









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.3Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 17 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Emada the wolf at level 17 on the 38th Dusk 122nd year of Ascendancy at 21:43 / 1 |
Primary Stats
| Strength | 42 (base 13) |
| Dexterity | 49 (base 41) |
| Constitution | 42 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 41 (base 33) |
Resources
| Life | -32/505 |
| Stamina | 205/216 |
| Healing Factor | 1.533988003127 |
| Regeneration | 8.0534370164168 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Barehand
| Damage | 69 |
| Accuracy | 48 |
| Crit Chance | 21% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +13% |
| All | 0% |
| Physical | +13% |
| Cold | +15% |
| Nature | +8% |
Offense: Damage Penetration
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 17 |
| Physical Save | 31 |
| Spell Save | 22 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 30%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 55%( 70%) |
| Temporal | + 17%( 70%) |
| Physical | + 12%( 70%) |
| Darkness | + 32%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 374 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -347 life. The duration and life will increase by 1% for every 1% life you have lost (currently 716 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Pugilism | 1.50 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
Escort the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed minotaur nose. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed sandworm tooth. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Equipment
| On feet | [vs. Toredorion the pair of iron boots (0 def, 3 armour) (On feet)]Toredorion the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +10%(-) physical Acc +10 (+3 eff.) (-) ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +5%(-) lightning +5%(-) temporal +9%(-) acid ---------- misc Max.stam +10.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. dwarven-steel gauntlets 'Dawnslice' (0 def, 2 armour) (On hands)]dwarven-steel gauntlets 'Dawnslice' (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3(-) Cun dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +3%(-) light Acc +8 (+2 eff.) (-) Melee Ret 4(-) light On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +10%(-) darkness +12%(-) light ---------- misc Infravis +2 (-) Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +6 (-) Apr +9 (-) Crit +12.0% (-) Atk.spd 100% (-) Melee+ +6(-) darkness On Crit: 10% Dominate 3 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. Bokikan (0 def, 3 armour) (On head)]Bokikan (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Str +2(-) Con dps ---------- Melee+ 0(-10) item manaburn arcane 0(-10) item nature slow On Hit (Melee): * 10 arcane resource burn * 10% chance to slow global speed by 46% ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +6%(-) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. It Which Writhes (Tool)]It Which Writhes 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3(-) Str +3(-) Dex +3(-) Mag -3(-) Wil +3(-) Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | [vs. Ring of Growth (On fingers, 1 of 2)]Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4(-) Str +4(-) Wil dps ---------- Dmg.mod +8%(-) nature +8%(-) physical ----- def ----- Resists +10%(-) nature Phys.save +8 (+4 eff.) (-) HP.reg +3.00 (-) Heal.mod +20% (-) This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
| On fingers | [vs. Ring of Growth (On fingers, 1 of 2)]Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +0(-4) Str +4(-) Wil +6 Con dps ---------- Dmg.mod +15% cold +0%(-8%) nature +0%(-8%) physical ----- def ----- Resists +10%(-) nature +25% cold Phys.save +0 (+0 eff.) (-8 (-4 eff.)) HP.reg +0.00 (-3.00) Heal.mod +0% (-20%) ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.49 cold and 12.27 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
| Around neck | [vs. Earthen Beads (Around neck)]Earthen Beads 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+2 eff.) (-) ----- def ----- Affinity +15%(-) nature HP.reg +2.00 (-) Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 190 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| Main armor | [vs. prismatic cured leather armour of spell shielding (6 def, 4 armour) (Main armor)]prismatic cured leather armour of spell shielding (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Arcane While equipped: ----- def ----- Armour +4 (-) Defense +6 (+3 eff.) (-) Fatigue +7% (-) Resists +6%(-) arcane +10%(-) light +11%(-) darkness Spell.save +11 (+9 eff.) (-) A suit of armour made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | [vs. Wrap of Stone (0 def, 0 armour) (Cloak)]Wrap of Stone (0 def, 0 armour) 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+6 eff.) (-) Dmg.mod +5%(-) physical ----- def ----- Resists +5%(-) physical ---------- misc Masteries +0.20(-) Chronomancy/Gravity +0.20(-) Spell/Stone +0.10(-) Chronomancy/Matter +0.20(-) Spell/Earth Stone Wall: Level 1.2 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 57.81 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around waist | [vs. Unlightfury (Around waist)]Unlightfury 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) (-) Melee+ 0(-20) item darkness numbing Acc +5 (+1 eff.) (-) On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +6%(-) darkness Phys.save +6 (+3 eff.) (-) ---------- misc Stam/turn +1.00 (-) A belt that goes around your waist. |
Inventory
[vs. Ring of Growth (On fingers, 1 of 2)]titan's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-4) Str +0(-4) Wil +3 Con dps ---------- Dmg.mod +0%(-8%) nature +0%(-8%) physical ----- def ----- Resists +0%(-10%) nature Phys.save +6 (+3 eff.) (-2 (-1 eff.)) Max.HP +22.00 HP.reg +0.00 (-3.00) Heal.mod +0% (-20%) Disarm- +21% Pinning- +22% Knockbk- +20% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Ring of Growth (On fingers, 1 of 2)]warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3(-1) Str +0(-4) Wil dps ---------- Dmg.mod +0%(-8%) nature +0%(-8%) physical ----- def ----- Armour +6 Resists +0%(-10%) nature Phys.save +0 (+0 eff.) (-8 (-4 eff.)) HP.reg +0.00 (-3.00) Heal.mod +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
hateful steel longsword of massacre (23-32 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Master/Psionic Power 23.0 - 32.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 darkness Against +5% Living Sharp, long, and deadly. |
[vs. Unlightfury (Around waist)]cleansing rough leather belt of transcendence 1.0 T1 belt armor [Ego] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) (-1 (+0 eff.)) Melee+ 0(-20) item darkness numbing Acc +0 (+0 eff.) (-5 (-1 eff.)) ----- def ----- Resists +5% acid +0%(-6%) darkness +6% blight Phys.save +5 (+3 eff.) (-1 (+0 eff.)) ---------- misc Stam/turn +0.00 (-1.00) A belt that goes around your waist. |
[vs. Wrap of Stone (0 def, 0 armour) (Cloak)]resilient linen cloak of the Shaloren (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Nature While equipped: Stats +1 Mag +1 Wil dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-6 eff.)) Dmg.mod +0%(-5%) physical ----- def ----- Defense +1 (+0 eff.) Resists +0%(-5%) physical Max.HP +32.00 ---------- misc Masteries +0.00(-0.20) Chronomancy/Gravity +0.00(-0.20) Spell/Stone +0.00(-0.10) Chronomancy/Matter +0.00(-0.20) Spell/Earth A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. dwarven-steel gauntlets 'Dawnslice' (0 def, 2 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-3) Cun dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-3%) light Acc +0 (+0 eff.) (-8 (-2 eff.)) Melee Ret 0(-4) light ----- def ----- Armour +1 (-1) Fatigue +1% (-2%) Resists +0%(-10%) darkness +0%(-12%) light ---------- misc Infravis +0 (-2) Unarmed combat: Power 9.5 - 13.3(-10.5 - -14.7) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +1 (-5) Apr +3 (-6) Crit +2.0% (-10.0%) Atk.spd 100% (-) Melee+ +0(-6) darkness On Crit: 10% Dominate 3 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. dwarven-steel gauntlets 'Dawnslice' (0 def, 2 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: Stats +0(-3) Cun dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-3%) light Acc +0 (+0 eff.) (-8 (-2 eff.)) Melee Ret 0(-4) light ----- def ----- Armour +1 (-1) Fatigue +0% (-3%) Resists +0%(-10%) darkness +0%(-12%) light ---------- misc Infravis +0 (-2) Unarmed combat: Power 8.0 - 8.8(-12.0 - -19.2) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +1 (-5) Apr +1 (-8) Crit +1.0% (-11.0%) Atk.spd 125% (+25%) Melee+ +0(-6) darkness On Crit: 10% Dominate 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. dwarven-steel gauntlets 'Dawnslice' (0 def, 2 armour) (On hands)]rough leather gloves of strength (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Str +0(-3) Cun dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-3%) light Acc +0 (+0 eff.) (-8 (-2 eff.)) Melee Ret 0(-4) light ----- def ----- Armour +1 (-1) Fatigue +0% (-3%) Resists +0%(-10%) darkness +0%(-12%) light ---------- misc Infravis +0 (-2) Unarmed combat: Power 11.0 - 12.1(-9.0 - -15.9) Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +1 (-5) Apr +1 (-8) Crit +1.0% (-11.0%) Atk.spd 125% (+25%) Melee+ +0(-6) darkness On Crit: 10% Dominate 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. dwarven-steel gauntlets 'Dawnslice' (0 def, 2 armour) (On hands)]umbral rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +0(-3) Cun +2 Mag dps ---------- Melee+ 7 darkness 0(-20) item darkness numbing Dmg.mod +0%(-3%) light +4% arcane +4% darkness Acc +0 (+0 eff.) (-8 (-2 eff.)) Melee Ret 0(-4) light ----- def ----- Armour +1 (-1) Fatigue +0% (-3%) Resists +5%(-5%) darkness +0%(-12%) light ---------- misc Infravis +0 (-2) Unarmed combat: Power 6.5 - 7.2(-13.5 - -20.9) Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +1 (-5) Apr +1 (-8) Crit +1.0% (-11.0%) Atk.spd 125% (+25%) Melee+ +0(-6) darkness +4 arcane On Crit.r2 +5 arcane On Hit: 20% Moonlight Ray 1 On Crit: 10% Dominate 3 On Hit: * 5% chance to reduce damage dealt by 17% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Bokikan (0 def, 3 armour) (On head)]mindwoven linen wizard hat of light (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +0(-3) Str +0(-2) Con dps ---------- Mind.crit +2% Mind.pwr +3 (+2 eff.) Melee+ 0(-10) item manaburn arcane 0(-10) item nature slow Dmg.mod +10% light ----- def ----- Armour +0 (-3) Defense +1 (+0 eff.) Fatigue +0% (-5%) Resists +15% light +0%(-6%) temporal ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
[vs. prismatic cured leather armour of spell shielding (6 def, 4 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-2) Defense +3 (+1 eff.) (-3 (-2 eff.)) Fatigue +6% (-1%) Resists +0%(-6%) arcane +0%(-10%) light +0%(-11%) darkness Spell.save +0 (+0 eff.) (-11 (-9 eff.)) A suit of armour made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
142 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. It Which Writhes (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. It Which Writhes (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1(-2) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
[vs. It Which Writhes (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +5(+8) Wil +0(-3) Con dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By PunchyFrog the Cornac Brawler level 16
24th Dusk 122nd year of Ascendancy at 18:29 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By PunchyFrog the Cornac Brawler level 10
3rd Mirth 122nd year of Ascendancy at 09:48 see stats
May the 4th be with you!
.By PunchyFrog the Cornac Brawler level 16
27th Dusk 122nd year of Ascendancy at 16:30 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By PunchyFrog the Cornac Brawler level 10
3rd Mirth 122nd year of Ascendancy at 09:57 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By PunchyFrog the Cornac Brawler level 13
6th Flare 122nd year of Ascendancy at 20:31 see stats
Log
PunchyFrog is recovering from the damage!
PunchyFrog is stunned!
Emada the wolf hits PunchyFrog for (12 flat reduction), 157 physical (157 total damage).
Melee retaliation hits Emada the wolf for (3 flat reduction), 0 light (0 total damage).
Grappled from Emada the wolf hits PunchyFrog for (12 flat reduction), 47 physical (47 total damage).
Axe Kick is still on cooldown for 1 turns.
Emada the wolf evades PunchyFrog.
Emada the wolf uses Twist the Knife.
PunchyFrog's Off-balance was extended!
PunchyFrog's Recovery was disrupted!
Emada the wolf hits PunchyFrog for (12 flat reduction), 105 physical (105 total damage).
Melee retaliation hits Emada the wolf for (2 flat reduction), 0 light (0 total damage).
Talent Flurry of Fists is ready to use.
Talent Concussive Punch is ready to use.
Talent Axe Kick is ready to use.
Grappled from Emada the wolf hits PunchyFrog for (12 flat reduction), 47 physical (47 total damage).
PunchyFrog uses Infusion: Wild.
PunchyFrog is not stunned anymore.
PunchyFrog is cured!
PunchyFrog lessens the pain.
PunchyFrog uses Infusion: Regeneration.
PunchyFrog starts regenerating health quickly.
Emada the wolf throws two quick punches.
Emada the wolf performs a melee critical strike against PunchyFrog!
Emada the wolf performs a melee critical strike against PunchyFrog!
Emada the wolf hits PunchyFrog for (12 flat reduction), 87 physical, (12 flat reduction), 111 physical (199 total damage).
Melee retaliation hits Emada the wolf for (4 flat reduction), 0 light, (4 flat reduction), 0 light (0 total damage).
PunchyFrog the level 17 cornac brawler was punctured to death by Emada the wolf on level 4 of Old Forest.















































































