












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Timed Rest 1.7.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 25 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Emelossra the green mold at level 9 on the 7th Profit 122nd year of Ascendancy at 00:26 0 / 7Killed by Xille the yellow ooze at level 22 on the 12nd Dearth 122nd year of Ascendancy at 11:52 Killed by Elamira the thief at level 23 on the 19th Dearth 122nd year of Ascendancy at 07:08 Killed by Geressra the storm drake hatchling at level 24 on the 38th Dearth 122nd year of Ascendancy at 04:31 Killed by Philip Shrimp's Temporal Clone at level 25 on the 39th Dearth 122nd year of Ascendancy at 08:08 Killed by Ivith the snow giant chieftain at level 25 on the 40th Dearth 122nd year of Ascendancy at 13:00 Killed by Lisyvena the fire wyrm at level 25 on the 41st Dearth 122nd year of Ascendancy at 00:28 |
Primary Stats
| Strength | 57 (base 39) |
| Dexterity | 23 (base 24) |
| Constitution | 21 (base 10) |
| Magic | 52 (base 54) |
| Willpower | 14 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -148/1159 |
| Positive | 29/122 |
| Stamina | 182/182 |
| Healing Factor | 1.0948044672221 |
| Regeneration | 2.4633100512497 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 5 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 51 |
| Crit Chance | 11% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Arcane | +15% |
| Cold | +25% |
| All | 0% |
| Lightning | +6% |
| Light | +6% |
| Physical | +18% |
| Darkness | +6% |
| Mind | +6% |
| Nature | +15% |
Offense: Damage Penetration
| Darkness | +20% |
| Light | +37% |
| Physical | +5% |
| Mind | +5% |
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 10 |
| Physical Save | 51 |
| Spell Save | 44 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 47%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 18%( 70%) |
| Physical | + 38%( 70%) |
| Darkness | + 13%( 70%) |
| Mind | + 18%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 21% |
| Knockback Resistance | 41% |
| Confusion Resistance | 10% |
| Stun Resistance | 21% |
| Pinning Resistance | 24% |
| Poison Resistance | 10% |
| Blind Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 245 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Constitution stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Zubyssra the brown bear. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by Eilinuda the ghast. Escort: lost warrior (level 1 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed vial of fire wyrm saliva. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Radiancewyrd (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light +3% arcane ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +9% light +5% arcane Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dawnbore1.0 T3 lite [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +4 (+2 eff.) Dmg.mod +3% arcane Res.pen +20% light Melee Ret 6 arcane ----- def ----- Mind.save +15 (+5 eff.) Max.HP +49.00 ---------- misc Light +6 See.Stealth +5 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat 'Halachik' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% blight +25% cold +15% nature +9% arcane Phasing +30% ----- def ----- Defense +2 (+2 eff.) Resists +22% nature +37% cold Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
| On hands | Xanenn the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Melee+ 5 lightning Dmg.mod +6% lightning Apr +2 ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning +6% mind Die.at -60.00 life ---------- misc Stam/turn +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Ebonyviper the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% Resists +6% darkness +6% acid Max.HP +100.00 Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ivireda the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +1 Dex dps ---------- Res.pen +5% physical Acc +30 (+10 eff.) Apr +1 ----- def ----- Armour +2 Max.HP +24.00 Disarm- +21% Pinning- +24% Knockbk- +21% Rings make your fingers look great! |
| On fingers | copper ring 'Blindpiercer'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +6% mind Res.pen +20% darkness +5% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 13 ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Polutta the dwarven-steel greatmaul (167% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master Power 167% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +13 light +23 cold Against +16% Undead On Crit.r2 +8 blight While equipped: dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +8 Melee Ret 4 arcane Massive two-handed mauls. |
| Around waist | Branethel the Dimwell1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +6% darkness +18% physical Apr +2 Melee Ret 4 physical ----- def ----- Resists +3% light Max.HP +40.00 A belt that goes around your waist. |
| In off hand | Shiverquench (0 def, 6 armour, 139% power, 101.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 139% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +102 On Hit.r1 +12 cold While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +13% physical +6% mind +6% temporal Crit.chn- 10.00% Max.HP +80.00 Confus- +10% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Magmafiend (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+1 eff.) Die.at -20.00 life Max.HP +100.00 Blind- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Islelaith the linen robe (2 def, 2 armour)2.0 T1 cloth armor [Rare] Master While equipped: ----- def ----- Armour +2 Defense +2 (+2 eff.) Resists +6% cold +7% all Phys.save +16 (+5 eff.) Max.HP +60.00 Poison- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 66; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 66 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 355; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 5; phase 19; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, darkness, blight, cold, arcane, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 darkness, 3 blight, 5 cold, 5 arcane, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 310; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 310 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daimibers the Cloudvice0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% lightning +3% arcane +3% mind Res.pen +25% arcane Melee Ret 8 lightning Amulets make your neck look great! |
Winterbright0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +5 Cun +4 Con dps ---------- Mind.pwr +20 (+10 eff.) Mov.spd +10% Dmg.mod +3% mind Res.pen +20% cold ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.40 Equi/ret +0.12 Amulets make your neck look great! |
Samydur the Blackpassion0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Str +3 Dex +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +5% darkness +5% temporal +5% light +5% physical Apr +3 On Hit (Melee): * 20% chance to reduce damage dealt by 11% ----- def ----- Armour +8 Defense +30 (+18 eff.) Amulets make your neck look great! |
Blizzardvile the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% cold Res.pen +5% cold Melee Ret 2 mind ----- def ----- Resists +5% arcane +9% cold Spell.save +11 (+4 eff.) ---------- misc Max.stam +13.00 Rings make your fingers look great! |
copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) Rings make your fingers look great! |
gladiator's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Max.HP +50.00 HP.reg +8.00 Heal.mod +15% Rings make your fingers look great! |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +11 (+8 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +9 (+5 eff.) ----- def ----- Max.HP +55.00 HP.reg +5.00 Heal.mod +12% Rings make your fingers look great! |
Spectral Blade (130% power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 131% Range: 1.6x Uses 10% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Adyyatha (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Psionic Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 mind On Crit.r2 +28 acid +27 nature On Hit: * 20 arcane resource burn * 23% chance to reduce all saves and defense by 13 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Cun +6 Wil dps ---------- Res.pen +13% acid +14% nature +15% mind Apr +10 ---------- misc Equi/ret +0.08 Massive two-handed swords. |
elemental dwarven-steel longsword of crippling (127% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane/Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 66 cold damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +8% cold Res.pen +16% cold Sharp, long, and deadly. |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Koralathastir (115% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +5 Dex +6 Mag +6 Wil +5 Cun +6 Con dps ---------- Phys.crit +7.0% Res.pen +8% physical Acc +7 (+3 eff.) Apr +7 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Resists +6% blight Def/telep +10 Res/telep +10% Dur/telep +10% One-handed war axes. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Star (100% power, 0 apr)1.0 T3 dagger 1H weapon Reqs Cun 24 Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Light Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+7 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
reinforced iron shield (0 def, 3 armour, 98% power, 42 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 99% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +42 While equipped: ----- def ----- Armour +3 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield of fire resistance (+16%) (0 def, 4 armour, 115% power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 115% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven linen robe of nature (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +11% nature ----- def ----- Resists +16% nature +7% all Mind.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+8 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
impenetrable iron mail armour of lightning resistance (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
cleansing steel plate armour of the deep (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +6% acid +7% cold +12% nature +12% blight ---------- misc Breathe water A suit of armour made of metal plates. |
Emelegaba the Floekiller1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Defense +20 (+13 eff.) Resists +5% arcane +6% mind Mind.save +3 (+1 eff.) Stealth +6 Max.HP +40.00 A belt that goes around your waist. |
rough leather belt of valiance1.0 T1 belt armor [Ego+] Psionic While equipped: Stats +1 Wil ----- def ----- Mind.save +6 (+2 eff.) Max.HP +41.00 A belt that goes around your waist. |
Dagemaldir the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Con dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% arcane Res.pen +5% blight Apr +1 ----- def ----- Defense +1 (+1 eff.) Spell.save +18 (+6 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Starpulverizer the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Mag dps ---------- Melee+ 6 cold Dmg.mod +6% acid +4% cold +4% arcane Res.pen +5% light Melee Ret 2 acid ----- def ----- Armour +2 Fatigue +3% Resists +6% light +6% cold HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Shadecutter' (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Mag +4 Wil dps ---------- Res.pen +5% darkness ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+2 eff.) ---------- misc Light +1 See.Invis +3 A pointy cloth hat, very wizardly... |
Dagigund the rough leather cap (0 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Apr +1 ----- def ----- Armour +7 Fatigue +1% Phys.save +3 (+1 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather. |
Sunpower the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% light Melee Ret 2 light ----- def ----- Armour +1 Fatigue +1% Resists +11% light +11% darkness Poison- +20% A cap made of leather. |
miner's iron helm (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Voroldarin' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Fatigue +4% Crit.chn- 10.00% Phys.save +15 (+5 eff.) Heal.mod +20% Disease- +20% Knockbk- +20% ---------- misc Hate/m.crit +1.00 Max.hate +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
112 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Koralin' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Spell.pwr +25 (+9 eff.) ---------- misc Mana/s.crit +2.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Urozor' (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +4 Str +5 Mag dps ---------- Dmg.mod +6% nature Melee Ret 2 acid ----- def ----- Resists +10% nature +3% lightning Crit.chn- 5.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield 'Lightsage' [power 27] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +20% lightning Melee Ret 4 light ----- def ----- Resists +3% lightning +6% fire ---------- misc Light +2 Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
focusing elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Poreta [power 110] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% blight +9% fire +6% mind Mind.save +3 (+1 eff.) Teleport- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Philip Shrimp the Dwarf Sun Paladin level 13
36th Profit 122nd year of Ascendancy at 19:44 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Philip Shrimp the Dwarf Sun Paladin level 24
38th Dearth 122nd year of Ascendancy at 05:40 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Philip Shrimp the Dwarf Sun Paladin level 24
36th Dearth 122nd year of Ascendancy at 21:45 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Philip Shrimp the Dwarf Sun Paladin level 10
8th Profit 122nd year of Ascendancy at 00:16 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Philip Shrimp the Dwarf Sun Paladin level 20
23rd Wealth 122nd year of Ascendancy at 18:30 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Philip Shrimp the Dwarf Sun Paladin level 23
25th Dearth 122nd year of Ascendancy at 02:52 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Philip Shrimp the Dwarf Sun Paladin level 25
38th Dearth 122nd year of Ascendancy at 23:42 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Philip Shrimp the Dwarf Sun Paladin level 5
19th Voratun 122nd year of Ascendancy at 15:43 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Philip Shrimp the Dwarf Sun Paladin level 8
4th Profit 122nd year of Ascendancy at 07:38 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Philip Shrimp the Dwarf Sun Paladin level 11
14th Profit 122nd year of Ascendancy at 00:18 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Philip Shrimp the Dwarf Sun Paladin level 23
18th Dearth 122nd year of Ascendancy at 05:30 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Philip Shrimp the Dwarf Sun Paladin level 16
3rd Wealth 122nd year of Ascendancy at 17:50 see stats
Log
Lisyvena the fire wyrm's devouring flames area effect hits Philip Shrimp for 85 fire damage.
Lisyvena the fire wyrm's devouring flames area effect hits Betorin the faeros for 27 fire damage.
Lisyvena the fire wyrm's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Shield of Light hits Philip Shrimp for 5 healing, 5 healing, 5 healing, 5 healing, 5 healing, 5 healing (0 total damage) [29 healing].
Lisyvena the fire wyrm receives 4 healing from Betorin the faeros.
Melee retaliation hits Lisyvena the fire wyrm for (6 absorbed), 3 light, (1 absorbed), 1 light, (1 absorbed), 1 physical, (4 absorbed), 2 light, (4 absorbed), 2 arcane (7 total damage).
Lisyvena the fire wyrm receives 12 healing from Philip Shrimp.
Lisyvena the fire wyrm receives 26 healing from Philip Shrimp's healing light area effect.
Philip Shrimp receives 25 healing from Philip Shrimp's healing light area effect.
Betorin the faeros receives 28 healing from Philip Shrimp's healing light area effect.
Philip Shrimp casts Providence.
Lisyvena the fire wyrm shrugs off the effect 'Dazed'!
Fire drake hatchling is dazed!
Talent Shield Pummel is ready to use.
Burning from Betorin the faeros hits Philip Shrimp for (13 absorbed), 0 fire (0 total damage).
Searing Sight hits Lisyvena the fire wyrm for (8 absorbed), 3 light (3 total damage).
Searing Sight hits Betorin the faeros for (9 absorbed), 4 light (4 total damage).
Searing Sight hits Fire drake hatchling for 12 light damage.
Lisyvena the fire wyrm is less vulnerable.
Betorin the faeros stops burning.
Philip Shrimp instinctively hardens his skin and ignores the attack!
Philip Shrimp repels an attack from Betorin the faeros.
Lisyvena the fire wyrm uses Condensate.
Your shield crumbles under the damage!
The shield around Philip Shrimp crumbles.
Philip Shrimp shrugs off the effect 'Wet'!
Lisyvena the fire wyrm hits Philip Shrimp for (12 absorbed), 300 fire (300 total damage).
Philip Shrimp receives 5 healing from Shield of Light.
Philip Shrimp the level 25 dwarf sun paladin was combusted to death by Lisyvena the fire wyrm on level 4 of Daikara.














































































































