












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Wanderer |
| Level / Exp | 30 / 44% |
| Size | big |
| Lifes / Deaths | Killed by Glorivena the large white snake at level 19 on the 50th Dusk 122nd year of Ascendancy at 10:08 0 / 8Killed by Glorivena the large white snake at level 19 on the 50th Dusk 122nd year of Ascendancy at 15:27 Killed by Vorutira the squid at level 21 on the 53rd Dusk 122nd year of Ascendancy at 10:40 Killed by Polulle the dredge captain at level 21 on the 63rd Dusk 122nd year of Ascendancy at 18:47 Killed by Poromithra the bandit at level 22 on the 7th Haze 122nd year of Ascendancy at 06:30 Killed by Voravena the fire drake hatchling at level 28 on the 68th Haze 122nd year of Ascendancy at 12:17 Killed by Xurin the corrupted mastocytic feeder at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 02:14 Killed by Xurin the corrupted mastocytic feeder at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 02:31 |
Primary Stats
| Strength | 31 (base 12) |
| Dexterity | 33 (base 12) |
| Constitution | 37 (base 31) |
| Magic | 73 (base 60) |
| Willpower | 52 (base 35) |
| Cunning | 28 (base 12) |
Resources
| Mana | 484/568 |
| Negative | 137/137 |
| Vim | 216/216 |
| Life | -269/757 |
| Steam | 100/100 |
| Stamina | 312/312 |
| Soul | 12/12 |
| Healing Factor | 1.3141015905906 |
| Regeneration | 5.5849317600099 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 34 |
| Crit Chance | 10% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Acid | 0% |
| Arcane | +25% |
| Fire | +115% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +33% |
| Nature | +35% |
| Arcane | +32% |
| Fire | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 42 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 25%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 57%( 70%) |
| Light | + 28%( 70%) |
| Lightning | + 25%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 48% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 148 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 912% for 10 turns (68 total) and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Spell / Animus | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Blood | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Avoidance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / One with shadows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Celestial / Hymns | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost tinker from death by Zubana the hornet swarm. Escort: lost tinker (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by medic turret. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 219. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nuhir the Ashnigh (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Damage +6% darkness +6% fire Ignore resists +10% nature +15% fire defense ------ Armor +4 Fatigue +3% Resistance +9% darkness +3% fire Disengage: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Tarribers'2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Unlife -60.00 life Life Regen +4.00 Healmod +11% Confus Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Burning Pain (8 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +3 Cun +3 Wil offense ------ Damage +20% fire defense ------ Defense +8 (+2 eff.) Fatigue +4% Resistance +20% fire Meteor Rain: Effective talent level: 2.0 Power cost 38 out of 5/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 129.80 fire and 60.37 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. This item has been sent to the Item's Vault. |
| Tool | Singesun (dig speed 20 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Cun offense ------ Damage +18% arcane +9% fire Accuracy +6 (+3 eff.) defense ------ Fatigue -7% Resistance +5% darkness Affinity +15% darkness other ------- Infravision +9 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's steel ring of fire (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +11% fire Accuracy +6 (+3 eff.) defense ------ Resistance +22% fire Rings make your fingers look great! |
| On fingers | Hellsstriker the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Ignore resists +10% fire On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Resistance +12% lightning +15% light +6% acid Mind save +7 (+3 eff.) Confus Resist +28% Rings make your fingers look great! |
| Around waist | Kindleoozer1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Cun +3 Con offense ------ Physical Power +5 (+2 eff.) Damage +12% fire defense ------ Resistance +6% fire Spell save +8 (+3 eff.) other ------- See Invisibility +15 Size +1 A belt that goes around your waist. |
| In main hand | ethereal dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Wil +3 Mag offense ------ Spell Crit +5% Spellpower +28 (+9 eff.) Damage +30% fire Ignore Shields +20% defense ------ Defense +21 (+5 eff.) Shield Power +14% other ------- Max mana +64.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Effective talent level: 2.0 Power cost 24 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 275.23 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Zubolralelle (8 def, 7 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con offense ------ Damage +17% fire Accuracy +5 (+2 eff.) defense ------ Armor +7 Defense +8 (+2 eff.) Resistance +12% darkness +25% fire +12% mind +9% all Physical save +31 (+10 eff.) Spell save +10 (+3 eff.) Mind save +20 (+8 eff.) other ------- Max stamina +20.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Zubunne' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +3 Dex +4 Wil +3 Cun offense ------ Spell Crit +4% Mind Crit +6% Critical power +17.00% Spellpower +3 (+1 eff.) Damage +12% darkness +7% arcane Ignore resists +8% darkness +7% arcane Accuracy +5 (+2 eff.) When Hit 6 physical defense ------ Defense +2 (+1 eff.) Resistance +13% darkness +1% physical Stealth +10 other ------- Max mana +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Rune of the Rift (358.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 358.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 181; dur 4; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 181.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 5; phase 16; cd 14)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 5; phase 18; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 19; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 642% over 10 turns; mana 32; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 642% for 10 turns (48 total) and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 703% over 10 turns; mana 35; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 703% for 10 turns (53 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 1029% over 10 turns; mana 51; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1029% for 10 turns (77 total) and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 1396% over 10 turns; mana 70; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1396% for 10 turns (105 total) and instantly restoring 70 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 89; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 65; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 108; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 298; dur 5; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 298 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 235; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 235 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 212; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Glovea the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ Mindpower +5 (+3 eff.) Damage +3% acid Ignore resists +10% mind On-Hit (Melee): * 20% chance to reduce armor by 36% Amulets make your neck look great! |
Ivokira the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex offense ------ Damage +18% temporal defense ------ Fatigue -5% Resistance +17% mind +6% temporal Life Regen +3.00 Confus Resist +23% Amulets make your neck look great! |
Marduzor the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) Damage +5% acid +5% fire +6% cold +5% lightning Accuracy +15 (+6 eff.) When Hit 4 physical defense ------ Resistance +9% mind +12% blight Amulets make your neck look great! |
Tarronarichak0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Con offense ------ Critical power +20.00% defense ------ Armor +12 Defense +5 (+1 eff.) Resistance +13% fire +13% cold Amulets make your neck look great! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
gold amulet 'Urthuredig'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +6 Mag +2 Cun +2 Con offense ------ Damage +6% blight When Hit 8 blight defense ------ Resistance +18% light +19% darkness Blind Resist +36% Amulets make your neck look great! |
insulating copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% fire +11% cold Healmod +10% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 206 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
steel amulet 'Arubeth'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +32.00% Accuracy +6 (+3 eff.) Ignore Armor +14 defense ------ Spell save +9 (+3 eff.) other ------- Vim-on-crit +2.00 Max mana +80.00 Max vim +20.00 Amulets make your neck look great! |
Bleakspike the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +9% physical Ignore resists +25% darkness defense ------ Resistance +9% acid +6% nature +9% blight Life +59.00 Life Regen +7.00 Healmod +13% Rings make your fingers look great! |
Corruptionhacker0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +3 Mag +3 Con offense ------ Mindpower +5 (+3 eff.) Damage +14% nature When Hit 4 nature defense ------ Resistance +28% nature other ------- Hate-on-crit +3.00 Max psi +50.00 Rings make your fingers look great! |
Glowmistress0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +6 (+3 eff.) Spellpower +6 (+2 eff.) Mindpower +6 (+3 eff.) Damage +3% mind Ignore resists +10% arcane +5% light When Hit 6 mind Rings make your fingers look great! |
Lorosin the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) Ignore Armor +3 defense ------ Armor +4 Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Voresebeth the Hazestinger0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Critical power +15.00% Damage +14% lightning +6% cold defense ------ Armor +6 Resistance +28% lightning +9% light +12% acid Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Str +7 Con offense ------ Physical Power +7 (+3 eff.) Spellpower/crit +6 Ignore resists +5% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 defense ------ Fatigue -5% Spell save +12 (+4 eff.) other ------- Encumbrance +23 Mana/turn +0.04 Max stamina +13.00 Max vim +10.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
conjurer's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Mag +5 Wil +6 Cun offense ------ Spellpower +9 (+3 eff.) On-Hit 26 physical On-Ranged-Hit 16 physical On-Hit (Melee): * 15% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 22 other ------- Hate-on-crit +2.00 Max hate +13.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
warrior's copper ring of arcana (+0.12/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str defense ------ Armor +4 Silence Resist +23% other ------- Mana/turn +0.12 Rings make your fingers look great! |
acidic voratun battleaxe of ruin (57-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Master Weapon Damage 57.0 - 85.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 While equipped: offense ------ Physical Crit +14.0% Critical power +27.00% Ignore Armor +14 Massive two-handed battleaxes. |
inquisitor's stralite battleaxe of evisceration (46-70 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Disrupt/Master Weapon Damage 46.5 - 69.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Critical: * Wound the target dealing 109 physical damage across 5 turns and reducing healing by 50% * Deals 57 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +13.0% Physical Power +13 (+6 eff.) Massive two-handed battleaxes. |
truestriking stralite dagger of projection (26-34 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master/Psionic Weapon Damage 26.0 - 33.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Ignore resists +11% physical Accuracy +9 (+4 eff.) Ignore Armor +9 Sharp, short and deadly. |
Velyyalaith (44-62 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Rare] Master Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +14 (+6 eff.) defense ------ Armor +6 Defense +13 (+3 eff.) Resistance +6% fire +15% nature +12% darkness Healmod +15% Disarm Resist +46% Knockbk Resist +20% Sharp, long, and deadly. |
balanced voratun longsword of the mystic (42-58 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Mag +6 Wil offense ------ Spellpower +8 (+3 eff.) Accuracy +10 (+5 eff.) defense ------ Defense +14 (+4 eff.) Disarm Resist +28% Sharp, long, and deadly. |
enhanced voratun longsword of torment (41-57 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Psionic Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +9 Str +4 Dex +8 Mag +8 Wil +9 Cun +11 Con Sharp, long, and deadly. |
plaguebringer's stralite longsword (30-42 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane Weapon Damage 30.0 - 42.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +11 blight On Hit: 20% Epidemic level 4 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 26 While equipped: defense ------ Disease Resist +23% Sharp, long, and deadly. |
balanced voratun mace of shearing (44-62 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +9% all Accuracy +27 (+10 eff.) Ignore Armor +9 defense ------ Defense +10 (+3 eff.) Disarm Resist +28% Blunt and deadly. |
blooming living mindstar of sand (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) On-Hit 10 physical Damage +7% physical Ignore resists +15% physical defense ------ Resistance +13% physical Healmod +16% Heal-on-summon +27 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty drakeskin leather sling of fire4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +7 fire While equipped: Stats +5 Str offense ------ Physical Power +10 (+5 eff.) Damage +15% fire Slings are used to hurl stones or metal shots at your foes. |
Thunderbraid (30-36 power, 6 apr, temporal element)5.0 Encumbrance T5 staff 1H weapon [Rare] Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +10.0% Spell Crit +9% Physical Power +13 (+6 eff.) Spellpower +22 (+7 eff.) Damage +30% temporal Ignore resists +10% acid Accuracy +15 (+6 eff.) defense ------ Defense +30 (+8 eff.) Resistance +9% lightning +8% physical +20% light Mind save +9 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of might (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane/Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +15% Spellpower +21 (+7 eff.) Damage +30% darkness defense ------ Life Regen +1.10 Healmod +28% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of protection (37-44 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 37.0 - 44.4 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +19 (+6 eff.) Damage +37% fire defense ------ Resistance +18% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Galuldir the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +5 Con offense ------ Physical Power +4 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Defense +25 (+6 eff.) Resistance +6% mind Spell save +6 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
Heatvice1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Wil +7 Con defense ------ Armor +6 Resistance +3% fire Crit Resistance 5.00% other ------- Infravision +2 Create a temporary shield that absorbs 207 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
Ivuta the Offalvault1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +12% temporal Ignore resists +10% nature +20% fire When Hit 6 nature 10 fire defense ------ Defense +9 (+2 eff.) Resistance +6% nature Stealth +6 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Phlegmbreacher the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Master While equipped: Stats +5 Cun +5 Wil offense ------ Physical Power +5 (+2 eff.) Damage +18% nature +9% arcane Against +21% Summoned defense ------ Resistance +8% fire +5% arcane +8% cold Resist Against +15% Summoned Spell save +10 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
Ragilar the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Dex +10 Cun +7 Lck offense ------ Ignore Armor +7 defense ------ Defense +20 (+5 eff.) Stealth +6 other ------- Disarm Traps +12 Infravision +6 A belt that goes around your waist. |
rough leather belt 'Nightquick'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck offense ------ Damage +6% mind Ignore resists +5% darkness +5% temporal When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% darkness Stealth +6 other ------- Disarm Traps +5 Infravision +4 A belt that goes around your waist. |
rough leather belt 'Tidehack'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% lightning +6% fire When Hit 6 cold defense ------ Resistance +15% lightning +6% temporal +6% cold A belt that goes around your waist. |
rough leather belt of the mystic1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: offense ------ Spellpower +2 (+1 eff.) defense ------ Mind save +6 (+3 eff.) A belt that goes around your waist. |
Ce'Nimira the cashmere cloak (26 def, 12 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +12% arcane Accuracy +10 (+5 eff.) defense ------ Armor +12 Defense +26 (+7 eff.) Resistance +1% physical Physical save +19 (+6 eff.) Spell save +17 (+6 eff.) Mind save +16 (+6 eff.) other ------- See Invisibility +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Floeterror (15 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: Stats +6 Dex offense ------ Damage +9% cold +24% fire Ignore resists +25% acid defense ------ Defense +15 (+4 eff.) Resistance +36% fire +15% cold +15% all other ------- Stamina/turn +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of nature (+31%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +5 (+3 eff.) Damage +21% nature defense ------ Resistance +31% nature +15% all Mind save +24 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 34% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Eilinilewe the pair of dwarven-steel boots (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +5 Str +5 Con offense ------ Damage +12% acid +6% physical Ignore resists +15% acid On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Armor +8 Fatigue +3% other ------- Stamina/turn +0.60 Max stamina +16.00 Infravision +2 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Korusadir the pair of rough leather boots (5 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Dex offense ------ Damage +6% acid Ignore Armor +1 defense ------ Armor +3 Defense +5 (+1 eff.) Unlife -20.00 life other ------- Infravision +1 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
dreamer's pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Psionic While equipped: Stats +2 Cun +3 Wil defense ------ Armor +3 Fatigue +2% Physical save +5 (+1 eff.) Spell save +5 (+2 eff.) Mind save +5 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Belydhera the Glitterviper (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +6% light Ignore resists +20% lightning When Hit 6 light defense ------ Armor +2 Resistance +6% light +9% mind Life Regen +5.00 other ------- Stamina/turn +0.80 Max stamina +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 90.15 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Mayarena the hardened leather gloves (5 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 15 nature Damage +9% nature Accuracy +12 (+5 eff.) defense ------ Armor +2 Defense +5 (+1 eff.) Resistance +14% nature Physical save +3 (+1 eff.) Mind save +6 (+3 eff.) Knockbk Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Singegrind (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane While equipped: Stats +4 Mag offense ------ On-Hit 10 light 9 darkness Damage +5% arcane +3% fire +15% light +5% darkness Ignore resists +15% light When Hit 2 fire defense ------ Armor +2 Fatigue +3% Resistance +9% fire +14% light +7% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
blighted dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 7 blight Damage +3% arcane +4% blight defense ------ Armor +2 Fatigue +3% Resistance +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aeroda the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +10% fire Ignore resists +10% mind defense ------ Defense +1 (+0 eff.) Resistance +15% fire other ------- Max stamina +10.00 See Invisibility +6 A pointy cloth hat, very wizardly... |
Beligas (7 def, 8 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Cun offense ------ Damage +6% acid Accuracy +6 (+3 eff.) On-Hit (Melee): * 20% chance to reduce armor by 36% When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Defense +7 (+2 eff.) Fatigue +3% Resistance +12% acid other ------- Infravision +4 A cap made of leather. |
Duathelspitter the drakeskin leather cap (0 def, 10 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +9 Str +6 Wil offense ------ Damage +6% darkness When Hit 4 lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Armor +10 Fatigue +5% Resistance +13% blight +12% darkness +6% lightning Mind save +11 (+5 eff.) other ------- Infravision +3 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 82.1 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Glyma (20 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +4 Str +5 Dex +4 Wil defense ------ Armor +4 Defense +20 (+5 eff.) Fatigue +4% Resistance +10% blight +9% fire +13% darkness +1% physical Mind save +6 (+3 eff.) Disarm Resist +10% other ------- Infravision +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hellsshear the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% acid +30% fire +3% mind defense ------ Armor +1 Fatigue +1% Resistance +7% lightning +6% temporal +9% fire A cap made of leather. |
Sunweeper (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Str +4 Dex +2 Wil +3 Con offense ------ Damage +12% lightning Ignore resists +20% fire When Hit 6 light defense ------ Defense +1 (+0 eff.) Resistance +18% lightning A pointy cloth hat, very wizardly... |
Velitha the Glimmerwisp (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +19 Str +3 Wil +4 Cun offense ------ Damage +24% light Ignore resists +15% light +25% cold defense ------ Armor +5 Fatigue +5% other ------- Light +3 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 82.1 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Vorysessra the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mind Crit +7% Damage +12% blight +11% cold Ignore resists +10% blight defense ------ Defense +2 (+1 eff.) Resistance +16% cold Mind save +25 (+9 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 94 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Ce'Nileth' (0 def, 8 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Dex +4 Wil +3 Con offense ------ Physical Power +12 (+6 eff.) defense ------ Armor +8 Fatigue +4% Resistance +7% physical Physical save +8 (+2 eff.) Cut Resist +10% Stun Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Toxinquake (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Rare] Nature While equipped: Stats +9 Wil offense ------ Ignore resists +25% cold defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +12% nature Mind save +18 (+7 eff.) Life +80.00 Life Regen +11.00 Healmod +17% other ------- Hate-on-crit +5.00 A suit of armour made of mail. |
fortifying voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature/Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Life +85.00 Life Regen +11.00 Healmod +10% A suit of armour made of mail. |
hardened dwarven-steel mail armour (3 def, 15 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: defense ------ Armor +15 Defense +3 (+1 eff.) Fatigue +12% Resistance +7% acid +8% physical +8% cold +10% lightning +9% fire A suit of armour made of mail. |
Beygas (10 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +11 Str +5 Dex +2 Wil offense ------ Damage +9% temporal defense ------ Armor +4 Defense +10 (+3 eff.) Fatigue +7% Resistance +5% arcane Crit Resistance 15.00% Physical save +11 (+3 eff.) other ------- Infravision +3 A suit of armour made of leather. |
marauder's drakeskin leather armour of lightning resistance (25 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Str +3 Dex defense ------ Armor +8 Defense +25 (+6 eff.) Fatigue +8% Resistance +21% lightning Physical save +13 (+4 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +6.0% Critical power +14.00% Physical Power +6 (+3 eff.) defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Life Regen +3.60 other ------- Stamina/turn +1.20 A suit of armour made of leather. |
radiant stralite plate armour (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training Str 48 [Ego+] Nature While equipped: Stats +5 Wil defense ------ Armor +13 Fatigue +22% Resistance +18% blight +15% darkness other ------- Light +1 A suit of armour made of metal plates. |
voratun plate armour of natural resilience (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Disrupt While equipped: defense ------ Armor +16 Fatigue +22% Resistance +14% nature +13% blight Resist Against +7% Unnatural A suit of armour made of metal plates. |
impervious iron shield of mind resistance (+11%) (0 def, 7 armour, 59.5 block)7.0 Encumbrance T1 shield armor [Ego+] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con defense ------ Armor +7 Fatigue +8% Resistance +11% mind Physical save +6 (+2 eff.) other ------- Talents +1 Block Handheld deflection devices. |
voratun shield of crushing (0 def, 10 armour, 182.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training Str 48 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +11.0% Physical Power +13 (+6 eff.) defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
432 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Flare's kiss' (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +5 Str +3 Wil offense ------ Ignore resists +5% fire defense ------ Fatigue -5% Resistance +3% blight +3% cold other ------- Light +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Bethenne the Cystknave2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Armor +2 Resistance +3% nature +6% light Physical save +5 (+1 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern2.0 Encumbrance T1 lite [Ego] Arcane While equipped: offense ------ When Hit 11 fire defense ------ Resistance +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Forestminister (22/22, 70-85 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Rare] Master Weapon Damage 70.5 - 84.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +28.0% Capacity 22 Projectile Speed +200% On-crit, radius 2 +16 acid +8 physical +20 nature On Critical: * Wound the target dealing 109 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +2 Shots are used with slings to pummel your foes to death. |
elm totem of healing [power 116] (14/15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged dragonbone totem of healing [power 662] (14/20 cooldown)2.0 Encumbrance T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 662 Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 23
43rd Haze 122nd year of Ascendancy at 14:01 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 20
52nd Dusk 122nd year of Ascendancy at 06:03 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 21
70th Dusk 122nd year of Ascendancy at 15:29 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 23
43rd Haze 122nd year of Ascendancy at 08:02 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 10
1st Flare 122nd year of Ascendancy at 05:02 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 20
51st Dusk 122nd year of Ascendancy at 18:06 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 30
4th Allure 123rd year of Ascendancy at 10:47 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 22
7th Haze 122nd year of Ascendancy at 15:40 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 19
50th Dusk 122nd year of Ascendancy at 06:52 see stats
Take you with me (Insane (Adventure) difficulty)
Killed a boss while already dead.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 19
50th Dusk 122nd year of Ascendancy at 15:27 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 23
43rd Haze 122nd year of Ascendancy at 14:01 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 18
49th Dusk 122nd year of Ascendancy at 04:41 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 5
4th Mirth 122nd year of Ascendancy at 19:36 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 23
43rd Haze 122nd year of Ascendancy at 14:01 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 13
3rd Dusk 122nd year of Ascendancy at 11:48 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 21
70th Dusk 122nd year of Ascendancy at 11:24 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 14
18th Dusk 122nd year of Ascendancy at 11:06 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Wacky Wanderer 28: Reborn the Skeleton Wanderer level 30
13rd Regrowth 123rd year of Ascendancy at 02:15 see stats
Log
Talent Blood Grasp is ready to use.
Talent Shadowguard is ready to use.
Burning Shock from Xurin the corrupted mastocytic feeder hits Wacky Wanderer 28: Reborn for 16 fire damage.
Burning from Xurin the corrupted mastocytic feeder hits Wacky Wanderer 28: Reborn for 3 fire damage.
Xurin the corrupted mastocytic feeder casts Wraithform.
Xurin the corrupted mastocytic feeder turns into a wraith.
Lava floor hits Xurin the corrupted mastocytic feeder for 10 fire damage.
Xurin the corrupted mastocytic feeder casts Blood Lock.
Wacky Wanderer 28: Reborn is blood locked.
Lava floor hits Xurin the corrupted mastocytic feeder for 11 fire damage.
Xurin the corrupted mastocytic feeder uses Slime Roots.
Lava floor hits Xurin the corrupted mastocytic feeder for 11 fire damage.
Wacky Wanderer 28: Reborn's fades into the shadows.
Rain of Fire hits Wacky Wanderer 28: Reborn for 45 physical, 16 fire (61 total damage).
Wacky Wanderer 28: Reborn uses Re-assemble.
Wacky Wanderer 28: Reborn slows down.
Wacky Wanderer 28: Reborn receives 61 healing from Re-assemble.
The gastric wave is upon you!
Wacky Wanderer 28: Reborn is not stunned anymore.
Talent Consume Soul is ready to use.
Burning from Xurin the corrupted mastocytic feeder hits Wacky Wanderer 28: Reborn for 3 fire damage.
Xurin the corrupted mastocytic feeder casts Draining Assault.
Xurin the corrupted mastocytic feeder performs a melee critical strike against Wacky Wanderer 28: Reborn!
Xurin the corrupted mastocytic feeder's weapon surges with fire!
Xurin the corrupted mastocytic feeder steals life from Wacky Wanderer 28: Reborn!
Xurin the corrupted mastocytic feeder hits Wacky Wanderer 28: Reborn for 565 physical damage.
Melee retaliation hits Xurin the corrupted mastocytic feeder for 5 physical, 5 physical (10 total damage).
Xurin the corrupted mastocytic feeder receives 139 healing from Wacky Wanderer 28: Reborn.
Wacky Wanderer 28: Reborn the level 30 skeleton wanderer was smashed to death by Xurin the corrupted mastocytic feeder on level 1 of The Godfeaster.




















































































































































