










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 44 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by Valfren Loren at level 44 on the 1st Mirth 122nd year of Ascendancy at 05:46 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 14 (base 13) |
| Constitution | 21 (base 20) |
| Magic | 86 (base 60) |
| Willpower | 60 (base 38) |
| Cunning | 70 (base 60) |
Resources
| Life | -76/867 |
| Vim | 238/390 |
| Healing Factor | 1.224804467222 |
| Regeneration | 2.7558100512495 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 13 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 8 |
| Crit Chance | 34% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +25% |
| Darkness | +8% |
| Arcane | +7% |
| Temporal | +8% |
Offense: Damage Penetration
| Temporal | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 35 |
| Mental Save | 38 |
Defense: Resistances
| Darkness | + 20%( 70%) |
| Temporal | + 20%( 70%) |
| Fire | + 18%( 70%) |
| Cold | + 18%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Disarm Resistance | 20% |
| Knockback Resistance | 28% |
| Silence Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 494 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 437% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 213 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Blight | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
| Light source | survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +5 (+5 eff.) Mind.save +6 (+3 eff.) Heal.mod +13% ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of the Brotherhood (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +1 Mag +1 Con dps ---------- Dmg.mod +7% arcane ----- def ----- Defense +1 (+0 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | focusing elven-wood wand of shielding [power 344] (19/20 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 392 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | pixie's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Max.HP +25.00 Disarm- +20% Pinning- +26% Knockbk- +28% Rings make your fingers look great! |
| On fingers | conjurer's steel ring of sensing0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Blind- +20% ---------- misc Infravis +4 See.Stealth +7 See.Invis +5 Rings make your fingers look great! |
| Around waist | insulating rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Resists +6% fire +6% cold Mind.save +6 (+3 eff.) A belt that goes around your waist. |
| In main hand | ethereal elven-wood bonestaff of wizardry (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +17 (+5 eff.) Dmg.mod +25% blight Phasing +14% ----- def ----- Defense +18 (+9 eff.) Shield.pwr +14% ---------- misc Max.mana +32.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | focusing silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +10 (+3 eff.) S.pwr/crit +4 ----- def ----- Resists +13% all Silence- +24% ---------- misc Mana/turn +0.17 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful voratun amulet of cunning (+6)0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: Stats +6 Cun ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Inventory
regeneration infusion (heal 201; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 201 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 366; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 366 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; mental; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
sneakthief's voratun ring of power0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Phys.pwr +9 (+9 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +8 (+3 eff.) Acc +14 (+12 eff.) Rings make your fingers look great! |
elven-wood vilestaff of warding (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness ----- def ----- Armour +6 Defense +7 (+3 eff.) ---------- misc Wards +2 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Normal] Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 65.66 fire damage, and flames will be left dealing a further 15.08 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
acidic voratun greatmaul of massacre (82-124 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego] Arcane/Master Power 82.5 - 123.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 Massive two-handed mauls. |
acidic orichalcum trident of phasing (52-83 power, 40 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego] Arcane Power 52.0 - 83.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +40 Crit +4.0% Atk.spd 100% Phasing +23% On Crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
blazebringer's orichalcum trident of crippling (53-85 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +126 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% All.spd +8% Res.pen +30% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orichalcum trident (54-86 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego+] Master Power 54.0 - 86.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +17% physical Acc +27 (+19 eff.) Apr +16 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Hydra's Bite (56-62 power, 7 apr)3.0 T4 whip 2H weapon Reqs Str 40 [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 90% Str, 40% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
truestriking steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +11 (+11 eff.) Apr +9 Sharp, short and deadly. |
voratun dagger of enduring (36-47 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 36.5 - 47.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +12 Con +10 Wil ----- def ----- Max.HP +42.00 Sharp, short and deadly. |
cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +11% blight +11% all Max.HP +65.00 HP.reg +1.70 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing drakeskin leather armour of the wind (32 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +4.0% Apr +14 ----- def ----- Armour +8 Defense +32 (+16 eff.) Fatigue +8% Resists +13% nature +19% blight ---------- misc Stam/turn +0.90 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 93 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
duelist's drakeskin leather armour of temporal resistance (23 def, 15 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Arcane/Master While equipped: Stats +6 Cun +5 Dex ----- def ----- Armour +15 Defense +23 (+11 eff.) Fatigue +8% Resists +23% temporal A suit of armour made of leather. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+10 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
347 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Exploration mode)
Got to wave 20 in the arena.By shaluptor the Shalore Corruptor level 26
76th Pyre 122nd year of Ascendancy at 05:03 see stats
Arena Battler 50 (Exploration mode)
Got to wave 50 in the arena.By shaluptor the Shalore Corruptor level 40
79th Pyre 122nd year of Ascendancy at 03:05 see stats
Grand Master (Exploration mode)
Earned the rank of Grand Master in the arena.By shaluptor the Shalore Corruptor level 35
78th Pyre 122nd year of Ascendancy at 00:24 see stats
Level 10 (Exploration mode)
Got a character to level 10.By shaluptor the Shalore Corruptor level 10
74th Pyre 122nd year of Ascendancy at 20:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By shaluptor the Shalore Corruptor level 20
75th Pyre 122nd year of Ascendancy at 15:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By shaluptor the Shalore Corruptor level 30
76th Pyre 122nd year of Ascendancy at 19:55 see stats
Level 40 (Exploration mode)
Got a character to level 40.By shaluptor the Shalore Corruptor level 40
79th Pyre 122nd year of Ascendancy at 03:05 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By shaluptor the Shalore Corruptor level 29
76th Pyre 122nd year of Ascendancy at 19:48 see stats
XXX the Destroyer (Exploration mode)
Earned the rank of Destroyer in the arena.By shaluptor the Shalore Corruptor level 25
76th Pyre 122nd year of Ascendancy at 02:56 see stats
Log
Valfren Loren activates his pair of rough leather boots!
Valfren Loren rushes out!
Shaluptor is dazed!
Curse of Death from Shaluptor hits Valfren Loren for 0 darkness damage.
Valfren Loren hits shaluptor for (184 absorbed), 0 physical, (16 absorbed), 0 fire, (83 absorbed), 0 physical, (16 absorbed), 0 fire (0 total damage).
Shaluptor casts Life Tap.
Shaluptor looks healthier as he deals damage.
Shaluptor casts Drain.
Shaluptor casts Blood Spray.
Shaluptor's spell attains critical power!
Valfren Loren is afflicted by a decrepitude disease!
Valfren Loren is afflicted by a weakness disease!
shaluptor receives 16 healing from Life Tap.
shaluptor hits Valfren Loren for 103 blight damage.
Shaluptor is not dazed anymore.
Talent Soul Rot is ready to use.
Bleeding from Valfren Loren hits shaluptor for (34 absorbed), 0 physical (0 total damage).
Burning from Valfren Loren hits shaluptor for (25 absorbed), 0 fire (0 total damage).
Valfren Loren has shrugged off 64 damage and is ready for more.
Shaluptor moves reluctantly!
Valfren Loren uses Slash.
Valfren Loren performs a melee critical strike against shaluptor!
Your shield crumbles under the damage!
The shield around shaluptor crumbles.
Curse of Death from Shaluptor hits Valfren Loren for 4 darkness damage.
Decrepitude Disease from Shaluptor hits Valfren Loren for 0 blight damage.
Weakness Disease from Shaluptor hits Valfren Loren for 1 blight damage.
Valfren Loren hits shaluptor for (35 absorbed), 375 physical (375 total damage).
shaluptor the level 44 shalore corruptor was mauled to death by Valfren Loren on level 60 of The Arena.










































































