









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Doombringer |
| Level / Exp | 21 / 23% |
| Size | small |
| Lifes / Deaths | Killed by gwelgoroth at level 14 on the 18th Haze 122nd year of Ascendancy at 21:07 / 47Killed by Gunsnake at level 14 on the 20th Haze 122nd year of Ascendancy at 21:27 Killed by Gunsnake at level 14 on the 20th Haze 122nd year of Ascendancy at 23:24 Killed by Gunsnake at level 14 on the 21st Haze 122nd year of Ascendancy at 00:26 Killed by Sawtree at level 16 on the 24th Haze 122nd year of Ascendancy at 00:53 Killed by oozing horror at level 17 on the 25th Haze 122nd year of Ascendancy at 01:10 Killed by Betuldana the netherworm mass at level 18 on the 25th Haze 122nd year of Ascendancy at 04:51 Killed by luminous horror at level 18 on the 25th Haze 122nd year of Ascendancy at 06:13 Killed by luminous horror at level 18 on the 25th Haze 122nd year of Ascendancy at 07:56 Killed by Betuldana the netherworm mass at level 18 on the 25th Haze 122nd year of Ascendancy at 09:41 Killed by Weirdling Beast at level 18 on the 25th Haze 122nd year of Ascendancy at 12:09 Killed by Weirdling Beast at level 18 on the 25th Haze 122nd year of Ascendancy at 14:11 Killed by Weirdling Beast at level 18 on the 25th Haze 122nd year of Ascendancy at 16:03 Killed by Weirdling Beast at level 18 on the 25th Haze 122nd year of Ascendancy at 17:52 Killed by Weirdling Beast at level 18 on the 25th Haze 122nd year of Ascendancy at 20:20 Killed by Weirdling Beast at level 18 on the 25th Haze 122nd year of Ascendancy at 22:38 Killed by Weirdling Beast at level 18 on the 26th Haze 122nd year of Ascendancy at 00:09 Killed by Betuldana the netherworm mass at level 18 on the 26th Haze 122nd year of Ascendancy at 02:07 Killed by Weirdling Beast at level 18 on the 27th Haze 122nd year of Ascendancy at 01:07 Killed by Bethedheta the ghoul at level 18 on the 35th Haze 122nd year of Ascendancy at 12:10 Killed by Betubeth the vampire at level 18 on the 35th Haze 122nd year of Ascendancy at 14:28 Killed by Emidheba the vampire lord at level 18 on the 35th Haze 122nd year of Ascendancy at 18:17 Killed by Emidheba the vampire lord at level 18 on the 35th Haze 122nd year of Ascendancy at 20:18 Killed by Emidheba the vampire lord at level 18 on the 35th Haze 122nd year of Ascendancy at 22:02 Killed by Xobrebeth the skeleton assassin at level 18 on the 36th Haze 122nd year of Ascendancy at 04:51 Killed by Vorareth the ghoul at level 18 on the 36th Haze 122nd year of Ascendancy at 07:30 Killed by Vorareth the ghoul at level 18 on the 36th Haze 122nd year of Ascendancy at 09:00 Killed by Porynne the ghoul at level 18 on the 36th Haze 122nd year of Ascendancy at 11:17 Killed by Salegalrawen the elder vampire at level 18 on the 36th Haze 122nd year of Ascendancy at 14:50 Killed by Celia at level 19 on the 36th Haze 122nd year of Ascendancy at 20:26 Killed by Celia at level 19 on the 36th Haze 122nd year of Ascendancy at 20:26 Killed by Celia at level 19 on the 36th Haze 122nd year of Ascendancy at 22:11 Killed by Celia at level 19 on the 36th Haze 122nd year of Ascendancy at 22:11 Killed by Celia at level 19 on the 36th Haze 122nd year of Ascendancy at 23:53 Killed by Celia at level 19 on the 36th Haze 122nd year of Ascendancy at 23:53 Killed by Celia at level 19 on the 37th Haze 122nd year of Ascendancy at 02:04 Killed by Usorr the quasit at level 19 on the 37th Haze 122nd year of Ascendancy at 15:40 Killed by Alraue the quasit squad leader at level 20 on the 38th Haze 122nd year of Ascendancy at 10:46 Killed by Alraue the quasit squad leader at level 20 on the 38th Haze 122nd year of Ascendancy at 12:20 Killed by Koor the fire imp at level 20 on the 38th Haze 122nd year of Ascendancy at 14:00 Killed by Koor the fire imp at level 20 on the 38th Haze 122nd year of Ascendancy at 15:40 Killed by Alraue the quasit squad leader at level 20 on the 38th Haze 122nd year of Ascendancy at 18:04 Killed by Alraue the quasit squad leader at level 20 on the 38th Haze 122nd year of Ascendancy at 20:36 Killed by Alraue the quasit squad leader at level 20 on the 38th Haze 122nd year of Ascendancy at 22:13 Killed by Rogroth, Eater of Souls at level 20 on the 40th Haze 122nd year of Ascendancy at 01:40 Killed by onilug (demonic husk) at level 20 on the 40th Haze 122nd year of Ascendancy at 03:25 Killed by Rogroth, Eater of Souls at level 20 on the 40th Haze 122nd year of Ascendancy at 04:49 |
Primary Stats
| Strength | 54 (base 45) |
| Dexterity | 11 (base 13) |
| Constitution | 15 (base 13) |
| Magic | 49 (base 37) |
| Willpower | 33 (base 10) |
| Cunning | 23 (base 11) |
Resources
| Life | 448/448 |
| Stamina | 218/218 |
| Vim | 185/185 |
| Healing Factor | 1.2460311219417 |
| Regeneration | 0.31150778048542 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 3 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 24 |
| Crit Chance | 32% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Cold | +9% |
| Light | +20% |
| All | 0% |
Offense: Damage Penetration
| Acid | +17% |
| Light | +5% |
| Nature | +13% |
Defense: Base
| Armour (hardiness) | 35.430469884326 (72.903125182002%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 16 |
| Physical Save | 31 |
| Spell Save | 26 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 36%( 70%) |
| Darkness | + 10%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 50% |
| Confusion Resistance | 95% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 145 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Eternal Suffering |
| talent | Abyssal Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 36. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
Equipment
| On feet | Scorpionkiller (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +3% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning +9% nature +6% mind Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 129.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | titan's gold ring of misery0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Cun +2 Con dps ---------- Melee+ 5 physical Ranged+ 11 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 18 On Hit (Ranged): * 13% chance to reduce all saves and defense by 18 ----- def ----- Phys.save +4 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Tarrakath the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Apr +3 ----- def ----- Max.HP +31.00 ---------- misc Infravis +3 A belt that goes around your waist. |
| In main hand | Flashrace (44-70 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master Power 43.5 - 69.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +16 acid +14 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Res.pen +12% acid +13% nature +5% light Apr +10 On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Resists +9% nature +5% arcane Massive two-handed swords. |
| On hands | Galefist (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% light +6% fire Phys.save +7 (+3 eff.) Mind.save +9 (+4 eff.) Blind- +10% Disease- +10% Disarm- +23% Confus- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening dwarven-steel mail armour of implacability (3 def, 12 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +12 Defense +3 (+3 eff.) Fatigue +7% Phys.save +7 (+3 eff.) Mind.save +14 (+6 eff.) A suit of armour made of mail. |
| Cloak | linen cloak 'Tedur' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str +3 Mag +6 Wil +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +3% acid Spell.save +5 (+3 eff.) ---------- misc Max.mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Rimerebel'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold Res.pen +5% acid On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Heal.mod +10% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 142 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
movement infusion (speed 413%; cd 17)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 413% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet of mastery (0.11 Cunning / Survival)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Cunning/Survival Amulets make your neck look great! |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Blazequencher the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% lightning ----- def ----- Resists +25% lightning ---------- misc Light +3 Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
acidic steel battleaxe (22-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 21.5 - 32.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 Massive two-handed battleaxes. |
iron greatsword (18-30 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 18.5 - 29.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron greatsword of persecution (17-27 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Disrupt Power 17.0 - 27.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Against +7% Unnatural While equipped: Stats +2 Wil Massive two-handed swords. |
Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+10 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 50.87 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour of cold resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +15% cold A suit of armour made of mail. |
cleansing steel plate armour of fire resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +11% blight +17% fire +11% nature A suit of armour made of metal plates. |
rough leather belt 'Falesin'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +6% blight +3% arcane Res.pen +5% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Mind.save +6 (+3 eff.) A belt that goes around your waist. |
rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 A belt that goes around your waist. |
Samogadar the Kilnwolf (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +15% fire Res.pen +5% mind Acc +4 (+2 eff.) Apr +4 On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
scholar's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather cap 'Flarewire' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +21% acid Res.pen +10% acid +15% cold +25% fire ----- def ----- Armour +3 Fatigue +3% Resists +10% blight Mind.save +10 (+5 eff.) A cap made of leather. |
Radhiromiblek (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- S.pwr/crit +8 Dmg.mod +6% blight Res.pen +10% arcane ----- def ----- Armour +3 Fatigue +5% Spell.save +3 (+2 eff.) ---------- misc Mana/turn +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
68 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Glema the Sulfurbraid2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +3% cold Res.pen +10% nature ----- def ----- Resists +6% darkness +6% nature Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Glorawyn the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Cun +1 Str dps ---------- Melee Ret 4 arcane 11 fire ----- def ----- Resists +6% fire ---------- misc Max.mana +40.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 110.11 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 110.11 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Polulle the elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +9% acid +5% arcane Die.at -60.00 life Blind- +10% Disease- +10% Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to reduce fatigue by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By DoomYeek the Yeek Doombringer level 18
27th Haze 122nd year of Ascendancy at 05:02 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By DoomYeek the Yeek Doombringer level 10
64th Dusk 122nd year of Ascendancy at 02:45 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By DoomYeek the Yeek Doombringer level 6
77th Pyre 122nd year of Ascendancy at 12:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By DoomYeek the Yeek Doombringer level 18
27th Haze 122nd year of Ascendancy at 04:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By DoomYeek the Yeek Doombringer level 10
64th Dusk 122nd year of Ascendancy at 02:43 see stats
Level 20 (Exploration mode)
Got a character to level 20.By DoomYeek the Yeek Doombringer level 20
38th Haze 122nd year of Ascendancy at 07:29 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By DoomYeek the Yeek Doombringer level 21
40th Haze 122nd year of Ascendancy at 14:09 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By DoomYeek the Yeek Doombringer level 18
27th Haze 122nd year of Ascendancy at 05:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By DoomYeek the Yeek Doombringer level 7
78th Pyre 122nd year of Ascendancy at 17:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By DoomYeek the Yeek Doombringer level 10
6th Haze 122nd year of Ascendancy at 20:53 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By DoomYeek the Yeek Doombringer level 18
27th Haze 122nd year of Ascendancy at 05:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By DoomYeek the Yeek Doombringer level 20
39th Haze 122nd year of Ascendancy at 00:39 see stats
Log
There is a portal to Eyal here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a portal to previous level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).
There is a portal to previous level here (press '' or right click to use).
There is a portal to Eyal here (press '' or right click to use).
Quest 'I've a feeling we're not on Eyal anymore' is done! (Press 'j' to see the quest log)
Quest 'I've a feeling we're not on Eyal anymore' completed! (Press 'j' to see the quest log)
You gain 0.49 gold from the transmogrification of grounding iron helm (0 def, 3 armour).
You gain 4.54 gold from the transmogrification of bladed hardened leather cap of trickery (0 def, 3 armour).
You gain 17.01 gold from the transmogrification of Cyrossra the hardened leather belt.
You gain 2.80 gold from the transmogrification of radiant hardened leather armour (9 def, 6 armour).
You gain 6.19 gold from the transmogrification of steady hardened leather sling of enduring.
You gain 4.36 gold from the transmogrification of dwarven-steel dagger of evisceration (18-24 power, 7 apr).
You gain 1.20 gold from the transmogrification of flaming steel waraxe (16-22 power, 3 apr).
You gain 14.03 gold from the transmogrification of Poliminor the dwarven-steel longsword (22-31 power, 4 apr).
You gain 3.32 gold from the transmogrification of savior's gold ring of pilfering.
You gain 2.70 gold from the transmogrification of warrior's gold amulet of dexterity (+3).
New Achievement: Once bitten, twice shy (Exploration mode)!
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.


































































































