




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 | 
| Addons | Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.6.0Donators/Buyers bonus! Adventurer Evolutions 1.6.1Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Doomed Darkvision Fix 1.6.6NOTE: As of ToME version 1.7.3, this fix has been incorporated into the base game, and so should be deactivated/uninstalled. Tweaks LOS code for both NPCs and the player to properly and consistently respect Dark Vision when determining whether Creeping Darkness blocks sight. Targeting and projection now properly treat Creeping Darkness as transparent if you have Dark Vision, just like any other tile that can be seen through, eliminating awkward behavior when targeting diagonally and/or around corners. If you do not have Dark Vision, these tiles will be treated as opaque. Additionally, NPCs will properly be able to see and target through their own creeping darkness without hindrance. Similar effects to Creeping Darkness such as Cursed Miasma should also be corrected by this addon. This addon hard-overwrites engine and module functions. As such, I cannot fully guarantee compatibility or stability. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Horror | 
| Class | Eldritch | 
| Level / Exp | 10 / 0% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded3 / 0 | 
Primary Stats
| Strength | 16 (base 16) | 
| Dexterity | 12 (base 12) | 
| Constitution | 12 (base 12) | 
| Magic | 15 (base 15) | 
| Willpower | 10 (base 10) | 
| Cunning | 10 (base 10) | 
Resources
| Life | 195/195 | 
| Hate | 100/100 | 
| Healing Factor | 0.51648351648352 | 
| Regeneration | 0.51648351648352 | 
Speed
| Mental | -20% | 
| Attack | 0% | 
| Movement | +22.60995032651% | 
| Spell | -20% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 10 | 
| See Invisible | 30 | 
Offense: Mainhand
| Damage | 11 | 
| Accuracy | 29 | 
| Crit Chance | 4% | 
| APR | 3 | 
| Speed | 1.25 | 
Offense: Offhand
| Damage | 6 | 
| Accuracy | 29 | 
| Crit Chance | 4% | 
| APR | 2 | 
| Speed | 1.25 | 
Offense: Spell
| Spellpower | 27 | 
| Crit Chance | 1% | 
| Speed | 1.25 | 
Offense: Mind
| Mindpower | 11 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | -60% | 
Defense: Base
| Armour (hardiness) | 0 (30%) | 
| Defense | 1 | 
| Ranged Defense | 1 | 
| Fatigue | 0 | 
| Physical Save | 11 | 
| Spell Save | 10 | 
| Mental Save | 8 | 
Defense: Resistances
| Acid | +100%(100%) | 
| Blight | +100%(100%) | 
| Nature | + 16%(100%) | 
| Fire | -40%(100%) | 
| All | + 7%(100%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
Class Talents
| Corruption / Scourge | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Reaving combat | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Rot | 0.80 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Plague | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Worm that Walks Link | 
| detrimental effect | The Worm that Walks is out of sight of the alchemist; direct control will be lost!Worm that Walks out of sight | 
Quests
Equipment
| In off hand |  iron waraxe (11.5-16.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. | 
| Main armor |  Robe of the Worm (0 def, 0 armour) 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| In main hand |  steel waraxe (13-18.2 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. | 
Inventory
Achievements
Log
You gain 4.21 gold from the transmogrification of Shimmerroar.
You gain 5.93 gold from the transmogrification of Blazewing (1 def, 0 armour).
Asthieia deactivates Chaos Orbs.
Asthieia activates Chaos Orbs.
Welcome to level 2 [Worm that walks (servant of Asthieia)].
Worm that walks (servant of Asthieia) has 1 stat point(s), 1 class talent point(s) to spend. Select worm that walks (servant of Asthieia) in the party list and press G to use them.
Welcome to level 3 [Worm that walks (servant of Asthieia)].
Worm that walks (servant of Asthieia) has 3 stat point(s), 1 class talent point(s) to spend. Select worm that walks (servant of Asthieia) in the party list and press G to use them.
Welcome to level 4 [Worm that walks (servant of Asthieia)].
Worm that walks (servant of Asthieia) has 5 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Asthieia) in the party list and press G to use them.
Welcome to level 5 [Worm that walks (servant of Asthieia)].
Worm that walks (servant of Asthieia) has 7 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Asthieia) in the party list and press G to use them.
Welcome to level 6 [Worm that walks (servant of Asthieia)].
Worm that walks (servant of Asthieia) has 9 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Asthieia) in the party list and press G to use them.
Welcome to level 7 [Worm that walks (servant of Asthieia)].
Worm that walks (servant of Asthieia) has 11 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Asthieia) in the party list and press G to use them.
Welcome to level 8 [Worm that walks (servant of Asthieia)].
Worm that walks (servant of Asthieia) has 13 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Asthieia) in the party list and press G to use them.
Welcome to level 9 [Worm that walks (servant of Asthieia)].
Worm that walks (servant of Asthieia) has 15 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Asthieia) in the party list and press G to use them.
Welcome to level 10 [Worm that walks (servant of Asthieia)].
Worm that walks (servant of Asthieia) has 17 stat point(s), 5 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Asthieia) in the party list and press G to use them.
Character control switched to worm that walks (servant of Asthieia).
Worm that walks (servant of Asthieia) activates Worm that Walks Link.
Ran for 7 turns (stop reason: detrimental status effect).
Worm that walks (servant of Asthieia) is out of sight of its master; direct control will break!.
Worm that walks (servant of Asthieia) deactivates Worm that Walks Link.



























