Skeletal Ward the level 5 Skeleton Temporal Warden by barnitz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassTemporal Warden
Level / Exp5 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity23 (base 16)
Constitution14 (base 12)
Magic21 (base 21)
Willpower15 (base 12)
Cunning10 (base 10)

Resources

Life182/182
Paradox311
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental-1.2212453270877E-13%
Attack-1.2212453270877E-13%
Movement+36.804258065936%
Spell-1.2212453270877E-13%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy27
Crit Chance1%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense19
Ranged Defense19
Fatigue11
Physical Save11
Spell Save17
Mental Save18

Defense: Resistances

Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Chronomancy / Bow Threading1.30
1/5
1/5
0/5
0/5
Chronomancy / Speed Control1.30
1/5
1/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
1/5
1/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
1/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
1/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
1/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 2 turns (stop reason: all resources and life at maximum).

Skeletal Ward picks up (s.):
prismatic iron plate armour of cold resistance (0 def, 7 armour).
The shield around Skeletal Ward crumbles.

Skeletal Ward picks up (u.):
pair of iron boots of speed (0 def, 3 armour).
You pickup 0.70 gold pieces.

Talent Singularity Arrow is ready to use.
Skeletal Ward picks up (y.):
agate.
Skeletal Ward picks up (d.):
arcing iron mace of massacre (18-25 power, 2 apr).
Talent Precognition is ready to use.
Talent Rune: Shielding is ready to use.
Skeletal Ward casts
Precognition.
Talent Precognition is ready to use.
Skeletal Ward casts
Precognition.
You feel the edges of spacetime begin to ripple and bend!
Talent Precognition is ready to use.
Skeletal Ward casts
Precognition.
There is a next level here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).


Resting starts...

Skeletal Ward retunes the fabric of spacetime.

Spacetime feels more stable.
Rested for 4 turns (stop reason: all resources and life at maximum).


Talent Precognition is ready to use.
Skeletal Ward casts
Precognition.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).