Mal Jask the level 10 Higher Necromancer by nomanlike

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp10 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity14 (base 13)
Constitution16 (base 16)
Magic32 (base 28)
Willpower32 (base 17)
Cunning16 (base 12)

Resources

Life195/195
Mana266/315
Soul5/16
Healing Factor1.1545771506545
Regeneration7.100649476525

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite8
Infravision6
See Stealth18.815289237657
See Invisible18.815289237657
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage14
Accuracy13
Crit Chance4%
APR8
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Darkness+10%
Fire+5%
Cold+10%
All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save11
Spell Save25
Mental Save20

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 10%( 70%)
Fire+ 27%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Blind Resistance29%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Eradication1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
3/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
1/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
2/5
0/5
0/5
Race / Higher1.00
2/5
2/5
0/5
0/5
Spell / Necrosis1.30
2/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
done
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Mal Jask the Higher Necromancer level 10
9th Dusk 122nd year of Ascendancy at 07:23
see stats
That was close Killed your target while having only 1 life left.
By Mal Jask the Higher Necromancer level 9
8th Dusk 122nd year of Ascendancy at 05:28
see stats
The Arena Unlocked Arena mode.
By Mal Jask the Higher Necromancer level 7
78th Pyre 122nd year of Ascendancy at 22:01
see stats

Log


Mal Jask wears (replacing
thick linen cloak (1 def, 6 armour)): spellcowled linen cloak of backstabbing (1 def, 0 armour).

You gain 0.88 gold from the transmogrification of
thick linen cloak (1 def, 6 armour).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 14-16 power, 1 apr).
You gain 0.90 gold from the transmogrification of
iron pickaxe of endurance (dig speed 38 turns).
You gain 1.55 gold from the transmogrification of
impenetrable iron plate armour of resilience (0 def, 14 armour).
You gain 1.38 gold from the transmogrification of
cleansing rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.95 gold from the transmogrification of
cleansing rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 5.35 gold from the transmogrification of
traveler's pair of rough leather boots of speed (0 def, 1 armour).
You gain 0.72 gold from the transmogrification of
scholar's pair of iron boots (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.27 gold from the transmogrification of
mindwoven woollen robe of fire (+9%) (0 def, 0 armour).
You gain 1.44 gold from the transmogrification of
linen cloak of battle (1 def, 0 armour).
You gain 0.38 gold from the transmogrification of
rough leather belt of transcendence.
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 6.17 gold from the transmogrification of
Radianceorder the iron waraxe (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (18-28 power, 1 apr).
You gain 2.67 gold from the transmogrification of
arcing steel greatsword of daylight (21-34 power, 2 apr).
You gain 2.82 gold from the transmogrification of
balanced iron greatmaul (20-30 power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (16-23 power, 1 apr).
You gain 1.20 gold from the transmogrification of
acidic steel greatmaul of massacre (36-53 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (11-16 power, 1 apr).
You gain 0.47 gold from the transmogrification of
insulating copper amulet.
You gain 1.19 gold from the transmogrification of
shielding rune (absorb 65; dur 3; cd 14).
You gain 1.11 gold from the transmogrification of
healing infusion of the duelist (heal 68; cd 12).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.