Skrimie the level 9 Halfling Skirmisher by croaka

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp9 / 59%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity33 (base 24)
Constitution19 (base 10)
Magic10 (base 10)
Willpower22 (base 15)
Cunning35 (base 24)

Resources

Life255/255
Stamina156/164
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10

Offense: Mainhand

Damage36
Accuracy38
Crit Chance15%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance10%
Speed1

Offense: Mind

Mindpower27.2
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)13 (30%)
Defense23.525
Ranged Defense25.525
Fatigue9
Physical Save17.075
Spell Save19.075
Mental Save20.4125

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance30%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
1/5
1/5
0/5
Technique / Skirmisher - Slings1.30
2/5
2/5
1/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.50
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5
Technique / Acrobatics1.30
2/5
3/5
1/5
0/5

Effects

talent

Quests

done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Talent Kneecapper is ready to use.
Skrimie picks up (a.):
phase door rune of the psychic (range 7; power 19; dur 3).
Skrimie picks up (t.):
brass lantern.
Talent Luck of the Little Folk is ready to use.
Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Ran for 59 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.00 gold from the transmogrification of
cleansing iron plate armour (3 def, 7 armour).
You gain 1.45 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 3.56 gold from the transmogrification of
manaburning iron waraxe of projection (11-15.4 power, 2 apr).
You gain 1.75 gold from the transmogrification of
iron longsword of phasing (12.5-17.5 power, 8 apr).
You gain 2.56 gold from the transmogrification of
arcing iron greatsword of phasing (15-24 power, 8 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the psychic (range 7; power 19; dur 3).
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Skrimie deactivates Trained Reactions.

Skrimie activates Trained Reactions.