David the level 19 Halfling Archer by whateverfor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp19 / 85%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength24 (base 18)
Dexterity54 (base 43)
Constitution50 (base 32)
Magic10 (base 10)
Willpower24 (base 10)
Cunning37 (base 16)

Resources

Life609/609
Stamina197/197
Equilibrium0
Healing Factor1.1
Regeneration3.355

Speed

Mental-7.5471698113208%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth5
See Invisible8

Offense: Mainhand

Damage87
Accuracy67
Crit Chance46%
APR25
Speed0.87

Offense: Offhand

Damage18
Accuracy67
Crit Chance56%
APR42
Speed0.97

Offense: Spell

Spellpower5
Crit Chance11%
Speed1

Offense: Mind

Mindpower29.3
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)15 (50%)
Defense33.2
Ranged Defense37.2
Fatigue15
Physical Save42.258333333333
Spell Save22.3875
Mental Save41.408333333333

Defense: Resistances

All+ 13%( 70%)

Defense: Immunities

Stun Resistance33%
Instadeath Resistance100%
Disarm Resistance50%
Poison Resistance20%
Knockback Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery excellence1.30
1/5
1/5
1/5
0/5
Technique / Archery - slings1.30
5/5
1/5
1/5
0/5
Technique / Archery training1.30
4/5
1/5
1/5
1/5
Technique / Archery prowess1.30
1/5
2/5
2/5
5/5

Generic Talents

Race / Halfling1.00
1/5
2/5
1/5
0/5
Technique / Field control1.00
3/5
1/5
1/5
0/5
Wild-gift / Antimagic1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
4/5
1/5
5/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
done
done
done
done
active
done
active
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By David the Halfling Archer level 19
72nd Regrowth 123rd year of Ascendancy at 16:10
see stats
Bringer of Doom Killed a Bringer of Doom.
By David the Halfling Archer level 18
11st Regrowth 123rd year of Ascendancy at 17:38
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By David the Halfling Archer level 9
13rd Dusk 122nd year of Ascendancy at 18:59
see stats
Exterminator Killed 1000 creatures.
By David the Halfling Archer level 17
8th Regrowth 123rd year of Ascendancy at 22:56
see stats
Fool of a Took! Killed oneself as a halfling.
By David the Halfling Archer level 16
55th Haze 122nd year of Ascendancy at 17:16
see stats
Level 10 Got a character to level 10.
By David the Halfling Archer level 10
25th Dusk 122nd year of Ascendancy at 21:44
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By David the Halfling Archer level 15
20th Haze 122nd year of Ascendancy at 09:13
see stats
The Arena Unlocked Arena mode.
By David the Halfling Archer level 6
79th Pyre 122nd year of Ascendancy at 10:30
see stats
Treasure Hunter Amassed 1000 gold pieces.
By David the Halfling Archer level 18
12nd Regrowth 123rd year of Ascendancy at 13:17
see stats

Log

There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


You gain 4.80 gold from the transmogrification of
Islatha (0 def, 4 armour).
You gain 3.84 gold from the transmogrification of
manaburning steel waraxe of projection (12.5-17.5 power, 3 apr).
You gain 3.49 gold from the transmogrification of
balanced steel waraxe of daylight (15-21 power, 3 apr).
You gain 4.60 gold from the transmogrification of
blighted yew vilestaff (20-24 power, 4 apr, acid element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, fire element).
You gain 1.24 gold from the transmogrification of
chilling steel greatmaul (27.5-41.25 power, 2 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the titan (rad 6; power 82; turns 4; dispells darkness).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

David uses Luck of the Little Folk.

David seems more aware.

Ran for 2 turns (stop reason: hostile spotted to the west (wolf)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (wolf)).

David uses Steady Shot.

David performs a ranged critical strike against Wolf!
David's Steady Shot hits Wolf for
358 physical damage.
David's Steady Shot killed Wolf!

David shoots!


Talent Steady Shot is ready to use.

David's awareness returns to normal.