












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Doomelf |
| Class | Demonologist |
| Level / Exp | 31 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 24 on the 5th Regrowth 123rd year of Ascendancy at 14:18 0 / 7Killed by Poloranne the large white snake at level 25 on the 16th Regrowth 123rd year of Ascendancy at 00:20 Killed by Shasshhiy'Kaish at level 28 on the 32nd Regrowth 123rd year of Ascendancy at 09:36 Killed by Xedavena the master vampire at level 29 on the 34th Regrowth 123rd year of Ascendancy at 13:42 Killed by Isulrata the skeleton magus at level 31 on the 28th Pyre 123rd year of Ascendancy at 06:07 Killed by Isulrata the skeleton magus at level 31 on the 28th Pyre 123rd year of Ascendancy at 08:00 Killed by Cyranor the eternal bone giant at level 31 on the 29th Pyre 123rd year of Ascendancy at 19:49 |
Primary Stats
| Strength | 72 (base 60) |
| Dexterity | 14 (base 10) |
| Constitution | 24 (base 12) |
| Magic | 61 (base 54) |
| Willpower | 24 (base 10) |
| Cunning | 19 (base 19) |
Resources
| Mana | 271/391 |
| Vim | 140/303 |
| Life | -12/685 |
| Stamina | 69/240 |
| Steam | 100/100 |
| Healing Factor | 1.3172674059366 |
| Regeneration | 4.281119069294 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 20.783939787388 |
| See Invisible | 20.783939787388 |
Offense: Mainhand
| Damage | 171 |
| Accuracy | 40 |
| Crit Chance | 29% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Blight | +14% |
| Arcane | +6% |
| Cold | +9% |
| All | 0% |
| Darkness | +11% |
| Physical | +16% |
| Lightning | +12% |
| Mind | +24% |
| Fire | +6% |
| Nature | +8% |
Offense: Damage Penetration
| Light | +10% |
Defense: Base
| Armour (hardiness) | 34.118138619369 (56.297102139833%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 17 |
| Physical Save | 36 |
| Spell Save | 34 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 11%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 33%( 70%) |
| All | + 3%( 70%) |
| Physical | + 15%( 70%) |
| Lightning | + 44%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 14%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 20% |
| Disarm Resistance | 80% |
| Confusion Resistance | 63% |
| Silence Resistance | 62% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 19% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 192 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed black mamba head. * You've found the needed ice ant stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Phys.save +12 (+5 eff.) Silence- +22% Confus- +28% Pinning- +20% Stun/Frz- +28% Knockbk- +20% Teleport- +100% ---------- misc Stam/turn +0.50 Max.stam +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Dagekaltholeg'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +24% mind ----- def ----- Defense +5 (+5 eff.) Max.HP +20.00 Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Prismtyphoon' (2 def, 0 armour) 2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +7 (+4 eff.) Dmg.mod +8% acid +8% physical +8% darkness +5% lightning +6% fire +6% arcane +9% cold Res.pen +10% light ----- def ----- Defense +2 (+2 eff.) Resists +9% cold +6% physical +10% darkness +9% light Silence- +40% ---------- misc Equi/ret +1.00 Psi/ret +1.50 Hate/ret +1.60 Max.hate +8.00 A pointy cloth hat, very wizardly... |
| On hands | storm drakeskin leather gloves of war-making (0 def, 3 armour) 1.0 T4 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +7% Mind.crit +6% Crit.mult +5.00% Melee+ 7 lightning Dmg.mod +4% lightning ----- def ----- Armour +3 Resists +6% lightning Disarm- +80% ---------- misc Talents +3 Iron Grip Unarmed combat: Power 136% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +12.0% Atk.spd 100% On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Samandur 0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +10 Str +4 Wil +11 Con dps ---------- Mind.crit +2% Phys.pwr +14 (+2 eff.) ----- def ----- Fatigue -6% ---------- misc Max.enc +22 Vim/melee +3.00 Max.hate +6.00 Rings make your fingers look great! |
| On fingers | Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% ---------- misc Vim/melee +3.00 This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Douridol the steel amulet =3 dex=0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Dex +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +3% lightning +3% darkness Melee Ret 2 darkness ----- def ----- Resists +12% mind +6% darkness Mind.save +6 (+3 eff.) Confus- +34% Amulets make your neck look great! |
| In main hand | Morrigor (161% power, 12 apr) 3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 161% Range: 1.4x Uses 110% Mag, 60% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 32.33 arcane and 33.85 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+8 eff.) ---------- misc Talents +1 Soul Purge +3 Farstrike Arcane Reconstruction: Level 3.0 Pwr.cost 14 out of 5/16. Range melee/personal Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Imbues your body with arcane forces, reconstructing it to a default state, healing for 311 life. The life healed will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | hardened leather belt 'Korundur'1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Phys.crit +5.0% Crit.mult +18.00% Phys.pwr +4 (+0 eff.) Dmg.mod +9% blight ----- def ----- Resists +6% darkness +8% fire +9% light +7% cold ---------- misc Max.vim +30.00 A belt that goes around your waist. |
| In off hand | stralite shield of resistance (0 def, 8 armour, 153% power, 141 block) 7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 153% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +141 While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +7% acid +10% fire +6% lightning +8% cold ---------- misc Talents +3 Blood Shield +1 Block Handheld deflection devices. |
| Cloak | spellcowled linen cloak of the voidstalker (1 def, 0 armour) 2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +24% lightning +12% temporal +11% darkness Spell.save +6 (+3 eff.) Stun/Frz- +40% Def/telep +12 Res/telep +11% Dur/telep +12% ---------- misc Max.mana +41.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel mail armour 'Myrodir' (3 def, 15 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: ----- def ----- Armour +15 Defense +3 (+3 eff.) Fatigue +12% Resists +17% acid +20% temporal +7% lightning +7% fire +9% blight +7% cold +8% arcane +7% physical Spell.save +13 (+6 eff.) Stun/Frz- +70% A suit of armour made of mail. |
Inventory
movement infusion (speed 502%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 502% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 22%; physical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 32%; mental, physical; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, lightning)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 3 light, 5 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 5; phase 18; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 5; phase 14; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 5; phase 23; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 5; phase 18; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 55; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 65; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 87; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Nerymira the Brightbone =6 dex=0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +3 Wil +7 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +6% cold +21% fire ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
steel amulet 'Flashsaw' =6 dex=0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +6 Wil dps ---------- Dmg.mod +9% mind Res.pen +15% light On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +9% light +3% mind Amulets make your neck look great! |
steel amulet 'Isabeth'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +5 Cun +3 Con dps ---------- Phys.crit +1.0% Crit.mult +5.00% Mov.spd +10% Acc +5 (+1 eff.) ----- def ----- Fatigue -5% Resists +10% lightning Phys.save +12 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +11 (+6 eff.) HP.reg +1.00 Stun/Frz- +23% ---------- misc Stam/turn +3.70 Amulets make your neck look great! |
steel amulet 'Snowfurnace'0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Phys.crit +8.0% Mind.pwr +7 (+4 eff.) Apr +2 ----- def ----- Armour +8 Resists +9% cold Phys.save +15 (+6 eff.) Mind.save +9 (+5 eff.) Die.at -60.00 life Confus- +15% Amulets make your neck look great! |
Grinovon0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Wil +2 Cun +2 Con ----- def ----- HP.reg +3.00 Stun/Frz- +28% ---------- misc See.Invis +18 Rings make your fingers look great! |
Heatlord0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Wil +5 Cun +4 Con dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +10% fire ----- def ----- Resists +6% nature Spell.save +23 (+9 eff.) Heal.mod +10% ---------- misc Max.stam +24.00 Rings make your fingers look great! |
Muckrupture the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +6% nature Res.pen +15% lightning Melee Ret 2 nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +11% mind Rings make your fingers look great! |
copper ring 'Daimagas'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +2 Str dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +10% lightning Res.pen +15% physical ----- def ----- Resists +20% lightning Die.at -60.00 life Rings make your fingers look great! |
gladiator's steel ring of misery =5 con=0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Cun +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 5 physical Ranged+ 13 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 19 On Hit (Ranged): * 14% chance to reduce all saves and defense by 19 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +12 (+4 eff.) Apr +7 ----- def ----- Defense +9 (+8 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 106% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+7 eff.) Rings make your fingers look great! |
warrior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Rings make your fingers look great! |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 50% Mag, 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
steel mace 'Alagrim' (111% power, 3 apr) =6 con=3.0 T2 mace 1H weapon [Rare] Master Power 111% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +15% physical Acc +13 (+4 eff.) ----- def ----- Die.at -40.00 life ---------- misc Stam/turn +2.00 Blunt and deadly. |
vined mindstar 'Isleth' (81% power, 18 apr, mind damage) =2 dex=3.0 T2 mindstar 1H weapon [Rare] Nature Power 81% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex +4 Wil +2 Cun dps ---------- Mind.crit +2% Phys.pwr +20 (+4 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +4% nature Acc +10 (+3 eff.) ----- def ----- Defense +20 (+13 eff.) Resists +3% blight Disease- +14% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 120% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Boltriver the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +6% blight Res.pen +10% lightning Against +26% Summoned ----- def ----- Defense +11 (+9 eff.) Fatigue -5% Resists +15% lightning +3% blight D.Red.from +24% Summoned Stealth +7 ---------- misc Max.enc +35 A belt that goes around your waist. |
Chillmalice1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Str dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Resists +9% cold Phys.save +12 (+5 eff.) A belt that goes around your waist. |
Dradendil1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Resists +6% light +1% physical Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Knockbk- +10% ---------- misc Size +1 A belt that goes around your waist. |
Glorebreldabeth1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Armour +8 Resists +3% fire +1% physical Phys.save +8 (+4 eff.) Confus- +20% A belt that goes around your waist. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 21 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Lisumina the Thunderking1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +20% nature +10% blight Melee Ret 10 lightning On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Mind.save +11 (+6 eff.) A belt that goes around your waist. |
Mayilenor the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +15% mind +3% temporal ----- def ----- Phys.save +7 (+4 eff.) Stun/Frz- +20% A belt that goes around your waist. |
Shadowstone1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+0 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +6% darkness Res.pen +5% fire Melee Ret 4 fire ----- def ----- Fatigue -6% Resists +9% darkness Phys.save +8 (+4 eff.) ---------- misc Max.enc +31 A belt that goes around your waist. |
Vorubrelaith1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal HP.reg +0.70 Heal.mod +11% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Emelubretha the Hellsrebel (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Mind.pwr +20 (+10 eff.) Dmg.mod +3% acid +9% fire ----- def ----- Defense +1 (+1 eff.) Resists +11% darkness +13% temporal Def/telep +11 Res/telep +10% Dur/telep +12% ---------- misc Max.hate +6.00 Max.psi +30.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frostshear the linen cloak (8 def, 0 armour) =2 dex=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +15% acid Res.pen +20% acid +25% cold ----- def ----- Defense +8 (+7 eff.) Crit.chn- 10.00% Phys.save +6 (+3 eff.) ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hailknight (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +9% cold ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Die.at -50.00 life ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rhydrabers the Tundrastalker (2 def, 3 armour)2.0 T2 cloth armor [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +9% nature Melee Ret 2 temporal ----- def ----- Armour +3 Defense +2 (+2 eff.) Resists +7% blight +15% cold +9% all Phys.save +16 (+7 eff.) Max.HP +57.00 HP.reg +1.50 Heal.mod +10% Poison- +20% Disease- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Glorytira' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +16% acid +17% darkness +9% blight Res.pen +5% arcane Phasing +10% ----- def ----- Resists +10% blight +24% acid +25% darkness +11% all Max.HP +48.00 HP.reg +3.00 Heal.mod +12% ---------- misc Mana/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ravenquencher the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Mag +3 Wil +3 Con dps ---------- Res.pen +20% darkness +11% temporal Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +3 Resists +16% darkness +14% temporal Def/telep +18 Res/telep +14% Dur/telep +16% Blink to a nearby random location (rad 10) Puts all charms on 22 cooldown A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+3 eff.) ----- def ----- Armour +12 Defense +10 (+8 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
pair of dwarven-steel boots 'Radhilesantir' (10 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +15.00% Dmg.mod +15% physical ----- def ----- Armour +4 Defense +10 (+8 eff.) Fatigue +3% Resists +8% fire +11% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Isselegar' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +1 Con ----- def ----- Armour +3 Crit.chn- 5.00% Phys.save +10 (+5 eff.) Mind.save +17 (+9 eff.) HP.reg +2.00 Cut- +20% Stun/Frz- +20% A pair of boots made of leather. |
pair of rough leather boots 'Singerazor' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Armour +1 Resists +3% mind +9% temporal Die.at -20.00 life HP.reg +2.00 Heal.mod +11% A pair of boots made of leather. |
Mardemadin the Stormimmortal (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +3 Str +10 Mag +7 Wil dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 13 arcane 6 blight Dmg.mod +9% arcane +5% blight ----- def ----- Armour +2 Fatigue +3% Resists +6% blight +8% arcane +3% lightning Unarmed combat: Power 121% Range: 1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +13 arcane On Crit.r2 +8 blight On Hit: 20% Soul Rot 3 On Hit: 20% Manathrust 6 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves (0 def, 5 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +5 (+3 eff.) Max.HP +40.00 Unarmed combat: Power 119% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +3 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Duskblight' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Melee+ 6 mind Dmg.mod +6% fire +4% mind +3% darkness Res.pen +5% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness +6% mind +3% nature Unarmed combat: Power 96% Range: 1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 mind On Hit: 20% Psychic Lobotomy 1 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Stormquarry' (0 def, 1 armour) =3 dex=1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% lightning Res.pen +5% lightning Acc +11 (+3 eff.) ----- def ----- Armour +1 Unarmed combat: Power 94% Range: 1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +6.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) =3 dex=1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +13 (+4 eff.) On Melee Ret: * 23 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +8 (+4 eff.) Unarmed combat: Power 121% Range: 1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +14.0% Atk.spd 83% On Hit: * 25 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) =2 dex=1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +21 (+7 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Disarm- +32% Unarmed combat: Power 120% Range: 1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +12 Apr +9 Crit +12.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Blindobsidian the linen wizard hat (1 def, 6 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +1 Con dps ---------- Res.pen +5% light ----- def ----- Armour +6 Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Crown of Burning Pain (9 def, 0 armour)4.0 T3 head armor Reqs Cun 25 [Unique] Arcane While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +25% fire ----- def ----- Defense +9 (+8 eff.) Fatigue +4% Resists +25% fire Meteor Rain: Level 2.0 Pwr.cost 29 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 58.22 fire and 63.71 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Cyroyavea (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +6 (+6 eff.) Resists +16% lightning +6% cold +12% temporal Max.HP +80.00 A pointy cloth hat, very wizardly... |
Jetblight (0 def, 11 armour) =5 con=2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Mag +5 Con dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +11 Fatigue +3% Resists +20% lightning +7% temporal +6% cold A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+5 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Salama the Dazzleraider (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +16% cold Die.at -20.00 life ---------- misc Max.stam +20.00 Light +3 A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat of knowledge (2 def, 0 armour) =4 cun=2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Mind.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+2 eff.) ---------- misc Mana/turn +1.00 Mana/ret +1.60 Max.mana +52.00 Manaflow: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
hardened leather hat 'Xanissra' (25 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Defense +25 (+16 eff.) Fatigue +3% Resists +6% fire +12% cold Blind- +20% Confus- +20% ---------- misc Psi/ret +0.08 Breathe water A hat made of leather. Very stylish. |
rough leather cap 'Eremorach' (0 def, 3 armour) =3 con=2.0 T1 head armor [Rare] Disrupt While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +1% Resists +6% nature +12% blight Spell.save +9 (+4 eff.) ---------- misc Max.stam +20.00 A cap made of leather. |
stabilizing iron helm of constitution (+2) (0 def, 3 armour) =2 con=3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's hardened leather hat of dexterity (+3) (0 def, 3 armour) =4 con=2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +3 Str +7 Dex +3 Cun +4 Con ----- def ----- Armour +3 Fatigue +3% A hat made of leather. Very stylish. |
steel mail armour 'Duvuderak' (8 def, 16 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +3 Dex +1 Cun ----- def ----- Armour +16 Defense +8 (+7 eff.) Fatigue +12% Resists +3% temporal Mind.save +11 (+6 eff.) Max.HP +34.00 HP.reg +1.00 Heal.mod +10% ---------- misc Infravis +1 See.Invis +3 A suit of armour made of mail. |
duelist's hardened leather armour (12 def, 8 armour) =5 dex=9.0 T3 light armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +8 Defense +12 (+9 eff.) Fatigue +8% A suit of armour made of leather. |
Hathobers the steel shield (0 def, 7 armour, 109% power, 39.5 block) =4 dex=7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 109% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.0% Block +39 While equipped: Stats +4 Dex dps ---------- Dmg.mod +3% physical ----- def ----- Armour +7 Fatigue +8% Resists +20% cold Max.HP +80.00 Blind- +20% Knockbk- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Hurokath the Glittersteel (0 def, 10 armour, 100% power, 19 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 100% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +19 While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +10 Fatigue +8% Resists +5% acid +9% temporal +6% fire +6% cold +6% lightning Die.at -60.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
coruscating dwarven-steel shield of winter (0 def, 6 armour, 135% power, 84 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane/Nature When used to Attack: Power 135% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 Melee+ +12 fire +16 cold While equipped: Stats +1 Str +3 Wil dps ---------- On shield block: * Deals 94 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 4 fire ----- def ----- Armour +6 Fatigue +8% Resists +12% fire +10% cold ---------- misc Talents +1 Block Handheld deflection devices. |
crackling dwarven-steel shield of cold resistance (+13%) (0 def, 6 armour, 140% power, 79 block) =1 dex=7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 140% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +79 Melee+ +15 lightning While equipped: Stats +1 Dex dps ---------- Melee Ret 3 lightning ----- def ----- Armour +6 Fatigue +8% Resists +13% lightning +18% cold ---------- misc Talents +1 Block Handheld deflection devices. |
exposing dwarven-steel shield of shrapnel (0 def, 6 armour, 137% power, 78 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master/Psionic When used to Attack: Power 137% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 298 physical damage over 5 turns (1/turn) On Hit (Melee): * 6% chance to reduce all saves and defense by 19 On Melee Ret: * 11% chance to reduce all saves and defense by 19 ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [Rogroth, Eater of Souls] (30, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [champion of Urh'Rok] (30, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: Stats +15 Str +15 Mag ----- def ----- Max.HP +120.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (14, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (91% life). The seed of a demon. |
demon seed [dúathedlen] (28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (25, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (34, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (26, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +64% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (25, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +62% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (25, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 24.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (26, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (31, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (97% life). The seed of a demon. |
demon seed [dúathedlen] (28, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (26, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (29, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Stam/turn +2.60 Vim/turn +2.00 Talents +3 Bloodcasting Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (18, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (17% life). The seed of a demon. |
demon seed [quasit] (31, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (29, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (27, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (33, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (30, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doomed Nature Demon status: alive (49% life). The seed of a demon. |
demon seed [daelach] (26, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (18, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (33, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (97% life). The seed of a demon. |
demon seed [forge-giant] (33, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (26, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (23, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (31, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (25, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (31, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (28, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Meteor Slam Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (32, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (26, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (12, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (31, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +26% blight +26% fire +26% physical Dmg.red +16 blight +16 fire +16 physical Demon status: alive (59% life). The seed of a demon. |
demon seed [forge-giant] (32, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (34, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +24% acid +24% physical +24% blight Res.pen +17% acid +17% physical +17% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (30, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +22% blight +22% fire +22% darkness Res.pen +15% blight +15% fire +15% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (28, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (97% life). The seed of a demon. |
demon seed [wretchling] (32, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +26% acid +26% darkness +26% blight Dmg.red +16 acid +16 darkness +16 blight Demon status: alive (100% life). The seed of a demon. |
16 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
598 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bleakhash (dig speed 35 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Fatigue -5% Resists +9% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tempestglory the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str +1 Mag dps ---------- Res.pen +20% lightning ----- def ----- Fatigue -4% Crit.chn- 5.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Zubunor the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Mag +4 Wil dps ---------- Dmg.mod +9% acid Res.pen +5% acid ----- def ----- Resists +6% acid Max.HP +21.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Airvortex the brass lantern =2 dex=2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex ----- def ----- Armour +4 Resists +6% lightning Phys.save +18 (+7 eff.) Die.at -80.00 life Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Lisorewe the Windrigor2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +6% acid +9% nature +3% light Silence- +10% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Eilinumina'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% physical ----- def ----- Resists +6% blight +3% nature Max.HP +44.00 Poison- +20% Disarm- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of corpselight0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +11 (+4 eff.) ----- def ----- Resists +8% blight +7% darkness ---------- misc Light +6 Infravis +3 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 29 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Porusemira the dwarven-steel torque of gale force [power 215] (2/13 cooldown) =5 con=2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Con dps ---------- Dmg.mod +6% mind +12% physical Apr +4 ---------- misc See.Invis +6 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 249 physical damage Puts all charms on 13 cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered iron torque of clear mind [power 1] (2/29 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 29 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Rotrebel' [power 206] (2/13 cooldown) =6 cun=2.0 T2 totem charm [Rare] Nature While equipped: Stats +6 Cun +1 Wil dps ---------- Crit.mult +15.00% Dmg.mod +12% nature On Hit (Melee): * 20% chance to slow global speed by 45% ---------- misc Psi/ret +0.12 Sting an enemy dealing 222 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
evasive elm totem of healing [power 116] (2/13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of shielding 'Huneg' [power 122] (2/17 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% blight +3% physical +5% arcane +9% cold Spell.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending elm wand of conjuration [power 105] (2/13 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 117 lightning damage Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Demon Salvatelf the Doomelf Demonologist level 14
41st Dusk 122nd year of Ascendancy at 05:22 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Demon Salvatelf the Doomelf Demonologist level 29
36th Regrowth 123rd year of Ascendancy at 09:43 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Demon Salvatelf the Doomelf Demonologist level 23
3rd Regrowth 123rd year of Ascendancy at 21:35 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Demon Salvatelf the Doomelf Demonologist level 30
15th Pyre 123rd year of Ascendancy at 05:29 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Demon Salvatelf the Doomelf Demonologist level 6
77th Pyre 122nd year of Ascendancy at 15:30 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Demon Salvatelf the Doomelf Demonologist level 28
22nd Regrowth 123rd year of Ascendancy at 07:10 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Demon Salvatelf the Doomelf Demonologist level 10
4th Dusk 122nd year of Ascendancy at 09:15 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Demon Salvatelf the Doomelf Demonologist level 20
24th Haze 122nd year of Ascendancy at 15:25 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Demon Salvatelf the Doomelf Demonologist level 30
36th Regrowth 123rd year of Ascendancy at 15:19 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By Demon Salvatelf the Doomelf Demonologist level 21
26th Haze 122nd year of Ascendancy at 16:18 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Demon Salvatelf the Doomelf Demonologist level 25
13rd Regrowth 123rd year of Ascendancy at 19:51 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Demon Salvatelf the Doomelf Demonologist level 18
18th Haze 122nd year of Ascendancy at 18:41 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Demon Salvatelf the Doomelf Demonologist level 11
5th Dusk 122nd year of Ascendancy at 22:35 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Demon Salvatelf the Doomelf Demonologist level 16
69th Dusk 122nd year of Ascendancy at 06:36 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Demon Salvatelf the Doomelf Demonologist level 26
17th Regrowth 123rd year of Ascendancy at 02:32 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Demon Salvatelf the Doomelf Demonologist level 18
10th Haze 122nd year of Ascendancy at 01:55 see stats
Log
Demon Salvatelf performs a melee critical strike against Cyranor the eternal bone giant!
Cyranor the eternal bone giant notices you at the last moment!
Demon Salvatelf performs a melee critical strike against Cyranor the eternal bone giant!
The shield around Cyranor the eternal bone giant crumbles.
Corruption of the Doomed hits Armoured skeleton warrior for (36 absorbed), 0 darkness (0 total damage).
Corruption of the Doomed hits Shadow for 0 darkness damage.
Corruption of the Doomed hits Cyranor the eternal bone giant for (16 absorbed), 0 darkness (0 total damage).
Demon Salvatelf hits Armoured skeleton warrior for (6 absorbed), 0 lightning (0 total damage).
Demon Salvatelf hits Shadow for 8 lightning damage.
Demon Salvatelf hits Cyranor the eternal bone giant for (59 absorbed), 0 physical, (5 absorbed), 0 lightning, (141 absorbed), 0 physical, (3 absorbed), 0 lightning, (15 absorbed), 0 arcane, (10 absorbed), 0 darkness, (190 absorbed), 0 physical, (41 absorbed), 0 physical, (3 absorbed), 0 lightning, (3 absorbed), 0 lightning, (3 absorbed), 0 lightning, (15 absorbed), 0 arcane, (1 absorbed), (4 deflected), (3 absorbed), 1 darkness (2 total damage).
Demon Blade hits Shadow for 67 fire damage.
Demon Blade hits Cyranor the eternal bone giant for (29 absorbed), 0 fire (0 total damage).
Demon Salvatelf casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Cyranor the eternal bone giant's desolate waste area effect hits Demon Salvatelf for 10 cold damage.
Cyranor the eternal bone giant's desolate waste area effect hits Demon Salvatelf for 10 cold damage.
Cyranor the eternal bone giant's desolate waste area effect hits Demon Salvatelf for 10 cold damage.
Cyranor the eternal bone giant's Hiemal Shield hits Demon Salvatelf for 20 cold damage.
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior uses Overpower.
The powerful blow energizes Demon Salvatelf reducing their cooldowns!
Armoured skeleton warrior hits Demon Salvatelf for 107 physical, 26 physical, 25 physical, 23 physical, 25 physical (209 total damage).
Melee retaliation hits Armoured skeleton warrior for (1 absorbed), 0 darkness, (12 absorbed), 0 blight, (1 absorbed), 0 darkness, (12 absorbed), 0 blight, (1 absorbed), 0 darkness, (12 absorbed), 0 blight (0 total damage).
Cyranor the eternal bone giant uses Willful Strike.
The powerful blow energizes Demon Salvatelf reducing their cooldowns!
Demon Salvatelf was blasted into Armoured skeleton warrior!
Armoured skeleton warrior was smashed!
Cyranor the eternal bone giant hits Demon Salvatelf for 192 physical, 26 physical (219 total damage).
Cyranor the eternal bone giant hits Armoured skeleton warrior for (29 absorbed), 0 physical, (4 absorbed), 0 physical (0 total damage).
Demon Salvatelf the level 31 doomelf demonologist was punctured to death by Cyranor the eternal bone giant on level 3 of Ruined halfling complex.




























































































































































