












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 36 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Zubedhewe the ghast at level 36 on the 69th Dusk 123rd year of Ascendancy at 04:06 / 1 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 70 (base 60) |
| Constitution | 27 (base 10) |
| Magic | 79 (base 31) |
| Willpower | 28 (base 11) |
| Cunning | 76 (base 60) |
Resources
| Life | -231/900 |
| Stamina | 134/264 |
| Healing Factor | 1.5386945338482 |
| Regeneration | 15.266125041931 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +32% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 44.662885136509 |
| See Invisible | 44.662885136509 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 123 |
| Accuracy | 72 |
| Crit Chance | 62% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +22% |
| Lightning | +22% |
| Light | +22% |
| Darkness | +20% |
| Blight | +32% |
| Physical | +19% |
| Fire | +26% |
| All | +10% |
Offense: Damage Penetration
| Physical | +42% |
| Mind | +62% |
| All | +32% |
Defense: Base
| Armour (hardiness) | 42.683544434606 (62.07905162586%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 38 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Physical | + 38%( 70%) |
| Cold | + 56%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 37%( 70%) |
| Light | + 37%( 70%) |
| Mind | + 39%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Silence Resistance | 22% |
| Bleed Resistance | 60% |
| Confusion Resistance | 52% |
| Instadeath Resistance | 100% |
| Poison Resistance | 30% |
| Stun Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 495 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 693% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 223 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 179.74 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by Ce'Noba the barrow wight. Escort: repented thief (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 368. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed pouch of bone giant dust. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed sandworm tooth. * You've found the needed vial of wight ectoplasm. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed bear paw. * You've found the needed pouch of luminous horror dust. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed xorn fragment. * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Shineblow' (0 def, 3 armour) =22sil 22cnf 23stn=3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Res.pen +25% mind Melee Ret 8 light ----- def ----- Armour +3 Fatigue +2% Resists +9% mind Silence- +22% Confus- +22% Stun/Frz- +23% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Glumita the pouch of dwarven-steel shots (12/22, 167% power, 10 apr)3.0 T3 shot ammo [Rare] Master Power 167% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +10 Crit +16.0% Capacity 22 Proj.spd +200% On Hit.r1 +20 physical On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
| Light source | Galoladin =60hp=2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +9% fire Phys.save +3 (+2 eff.) Die.at -20.00 life Max.HP +40.00 Heal.mod +5% Poison- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Amebar' (0 def, 9 armour) =9pd 10pd 50hp=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +9% physical Res.pen +10% physical ----- def ----- Armour +9 Fatigue +5% Resists +6% nature +3% lightning Spell.save +4 (+2 eff.) Max.HP +50.00 Heal.mod +11% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | drakeskin leather gloves 'Porolratta' (0 def, 3 armour) =16crit=1.0 T4 hands armor [Rare] Master While equipped: Stats +2 Str +3 Mag +3 Cun dps ---------- Phys.crit +16.0% Spell.crit +9% Mind.crit +8% Crit.mult +10.00% Mind.pwr +10 (+3 eff.) Res.pen +5% mind Melee Ret 4 mind ----- def ----- Armour +3 Crit.chn- 15.00% ---------- misc Psi/ret +0.24 Infravis +2 Unarmed combat: Power 144% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +18.0% Atk.spd 100% On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel torque of psionic shield [power 69] (10/21 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Galepeal =20cnf 80hp=0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +12% cold ----- def ----- Resists +3% acid +24% cold +6% mind +3% physical Spell.save +6 (+2 eff.) Die.at -80.00 life Confus- +20% Rings make your fingers look great! |
| On fingers | voratun bloodstone ring0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun dps ---------- Phys.pwr +20 (+7 eff.) Spell.pwr +18 (+5 eff.) Mind.pwr +14 (+5 eff.) Melee+ 26 physical Ranged+ 33 physical Dmg.mod +8% all On Hit (Melee): * 18% chance to reduce all saves and defense by 28 On Hit (Ranged): * 14% chance to reduce all saves and defense by 28 ----- def ----- Stun/Frz- +60% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around neck | Nerovena0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +15 (+4 eff.) ----- def ----- Resists +21% acid +15% cold Spell.save +9 (+3 eff.) Die.at -40.00 life Heal.mod +19% Cut- +60% Heal: Puts all charms on 29 cooldown Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 254 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Dagyrohir the reinforced leather sling4.0 T4 sling 1H weapon [Random Unique] Arcane/Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +9 Proj.spd +200% Ranged+ +13 fire While equipped: Stats +15 Con +10 Wil dps ---------- Dmg.mod +16% fire Res.pen +7% all Acc +9 (+2 eff.) Apr +7 ----- def ----- Armour +8 Defense +5 (+2 eff.) Phys.save +3 (+2 eff.) Max.HP +53.00 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Brodarain the rough leather belt =20stn 40hp=1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +5% Poison- +10% Stun/Frz- +20% A belt that goes around your waist. |
| In off hand | windwalling dwarven-steel shield of the stars (0 def, 6 armour, 138% power, 72.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane/Psionic When used to Attack: Power 138% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +72 Melee+ +16 physical +11 light +13 darkness While equipped: Stats +3 Mag +2 Wil +4 Cun dps ---------- Dmg.mod +12% light +10% darkness ----- def ----- Armour +6 Fatigue +8% Resists +11% physical +13% light +12% darkness Shield.near.proj +10 Proj.slow +12% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Velulaith (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex +5 Mag +2 Wil +2 Cun +2 Con dps ---------- Acc +16 (+4 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -5% Crit.chn- 15.00% Max.HP +53.00 ---------- misc Max.stam +14.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Worm Nest (0 def, 0 armour) =22flat=2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 13 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
wild infusion of the wizard (res 38%; mental; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (262.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 288.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 178; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 177.76 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 103; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 102.97 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 15; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 43; blocks 4; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 4 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 46; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 46 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aerussra the Heatnail =12cnf=0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% fire Res.pen +10% fire ----- def ----- Resists +11% cold +21% fire +5% physical Mind.save +6 (+3 eff.) Confus- +12% ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Rootimmortal0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +18% blight +12% cold +6% nature Spell.save +12 (+4 eff.) Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 30 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (157). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Chargestake =43stn=0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% blight Melee Ret 2 acid 6 lightning On Hit (Melee): * 10% chance to reduce armor by 37% * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Resists +12% blight HP.reg +8.00 Stun/Frz- +43% Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Kindledash the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Res.pen +25% light ----- def ----- Armour +8 Defense +10 (+3 eff.) Resists +9% blight +9% temporal +5% arcane +9% acid Phys.save +9 (+5 eff.) Teleport- +20% Rings make your fingers look great! |
gold ring 'Manekhad'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+10 eff.) Res.pen +15% arcane ----- def ----- Defense +10 (+3 eff.) Resists +5% arcane Max.HP +48.00 HP.reg +11.00 Heal.mod +12% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
Adekira the steel greatsword (132% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Nature Power 132% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 nature On Hit.r1 +12 acid On Crit.r2 +12 acid While equipped: dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +30 (+8 eff.) Melee Ret 10 arcane Massive two-handed swords. |
plaguebringer's stralite greatsword of daylight (159% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +14 blight +20 light Against +26% Undead On Hit: 20% Epidemic 4 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 27 While equipped: ----- def ----- Disease- +25% Massive two-handed swords. |
warbringer's voratun greatsword of paradox (172% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +17 temporal While equipped: Stats +5 Con dps ---------- Phys.pwr +16 (+6 eff.) Res.pen +19% physical ----- def ----- Resists +7% temporal Disarm- +24% Massive two-handed swords. |
runic elm longbow of true flight4.0 T1 longbow 2H weapon [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 10% Arcane Vortex 1 While equipped: Stats +3 Mag dps ---------- Phys.crit +9.0% Spell.pwr +9 (+3 eff.) Dmg.mod +9% arcane Acc +11 (+3 eff.) Longbows are used to shoot arrows at your foes. |
vined mindstar 'Gilaleg' (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +20 mind +12 temporal On Crit.r2 +12 mind While equipped: Stats +13 Cun dps ---------- Mind.crit +2% Crit.mult +11.00% Mind.pwr +4 (+1 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Fogtyphoon4.0 T3 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Crit.r2 +8 darkness While equipped: dps ---------- Phys.crit +9.0% Acc +8 (+2 eff.) ----- def ----- Resists +15% mind +12% nature Crit.chn- 10.00% Slings are used to hurl stones or metal shots at your foes. |
Belivea the Arcwing =8pd 8pp=1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Str +5 Cun +3 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +8% physical Res.pen +8% physical ----- def ----- Resists +3% lightning Mind.save +7 (+4 eff.) Max.HP +38.00 ---------- misc Light +2 A belt that goes around your waist. |
Marderath the Jetpiercer1.0 T3 belt armor [Rare] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.crit +5% S.pwr/crit +10 Dmg.mod +9% lightning Res.pen +25% blight +25% acid On Hit (Melee): * 20% chance to reduce damage dealt by 23% ---------- misc Max.mana +60.00 Max.vim +50.00 A belt that goes around your waist. |
Yvibrelle the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +10 Dex +9 Cun +7 Lck dps ---------- Phys.crit +7.0% Mind.crit +10% ----- def ----- Resists +11% lightning +14% temporal +6% darkness +3% blight +15% acid Stealth +8 ---------- misc T.Disarm +10 Infravis +5 A belt that goes around your waist. |
enveloping cashmere cloak of battle (8 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) ----- def ----- Defense +8 (+2 eff.) Fatigue -3% Phys.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing cashmere robe of darkness (+22%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +22% darkness +11% all ---------- misc Mana/turn +0.11 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dourstreak the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +6% darkness Res.pen +10% darkness +8% physical ----- def ----- Armour +3 Resists +15% fire +5% arcane +9% light Max.HP +100.00 Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Blindside: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +4 Fatigue +3% Rush: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: Stats +8 Lck +3 Dex ----- def ----- Armour +3 Stealth +7 ---------- misc Stam/turn +0.60 Max.stam +16.00 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +11% darkness +10% temporal ----- def ----- Armour +4 Fatigue +3% Resists +16% darkness +17% temporal Silence- +28% Confus- +25% Stun/Frz- +31% Def/telep +14 Res/telep +11% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glintwitch the hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 cold Dmg.mod +6% cold Res.pen +5% light ----- def ----- Armour +6 Resists +12% lightning +8% cold +12% light +9% blight Heal.mod +20% Unarmed combat: Power 114% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +11 ice On Hit: 10% Ice Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Xanidama (0 def, 9 armour) =5pd=1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Phys.pwr +11 (+4 eff.) Spell.pwr +15 (+4 eff.) S.pwr/crit +4 Melee+ 7 physical Dmg.mod +5% physical ----- def ----- Armour +9 ---------- misc Mana/turn +0.08 Unarmed combat: Power 137% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +5 physical On Crit.r2 +8 physical On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Belihir' (15 def, 2 armour) =25dis=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Res.pen +25% acid +10% physical ----- def ----- Armour +2 Defense +15 (+4 eff.) Fatigue +3% Phys.save +25 (+13 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +25% ---------- misc Stam/turn +2.00 Unarmed combat: Power 120% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +14 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 25 cooldown Level 4.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Lisyth the Carrionrot (15 def, 20 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Melee Ret 8 nature ----- def ----- Armour +20 Defense +15 (+4 eff.) Fatigue +4% Resists +9% fire +8% cold Phys.save +6 (+3 eff.) ---------- misc Max.stam +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Korekalthogar the Strikerazor (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 12 acid 14 fire Dmg.mod +9% lightning Res.pen +5% lightning Melee Ret 13 acid 12 fire 10 lightning ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +21% acid +46% fire +23% cold +27% lightning A suit of armour made of leather. |
reinforced leather armour of the void (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Arcane While equipped: dps ---------- Melee+ 7 darkness Ranged+ 5 darkness ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +20% darkness +17% temporal Def/telep +14 Res/telep +22% Dur/telep +14% Blink to a nearby random location (rad 10) Puts all charms on 21 cooldown A suit of armour made of leather. |
storming quiver of elm arrows of wind (21/21, 104% power, 5 apr)3.0 T1 arrow ammo [Ego] Nature Power 105% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 21 Proj.spd +200% Ranged+ +18 lightning On Crit.r2 +9 lightning On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage Arrows are used with bows to pierce your foes to death. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
931 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Islarena' (dig speed 14 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +8% mind +9% fire ----- def ----- Resists +3% acid +15% blight Phys.save +3 (+2 eff.) Mind.save +8 (+4 eff.) Max.HP +100.00 Disease- +20% Confus- +20% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Tadig' =25blnd 15cnf=1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +1 Wil dps ---------- Spell.crit +2% S.pwr/crit +8 Dmg.mod +10% darkness +9% arcane ----- def ----- Resists +10% light Affinity +5% darkness Mind.save +7 (+4 eff.) Blind- +25% Confus- +16% ---------- misc Light +9 Infravis +3 See.Stealth +27 See.Invis +21 Track: Puts all charms on 33 cooldown Level 3.9 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +8% blight +9% darkness Blind- +25% Confus- +17% ---------- misc Light +8 Infravis +4 See.Stealth +13 See.Invis +19 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 27 blight damage or heals 31 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 82 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of accuracy (19/19, 175% power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 176% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +8 Apr +6 Crit +12.0% Capacity 19 On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Tagar the iron torque of gale force [power 110] (10/13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +25 (+7 eff.) Resists +9% blight Crit.chn- 10.00% Silence- +10% Disarm- +20% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 131 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Gletta' [power 190] (10/13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% acid Res.pen +25% blight On Hit (Melee): * 20% chance to reduce armor by 37% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 226 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Velann the yew totem of healing [power 284] (10/13 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +15 (+5 eff.) ---------- misc Psi/ret +0.12 Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lady Shot the Shalore Skirmisher level 34
19th Dusk 123rd year of Ascendancy at 04:07 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Lady Shot the Shalore Skirmisher level 35
37th Dusk 123rd year of Ascendancy at 13:52 see stats
Catch that Plumpkin! (Insane (Roguelike) difficulty)
Finish the Plumpkin event.By Lady Shot the Shalore Skirmisher level 27
2nd Decay 122nd year of Ascendancy at 10:17 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lady Shot the Shalore Skirmisher level 12
20th Dusk 122nd year of Ascendancy at 09:20 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Lady Shot the Shalore Skirmisher level 33
3rd Summertide 123rd year of Ascendancy at 15:11 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Lady Shot the Shalore Skirmisher level 25
58th Haze 122nd year of Ascendancy at 08:57 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lady Shot the Shalore Skirmisher level 22
47th Haze 122nd year of Ascendancy at 10:54 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Lady Shot the Shalore Skirmisher level 21
46th Haze 122nd year of Ascendancy at 05:27 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lady Shot the Shalore Skirmisher level 32
44th Pyre 123rd year of Ascendancy at 08:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lady Shot the Shalore Skirmisher level 10
1st Summertide 122nd year of Ascendancy at 20:21 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lady Shot the Shalore Skirmisher level 20
20th Haze 122nd year of Ascendancy at 16:15 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Lady Shot the Shalore Skirmisher level 30
10th Regrowth 123rd year of Ascendancy at 01:21 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Lady Shot the Shalore Skirmisher level 26
60th Haze 122nd year of Ascendancy at 11:07 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Lady Shot the Shalore Skirmisher level 23
55th Haze 122nd year of Ascendancy at 17:55 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Lady Shot the Shalore Skirmisher level 18
68th Dusk 122nd year of Ascendancy at 00:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lady Shot the Shalore Skirmisher level 12
6th Dusk 122nd year of Ascendancy at 10:40 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Lady Shot the Shalore Skirmisher level 34
19th Dusk 123rd year of Ascendancy at 04:07 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lady Shot the Shalore Skirmisher level 27
5th Decay 122nd year of Ascendancy at 05:10 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lady Shot the Shalore Skirmisher level 17
66th Dusk 122nd year of Ascendancy at 04:05 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Lady Shot the Shalore Skirmisher level 27
4th Decay 122nd year of Ascendancy at 14:02 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lady Shot the Shalore Skirmisher level 23
48th Haze 122nd year of Ascendancy at 13:32 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lady Shot the Shalore Skirmisher level 16
58th Dusk 122nd year of Ascendancy at 17:10 see stats
Log
Something performs a melee critical strike against Lady Shot!
Lady Shot is grappled!
Something hits Lady Shot for (49 flat reduction), 160 physical, (37 flat reduction), 0 blight, (46 flat reduction), 0 physical, (28 flat reduction), 0 physical (160 total damage).
Something misses Lady Shot.
Lady Shot recovers sight.
Talent Kneecapper is ready to use.
Searing Sight hits Lady Shot for (23 flat reduction), 0 light (0 total damage).
Decrepitude Disease from Zubedhewe the ghast hits Lady Shot for (43 flat reduction), 0 blight (0 total damage).
Rotting Disease from Zubedhewe the ghast hits Lady Shot for (43 flat reduction), 0 blight (0 total damage).
Grappled from Zubedhewe the ghast hits Lady Shot for (49 flat reduction), 50 physical (50 total damage).
Lady Shot cleverly deflects the attack with her shield!
Lady Shot follows up with a countershot.
Lady Shot repels an attack from Something.
Something hits Lady Shot for (49 flat reduction), 241 physical, (37 flat reduction), 0 blight, (46 flat reduction), 0 physical (241 total damage).
Lady Shot uses Kneecapper.
Poraldatha the dread hits Lady Shot for (49 flat reduction), 7 fire (7 total damage).
Poraldatha the dread is pinned to the ground.
Lady Shot's Kneecapper hits Poraldatha the dread for 128 physical, 24 physical, 9 fire, 14 physical (175 total damage).
Poraldatha the dread misses Lady Shot.
Talent Rune: Acid Wave is ready to use.
Searing Sight hits Lady Shot for (19 flat reduction), 0 light (0 total damage).
Decrepitude Disease from Zubedhewe the ghast hits Lady Shot for (42 flat reduction), 0 blight (0 total damage).
Grappled from Zubedhewe the ghast hits Lady Shot for (49 flat reduction), 47 physical (47 total damage).
Rotting Disease from Zubedhewe the ghast hits Lady Shot for (42 flat reduction), 0 blight (0 total damage).
Zubedhewe the ghast throws a finishing uppercut.
Lady Shot resists the stun!
Zubedhewe the ghast hits Lady Shot for (49 flat reduction), 360 physical (360 total damage).
Melee retaliation hits Zubedhewe the ghast for (3 flat reduction), 0 mind, (6 flat reduction), 0 light (0 total damage).
Lady Shot the level 36 shalore skirmisher was impaled to death by Zubedhewe the ghast on level 5 of Dreadfell.




















































































































