
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Sun Paladin |
Level / Exp | 35 / 90% |
Size | medium |
Lifes / Deaths | Killed by naga nereid at level 1 on the 13rd Dusk 122nd year of Ascendancy at 01:23 / 212Killed by naga nereid at level 1 on the 13rd Dusk 122nd year of Ascendancy at 01:56 Killed by naga tidecaller at level 1 on the 13rd Dusk 122nd year of Ascendancy at 04:43 Killed by naga nereid at level 1 on the 13rd Dusk 122nd year of Ascendancy at 05:50 Killed by naga tidewarden at level 1 on the 13rd Dusk 122nd year of Ascendancy at 13:24 Killed by naga nereid at level 3 on the 14th Dusk 122nd year of Ascendancy at 19:36 Killed by naga tidewarden at level 3 on the 14th Dusk 122nd year of Ascendancy at 20:18 Killed by naga tidewarden at level 3 on the 15th Dusk 122nd year of Ascendancy at 00:57 Killed by Lady Zoisla the Tidebringer at level 3 on the 15th Dusk 122nd year of Ascendancy at 14:12 Killed by Wrathroot at level 9 on the 36th Dusk 122nd year of Ascendancy at 23:16 Killed by bee swarm at level 9 on the 37th Dusk 122nd year of Ascendancy at 00:48 Killed by Pogulus at level 10 on the 37th Dusk 122nd year of Ascendancy at 17:13 Killed by electric eel at level 10 on the 37th Dusk 122nd year of Ascendancy at 21:01 Killed by Layerin the giant eel at level 10 on the 37th Dusk 122nd year of Ascendancy at 21:46 Killed by Layerin the giant eel at level 10 on the 37th Dusk 122nd year of Ascendancy at 22:41 Killed by Layerin the giant eel at level 10 on the 37th Dusk 122nd year of Ascendancy at 22:56 Killed by Layerin the giant eel at level 10 on the 37th Dusk 122nd year of Ascendancy at 23:44 Killed by Layerin the giant eel at level 10 on the 38th Dusk 122nd year of Ascendancy at 00:12 Killed by Layerin the giant eel at level 10 on the 38th Dusk 122nd year of Ascendancy at 01:02 Killed by Layerin the giant eel at level 10 on the 38th Dusk 122nd year of Ascendancy at 01:44 Killed by Layerin the giant eel at level 10 on the 38th Dusk 122nd year of Ascendancy at 03:53 Killed by Layerin the giant eel at level 10 on the 38th Dusk 122nd year of Ascendancy at 05:53 Killed by Layerin the giant eel at level 10 on the 38th Dusk 122nd year of Ascendancy at 06:19 Killed by Layerin the giant eel at level 10 on the 38th Dusk 122nd year of Ascendancy at 07:05 Killed by bloated horror at level 10 on the 38th Dusk 122nd year of Ascendancy at 13:34 Killed by netherworm mass at level 11 on the 38th Dusk 122nd year of Ascendancy at 21:55 Killed by netherworm mass at level 11 on the 38th Dusk 122nd year of Ascendancy at 23:09 Killed by netherworm mass at level 11 on the 38th Dusk 122nd year of Ascendancy at 23:51 Killed by netherworm mass at level 11 on the 39th Dusk 122nd year of Ascendancy at 00:25 Killed by netherworm mass at level 11 on the 39th Dusk 122nd year of Ascendancy at 01:02 Killed by netherworm mass at level 11 on the 39th Dusk 122nd year of Ascendancy at 01:28 Killed by netherworm mass at level 11 on the 39th Dusk 122nd year of Ascendancy at 02:16 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 04:36 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 05:04 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 06:14 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 06:48 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 09:03 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 09:37 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 10:59 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 13:15 Killed by shadow at level 11 on the 39th Dusk 122nd year of Ascendancy at 15:40 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 16:18 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 19:40 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 20:39 Killed by Weirdling Beast at level 11 on the 39th Dusk 122nd year of Ascendancy at 23:23 Killed by Weirdling Beast at level 11 on the 40th Dusk 122nd year of Ascendancy at 01:07 Killed by Weirdling Beast at level 11 on the 40th Dusk 122nd year of Ascendancy at 03:31 Killed by shadow at level 11 on the 40th Dusk 122nd year of Ascendancy at 05:57 Killed by Weirdling Beast at level 11 on the 40th Dusk 122nd year of Ascendancy at 08:15 Killed by Weirdling Beast at level 11 on the 40th Dusk 122nd year of Ascendancy at 10:42 Killed by shadow at level 11 on the 40th Dusk 122nd year of Ascendancy at 11:17 Killed by Weirdling Beast at level 11 on the 40th Dusk 122nd year of Ascendancy at 12:57 Killed by Weirdling Beast at level 11 on the 40th Dusk 122nd year of Ascendancy at 15:05 Killed by Weirdling Beast at level 11 on the 40th Dusk 122nd year of Ascendancy at 17:04 Killed by Weirdling Beast at level 11 on the 40th Dusk 122nd year of Ascendancy at 19:16 Killed by shadow at level 11 on the 40th Dusk 122nd year of Ascendancy at 21:50 Killed by Weirdling Beast at level 11 on the 40th Dusk 122nd year of Ascendancy at 23:47 Killed by Weirdling Beast at level 11 on the 41st Dusk 122nd year of Ascendancy at 00:18 Killed by shadow at level 11 on the 41st Dusk 122nd year of Ascendancy at 02:36 Killed by Weirdling Beast at level 11 on the 41st Dusk 122nd year of Ascendancy at 04:43 Killed by Weirdling Beast at level 11 on the 41st Dusk 122nd year of Ascendancy at 06:48 Killed by naga myrmidon at level 13 on the 50th Dusk 122nd year of Ascendancy at 21:17 Killed by naga myrmidon at level 13 on the 50th Dusk 122nd year of Ascendancy at 23:02 Killed by naga myrmidon at level 13 on the 50th Dusk 122nd year of Ascendancy at 23:57 Killed by naga myrmidon at level 13 on the 51st Dusk 122nd year of Ascendancy at 01:32 Killed by naga myrmidon at level 14 on the 51st Dusk 122nd year of Ascendancy at 03:16 Killed by shadow at level 14 on the 51st Dusk 122nd year of Ascendancy at 08:25 Killed by Weirdling Beast at level 14 on the 51st Dusk 122nd year of Ascendancy at 10:31 Killed by Weirdling Beast at level 14 on the 51st Dusk 122nd year of Ascendancy at 12:43 Killed by Weirdling Beast at level 14 on the 51st Dusk 122nd year of Ascendancy at 12:58 Killed by Weirdling Beast at level 14 on the 51st Dusk 122nd year of Ascendancy at 13:13 Killed by shadow at level 14 on the 51st Dusk 122nd year of Ascendancy at 15:57 Killed by Weirdling Beast at level 14 on the 51st Dusk 122nd year of Ascendancy at 16:54 Killed by Weirdling Beast at level 14 on the 51st Dusk 122nd year of Ascendancy at 18:42 Killed by Weirdling Beast at level 14 on the 51st Dusk 122nd year of Ascendancy at 19:45 Killed by Weirdling Beast at level 14 on the 51st Dusk 122nd year of Ascendancy at 22:01 Killed by Weirdling Beast at level 14 on the 52nd Dusk 122nd year of Ascendancy at 00:25 Killed by Weirdling Beast at level 14 on the 52nd Dusk 122nd year of Ascendancy at 02:33 Killed by Weirdling Beast at level 14 on the 52nd Dusk 122nd year of Ascendancy at 04:55 Killed by shadow at level 14 on the 52nd Dusk 122nd year of Ascendancy at 07:24 Killed by Weirdling Beast at level 14 on the 52nd Dusk 122nd year of Ascendancy at 09:45 Killed by shadow at level 14 on the 52nd Dusk 122nd year of Ascendancy at 10:02 Killed by netherworm mass at level 15 on the 69th Dusk 122nd year of Ascendancy at 19:43 Killed by Yvulrada the Guardian at level 16 on the 70th Dusk 122nd year of Ascendancy at 07:30 Killed by Yvudhenor the Guardian at level 16 on the 70th Dusk 122nd year of Ascendancy at 18:09 Killed by Aeranon the human at level 16 on the 1st Haze 122nd year of Ascendancy at 08:53 Killed by Aeranon the human at level 16 on the 1st Haze 122nd year of Ascendancy at 10:03 Killed by Weirdling Beast at level 16 on the 13rd Haze 122nd year of Ascendancy at 15:07 Killed by Weirdling Beast at level 16 on the 13rd Haze 122nd year of Ascendancy at 17:55 Killed by Weirdling Beast at level 16 on the 13rd Haze 122nd year of Ascendancy at 20:29 Killed by Weirdling Beast at level 16 on the 13rd Haze 122nd year of Ascendancy at 22:18 Killed by Weirdling Beast at level 16 on the 14th Haze 122nd year of Ascendancy at 00:42 Killed by Weirdling Beast at level 16 on the 14th Haze 122nd year of Ascendancy at 02:54 Killed by Weirdling Beast at level 16 on the 14th Haze 122nd year of Ascendancy at 03:52 Killed by greater gwelgoroth at level 16 on the 15th Haze 122nd year of Ascendancy at 16:12 Killed by Assassin Lord at level 18 on the 33rd Haze 122nd year of Ascendancy at 13:39 Killed by luminous horror at level 20 on the 14th Regrowth 123rd year of Ascendancy at 23:26 Killed by luminous horror at level 20 on the 15th Regrowth 123rd year of Ascendancy at 00:35 Killed by luminous horror at level 20 on the 15th Regrowth 123rd year of Ascendancy at 02:53 Killed by ultimate telugoroth at level 20 on the 15th Regrowth 123rd year of Ascendancy at 09:20 Killed by Velanor the dredgling at level 20 on the 15th Regrowth 123rd year of Ascendancy at 23:51 Killed by Chronolith Twin at level 20 on the 16th Regrowth 123rd year of Ascendancy at 06:14 Killed by Weirdling Beast at level 21 on the 24th Regrowth 123rd year of Ascendancy at 00:01 Killed by Weirdling Beast at level 21 on the 24th Regrowth 123rd year of Ascendancy at 03:08 Killed by Weirdling Beast at level 21 on the 24th Regrowth 123rd year of Ascendancy at 06:20 Killed by Weirdling Beast at level 21 on the 24th Regrowth 123rd year of Ascendancy at 07:30 Killed by shadow at level 21 on the 24th Regrowth 123rd year of Ascendancy at 10:42 Killed by Weirdling Beast at level 21 on the 24th Regrowth 123rd year of Ascendancy at 12:17 Killed by Weirdling Beast at level 21 on the 24th Regrowth 123rd year of Ascendancy at 15:10 Killed by Grand Corruptor at level 22 on the 45th Regrowth 123rd year of Ascendancy at 00:13 Killed by Grand Corruptor at level 22 on the 45th Regrowth 123rd year of Ascendancy at 01:26 Killed by thief at level 22 on the 70th Regrowth 123rd year of Ascendancy at 17:18 Killed by Betorewen the mountain troll at level 22 on the 70th Regrowth 123rd year of Ascendancy at 18:44 Killed by Betorewen the mountain troll at level 22 on the 70th Regrowth 123rd year of Ascendancy at 19:43 Killed by steamgun turret at level 22 on the 70th Regrowth 123rd year of Ascendancy at 20:25 Killed by Betorewen the mountain troll at level 22 on the 70th Regrowth 123rd year of Ascendancy at 21:11 Killed by Betorewen the mountain troll at level 22 on the 70th Regrowth 123rd year of Ascendancy at 22:32 Killed by Betorewen the mountain troll at level 22 on the 70th Regrowth 123rd year of Ascendancy at 23:18 Killed by war hound at level 22 on the 71st Regrowth 123rd year of Ascendancy at 14:08 Killed by Gludatira the ancient elven mummy at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 01:29 Killed by Gludatira the ancient elven mummy at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 02:22 Killed by Emelyta the oozing horror at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 03:49 Killed by Emelyta the oozing horror at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 04:35 Killed by Emelyta the oozing horror at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 05:20 Killed by Emelyta the oozing horror at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 06:27 Killed by Emelyta the oozing horror at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 07:32 Killed by Emelyta the oozing horror at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 08:40 Killed by Emelyta the oozing horror at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 09:43 Killed by Emelyta the oozing horror at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 10:40 Killed by Emelyta the oozing horror at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 11:29 Killed by skeleton magus at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 18:07 Killed by netherworm mass at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 22:43 Killed by Greater Mummy Lord at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 23:24 Killed by Greater Mummy Lord at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 00:30 Killed by Greater Mummy Lord at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 01:35 Killed by Greater Mummy Lord at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 02:41 Killed by Greater Mummy Lord at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 03:33 Killed by Greater Mummy Lord at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 04:27 Killed by Greater Mummy Lord at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 07:27 Killed by Greater Mummy Lord at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 08:33 Killed by Greater Mummy Lord at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 09:17 Killed by Greater Mummy Lord at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 11:36 Killed by netherworm mass at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 12:46 Killed by netherworm mass at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 14:06 Killed by giant netherworm at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 15:23 Killed by netherworm mass at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 16:15 Killed by netherworm mass at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 17:05 Killed by giant netherworm at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 17:39 Killed by netherworm mass at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 18:23 Killed by netherworm mass at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 19:16 Killed by giant netherworm at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 20:12 Killed by netherworm mass at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 21:28 Killed by netherworm mass at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 22:13 Killed by Subject Z at level 24 on the 42nd Pyre 123rd year of Ascendancy at 14:17 Killed by Subject Z at level 24 on the 42nd Pyre 123rd year of Ascendancy at 16:20 Killed by Poruda the elven blood mage at level 25 on the 45th Pyre 123rd year of Ascendancy at 05:30 Killed by herald of oblivion at level 25 on the 45th Pyre 123rd year of Ascendancy at 13:50 Killed by Siletira the elven cultist at level 25 on the 46th Pyre 123rd year of Ascendancy at 04:00 Killed by Kryl-Feijan at level 26 on the 46th Pyre 123rd year of Ascendancy at 12:35 Killed by Porodhena the slaver at level 26 on the 68th Pyre 123rd year of Ascendancy at 02:38 Killed by lava floor at level 27 on the 21st Dusk 123rd year of Ascendancy at 12:57 Killed by forge-giant at level 27 on the 21st Dusk 123rd year of Ascendancy at 16:51 Killed by forge-giant at level 27 on the 21st Dusk 123rd year of Ascendancy at 18:09 Killed by skeleton master archer at level 27 on the 23rd Dusk 123rd year of Ascendancy at 01:32 Killed by grave wight at level 29 on the 26th Dusk 123rd year of Ascendancy at 05:38 Killed by Nerissra the vampire lord at level 30 on the 28th Dusk 123rd year of Ascendancy at 08:44 Killed by ghast at level 30 on the 28th Dusk 123rd year of Ascendancy at 10:15 Killed by Isobeth the ghoulking at level 30 on the 28th Dusk 123rd year of Ascendancy at 12:20 Killed by Isobeth the ghoulking at level 30 on the 28th Dusk 123rd year of Ascendancy at 12:59 Killed by skeleton archer at level 30 on the 28th Dusk 123rd year of Ascendancy at 13:15 Killed by skeleton archer at level 30 on the 28th Dusk 123rd year of Ascendancy at 13:45 Killed by dread at level 30 on the 28th Dusk 123rd year of Ascendancy at 15:20 Killed by The Master at level 30 on the 29th Dusk 123rd year of Ascendancy at 11:05 Killed by The Master at level 30 on the 29th Dusk 123rd year of Ascendancy at 12:28 Killed by armoured skeleton warrior at level 30 on the 29th Dusk 123rd year of Ascendancy at 13:32 Killed by The Master at level 30 on the 29th Dusk 123rd year of Ascendancy at 14:34 Killed by Lord of Skulls (warrior) at level 30 on the 29th Dusk 123rd year of Ascendancy at 15:33 Killed by Lord of Skulls (warrior) at level 30 on the 29th Dusk 123rd year of Ascendancy at 16:40 Killed by skeleton master archer at level 30 on the 29th Dusk 123rd year of Ascendancy at 18:03 Killed by skeleton master archer at level 30 on the 29th Dusk 123rd year of Ascendancy at 18:52 Killed by elder vampire at level 30 on the 29th Dusk 123rd year of Ascendancy at 19:39 Killed by armoured skeleton warrior at level 30 on the 29th Dusk 123rd year of Ascendancy at 20:36 Killed by The Master at level 30 on the 29th Dusk 123rd year of Ascendancy at 21:49 Killed by The Master at level 30 on the 29th Dusk 123rd year of Ascendancy at 22:43 Killed by The Master at level 30 on the 29th Dusk 123rd year of Ascendancy at 23:42 Killed by The Master at level 30 on the 30th Dusk 123rd year of Ascendancy at 00:57 Killed by Lord of Skulls (warrior) at level 30 on the 30th Dusk 123rd year of Ascendancy at 02:22 Killed by Poruth the luminous horror at level 31 on the 30th Dusk 123rd year of Ascendancy at 14:16 Killed by Poruth the luminous horror at level 31 on the 30th Dusk 123rd year of Ascendancy at 16:29 Killed by Poruth the luminous horror at level 31 on the 30th Dusk 123rd year of Ascendancy at 18:26 Killed by Cyrynne the orc archer at level 31 on the 39th Dusk 123rd year of Ascendancy at 07:35 Killed by Xaninne the orc master assassin at level 31 on the 39th Dusk 123rd year of Ascendancy at 20:05 Killed by corrupted mastocytic feeder at level 32 on the 41st Dusk 123rd year of Ascendancy at 19:59 Killed by corrupted protosentient globula at level 32 on the 41st Dusk 123rd year of Ascendancy at 21:39 Killed by Golbug the Destroyer at level 32 on the 42nd Dusk 123rd year of Ascendancy at 04:59 Killed by Gunsnake at level 33 on the 43rd Dusk 123rd year of Ascendancy at 06:25 Killed by Pogulus at level 34 on the 49th Dusk 123rd year of Ascendancy at 14:20 Killed by Pogulus at level 34 on the 49th Dusk 123rd year of Ascendancy at 17:14 Killed by Pogulus at level 34 on the 49th Dusk 123rd year of Ascendancy at 19:50 Killed by Pogulus at level 34 on the 49th Dusk 123rd year of Ascendancy at 23:02 Killed by Pogulus at level 34 on the 50th Dusk 123rd year of Ascendancy at 01:37 Killed by Pogulus at level 34 on the 50th Dusk 123rd year of Ascendancy at 04:30 Killed by Pogulus at level 34 on the 50th Dusk 123rd year of Ascendancy at 07:24 Killed by Pogulus at level 34 on the 50th Dusk 123rd year of Ascendancy at 10:14 Killed by war hound at level 34 on the 50th Dusk 123rd year of Ascendancy at 11:47 Killed by Pogulus at level 34 on the 50th Dusk 123rd year of Ascendancy at 14:23 Killed by Slasul at level 34 on the 50th Dusk 123rd year of Ascendancy at 16:15 Killed by steamgun turret at level 35 on the 63rd Dusk 123rd year of Ascendancy at 06:44 Killed by orc cryomancer at level 35 on the 63rd Dusk 123rd year of Ascendancy at 08:48 Killed by orc cryomancer at level 35 on the 63rd Dusk 123rd year of Ascendancy at 14:13 Killed by Xerewe the orc cryomancer at level 35 on the 63rd Dusk 123rd year of Ascendancy at 20:30 Killed by Pogulus at level 35 on the 63rd Dusk 123rd year of Ascendancy at 21:06 |
Primary Stats
Strength | 82 (base 58) |
Dexterity | 23 (base 12) |
Constitution | 66 (base 57) |
Magic | 87 (base 56) |
Willpower | 54 (base 30) |
Cunning | 24 (base 10) |
Resources
Life | 1377/1102 |
Positive | 72/152 |
Healing Factor | 1.4588369623247 |
Regeneration | 2.6623774562425 |
Speed
Mental | +2.45% |
Attack | +2.45% |
Movement | -61.266666666667% |
Spell | +2.449999999999% |
Global | +101.62% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 202 |
Accuracy | 43 |
Crit Chance | 34% |
APR | 9 |
Speed | 0.98 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 20% |
Speed | 0.97608589555882 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 7% |
Speed | 0.97608589555881 |
Offense: Damage Bonus
Acid | +10% |
Light | +10% |
Darkness | +10% |
Nature | +20% |
Physical | +15% |
Cold | +18% |
All | 0% |
Offense: Damage Penetration
Acid | +15% |
Light | +47% |
Physical | +22% |
Cold | +15% |
Nature | +40% |
Defense: Base
Armour (hardiness) | 42.555 (88.568973732692%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 31 |
Physical Save | 43 |
Spell Save | 40 |
Mental Save | 32 |
Defense: Resistances
Lightning | + 10%( 70%) |
Acid | + 31%( 80%) |
Light | + 40%( 70%) |
Darkness | + 3%( 70%) |
Cold | + 10%( 70%) |
Physical | + 19%( 75%) |
Fire | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 37% |
Knockback Resistance | 32% |
Confusion Resistance | 28% |
Stun Resistance | 54% |
Disarm Resistance | 29% |
Poison Resistance | 50% |
Blind Resistance | 67% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 490 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -565 life. The duration and life will increase by 1% for every 1% life you have lost (currently 424 life, 3 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Celestial / Crusader | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by forest wight. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 403. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Ukllmswwik and killed Slasul. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes resistances penetration: +7% physical Silence immunity: +37% Confusion immunity: +28% Stun/Freeze immunity: +29% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 34.80 cold damage and 33.92 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +3 Dex / +2 Mag / +3 Wil Physical save: +9 (+3 eff.) It can be used to sting an enemy dealing 334 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +9 Wil Changes resistances: +3% darkness Life regen: +1.10 Psi when hit: +0.08 Hate when firing a critical mind attack: +1.00 Mindpower: +5 (+2 eff.) Healing mod.: +10% A belt that goes around your waist. |
In main hand | ![]() Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 50% Mag, 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. This item has been sent to the Item's Vault. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 56% Damage when hit (Melee): 10 cold Changes resistances: +11% acid / +9% physical / +10% fire / +10% lightning / +10% cold Changes resistances penetration: +20% nature / +15% cold Changes damage: +18% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +29% Stun/Freeze immunity: +25% Knockback immunity: +32% A suit of armour made of metal plates. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell Description: Inflicts 366.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune (absorb 220; dur 6; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 220 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets make your neck look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +1 Cun Changes resistances: +3% cold Changes damage: +3% cold Reduces incoming crit damage: 15.00% Maximum encumbrance: +20 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
![]() plaguebringer's stralite battleaxe (46-68 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 28 Damage (Melee): +10 blight When wielded/worn: Disease immunity: +21% Massive two-handed battleaxes. |
![]() stormbringer's stralite dagger (28-37 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +17 lightning / +13 cold When wielded/worn: Changes resistances penetration: +5% lightning / +17% cold Movement speed: +20% Sharp, short and deadly. |
![]() elemental stralite greatsword (50-79 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 100 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +12% lightning Changes damage: +17% lightning Massive two-handed swords. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 15.5 - 21.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
![]() plaguebringer's stralite mace of massacre (44-61 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 43.5 - 60.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 28 Damage (Melee): +12 blight When wielded/worn: Disease immunity: +18% Blunt and deadly. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() lifebinding elven-wood magestaff of illumination (25-30 power, 5 apr, cold element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Con Changes damage: +25% cold Talent granted: +1 Command Staff Life regen: +0.90 Spellpower: +17 (+4 eff.) Spell crit. chance: +4% Light radius: +4 Healing mod.: +17% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 95.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() magewarrior's short elven-wood magestaff of fate (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +7.0% Physical power: +11 (+3 eff.) Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +12 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +13 (+6 eff.) Spellpower: +18 (+4 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() blazebringer's stralite waraxe of shearing (32-45 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +29 fire When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +8 Changes resistances penetration: +10% all / +5% fire Global speed: +3% One-handed war axes. |
![]() stormbringer's stralite waraxe (29-41 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +5 lightning / +12 cold When wielded/worn: Changes resistances penetration: +7% lightning / +15% cold Movement speed: +26% One-handed war axes. |
![]() warbringer's stralite waraxe (32-44 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +7% physical Disarm immunity: +19% One-handed war axes. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes resistances: +24% acid Hate when firing a critical mind attack: +1.00 Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Changes resistances: +7% all Spellpower: +5 (+1 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Worm Nest (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+4 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() mindwoven silk robe of lightning (+31%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +31% lightning / +13% all Changes damage: +21% lightning Mental save: +15 (+7 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +13% all Changes damage: +10% all Spellpower: +18 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stargazer's silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag / +4 Wil / +3 Cun Changes resistances: +13% all Changes damage: +5% light / +17% darkness Silence immunity: +35% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +21 (+5 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +2 Str / +2 Con Maximum encumbrance: +23 Physical save: +5 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() polar drakeskin leather gloves of archery (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Armour: +3 Damage (Melee): 9 cold Changes stats: +5 Cun / +5 Dex Changes resistances: +7% cold Changes damage: +8% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() stone warden's voratun gauntlets of magic (+9) (0 def, 16 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +16 Armour Hardiness: +9% Fatigue: +5% Changes stats: +5 Mag / +9 Con Changes resistances: +10% physical Changes damage: +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Damage (Melee): 6 lightning Changes stats: +3 Str Changes resistances: +5% lightning Changes damage: +4% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+7 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 65.84 fire and 75.72 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Oaklord (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 56% * 10% chance to reduce armor by 38% Changes stats: +8 Str Changes resistances: +7% physical / +14% darkness / +26% cold Changes resistances penetration: +20% acid Changes damage: +6% nature / +6% acid Life regen: +5.00 Maximum life: +39.00 Light radius: +2 Healing mod.: +14% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() fortifying stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +3 Str / +4 Con Maximum life: +49.00 A suit of armour made of mail. |
![]() fortifying stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +4 Str / +4 Con Changes resistances: +26% lightning Maximum life: +54.00 A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% fire A suit of armour made of mail. |
![]() Glorona (20 def, 8 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Damage when hit (Melee): 4 arcane Changes resistances: +10% mind Changes resistances penetration: +10% blight Spell save: +9 (+3 eff.) Mental save: +21 (+9 eff.) Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +10.00 Spellpower: +30 (+7 eff.) Damage Shield penetration: +20% A suit of armour made of leather. |
![]() radiant reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Changes stats: +3 Wil Changes resistances: +17% blight / +16% darkness Light radius: +2 A suit of armour made of leather. |
![]() Cuirass of the Thronesmen (20 def, 32 armour) Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+10 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+14 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
![]() stralite plate armour 'Blindcrack' (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Damage (Melee): 16 acid / 18 fire Damage when hit (Melee): 12 acid / 14 fire Changes stats: +8 Str / +5 Wil Changes resistances: +49% acid / +12% physical / +14% darkness / +14% fire Changes damage: +6% mind Mindpower: +10 (+4 eff.) Light radius: +3 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stats: 50% Mag, 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +17 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 arcane Changes stats: +1 Str Changes resistances: +10% nature / +3% fire Changes damage: +6% nature Spell save: +9 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 123.53 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 123.53 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(111 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 250.80 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 137% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() pouch of stralite shots (17/17, 44-53 power, 5 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 17 Shots are used with slings to pummel your foes to death. |
![]() stralite torque of psionic shield 'Saloma' [power 117] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +1 Str / +2 Dex / +3 Mag / +2 Wil / +1 Cun Infravision radius: +2 It can be used to setup a psionic shield, reducing all damage taken by 117 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 36% for 2 turns. * Increase all damage by 21% for 2 turns. * Gain a 19% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +10% light Spell save: +3 (+1 eff.) It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 237 Base Damage: 95 Armor: 1 All Resist: 0 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pogulus the Cornac Sun Paladin level 31
34th Dusk 123rd year of Ascendancy at 17:02 see stats
By Pogulus the Cornac Sun Paladin level 22
45th Regrowth 123rd year of Ascendancy at 02:55 see stats
By Pogulus the Cornac Sun Paladin level 32
41st Dusk 123rd year of Ascendancy at 06:52 see stats
By Pogulus the Cornac Sun Paladin level 34
50th Dusk 123rd year of Ascendancy at 17:02 see stats
By Pogulus the Cornac Sun Paladin level 32
42nd Dusk 123rd year of Ascendancy at 07:27 see stats
By Pogulus the Cornac Sun Paladin level 18
33rd Haze 122nd year of Ascendancy at 12:41 see stats
By Pogulus the Cornac Sun Paladin level 24
31st Pyre 123rd year of Ascendancy at 12:58 see stats
By Pogulus the Cornac Sun Paladin level 21
24th Regrowth 123rd year of Ascendancy at 19:01 see stats
By Pogulus the Cornac Sun Paladin level 23
72nd Regrowth 123rd year of Ascendancy at 02:20 see stats
By Pogulus the Cornac Sun Paladin level 10
37th Dusk 122nd year of Ascendancy at 02:07 see stats
By Pogulus the Cornac Sun Paladin level 20
14th Regrowth 123rd year of Ascendancy at 20:47 see stats
By Pogulus the Cornac Sun Paladin level 30
28th Dusk 123rd year of Ascendancy at 02:17 see stats
By Pogulus the Cornac Sun Paladin level 3
15th Dusk 122nd year of Ascendancy at 13:57 see stats
By Pogulus the Cornac Sun Paladin level 18
33rd Haze 122nd year of Ascendancy at 14:35 see stats
By Pogulus the Cornac Sun Paladin level 21
44th Regrowth 123rd year of Ascendancy at 10:09 see stats
By Pogulus the Cornac Sun Paladin level 33
48th Dusk 123rd year of Ascendancy at 23:36 see stats
By Pogulus the Cornac Sun Paladin level 21
43rd Regrowth 123rd year of Ascendancy at 18:42 see stats
By Pogulus the Cornac Sun Paladin level 33
42nd Dusk 123rd year of Ascendancy at 10:03 see stats
By Pogulus the Cornac Sun Paladin level 31
39th Dusk 123rd year of Ascendancy at 20:01 see stats
By Pogulus the Cornac Sun Paladin level 34
50th Dusk 123rd year of Ascendancy at 15:40 see stats
By Pogulus the Cornac Sun Paladin level 23
20th Pyre 123rd year of Ascendancy at 05:47 see stats
By Pogulus the Cornac Sun Paladin level 26
68th Pyre 123rd year of Ascendancy at 07:23 see stats
By Pogulus the Cornac Sun Paladin level 25
46th Pyre 123rd year of Ascendancy at 11:47 see stats
By Pogulus the Cornac Sun Paladin level 14
51st Dusk 122nd year of Ascendancy at 02:56 see stats
By Pogulus the Cornac Sun Paladin level 35
63rd Dusk 123rd year of Ascendancy at 21:06 see stats
By Pogulus the Cornac Sun Paladin level 30
30th Dusk 123rd year of Ascendancy at 10:27 see stats
Log
Xerewe the orc cryomancer's ice storm area effect hits Pogulus for 101 arcane damage.
Xerewe the orc cryomancer's aether beam hits Pogulus for 19 arcane damage.
Pogulus the level 35 cornac sun paladin was mana-torn to death by Xerewe the orc cryomancer on level 2 of Vor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xerewe the orc cryomancer's aether beam killed Pogulus!
Saving game...
Resting starts...
Pogulus casts Healing Light.
Talent Suncloak is ready to use.
Talent Healing Light is ready to use.
Pogulus casts Healing Light.
Talent Second Life is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).
Saving done.
Pogulus activates Weapon of Light.
Pogulus activates Chant of Fortitude.
Pogulus activates Weapon of Wrath.
Pogulus activates Second Life.
Pogulus activates Righteous Strength.
Talent Healing Light is ready to use.
Pogulus casts Healing Light.
Pogulus's spell attains critical power!
Pogulus receives 912 healing.
New Achievement: Utterly Destroyed (Exploration mode)!