent to the Item's Vault. |
pair of hardened leather boots 'Neryta' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Cun +7 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +3 Phys.save +12 (+3 eff.) Mind.save +12 (+5 eff.) Die.at -20.00 life Heal.mod +10% Cut- +20% A pair of boots made of leather. |
Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+4 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 18 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 26.31 blight damage and is poisoned for 105.24 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 29%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 26% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of voratun boots 'Yvildaminor' (13 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +19 Dex +2 Mag +4 Wil +1 Con dps ---------- Phys.pwr +5 (+1 eff.) S.pwr/crit +4 ----- def ----- Armour +5 Defense +13 (+4 eff.) Fatigue +4% Resists +11% fire +3% physical +13% cold ---------- misc Mana/turn +0.12 Blink to a nearby random location (rad 13) Puts all charms on 15 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of phasing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil ----- def ----- Armour +5 Fatigue +4% Blink to a nearby random location (rad 15) Puts all charms on 15 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ce'Nireta the Boltgrit (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 20 darkness Dmg.mod +11% darkness +30% temporal Res.pen +15% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Armour +3 Resists +15% darkness +12% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Blizzardrazor' (0 def, 12 armour)1.0 T4 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +7 Mag +3 Wil +4 Con dps ---------- Phys.crit +16.0% Spell.crit +16% Mind.crit +15% Crit.mult +11.00% Phys.pwr +10 (+3 eff.) Spell.pwr +15 (+4 eff.) Melee+ 14 arcane 13 physical Dmg.mod +8% arcane +10% physical ----- def ----- Armour +12 Resists +7% arcane +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful drakeskin leather gloves of magic (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +3 HP.reg +3.00 ---------- misc Stam/turn +1.10 Max.stam +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 15% Darkfire: Level 6.5 Pwr.cost 8 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 165.85 fire damage and 168.29 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Dourpall (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +10 Wil +6 Mag dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +3 Fatigue +5% HP.reg +5.80 ---------- misc Stam/turn +1.10 Psi/turn +0.33 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 73.07 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.6 Pwr.cost 15 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 156% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
drakeskin leather cap 'Murkbraze' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +17 Wil +5 Con dps ---------- Phys.pwr +12 (+3 eff.) Acc +10 (+3 eff.) Melee Ret 6 nature ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +15% physical +9% cold +9% temporal Phys.save +30 (+8 eff.) Mind.save +24 (+9 eff.) Max.HP +60.00 Pinning- +23% Battle Cry: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
insulating drakeskin leather cap of dexterity (+8) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +8 Dex ----- def ----- Armour +5 Fatigue +5% Resists +14% fire +14% cold A cap made of leather. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Ce'Nawe the Woestrider (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +16 Dex +7 Mag +7 Wil dps ---------- Spell.crit +4% Dmg.mod +15% blight +17% arcane Res.pen +15% darkness +25% blight Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +5 Fatigue +5% Resists +18% darkness ---------- misc Infravis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Starknave (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +12 Wil +14 Con ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +14% blight +15% fire +15% lightning +15% cold Mind.save +13 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic voratun helm of precognition (8 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +8 Cun dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +5% Resists +18% light +17% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +12 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
20 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
26 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-9 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
945 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rimemonster2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex +4 Wil +2 Cun +1 Con dps ---------- Dmg.mod +3% cold ----- def ----- Crit.chn- 5.00% ---------- misc Light +5 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(120 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eremurion the Chillsun1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% blight +6% cold +6% arcane Res.pen +10% blight +10% cold +10% arcane Melee Ret 8 arcane ----- def ----- Resists +6% blight +19% cold +7% temporal Def/telep +13 Res/telep +13% Dur/telep +14% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Galeborn the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane +6% mind Res.pen +20% mind Melee Ret 10 arcane ----- def ----- Resists +9% lightning Max.HP +61.00 ---------- misc Max.psi +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Runaran the Growthbrand1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% blight ----- def ----- Resists +4% physical ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 588 cold damage (based on your Magic). Uses 12 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
alchemist's lamp of the moons1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +10% light Affinity +5% darkness ---------- misc Light +4 Infravis +3 Moonlight Ray: Puts all charms on 5 cooldown Level 4.0 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 271.70 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's alchemist's lamp of the zealot1.0 T3 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +10 (+3 eff.) Spell.save +8 (+3 eff.) Heal.mod +12% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Chalidan1.0 T5 lite [Random Unique] Arcane While equipped: Stats +4 Dex +5 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Melee Ret 26 fire ----- def ----- Resists +15% blight +15% fire +9% darkness ---------- misc Light +5 Infravis +6 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 39 blight damage or heals 52 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's dwarven lantern1.0 T5 lite [Ego+] Arcane While equipped: ----- def ----- Resists +7% cold +8% temporal Def/telep +15 Res/telep +18% Dur/telep +25% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 15 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 198.68 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 198.68 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Neryrialaith the Strikefear (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +6% lightning Res.pen +5% fire ----- def ----- Resists +12% lightning +10% nature +5% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Hailidol (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Phys.pwr +7 (+2 eff.) Mov.spd +10% Dmg.mod +18% blight Res.pen +10% blight +25% cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 * 20% chance to reduce all saves and defense by 35 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Hathykor the Boltfame (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +15% lightning Res.pen +20% lightning Melee Ret 6 mind ----- def ----- Fatigue -6% Resists +15% mind +6% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Pyrewind' (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature +12% fire Res.pen +20% acid Melee Ret 6 acid 4 cold On Hit (Melee): * 10% chance to reduce armor by 42% ----- def ----- Resists +12% nature +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Nature While equipped: Stats +3 Str ----- def ----- Phys.save +10 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +9 (+4 eff.) Max.HP +78.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +10% all +15% temporal ----- def ----- Resists -12% all +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 9 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 937.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
piercing iron torque of psionic shield [power 25] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Ebonycrypt the dwarven-steel torque of psionic shield [power 71] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +6% Crit.mult +10.00% On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of clear mind [power 3] (15 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to heal for 70. Torques are made by powerful psionics to store psionic powers. |
Fogwalker [power 465] (9 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Str +9 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Defense +30 (+10 eff.) Die.at -80.00 life ---------- misc Max.stam +30.00 Blast the opponent's mind dealing 558 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
yew totem of thorny skin 'Arthikath' [power 38] (12 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +7 Cun dps ---------- Melee Ret 4 mind ---------- misc Light +2 Harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50% Puts all charms on 12 cooldown 100% to increase all damage penetration by 14% for 2 turns. 100% to reduce 2 talent cooldowns by 2. 100% to heal for 66. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 63% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 30 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
dragonbone totem of healing [power 470] (9 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 470 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Sleetwitch' [power 554] (9 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +27% cold ----- def ----- Defense +20 (+7 eff.) Crit.chn- 15.00% Die.at -80.00 life Max.HP +80.00 Disarm- +20% Heal yourself and all friendly characters within 10 spaces for 554 Puts all charms on 9 cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
evasive dragonbone totem of summon tentacle [power 425] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1110 Base Damage: 492 Armor: 50 All Resist: 29 Puts all charms on 15 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing dragonbone totem of healing [power 392] (9 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 392 Puts all charms on 9 cooldown 100% to increase all damage penetration by 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash wand of conjuration 'Lisawyn' [power 160] (9 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +3% acid Die.at -20.00 life Heal.mod +5% Silence- +20% Fire a magical bolt dealing 217 cold damage Puts all charms on 9 cooldown 100% to increase all damage by 11% for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing ash wand of shielding [power 182] (12 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing dragonbone wand of shielding [power 404] (12 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to heal for 71. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
demon seed [Rogroth, Eater of Souls] (33, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (37, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +81% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (49, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (47, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +96% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +19% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 35.00% Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [wretchling] (49, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (40, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (13% life). The seed of a demon. |
demon seed [thaurhereg] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (94% life). The seed of a demon. |
demon seed [wretch titan] (47, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dolleg] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (99% life). The seed of a demon. |
demon seed [fire imp] (22, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% blight +21% fire +21% physical Dmg.red +11 blight +11 fire +11 physical Demon status: alive (12% life). The seed of a demon. |
demon seed [Khulmanar, General of Urh'Rok] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Infernal Breath Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (21% life). The seed of a demon. |
demon seed [forge-giant] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (45, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +30% acid +30% physical +30% blight Res.pen +23% acid +23% physical +23% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +32% blight +32% fire +32% darkness Res.pen +25% blight +25% fire +25% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid +35% darkness +35% blight Dmg.red +25 acid +25 darkness +25 blight Demon status: alive (100% life). The seed of a demon. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Orela the Cornac Demonologist level 34
21st Regrowth 124th year of Ascendancy at 20:03 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Orela the Cornac Demonologist level 48
39th Dusk 124th year of Ascendancy at 06:05 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Orela the Cornac Demonologist level 34
15th Regrowth 124th year of Ascendancy at 15:46 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Orela the Cornac Demonologist level 38
40th Pyre 124th year of Ascendancy at 17:30 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Orela the Cornac Demonologist level 36
34th Pyre 124th year of Ascendancy at 21:48 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Orela the Cornac Demonologist level 25
79th Haze 122nd year of Ascendancy at 03:43 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Orela the Cornac Demonologist level 32
2nd Wintertide 124th year of Ascendancy at 12:59 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Orela the Cornac Demonologist level 18
52nd Dusk 122nd year of Ascendancy at 21:17 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Orela the Cornac Demonologist level 35
31st Regrowth 124th year of Ascendancy at 03:28 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Orela the Cornac Demonologist level 40
4th Flare 124th year of Ascendancy at 04:50 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Orela the Cornac Demonologist level 20
4th Haze 122nd year of Ascendancy at 19:59 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Orela the Cornac Demonologist level 46
21st Dusk 124th year of Ascendancy at 23:59 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Orela the Cornac Demonologist level 50
52nd Dusk 124th year of Ascendancy at 02:10 see stats
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By Orela the Cornac Demonologist level 6
77th Pyre 122nd year of Ascendancy at 20:14 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Orela the Cornac Demonologist level 30
28th Pyre 123rd year of Ascendancy at 06:12 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Orela the Cornac Demonologist level 30
2nd Pyre 123rd year of Ascendancy at 13:57 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Orela the Cornac Demonologist level 10
9th Mirth 122nd year of Ascendancy at 08:57 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Orela the Cornac Demonologist level 20
4th Haze 122nd year of Ascendancy at 12:24 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Orela the Cornac Demonologist level 30
70th Regrowth 123rd year of Ascendancy at 02:19 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Orela the Cornac Demonologist level 40
10th Mirth 124th year of Ascendancy at 14:08 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Orela the Cornac Demonologist level 50
49th Dusk 124th year of Ascendancy at 15:02 see stats
Once bitten, twice shy (Nightmare (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Orela the Cornac Demonologist level 27
3rd Decay 122nd year of Ascendancy at 06:33 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Orela the Cornac Demonologist level 50
50th Dusk 124th year of Ascendancy at 12:28 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Orela the Cornac Demonologist level 29
15th Regrowth 123rd year of Ascendancy at 02:21 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Orela the Cornac Demonologist level 29
8th Regrowth 123rd year of Ascendancy at 17:17 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Orela the Cornac Demonologist level 41
8th Flare 124th year of Ascendancy at 08:20 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Orela the Cornac Demonologist level 23
75th Haze 122nd year of Ascendancy at 11:23 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Orela the Cornac Demonologist level 36
31st Regrowth 124th year of Ascendancy at 09:03 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Orela the Cornac Demonologist level 40
3rd Summertide 124th year of Ascendancy at 07:55 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Orela the Cornac Demonologist level 10
3rd Summertide 122nd year of Ascendancy at 10:55 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Orela the Cornac Demonologist level 50
50th Dusk 124th year of Ascendancy at 11:49 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Orela the Cornac Demonologist level 21
25th Haze 122nd year of Ascendancy at 12:27 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Orela the Cornac Demonologist level 29
51st Regrowth 123rd year of Ascendancy at 19:08 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Orela the Cornac Demonologist level 12
6th Flare 122nd year of Ascendancy at 07:03 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Orela the Cornac Demonologist level 29
51st Regrowth 123rd year of Ascendancy at 06:22 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Orela the Cornac Demonologist level 27
4th Regrowth 123rd year of Ascendancy at 22:56 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Orela the Cornac Demonologist level 17
30th Dusk 122nd year of Ascendancy at 08:57 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Orela the Cornac Demonologist level 50
20th Haze 124th year of Ascendancy at 14:02 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Orela the Cornac Demonologist level 33
15th Regrowth 124th year of Ascendancy at 02:37 see stats
Log
Skeleton archer's Shoot hits Orela for 158 physical damage.
Elandar hits Orela for 238 fire damage.
Talent Perfect Strike is ready to use.
Burning from Elandar hits Orela for 79 fire damage.
Orela uses Perfect Strike.
Orela aims carefully.
--------------------------------
Elandar casts Phase Door.
Orela is out of phase.
Orela looks a little pale around the edges.
Burning from Elandar hits Orela for 79 fire damage.
--------------------------------
Burning from Elandar hits Orela for 79 fire damage.
--------------------------------
Orela uses Infusion: Healing.
Orela receives 355 healing from Infusion: Healing.
Bone giant uses Bone Armour.
A shield forms around bone giant.
Orela stops burning.
--------------------------------
Orela hits Bone giant for (6 absorbed), 0 nature (0 total damage).
Something hits Orela for 283 fire damage.
Orela aims less carefully.
Bone giant misses Orela.
Something hits Orela for 485 arcane damage.
Orela the level 50 cornac demonologist was mana-torn to death by a Elandar on level 11 of High Peak.








































































































































































































