Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 15 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 30 (base 25) |
Dexterity | 13 (base 12) |
Constitution | 17 (base 17) |
Magic | 28 (base 23) |
Willpower | 10 (base 10) |
Cunning | 16 (base 11) |
Resources
Life | 287/367 |
Mana | 123/156 |
Stamina | 128/142 |
Healing Factor | 1.562941519274 |
Regeneration | 1.562941519274 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 49 |
Accuracy | 50 |
Crit Chance | 16% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 50 |
Crit Chance | 4% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Blight | +12% |
Physical | +10% |
All | +4% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 7 |
Physical Save | 22 |
Spell Save | 20 |
Mental Save | 15 |
Defense: Resistances
Cold | + 23%(100%) |
Acid | + 21%(100%) |
Fire | + 29%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 101 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
Equipment
Socketed Gems | amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Socketed Gems | topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
In off hand | Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+6 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Main armor | This item will automatically be transmogrified when you leave the level. Aruldabeth the Hailwrack (6 def, 4 armour)Aruldabeth the Hailwrack (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Damage when hit (Melee): 2 cold Changes stats: +1 Dex Changes resistances: +17% fire Changes damage: +6% physical Critical mult.: +15.00% A suit of armour made of leather. |
In main hand | Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Inventory
dwarven-steel plate armour 'Tundrafury' (0 def, 11 armour) dwarven-steel plate armour 'Tundrafury' (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +19% fire Cut immunity: +10% Knockback immunity: +20% Life regen: +4.00 A suit of armour made of metal plates. |
Achievements
Log
Miltaron (servant of Mal Tir) hits Forest wight for 20 blight, 28 lightning, 16 lightning (63 total damage).
Mal Tir uses Infusion: Movement.
Mal Tir hits Forest wight for 9 lightning damage.
Mal Tir is moving at extreme speed!
Burning from Mal Tir hits Forest wight for 10 fire damage.
Miltaron (servant of Mal Tir) casts Eye Beam.
Miltaron (servant of Mal Tir) hits Forest wight for 69 fire damage.
Mal Tir hits Forest wight for 9 lightning damage.
Forest wight stops burning.
Mal Tir slows down.
Mal Tir uses Infusion: Wild.
Mal Tir lessens the pain.
Mal Tir casts Channel Staff.
Mal Tir's spell attains critical power!
Talent Rune: Shielding is ready to use.
Mal Tir's Channel Staff hits Forest wight for 15 cold damage.
Miltaron (servant of Mal Tir) casts Arcane Pull.
Miltaron (servant of Mal Tir) hits Forest wight for 25 arcane damage.
Mal Tir hits Forest wight for 9 lightning damage.
Forest wight is no longer pinned.
Forest wight misses Miltaron (servant of Mal Tir).
Mal Tir activates his Hellsobeisance!
You collect a new ingredient: vial of wight ectoplasm (1).
Mal Tir hits Forest wight for 131 light damage.
Mal Tir hits Miltaron (servant of Mal Tir) for 74 light damage.
Mal Tir hits Something for 87 light damage.
Mal Tir killed Forest wight!