










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: ASCII Tactical Borders 1.7.5Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Shalore |
Class | Necromancer |
Level / Exp | 50 / 1027% |
Size | big |
Lifes / Deaths | Killed by Henrelto the halfling at level 22 on the 19th Haze 122nd year of Ascendancy at 14:59 / 96Killed by elven blood mage at level 25 on the 25th Haze 122nd year of Ascendancy at 16:57 Killed by Betheth the ogre pounder at level 26 on the 27th Haze 122nd year of Ascendancy at 20:14 Killed by elven cultist at level 27 on the 8th Allure 123rd year of Ascendancy at 13:53 Killed by Urkis, the High Tempest at level 28 on the 9th Regrowth 123rd year of Ascendancy at 15:46 Killed by Borfast the Broken at level 30 on the 35th Regrowth 123rd year of Ascendancy at 17:03 Killed by The Master at level 32 on the 44th Regrowth 123rd year of Ascendancy at 10:15 Killed by ghast at level 32 on the 44th Regrowth 123rd year of Ascendancy at 11:28 Killed by fiery orc wyrmic at level 34 on the 7th Pyre 123rd year of Ascendancy at 11:43 Killed by orc high pyromancer at level 36 on the 19th Pyre 123rd year of Ascendancy at 08:41 Killed by Emelirema the orc cryomancer at level 36 on the 19th Pyre 123rd year of Ascendancy at 09:58 Killed by orc high pyromancer at level 36 on the 19th Pyre 123rd year of Ascendancy at 12:18 Killed by Cyrewyn the orc soldier at level 36 on the 19th Pyre 123rd year of Ascendancy at 17:00 Killed by Cyreriatha the orc cryomancer at level 37 on the 20th Pyre 123rd year of Ascendancy at 17:51 Killed by Emuvena the Flamebringer at level 37 on the 21st Pyre 123rd year of Ascendancy at 01:22 Killed by Zubireldamina the Invoker at level 37 on the 21st Pyre 123rd year of Ascendancy at 02:02 Killed by Emuvena the Flamebringer at level 37 on the 21st Pyre 123rd year of Ascendancy at 03:05 Killed by Emuvena the Flamebringer at level 37 on the 21st Pyre 123rd year of Ascendancy at 04:03 Killed by Emuvena the Flamebringer at level 37 on the 21st Pyre 123rd year of Ascendancy at 04:41 Killed by Islunn the Invoker at level 37 on the 21st Pyre 123rd year of Ascendancy at 05:05 Killed by Islunn the Invoker at level 37 on the 21st Pyre 123rd year of Ascendancy at 05:41 Killed by orc high cryomancer at level 37 on the 22nd Pyre 123rd year of Ascendancy at 06:31 Killed by Polota the orc pyromancer at level 37 on the 22nd Pyre 123rd year of Ascendancy at 15:13 Killed by Cyriwe the orc cryomancer at level 37 on the 22nd Pyre 123rd year of Ascendancy at 18:16 Killed by Cyriwe the orc cryomancer at level 37 on the 22nd Pyre 123rd year of Ascendancy at 20:10 Killed by Zubolaith the orc high pyromancer at level 38 on the 23rd Pyre 123rd year of Ascendancy at 09:33 Killed by Salewyn the orc pyromancer at level 38 on the 24th Pyre 123rd year of Ascendancy at 02:22 Killed by Glulle the orc pyromancer at level 38 on the 24th Pyre 123rd year of Ascendancy at 04:37 Killed by Nightmare Unlock Brrrr at level 38 on the 24th Pyre 123rd year of Ascendancy at 10:14 Killed by Guda the orc pyromancer at level 38 on the 24th Pyre 123rd year of Ascendancy at 22:46 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 25th Pyre 123rd year of Ascendancy at 01:22 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 25th Pyre 123rd year of Ascendancy at 01:40 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 25th Pyre 123rd year of Ascendancy at 03:56 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 25th Pyre 123rd year of Ascendancy at 05:05 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 25th Pyre 123rd year of Ascendancy at 05:23 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 25th Pyre 123rd year of Ascendancy at 05:32 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 25th Pyre 123rd year of Ascendancy at 05:40 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 25th Pyre 123rd year of Ascendancy at 05:47 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 25th Pyre 123rd year of Ascendancy at 06:06 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 25th Pyre 123rd year of Ascendancy at 06:47 Killed by orc pyromancer at level 38 on the 25th Pyre 123rd year of Ascendancy at 15:25 Killed by Gywyn the orc archer at level 38 on the 26th Pyre 123rd year of Ascendancy at 10:20 Killed by Ce'Nuta the orc cryomancer at level 39 on the 26th Pyre 123rd year of Ascendancy at 20:07 Killed by orc assassin at level 39 on the 27th Pyre 123rd year of Ascendancy at 03:34 Killed by Emuvena the Flamebringer at level 39 on the 27th Pyre 123rd year of Ascendancy at 14:35 Killed by Zubireldamina the Invoker at level 39 on the 27th Pyre 123rd year of Ascendancy at 21:48 Killed by wretchling at level 39 on the 45th Pyre 123rd year of Ascendancy at 19:45 Killed by Combat Trainer Ademiwen at level 40 on the 46th Pyre 123rd year of Ascendancy at 14:36 Killed by Elulle the Archer at level 40 on the 47th Pyre 123rd year of Ascendancy at 09:47 Killed by Elite Combat Trainer Isylrathra at level 40 on the 47th Pyre 123rd year of Ascendancy at 13:11 Killed by Elite Combat Trainer Lisonor at level 41 on the 47th Pyre 123rd year of Ascendancy at 20:03 Killed by Elite Combat Trainer Ivorin at level 41 on the 48th Pyre 123rd year of Ascendancy at 04:18 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 48th Pyre 123rd year of Ascendancy at 20:04 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 48th Pyre 123rd year of Ascendancy at 20:42 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 48th Pyre 123rd year of Ascendancy at 21:34 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 48th Pyre 123rd year of Ascendancy at 23:18 Killed by Dozing Mayinne at level 42 on the 49th Pyre 123rd year of Ascendancy at 15:00 Killed by Koue the Crusher at level 42 on the 49th Pyre 123rd year of Ascendancy at 23:32 Killed by orc necromancer at level 42 on the 60th Pyre 123rd year of Ascendancy at 12:19 Killed by Eilinikira the orc necromancer at level 42 on the 60th Pyre 123rd year of Ascendancy at 14:01 Killed by Nightmare Unlock Brrrr at level 42 on the 60th Pyre 123rd year of Ascendancy at 15:53 Killed by Glacial Legion at level 43 on the 62nd Pyre 123rd year of Ascendancy at 07:20 Killed by Glacial Legion at level 43 on the 62nd Pyre 123rd year of Ascendancy at 07:59 Killed by champion of Urh'Rok at level 43 on the 64th Pyre 123rd year of Ascendancy at 18:37 Killed by Adybeth the skeleton warrior at level 44 on the 67th Pyre 123rd year of Ascendancy at 13:09 Killed by Isulrann the Herald at level 45 on the 71st Pyre 123rd year of Ascendancy at 22:42 Killed by 3-headed hydra (wild summon) at level 45 on the 71st Pyre 123rd year of Ascendancy at 23:32 Killed by Isulrann the Herald at level 45 on the 72nd Pyre 123rd year of Ascendancy at 00:19 Killed by Porerissra the Storm Terror at level 45 on the 72nd Pyre 123rd year of Ascendancy at 04:09 Killed by Belyramina the Caustic Terror at level 46 on the 72nd Pyre 123rd year of Ascendancy at 08:27 Killed by Eledarin the Frozen Terror at level 46 on the 72nd Pyre 123rd year of Ascendancy at 13:18 Killed by Eledarin the Frozen Terror at level 46 on the 72nd Pyre 123rd year of Ascendancy at 14:46 Killed by Porarin the Flame Terror at level 46 on the 72nd Pyre 123rd year of Ascendancy at 19:31 Killed by Porarin the Flame Terror at level 46 on the 72nd Pyre 123rd year of Ascendancy at 21:08 Killed by minotaur at level 47 on the 75th Pyre 123rd year of Ascendancy at 11:59 Killed by Gorbat, Supreme Wyrmic of the Pride at level 47 on the 75th Pyre 123rd year of Ascendancy at 13:12 Killed by orc high pyromancer at level 47 on the 75th Pyre 123rd year of Ascendancy at 14:06 Killed by Bethewe the Neverdead at level 48 on the 10th Mirth 123rd year of Ascendancy at 17:06 Killed by Bethewe the Neverdead at level 48 on the 10th Mirth 123rd year of Ascendancy at 17:59 Killed by orc summoner at level 48 on the 1st Summertide 123rd year of Ascendancy at 15:18 Killed by Isann the runed bone giant at level 49 on the 3rd Summertide 123rd year of Ascendancy at 18:42 Killed by Queur the thaurhereg at level 49 on the 2nd Flare 123rd year of Ascendancy at 13:48 Killed by Aramtis the shalore at level 50 on the 2nd Flare 123rd year of Ascendancy at 22:32 Killed by Velewe the crimson ooze at level 50 on the 3rd Flare 123rd year of Ascendancy at 05:51 Killed by Gleyavena the ice wyrm at level 50 on the 4th Flare 123rd year of Ascendancy at 17:48 Killed by Elandar at level 50 on the 5th Flare 123rd year of Ascendancy at 18:45 Killed by Argoniel at level 50 on the 5th Flare 123rd year of Ascendancy at 20:50 Killed by Elandar at level 50 on the 5th Flare 123rd year of Ascendancy at 21:48 Killed by Elandar at level 50 on the 5th Flare 123rd year of Ascendancy at 22:37 Killed by Elandar at level 50 on the 5th Flare 123rd year of Ascendancy at 23:59 Killed by Elandar at level 50 on the 6th Flare 123rd year of Ascendancy at 01:06 Killed by Argoniel at level 50 on the 6th Flare 123rd year of Ascendancy at 01:57 Killed by Elandar at level 50 on the 6th Flare 123rd year of Ascendancy at 03:08 Killed by Elandar at level 50 on the 6th Flare 123rd year of Ascendancy at 04:35 Killed by Elandar at level 50 on the 6th Flare 123rd year of Ascendancy at 06:24 Killed by Nightmare Unlock Brrrr at level 50 on the 6th Flare 123rd year of Ascendancy at 09:21 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 48 (base 16) |
Constitution | 50 (base 26) |
Magic | 141 (base 60) |
Willpower | 97 (base 60) |
Cunning | 95 (base 60) |
Resources
Life | -600/524 |
Mana | 797/941 |
Soul | 14/19 |
Healing Factor | 1.1786847857243 |
Regeneration | 5.0094103393281 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -987 |
Infravision | 8 |
See Stealth | 43.973116976327 |
See Invisible | 82.973116976327 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 65 |
Accuracy | 42 |
Crit Chance | 44% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 83 |
Crit Chance | 64% |
Speed | 1 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Blight | +16% |
Arcane | +28% |
All | +7% |
Lightning | +49% |
Light | +33% |
Physical | +17% |
Darkness | +105% |
Fire | +106% |
Nature | +19% |
Offense: Damage Penetration
Darkness | +55% |
Fire | 0% |
Arcane | +18% |
Mind | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 53 |
Mental Save | 48 |
Defense: Resistances
Lightning | + 57%( 70%) |
Light | + 61%( 80%) |
Darkness | + 70%( 70%) |
Blight | + 40%( 70%) |
Cold | + 43%( 70%) |
Fire | + 47%( 70%) |
All | + 34%( 70%) |
Defense: Immunities
Disarm Resistance | 56% |
Confusion Resistance | 30% |
Silence Resistance | 32% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 805 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 175 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 4 mind, 4 light |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Glacial waste | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Spell / Death | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +3 Con +3 Mag dps ---------- Dmg.mod +12% nature +24% darkness Res.pen +25% darkness Melee Ret 10 nature ----- def ----- Armour +5 ---------- misc Stam/turn +1.30 Max.stam +23.00 Light +3 A pair of boots made of leather. |
Light source | ![]() 1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
On head | ![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Tool | ![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Resists +9% blight +6% light ---------- misc Light +3 Blast the opponent's mind dealing 417 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce fatigue by 60% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil +10 Cun dps ---------- Spell.pwr +12 (+2 eff.) Melee+ 29 physical Ranged+ 34 physical Dmg.mod +20% darkness On Hit (Melee): * 15% chance to reduce all saves and defense by 35 On Hit (Ranged): * 17% chance to reduce all saves and defense by 35 ----- def ----- Resists +40% darkness +15% lightning Crit.chn- 5.00% Phys.save +6 (+3 eff.) HP.reg +4.00 Confus- +20% ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +15 Dex +3 Wil +6 Cun +7 Con dps ---------- Res.pen +25% darkness Acc +20 (+7 eff.) ---------- misc Light +3 See.Invis +9 Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% acid Res.pen +5% darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Light +2 Size +1 A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 152% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Dex +1 Wil +2 Cun +1 Con dps ---------- Spell.crit +5% Crit.mult +31.00% Spell.pwr +30 (+6 eff.) Melee+ 33 fire Dmg.mod +42% lightning +21% arcane +9% blight Res.pen +18% arcane ----- def ----- Resists +21% lightning ---------- misc See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +3 Dex +4 Mag +4 Wil +1 Cun +8 Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +2 Resists +6% light +6% darkness Phys.save +13 (+5 eff.) Spell.save +3 (+1 eff.) Mind.save +5 (+2 eff.) Disarm- +56% ---------- misc Infravis +1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 180.51 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag +5 Wil +4 Cun dps ---------- Spell.crit +9% Crit.mult +20.00% Spell.pwr +18 (+3 eff.) S.pwr/crit +4 Dmg.mod +17% light +44% darkness Res.pen +25% mind ----- def ----- Resists +33% darkness +13% all Silence- +32% ---------- misc Equi/ret +0.12 Psi/ret +0.04 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +9 Wil dps ---------- Melee Ret 4 light ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +14% cold Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Max.mana +63.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
![]() 0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +4 Mag dps ---------- S.pwr/crit +3 ----- def ----- Resists +12% temporal Pinning- +36% Knockbk- +23% ---------- misc Mana/turn +0.26 Max.mana +34.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 10 light 10 darkness Dmg.mod +10% light +12% darkness On Melee Ret: * 10% chance to reduce damage dealt by 28% * 10% chance to blind ----- def ----- Armour +5 Defense +8 (+4 eff.) Res.Cap +4% all Phys.save +27 (+10 eff.) Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +8.0% Crit.mult +10.00% Acc +7 (+2 eff.) ----- def ----- Resists +1% physical Phys.save +15 (+6 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.10 cold and 23.08 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 114.00 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Cun +9 Dex dps ---------- Acc +15 (+5 eff.) Rings make your fingers look great! |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 150% Mag Dmg Darkness Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +35 (+7 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.crit +15% Crit.mult +16.00% Spell.pwr +21 (+4 eff.) Mind.pwr +15 (+3 eff.) S.pwr/crit +7 Dmg.mod +30% fire ----- def ----- Crit.chn- 15.00% Mind.save +9 (+3 eff.) ---------- misc Psi/ret +0.16 Max.mana +63.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() 5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +24 (+5 eff.) Melee+ 29 fire Dmg.mod +30% acid +15% fire +15% temporal Res.pen +10% lightning +25% fire ----- def ----- Resists +12% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Arcane Power 167% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +25 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 130 damage While equipped: dps ---------- Spell.pwr +25 (+5 eff.) Dmg.mod +30% temporal Res.pen +31% blight +25% arcane On Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) * 25% chance to reduce strength, dexterity, and constitution by 35 Massive two-handed battleaxes. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Master Power 192% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +21 (+7 eff.) ----- def ----- Defense +19 (+9 eff.) Disarm- +56% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 blight On Hit: 20% Epidemic 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 35 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +20.0% ----- def ----- Disease- +49% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Psionic Power 173% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 40 [Unique] Master/Psionic Power 160% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil dps ---------- Acc +18 (+6 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 light Against +27% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 130 damage Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 130 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +30% fire Res.pen +24% fire Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Arcane/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 130 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +30% fire Res.pen +28% fire Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane/Psionic Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +29 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Blunt and deadly. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 130 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% One-handed war axes. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +23 fire On Crit.r2 +57 acid +50 nature While equipped: dps ---------- Dmg.mod +30% fire Res.pen +24% acid +36% nature Apr +20 Longbows are used to shoot arrows at your foes. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Con ----- def ----- Armour +18 Fatigue +8% Resists +28% cold Phys.save +15 (+6 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +5 Cun ----- def ----- Armour +35 Defense +17 (+8 eff.) Fatigue +12% Mind.save +23 (+8 eff.) A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 52 [Unique] Arcane While equipped: Stats +12 Str +12 Con dps ---------- Phys.pwr +12 (+6 eff.) Melee Ret 38 physical ----- def ----- Armour +34 Fatigue +23% Resists +22% physical Phys.save +17 (+7 eff.) HP.reg +5.00 Blood Charges: 1 Drain blood from all creatures within range 5, causing them to bleed for 94.77 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Nature/Psionic While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +10% mind Mind.save +23 (+8 eff.) HP.reg +8.00 ---------- misc Stam/turn +2.30 A suit of armour made of metal plates. |
![]() 2.0 T5 cloak armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil ----- def ----- Defense +3 (+1 eff.) Spell.save +14 (+5 eff.) ---------- misc Max.mana +67.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +24% cold Spell.save +14 (+5 eff.) Mind.save +14 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun +2 Con dps ---------- Dmg.mod +6% darkness Res.pen +5% fire Melee Ret 2 mind ----- def ----- Armour +1 Phys.save +11 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Max.hate +6.00 Max.psi +20.00 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +5% acid +7% blight Res.pen +12% darkness +14% temporal ----- def ----- Armour +5 Resists +17% darkness +22% temporal Disease- +41% Def/telep +25 Res/telep +20% Dur/telep +24% A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +4% ---------- misc Stam/turn +1.10 Max.stam +26.00 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +5 Cun +5 Con dps ---------- Phys.crit +4.0% Phys.pwr +6 (+3 eff.) Res.pen +15% physical ----- def ----- Armour +5 Fatigue +4% Phys.save +25 (+9 eff.) Mind.save +19 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Dmg.mod +11% cold Res.pen +5% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% cold +3% darkness +1% physical ---------- misc Stam/turn +3.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +14% acid +15% fire +15% lightning +15% cold A cap made of leather. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +21 Str +8 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 66.9 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +10 Con ----- def ----- Armour +5 Fatigue +5% Resists +12% fire +13% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 553.50 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) ----- def ----- Resists +10% blight +11% darkness ---------- misc Light +5 Infravis +5 See.Invis +12 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 40 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 75 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +7 Cun +1 Str dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 35 ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Nightmare Unlock Brrrr the Shalore Necromancer level 34
2nd Pyre 123rd year of Ascendancy at 23:34 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 38
24th Pyre 123rd year of Ascendancy at 00:27 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 36
14th Pyre 123rd year of Ascendancy at 08:28 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 13
21st Dusk 122nd year of Ascendancy at 12:27 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 44
65th Pyre 123rd year of Ascendancy at 20:26 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 35
8th Pyre 123rd year of Ascendancy at 20:49 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 34
49th Regrowth 123rd year of Ascendancy at 16:33 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 20
3rd Haze 122nd year of Ascendancy at 14:54 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 34
76th Regrowth 123rd year of Ascendancy at 17:10 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 45
70th Pyre 123rd year of Ascendancy at 17:53 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 48
10th Mirth 123rd year of Ascendancy at 18:37 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 29
27th Regrowth 123rd year of Ascendancy at 11:42 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 34
49th Regrowth 123rd year of Ascendancy at 16:33 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 10
4th Mirth 122nd year of Ascendancy at 00:31 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 20
79th Dusk 122nd year of Ascendancy at 02:51 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 30
34th Regrowth 123rd year of Ascendancy at 18:16 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 40
46th Pyre 123rd year of Ascendancy at 08:57 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 50
2nd Flare 123rd year of Ascendancy at 15:38 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 47
75th Pyre 123rd year of Ascendancy at 13:41 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 27
29th Haze 122nd year of Ascendancy at 18:16 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 50
6th Flare 123rd year of Ascendancy at 09:21 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 45
70th Pyre 123rd year of Ascendancy at 17:34 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 23
21st Haze 122nd year of Ascendancy at 09:03 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 36
9th Pyre 123rd year of Ascendancy at 02:16 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 50
6th Flare 123rd year of Ascendancy at 09:19 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 29
27th Regrowth 123rd year of Ascendancy at 15:18 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 7
3rd Mirth 122nd year of Ascendancy at 01:25 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 29
27th Regrowth 123rd year of Ascendancy at 15:18 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 27
8th Regrowth 123rd year of Ascendancy at 22:10 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 23
21st Haze 122nd year of Ascendancy at 06:49 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 15
44th Dusk 122nd year of Ascendancy at 18:37 see stats
By Nightmare Unlock Brrrr the Shalore Necromancer level 32
44th Regrowth 123rd year of Ascendancy at 12:51 see stats
Log
Nightmare Unlock Brrrr hits Elandar for 116 cold, 333 darkness, 547 darkness (995 total damage).
Elandar hits Nightmare Unlock Brrrr for 473 arcane damage.
Nightmare Unlock Brrrr casts Rune: Reflection Shield.
A shield forms around Nightmare Unlock Brrrr.
Nightmare Unlock Brrrr casts Call of the Crypt.
Talent Black Ice is ready to use.
Spikes of Decrepitude hits Thaurhereg for 51 cold, 92 darkness (143 total damage).
Spikes of Decrepitude hits Mirror Image (Elandar) for 0 cold, 0 darkness (0 total damage).
Spikes of Decrepitude hits Elandar for 13 cold, 61 darkness (74 total damage).
Nightmare Unlock Brrrr's Hiemal Shield hits Thaurhereg for (94 to bones), 0 cold (0 total damage).
Nightmare Unlock Brrrr's desolate waste area effect hits Mirror Image (Elandar) for 0 cold damage.
Darkness pulsates around Nightmare Unlock Brrrr!
Dire Plague from Nightmare Unlock Brrrr hits Elandar for 117 darkness damage.
Agony from Nightmare Unlock Brrrr hits Elandar for 20 mind damage.
Nightmare Unlock Brrrr hits Mirror Image (Elandar) for 0 cold, 0 darkness (0 total damage).
Nightmare Unlock Brrrr casts Invoke Darkness.
Nightmare Unlock Brrrr's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Darkness pulsates around Nightmare Unlock Brrrr!
Nightmare Unlock Brrrr hits Elandar for 825 darkness damage.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Exploration mode)!
Option unlocked: New game difficulty mode: Insane
Saving game...
Saving done.