Technomancorc the level 8 Orc Archmage by primetimeblues

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Adventure
SexFemale
RaceOrc
ClassArchmage
Level / Exp8 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution14 (base 10)
Magic29 (base 30)
Willpower22 (base 17)
Cunning16 (base 11)

Resources

Life175/175
Mana194/194
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance10%
Speed1

Offense: Mind

Mindpower26
Crit Chance12%
Speed1

Offense: Damage Bonus

Nature+5%
Acid+10%
Cold+10%
All0%

Defense: Base

Armour (hardiness)7.458225477592 (30%)
Defense1
Ranged Defense1
Fatigue3
Physical Save15
Spell Save17
Mental Save21

Defense: Resistances

Acid+ 26%( 70%)
Nature+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
3/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
active

Equipment

Tool
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Ice Shards is ready to use.
Talent Lightning is ready to use.
Talent Infusion: Wild is ready to use.
The fabric of time around Technomancorc returns to normal.

Talent Temporal Shield is ready to use.
Technomancorc stops surging mana.

Talent Rune: Manasurge is ready to use.
Talent Orcish Fury is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


You gain 0.10 gold from the melting of
quiver of elm arrows (18/18, 105% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 4.98 gold from the melting of
overgrown iron steamgun of cold.
You gain 1.15 gold from the melting of
shielding rune (absorb 50; dur 3; cd 18).
There is a ladder to the previous level here (press '' or right click to use).