Ganadle the level 3 Cornac Berserker by TheQuackchain

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp3 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 19)
Dexterity12 (base 12)
Constitution15 (base 15)
Magic10 (base 10)
Willpower17 (base 12)
Cunning10 (base 10)

Resources

Life230/230
Stamina124/124
Healing Factor1.0460311219418
Regeneration0.26150778048543

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage33
Accuracy22
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)12.335093952971 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue11
Physical Save22
Spell Save15
Mental Save16

Defense: Resistances

Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Berserker's strength1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

Tool
On fingers
On fingers
Quiver
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log


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You gain 0.02 gold from the transmogrification of
brass lantern.

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There is a stairs back to Trollmire here (press '' or right click to use).

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Resting starts...

Rested for 27 turns (stop reason: all resources and life at maximum).


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Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.87 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 1.09 gold from the transmogrification of
grounding linen wizard hat of corrosion (+15%) (1 def, 0 armour).
You gain 1.35 gold from the transmogrification of
clarifying linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 2.54 gold from the transmogrification of
miner's pair of rough leather boots of tirelessness (0 def, 2 armour).
You gain 1.11 gold from the transmogrification of
mindwoven linen robe of nature (+15%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 3.51 gold from the transmogrification of
acidic iron greatmaul of the mystic (16-24 power, 1 apr).
You gain 1.78 gold from the transmogrification of
mule's steel ring of darkness (+24%).
You gain 1.67 gold from the transmogrification of
shielding rune of the psychic (absorb 108; dur 3; cd 15).
You gain 2.00 gold from the transmogrification of
blink rune of the duelist (range 3; phase 11; cd 11).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 18%; magical; dur 4; cd 13).
You gain 1.23 gold from the transmogrification of
regeneration infusion of the psychic (heal 135; 13 cd).
You gain 1.12 gold from the transmogrification of
healing infusion of the wizard (heal 63; cd 12).
There is a collapsed tower here (press '' or right click to use).