











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Doomed |
Level / Exp | 13 / 61% |
Size | medium |
Lifes / Deaths | Killed by elven corruptor at level 13 on the 18th Dusk 122nd year of Ascendancy at 02:52 / 1 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 23 (base 23) |
Magic | 10 (base 10) |
Willpower | 33 (base 30) |
Cunning | 32 (base 25) |
Resources
Life | -33/326 |
Hate | 100/100 |
Healing Factor | 1.2099022211821 |
Regeneration | 1.0284168880048 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 11 |
Accuracy | 23 |
Crit Chance | 9% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 23 |
Crit Chance | 10% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +10% |
Mind | +14% |
Fire | +6% |
Cold | +10% |
Nature | +12% |
Offense: Damage Penetration
Fire | +15% |
Darkness | +15% |
Defense: Base
Armour (hardiness) | 22 (30%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 17 |
Mental Save | 36 |
Defense: Resistances
Arcane | + 14%( 70%) |
Mind | + 30%( 70%) |
All | + 9%( 70%) |
Lightning | + 18%( 70%) |
Light | + 36%( 70%) |
Temporal | + 20%( 70%) |
Cold | + 32%( 70%) |
Fire | + 14%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 22% |
Disarm Resistance | 22% |
Confusion Resistance | 90% |
Fear Resistance | 45% |
Stun Resistance | 45% |
Poison Resistance | 20% |
Knockback Resistance | 66% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 111 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 63 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the lone alchemist from death by shivgoroth. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bloated horror heart. * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() grounding pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 (-) Resists +5%(-) lightning +6%(-) temporal ---------- misc Stam/turn +0.30 (-) Max.stam +12.00 (-) A pair of boots made of leather. |
Light source | ![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() linen wizard hat 'Burnblight' (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Melee+ 0(-10) item blight disease Dmg.mod +11%(-) mind +3%(-) fire Res.pen +15%(-) fire Melee Ret 4(-) lightning On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Defense +1 (+1 eff.) (-) Resists +11%(-) mind A pointy cloth hat, very wizardly... |
On hands | ![]() cinder rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +6 (+6 eff.) (-) Melee+ 6(-) fire Dmg.mod +3%(-) fire ----- def ----- Armour +1 (-) Resists +5%(-) fire Unarmed combat: Power 99% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +1.0% (-) Atk.spd 100% (-) On Crit.r2 +5(-) fire On Hit: 10% Fire Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() iron pickaxe 'Ravenkarma' (dig speed 38 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1(-) Str dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +6%(-) nature +3%(-) darkness On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Resists +11%(-) nature +5%(-) arcane Crit.chn- 15.00% (-) Poison- +20% (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() rogue's copper ring of clarity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2(-) Cun ----- def ----- Defense +4 (+4 eff.) (-) Mind.save +6 (+3 eff.) (-) Confus- +22% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() psionicist's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-2) Cun +3 Wil ----- def ----- Defense +0 (+0 eff.) (-4 (-4 eff.)) Mind.save +6 (+3 eff.) (-) Max.HP +20.00 Disarm- +22% Confus- +0% (-22%) Pinning- +22% Knockbk- +21% Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() clarifying copper amulet of cunning (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Cun ----- def ----- Resists +12%(-) mind Confus- +23% (-) Amulets make your neck look great! |
In main hand | ![]() creative mossy mindstar of life (75% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: Stats +2(-) Cun dps ---------- Mind.crit +1% (-) Crit.mult +5.00% (-) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Max.HP +10.00 (-) HP.reg +0.60 (-) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Around waist | ![]() Kilar the Torchstinger 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) mind Melee Ret 2(-) mind 2(-) fire ----- def ----- Armour +14 (-) Resists +5%(-) lightning +6%(-) temporal ---------- misc Max.psi +10.00 (-) A belt that goes around your waist. |
In off hand | ![]() vined mindstar of balance (88% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 89% (+14%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+6) Crit +3.0% (+0.5%) Atk.spd 100% (-) While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +2% (+1%) Crit.mult +0.00% (-5.00%) Mind.pwr +4 (+2 eff.) (+2 (+1 eff.)) ----- def ----- Phys.save +3 (+3 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Equi/ret +0.60 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | ![]() linen cloak 'Rootraptor' (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6%(-) nature Res.pen +15%(-) darkness Melee Ret 4(-) nature ----- def ----- Armour +6 (-) Defense +1 (+1 eff.) (-) Resists +3%(-) nature +10%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() mindwoven woollen robe of frost (+15%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +2 (+1 eff.) (-) Dmg.mod +10%(-) cold ----- def ----- Resists +9%(-) all +15%(-) cold Mind.save +17 (+8 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() regeneration infusion of the warrior (heal 174; 14 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
![]() wild infusion of the wizard (res 17%; magical; dur 3; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the wizard (res 17%; physical; dur 3; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() mule's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Cun ----- def ----- Defense +0 (+0 eff.) (-4 (-4 eff.)) Fatigue -4% Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +20.00 Disarm- +20% Confus- +0% (-22%) Pinning- +21% Knockbk- +20% ---------- misc Max.enc +20 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() sneakthief's copper ring of life 0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5(+3) Cun +5 Dex dps ---------- Acc +6 (+6 eff.) ----- def ----- Defense +0 (+0 eff.) (-4 (-4 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +41.00 HP.reg +5.00 Heal.mod +11% Confus- +0% (-22%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() balanced iron dagger of persecution (98% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Disrupt/Master Power 99% (+24%) Range: 1.3x (+0.2x) Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (-7) Crit +4.0% (+1.5%) Atk.spd 100% (-) Against +7% Unnatural While equipped: Stats +0(-2) Cun +1 Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Acc +5 (+5 eff.) ----- def ----- Defense +6 (+6 eff.) Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) Disarm- +23% ---------- misc Talents +0(+-1) Attune Mindstar Sharp, short and deadly. Tap to cycle through comparison choices |
![]() iron dagger of paradox (97% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 97% (+22%) Range: 1.3x (+0.2x) Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (-7) Crit +4.0% (+1.5%) Atk.spd 100% (-) Melee+ +6 temporal While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Resists +7% temporal Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar Sharp, short and deadly. Tap to cycle through comparison choices |
![]() acidic steel greatmaul of daylight (138% power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane Power 139% (+64%) Range: 1.5x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-10) Crit +1.0% (-1.5%) Atk.spd 100% (-) Melee+ +9 light Against +16% Undead On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed mauls. |
![]() hateful iron longsword (103% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Psionic Power 104% (+29%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 (-10) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +5 darkness Against +5% Living While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar Sharp, long, and deadly. |
![]() acidic steel mace of daylight (111% power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Arcane Power 111% (+36%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 (-9) Crit +1.0% (-1.5%) Atk.spd 100% (-) Melee+ +7 light Against +6% Undead On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar Blunt and deadly. |
![]() iron mace (105% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 106% (+31%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-10) Crit +0.5% (-2.0%) Atk.spd 100% (-) While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar Blunt and deadly. |
![]() mossy mindstar of resolve (72% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 72% (-3%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: Stats +0(-2) Cun +2 Wil dps ---------- Mind.crit +1% (-) Crit.mult +0.00% (-5.00%) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Spell.save +3 (+3 eff.) Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() elm magestaff (100% power, 2 apr, arcane element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 100% (+25%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-10) Crit +2.5% (-) Atk.spd 100% (-) While equipped: Stats +0(-2) Cun dps ---------- Spell.crit +1% Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Spell.pwr +3 (+3 eff.) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +10% arcane ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() acidic iron waraxe of massacre (118% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 118% (+43%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-10) Crit +3.5% (+1.0%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar One-handed war axes. |
![]() slime-covered iron waraxe of massacre (116% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Disrupt/Master Power 116% (+41%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-10) Crit +3.5% (+1.0%) Atk.spd 100% (-) On Hit: * 5% chance to slow global speed by 47% While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.60) ---------- misc Talents +0(+-1) Attune Mindstar One-handed war axes. |
![]() nightruned rough leather belt 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +0%(-3%) mind Melee Ret 0(-2) mind 0(-2) fire ----- def ----- Armour +0 (-14) Resists +0%(-5%) lightning +0%(-6%) temporal +5% light +6% darkness ---------- misc Max.psi +0.00 (-10.00) A belt that goes around your waist. |
![]() miner's pair of rough leather boots of speed (0 def, 3 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 (+2) Resists +0%(-5%) lightning +0%(-6%) temporal ---------- misc Stam/turn +0.00 (-0.30) Max.stam +0.00 (-12.00) Infravis +1 A pair of boots made of leather. |
![]() scholar's pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-5%) lightning +0%(-6%) temporal ---------- misc Stam/turn +0.00 (-0.30) Max.stam +0.00 (-12.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() scholar's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-5%) lightning +0%(-6%) temporal ---------- misc Stam/turn +0.40 (+0.10) Max.stam +10.00 (-2.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Bethuba the linen wizard hat (1 def, 2 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item blight disease Dmg.mod +0%(-3%) fire +11% nature +0%(-11%) mind Res.pen +15% blight +0%(-15%) fire Melee Ret 0(-4) lightning ----- def ----- Armour +2 Defense +1 (+1 eff.) (-) Resists +12% acid +16% nature +3%(-8%) mind Spell.save +3 (+3 eff.) A pointy cloth hat, very wizardly... |
![]() grounding rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Melee+ 0(-10) item blight disease Dmg.mod +0%(-11%) mind +0%(-3%) fire Res.pen +0%(-15%) fire Melee Ret 0(-4) lightning ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resists +5% lightning +6% temporal +0%(-11%) mind A cap made of leather. |
![]() rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Melee+ 0(-10) item blight disease Dmg.mod +0%(-11%) mind +0%(-3%) fire Res.pen +0%(-15%) fire Melee Ret 0(-4) lightning ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resists +0%(-11%) mind A cap made of leather. |
![]() shimmering linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Melee+ 0(-10) item blight disease Dmg.mod +0%(-3%) fire +10% arcane +0%(-11%) mind Res.pen +0%(-15%) fire Melee Ret 0(-4) lightning ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-11%) mind ---------- misc Max.mana +10.00 A pointy cloth hat, very wizardly... |
![]() iron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3(+2) Str dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +0%(-6%) nature +0%(-3%) darkness ----- def ----- Fatigue -5% Resists +0%(-11%) nature +0%(-5%) arcane Crit.chn- 0.00% (-15.00%) Poison- +0% (-20%) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
You have deflected 117 incoming damage!
Elven corruptor's Soul Rot hits Doomer for (117 deflected), 117 blight (117 total damage).
LIFE LOST WARNING!
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Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Doomer uses Infusion: Healing.
Doomer receives 64 healing from Infusion: Healing.
Elven corruptor resists the Gesture of Pain.
Elven corruptor casts Blood Grasp.
You have deflected 22 incoming damage!
Elven corruptor's Blood Grasp hits Doomer for (22 deflected), 73 blight (73 total damage).
Elven corruptor receives 15 healing from Elven corruptor's Blood Grasp.
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Doomer uses Infusion: Healing.
Doomer receives 55 healing from Infusion: Healing.
Elven corruptor resists the Gesture of Pain.
Elven corruptor casts Drain.
Elven corruptor hits Doomer for 127 blight damage.
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Doomer uses Infusion: Regeneration.
Doomer starts regenerating health quickly.
Elven corruptor casts Bone Spear.
You have deflected 13 incoming damage!
Elven corruptor hits Doomer for (13 deflected), 127 physical (127 total damage).
Doomer the level 13 cornac doomed was pierced to death by an elven corruptor on level 2 of Rhaloren Camp.