Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Arcane Blade |
Level / Exp | 31 / 30% |
Size | medium |
Lifes / Deaths | Killed by Adolle the giant red ant at level 22 on the 30th Iron 123rd year of Ascendancy at 05:55 4 / 2Killed by Voranne the rogue at level 24 on the 32nd Steel 123rd year of Ascendancy at 23:51 |
Primary Stats
Strength | 36 (base 13) |
Dexterity | 47 (base 21) |
Constitution | 18 (base 10) |
Magic | 86 (base 60) |
Willpower | 23 (base 10) |
Cunning | 83 (base 51) |
Resources
Life | -140/997 |
Mana | 321/328 |
Stamina | 248/248 |
Healing Factor | 1.1411363549267 |
Regeneration | 27.28584762687 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.205122053262% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
See Stealth | 41.649325461976 |
See Invisible | 44.649325461976 |
Offense: Mainhand
Damage | 37 |
Accuracy | 56 |
Crit Chance | 34% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 42% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +18% |
Blight | +3% |
Arcane | +9% |
Cold | +7% |
All | 0% |
Lightning | +49% |
Physical | +8% |
Darkness | +10% |
Mind | +3% |
Nature | +8% |
Offense: Damage Penetration
All | +18% |
Defense: Base
Armour (hardiness) | 50.844007626902 (55.65183292883%) |
Defense | 68 |
Ranged Defense | 74 |
Fatigue | 0 |
Physical Save | 54 |
Spell Save | 58 |
Mental Save | 59 |
Defense: Resistances
Darkness | + 21%( 70%) |
Temporal | + 13%( 70%) |
Nature | + 10%( 70%) |
Lightning | + 12%( 70%) |
Cold | + 20%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 95% |
Confusion Resistance | 25% |
Poison Resistance | 20% |
Blind Resistance | 100% |
Silence Resistance | 28% |
Pinning Resistance | 100% |
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 828 damage for 7 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 160 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (50 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 857% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Feather Wind |
talent | Shock Hands |
talent | Shielding |
talent | Thunderstorm |
beneficial effect | Increases defense by 11. Mobile Defense |
beneficial effect | The target has 11 increased life regeneration. Recovery |
detrimental effect | Ethereal Form bonuses reduced by 15% Ethereal Form |
detrimental effect | Huge cut that bleeds, doing 75.88 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
beneficial effect | The target's skin turns to stone, granting 10 armour, 20% armour hardiness, 14 physical save and 14 spell save. Dwarven Resilience |
detrimental effect | Being stalked by Bethona the rogue sapper. Stalker bonus level 2: +23 accuracy, +21% melee damage, +1.00 hate/turn prey was hit. Stalked |
beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Emelonne the giant acid ant. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost tinker from death by Goriassra the slimy ooze. Escort: lost tinker (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Beluyanne the large brown snake. Escort: lost warrior (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by Layuth the snow giant. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Glodhekira the crimson crystal. Escort: worried loremaster (level 1 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed sandworm tooth. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed bloated horror heart. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed faerlhing fang. * You've found the needed vial of fire wyrm saliva. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour) undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +28% Confus- +25% Stun/Frz- +20% ---------- misc Stam/turn +0.30 Max.stam +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Isitta the alchemist's lamp Isitta the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +8% Mind.pwr +6 (+2 eff.) Dmg.mod +3% blight Res.pen +8% all Apr +7 ----- def ----- Defense +5 (+1 eff.) Resists +6% cold +6% darkness +7% temporal Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disease- +20% Def/telep +13 Res/telep +12% Dur/telep +15% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | linen wizard hat 'Gloreta' (1 def, 0 armour) linen wizard hat 'Gloreta' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Dex +3 Mag +1 Wil dps ---------- Melee Ret 4 temporal ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+2 eff.) Die.at -60.00 life Max.HP +40.00 ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... |
Tool | Unrorig (dig speed 27 turns) Unrorig (dig speed 27 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +7 Mag +5 Wil dps ---------- Spell.crit +6% Dmg.mod +9% arcane Melee Ret 8 arcane ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Mana/s.crit +2.00 Max.mana +123.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | Garamina Garamina1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Armour +14 Resists +6% temporal Die.at -20.00 life Max.HP +45.00 HP.reg +2.00 Poison- +20% Stun/Frz- +20% A belt that goes around your waist. |
In main hand | yew magestaff 'Cyruwyn' (20-24 power, 4 apr, lightning element) yew magestaff 'Cyruwyn' (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +3% Spell.pwr +14 (+4 eff.) Dmg.mod +20% lightning +12% acid ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +12% lightning +6% cold Phys.save +6 (+2 eff.) HP.reg +1.20 Heal.mod +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Durofast (0 def, 3 armour) Durofast (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +11 Cun +13 Dex dps ---------- Mind.pwr +15 (+5 eff.) Melee+ 10 cold Dmg.mod +3% mind +7% cold Acc +15 (+4 eff.) Apr +18 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +8% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Bethoridhebeth the cured leather armour (12 def, 8 armour) Bethoridhebeth the cured leather armour (12 def, 8 armour)9.0 T2 light armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Spell.crit +1% Melee Ret 4 arcane ----- def ----- Armour +8 Defense +12 (+3 eff.) Fatigue +7% Mind.save +12 (+3 eff.) Max.HP +71.00 HP.reg +6.40 Heal.mod +22% ---------- misc Mana/turn +0.04 Mana/s.crit +1.00 A suit of armour made of leather. |
Cloak | Koruromihir the Thunderbright (1 def, 0 armour) Koruromihir the Thunderbright (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% lightning +6% acid Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce damage dealt by 22% * 10% chance to reduce armor by 40% ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Prismatic Rune (6 turns; lightning, physical, blight, fire, nature, mind) Prismatic Rune (6 turns; lightning, physical, blight, fire, nature, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 4 blight, 5 fire, 3 nature, 5 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the duelist (regen 925% over 10 turns; mana 46; cd 13) manasurge rune of the duelist (regen 925% over 10 turns; mana 46; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 925% for 10 turns (57 total) and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 275; dur 5; cd 14) shielding rune of the warrior (absorb 275; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 275 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Brenyroddador the Brightcutter Brenyroddador the Brightcutter0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% light +10% fire Melee Ret 2 fire On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Resists +12% lightning +9% fire Stun/Frz- +22% Amulets make your neck look great! |
Seartrencher the copper amulet Seartrencher the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +4 Dex dps ---------- Phys.crit +3.0% Acc +20 (+5 eff.) ----- def ----- Resists +14% lightning +12% fire Stun/Frz- +24% ---------- misc Light +2 See.Invis +6 Amulets make your neck look great! |
grounding copper amulet of constitution (+4) grounding copper amulet of constitution (+4)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 236 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Balachak the Cindertooth Balachak the Cindertooth0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Resists +3% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
Smolderspar Smolderspar0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Res.pen +10% fire Melee Ret 2 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% lightning Phys.save +6 (+2 eff.) Rings make your fingers look great! |
copper ring 'Emyrethra' copper ring 'Emyrethra'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Resists +6% acid Max.HP +21.00 Disarm- +21% Pinning- +22% Knockbk- +23% ---------- misc Psi/ret +0.04 Rings make your fingers look great! |
warrior's steel ring of lightning (+22%) warrior's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +8 Resists +22% lightning Rings make your fingers look great! |
warrior's steel ring of perseverance warrior's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 HP.reg +3.00 Stun/Frz- +29% Rings make your fingers look great! |
Isanne (17-20 power, 3 apr, lightning element) Isanne (17-20 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 17.0 - 20.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Wil +4 Con dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +24 (+6 eff.) S.pwr/crit +4 Dmg.mod +17% lightning ----- def ----- HP.reg +0.70 Heal.mod +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron shield (0 def, 2 armour, 18 block) iron shield (0 def, 2 armour, 18 block)7.0 T1 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Griniyon the Tempestspawner (6 def, 4 armour) Griniyon the Tempestspawner (6 def, 4 armour)9.0 T2 light armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Res.pen +25% lightning Melee Ret 4 lightning ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +13% light +12% darkness +15% mind Crit.chn- 15.00% A suit of armour made of leather. |
Duvabar Duvabar1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Resists +5% lightning +9% temporal Phys.save +9 (+3 eff.) Spell.save +6 (+2 eff.) Die.at -60.00 life Blind- +10% Disarm- +10% A belt that goes around your waist. |
Frigidrune the rough leather belt Frigidrune the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +15% lightning +12% cold Melee Ret 2 lightning 2 cold ----- def ----- Resists +6% cold Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Glorussra Glorussra1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +6% acid ----- def ----- Defense +10 (+3 eff.) Resists +18% lightning +6% nature +12% blight Crit.chn- 5.00% Phys.save +10 (+3 eff.) Confus- +20% A belt that goes around your waist. |
Xolrabeth the Strikedredge Xolrabeth the Strikedredge1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% cold Res.pen +15% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +6 Defense +9 (+2 eff.) Resists +21% lightning Phys.save +15 (+5 eff.) A belt that goes around your waist. |
Marduharadur the linen cloak (1 def, 0 armour) Marduharadur the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Str +1 Mag dps ---------- On Hit (Melee): * 20% chance to reduce armor by 40% * 10% chance to reduce all saves and defense by 27 ----- def ----- Defense +1 (+0 eff.) Resists +3% mind Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gilohor the Blindire (0 def, 1 armour) Gilohor the Blindire (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +3% arcane +6% physical ----- def ----- Armour +1 Resists +6% darkness Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots 'Kindlesweep' (0 def, 1 armour) pair of rough leather boots 'Kindlesweep' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +3 Mag +1 Wil +5 Lck dps ---------- Acc +15 (+4 eff.) Apr +3 ----- def ----- Armour +1 Resists +3% light Stealth +7 A pair of boots made of leather. |
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
pair of hardened leather boots 'Brandmarrow' (0 def, 3 armour) pair of hardened leather boots 'Brandmarrow' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% fire Res.pen +10% mind +5% physical Melee Ret 2 physical ----- def ----- Armour +3 Resists +9% lightning +6% temporal ---------- misc Max.stam +30.00 A pair of boots made of leather. |
pair of dwarven-steel boots 'Fireworth' (0 def, 7 armour) pair of dwarven-steel boots 'Fireworth' (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +8 Dex +2 Mag +2 Cun dps ---------- Res.pen +10% fire ----- def ----- Armour +7 Fatigue +3% Crit.chn- 15.00% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Anulatharan (0 def, 2 armour) Anulatharan (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +9.0% Spell.crit +7% Mind.crit +10% Crit.mult +5.00% Spell.pwr +15 (+4 eff.) Melee+ 13 temporal Ranged+ 12 temporal Dmg.mod +10% temporal Melee Ret 2 arcane 6 blight ----- def ----- Armour +2 Resists +10% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of strength (+2) (0 def, 2 armour) umbral hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+5 eff.) Melee+ 8 darkness Dmg.mod +5% darkness ----- def ----- Armour +2 Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aerytha the linen wizard hat (1 def, 0 armour) Aerytha the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) Res.pen +5% arcane ----- def ----- Defense +1 (+0 eff.) Poison- +20% Silence- +20% Disarm- +10% Stun/Frz- +20% ---------- misc Mana/turn +0.12 A pointy cloth hat, very wizardly... |
Ivaledara (1 def, 6 armour) Ivaledara (1 def, 6 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Phys.pwr +15 (+7 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +11% lightning +3% mind ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +16% lightning Mind.save +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Hailpeal (2 def, 0 armour) Hailpeal (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Str +3 Wil +4 Cun +3 Con dps ---------- Res.pen +10% cold ----- def ----- Defense +2 (+1 eff.) Mind.save +8 (+2 eff.) ---------- misc Infravis +3 A pointy cloth hat, very wizardly... |
Ivolaith (5 def, 3 armour) Ivolaith (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.crit +2.0% Dmg.mod +3% temporal ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding iron helm of constitution (+3) (0 def, 3 armour) grounding iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
777 alchemist agate 777 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ivunor the brass lantern Ivunor the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Defense +10 (+3 eff.) Resists +3% light +6% acid Max.HP +43.00 Stun/Frz- +20% Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Jetspar the brass lantern Jetspar the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+3 eff.) Dmg.mod +6% lightning On Hit (Melee): * 20% chance to slow global speed by 54% * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +24% lightning +6% nature +9% darkness ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Shimmerlash Shimmerlash2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Crit.mult +5.00% ----- def ----- Resists +3% lightning Max.HP +42.00 ---------- misc Psi/ret +0.08 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Relgontir (dig speed 11 turns) Relgontir (dig speed 11 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +3 Cun dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +7% darkness +7% fire Crit.chn- 10.00% Spell.save +9 (+2 eff.) Heal.mod +10% Cut- +10% ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Corpsestrider [power 1] (22 cooldown) Corpsestrider [power 1] (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +5 (+1 eff.) Resists +12% fire Mind.save +3 (+1 eff.) Max.HP +40.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force 'Dazzlepunish' [power 110] (13 cooldown) iron torque of gale force 'Dazzlepunish' [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Dex +3 Con dps ---------- Phys.pwr +10 (+5 eff.) ----- def ----- Resists +1% physical ---------- misc Light +2 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 119 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Murksquall the yew wand of shielding [power 290] (17 cooldown) Murksquall the yew wand of shielding [power 290] (17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +25% darkness ----- def ----- Resists +5% arcane +21% lightning Create a shield absorbing up to 443 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 17 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Beardo IV the Dwarf Arcane Blade level 22
15th Steel 123rd year of Ascendancy at 02:35 see stats
By Beardo IV the Dwarf Arcane Blade level 24
35th Steel 123rd year of Ascendancy at 00:18 see stats
By Beardo IV the Dwarf Arcane Blade level 26
10th Gold 123rd year of Ascendancy at 21:14 see stats
By Beardo IV the Dwarf Arcane Blade level 10
3rd Acquisition 122nd year of Ascendancy at 11:02 see stats
By Beardo IV the Dwarf Arcane Blade level 20
16th Iron 123rd year of Ascendancy at 14:46 see stats
By Beardo IV the Dwarf Arcane Blade level 30
20th Gold 123rd year of Ascendancy at 03:21 see stats
By Beardo IV the Dwarf Arcane Blade level 17
4th Iron 123rd year of Ascendancy at 13:41 see stats
By Beardo IV the Dwarf Arcane Blade level 6
19th Voratun 122nd year of Ascendancy at 09:39 see stats
By Beardo IV the Dwarf Arcane Blade level 24
32nd Steel 123rd year of Ascendancy at 23:49 see stats
By Beardo IV the Dwarf Arcane Blade level 9
31st Voratun 122nd year of Ascendancy at 10:53 see stats
By Beardo IV the Dwarf Arcane Blade level 26
1st Gold 123rd year of Ascendancy at 13:35 see stats
By Beardo IV the Dwarf Arcane Blade level 13
13rd Profit 122nd year of Ascendancy at 02:16 see stats
By Beardo IV the Dwarf Arcane Blade level 26
1st Gold 123rd year of Ascendancy at 02:13 see stats
By Beardo IV the Dwarf Arcane Blade level 23
32nd Steel 123rd year of Ascendancy at 20:16 see stats
By Beardo IV the Dwarf Arcane Blade level 17
4th Iron 123rd year of Ascendancy at 16:15 see stats
Log
Beardo IV resists the punch!
Layuth the snow giant uses Twist the Knife.
Layuth the snow giant misses Beardo IV.
Bethona the rogue sapper hits Beardo IV for 208 physical damage.
Beardo IV rearms.
Beardo IV's spell attains critical power!
Deep Wound from Bethona the rogue sapper hits Beardo IV for 71 physical damage.
Thunderstorm hits Bethona the rogue sapper for 11 lightning, 45 lightning (56 total damage).
Thunderstorm hits Layuth the snow giant for 15 lightning, 61 lightning (76 total damage).
Beardo IV performs a melee critical strike against Bethona the rogue sapper!
Bethona the rogue sapper is weakened by the darkness!
Beardo IV casts Lightning.
Beardo IV's spell attains critical power!
Melee retaliation hits Beardo IV for 7 acid, 10 fire, 3 blight (20 total damage).
Beardo IV hits Bethona the rogue sapper for (23 to psi shield), 34 physical, 13 lightning, 15 cold, 0 arcane, 519 lightning (581 total damage).
Bethona the rogue sapper's Beyond the Flesh performs a melee critical strike against Beardo IV!
Bethona the rogue sapper's Beyond the Flesh hits Beardo IV for 178 physical, 8 acid, 13 fire, 10 acid, 5 nature (213 total damage).
Melee retaliation hits Bethona the rogue sapper for (3 to psi shield), 4 acid, (1 to psi shield), 2 temporal, 9 arcane (15 total damage).
Layuth the snow giant uses Stunning Blow.
Layuth the snow giant misses Beardo IV.
Layuth the snow giant misses Beardo IV.
Beardo IV is free from the illness.
Beardo IV's spell attains critical power!
Talent Rush is ready to use.
Deep Wound from Bethona the rogue sapper hits Beardo IV for 58 physical damage.
Thunderstorm hits Layuth the snow giant for 44 lightning damage.
Thunderstorm hits Bethona the rogue sapper for 27 lightning damage.
The furious lightning storm around Beardo IV calms down and disappears.