Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Dwarf |
Class | Temporal Warden |
Level / Exp | 41 / 29% |
Size | medium |
Lifes / Deaths | Killed by orc soldier at level 1 on the 16th Voratun 122nd year of Ascendancy at 16:11 / 274Killed by multi-hued crystal at level 7 on the 20th Profit 122nd year of Ascendancy at 04:47 Killed by skeleton archer at level 8 on the 20th Profit 122nd year of Ascendancy at 17:14 Killed by skeleton archer at level 8 on the 20th Profit 122nd year of Ascendancy at 17:25 Killed by skeleton archer at level 8 on the 20th Profit 122nd year of Ascendancy at 17:41 Killed by multi-hued crystal at level 8 on the 20th Profit 122nd year of Ascendancy at 20:13 Killed by skeleton warrior at level 8 on the 21st Profit 122nd year of Ascendancy at 01:16 Killed by skeleton warrior at level 8 on the 21st Profit 122nd year of Ascendancy at 01:43 Killed by skeleton warrior at level 8 on the 21st Profit 122nd year of Ascendancy at 01:59 Killed by skeleton warrior at level 8 on the 21st Profit 122nd year of Ascendancy at 02:16 Killed by red crystal at level 9 on the 21st Profit 122nd year of Ascendancy at 08:25 Killed by Xanaritha the cutpurse at level 12 on the 28th Wealth 122nd year of Ascendancy at 20:21 Killed by Xanaritha the cutpurse at level 12 on the 28th Wealth 122nd year of Ascendancy at 20:44 Killed by Xanaritha the cutpurse at level 12 on the 28th Wealth 122nd year of Ascendancy at 21:00 Killed by Cyrylle the ghoulking at level 13 on the 21st Dearth 122nd year of Ascendancy at 14:31 Killed by Tonnia the human at level 13 on the 33rd Dearth 122nd year of Ascendancy at 11:55 Killed by Arairdar the giant at level 13 on the 35th Dearth 122nd year of Ascendancy at 18:31 Killed by Lroren the krog at level 13 on the 35th Dearth 122nd year of Ascendancy at 18:55 Killed by Arairdar the giant at level 13 on the 35th Dearth 122nd year of Ascendancy at 19:08 Killed by Herell the human at level 13 on the 35th Dearth 122nd year of Ascendancy at 19:45 Killed by Herell the human at level 13 on the 35th Dearth 122nd year of Ascendancy at 20:06 Killed by skeleton master archer at level 14 on the 36th Dearth 122nd year of Ascendancy at 21:30 Killed by shadowblade at level 14 on the 36th Dearth 122nd year of Ascendancy at 22:03 Killed by Elussra the elder vampire at level 16 on the 15th Iron 123rd year of Ascendancy at 15:58 Killed by Elussra the elder vampire at level 16 on the 15th Iron 123rd year of Ascendancy at 16:31 Killed by Elussra the elder vampire at level 16 on the 15th Iron 123rd year of Ascendancy at 18:07 Killed by Elussra the elder vampire at level 16 on the 15th Iron 123rd year of Ascendancy at 18:26 Killed by elven tempest at level 16 on the 25th Gold 123rd year of Ascendancy at 07:31 Killed by elven cultist at level 16 on the 25th Gold 123rd year of Ascendancy at 08:36 Killed by Grand Corruptor at level 17 on the 26th Gold 123rd year of Ascendancy at 04:20 Killed by Grand Corruptor at level 17 on the 26th Gold 123rd year of Ascendancy at 04:41 Killed by blade horror at level 17 on the 27th Gold 123rd year of Ascendancy at 10:43 Killed by blade horror at level 17 on the 27th Gold 123rd year of Ascendancy at 11:23 Killed by skeleton warrior at level 17 on the 27th Gold 123rd year of Ascendancy at 13:29 Killed by skeleton warrior at level 17 on the 27th Gold 123rd year of Ascendancy at 13:43 Killed by skeleton magus at level 17 on the 27th Gold 123rd year of Ascendancy at 13:53 Killed by Animated greater yew vilestaff of power at level 17 on the 28th Gold 123rd year of Ascendancy at 03:06 Killed by Animated plaguebringer's steel longsword of amnesia at level 17 on the 28th Gold 123rd year of Ascendancy at 03:36 Killed by Animated plaguebringer's steel longsword of amnesia at level 17 on the 28th Gold 123rd year of Ascendancy at 04:08 Killed by Poltergeist Bloomsoul at level 17 on the 28th Gold 123rd year of Ascendancy at 06:19 Killed by Animated hungering thorny mindstar of disruption at level 17 on the 28th Gold 123rd year of Ascendancy at 06:29 Killed by Poltergeist Bloomsoul at level 17 on the 28th Gold 123rd year of Ascendancy at 06:37 Killed by worm that walks at level 17 on the 26th Stralite 123rd year of Ascendancy at 02:52 Killed by Animated elemental steel mace of vileness at level 17 on the 26th Stralite 123rd year of Ascendancy at 03:15 Killed by worm that walks at level 17 on the 26th Stralite 123rd year of Ascendancy at 03:28 Killed by worm that walks at level 17 on the 26th Stralite 123rd year of Ascendancy at 03:46 Killed by worm that walks at level 17 on the 26th Stralite 123rd year of Ascendancy at 03:56 Killed by Animated projecting thorny mindstar of sand at level 17 on the 26th Stralite 123rd year of Ascendancy at 05:29 Killed by Animated projecting thorny mindstar of sand at level 17 on the 26th Stralite 123rd year of Ascendancy at 05:44 Killed by Poltergeist ash vilestaff 'Eilinita' at level 17 on the 26th Stralite 123rd year of Ascendancy at 08:46 Killed by Animated epiphanous thorny mindstar of disruption at level 18 on the 26th Stralite 123rd year of Ascendancy at 13:57 Killed by Animated truestriking dwarven-steel greatsword of rage at level 18 on the 26th Stralite 123rd year of Ascendancy at 21:03 Killed by degenerated ogric mass at level 20 on the 33rd Stralite 123rd year of Ascendancy at 08:34 Killed by poison spore at level 21 on the 34th Stralite 123rd year of Ascendancy at 08:16 Killed by ogre guard at level 21 on the 36th Stralite 123rd year of Ascendancy at 08:38 Killed by blue ooze at level 21 on the 36th Stralite 123rd year of Ascendancy at 09:23 Killed by Abodond the thalore at level 22 on the 42nd Stralite 123rd year of Ascendancy at 17:53 Killed by Abibaci the krog at level 22 on the 42nd Stralite 123rd year of Ascendancy at 18:15 Killed by Abodond the thalore at level 22 on the 42nd Stralite 123rd year of Ascendancy at 18:40 Killed by Abibaci the krog at level 22 on the 42nd Stralite 123rd year of Ascendancy at 18:57 Killed by Abodond the thalore at level 22 on the 42nd Stralite 123rd year of Ascendancy at 19:17 Killed by Abibaci the krog at level 22 on the 42nd Stralite 123rd year of Ascendancy at 19:41 Killed by Abibaci the krog at level 22 on the 42nd Stralite 123rd year of Ascendancy at 20:36 Killed by Balgri the Guardian at level 22 on the 44th Stralite 123rd year of Ascendancy at 22:44 Killed by Balgri the Guardian at level 22 on the 44th Stralite 123rd year of Ascendancy at 23:41 Killed by Laereri the dwarf at level 22 on the 5th Voratun 123rd year of Ascendancy at 23:02 Killed by Ggteel the halfling at level 22 on the 8th Voratun 123rd year of Ascendancy at 04:57 Killed by Ggteel the halfling at level 22 on the 8th Voratun 123rd year of Ascendancy at 05:09 Killed by Ggteel the halfling at level 22 on the 8th Voratun 123rd year of Ascendancy at 05:37 Killed by Ggteel the halfling at level 22 on the 8th Voratun 123rd year of Ascendancy at 05:51 Killed by Polyta the Guardian at level 22 on the 21st Voratun 123rd year of Ascendancy at 16:07 Killed by orc necromancer at level 23 on the 22nd Voratun 123rd year of Ascendancy at 07:49 Killed by netherworm mass at level 23 on the 22nd Voratun 123rd year of Ascendancy at 12:10 Killed by Elydalaith the giant red ant at level 23 on the 22nd Voratun 123rd year of Ascendancy at 12:40 Killed by Glivena the weaver young at level 23 on the 22nd Voratun 123rd year of Ascendancy at 15:07 Killed by Glivena the weaver young at level 23 on the 22nd Voratun 123rd year of Ascendancy at 15:27 Killed by armoured skeleton warrior at level 23 on the 22nd Voratun 123rd year of Ascendancy at 15:53 Killed by Gloryth the treant at level 23 on the 22nd Voratun 123rd year of Ascendancy at 16:20 Killed by armoured skeleton warrior at level 23 on the 22nd Voratun 123rd year of Ascendancy at 16:30 Killed by enthralled slave at level 23 on the 26th Voratun 123rd year of Ascendancy at 04:24 Killed by enthralled slave at level 23 on the 26th Voratun 123rd year of Ascendancy at 09:48 Killed by Miin the shalore at level 23 on the 1st Acquisition 123rd year of Ascendancy at 16:56 Killed by Miin the shalore at level 23 on the 1st Acquisition 123rd year of Ascendancy at 17:09 Killed by skeleton magus at level 23 on the 5th Profit 123rd year of Ascendancy at 16:58 Killed by skeleton magus at level 23 on the 5th Profit 123rd year of Ascendancy at 17:16 Killed by skeleton warrior at level 23 on the 5th Profit 123rd year of Ascendancy at 17:50 Killed by Borfast the Broken at level 23 on the 5th Profit 123rd year of Ascendancy at 18:02 Killed by Rocoron the human at level 23 on the 11st Profit 123rd year of Ascendancy at 20:45 Killed by Simimper the halfling at level 23 on the 15th Profit 123rd year of Ascendancy at 05:23 Killed by Simimper the halfling at level 23 on the 15th Profit 123rd year of Ascendancy at 05:54 Killed by Simimper the halfling at level 23 on the 15th Profit 123rd year of Ascendancy at 06:33 Killed by Grand Corruptor at level 23 on the 5th Wealth 123rd year of Ascendancy at 15:15 Killed by Grand Corruptor at level 23 on the 5th Wealth 123rd year of Ascendancy at 15:35 Killed by Grand Corruptor at level 23 on the 5th Wealth 123rd year of Ascendancy at 15:52 Killed by Grand Corruptor at level 23 on the 5th Wealth 123rd year of Ascendancy at 16:10 Killed by Grand Corruptor at level 23 on the 5th Wealth 123rd year of Ascendancy at 16:28 Killed by Grand Corruptor at level 23 on the 5th Wealth 123rd year of Ascendancy at 16:49 Killed by Grand Corruptor at level 23 on the 5th Wealth 123rd year of Ascendancy at 17:14 Killed by Grand Corruptor at level 23 on the 5th Wealth 123rd year of Ascendancy at 17:43 Killed by Grand Corruptor at level 23 on the 5th Wealth 123rd year of Ascendancy at 18:06 Killed by Grand Corruptor at level 23 on the 5th Wealth 123rd year of Ascendancy at 18:37 Killed by greater mummy at level 24 on the 2nd Loss 123rd year of Ascendancy at 18:03 Killed by venom drake hatchling at level 24 on the 2nd Loss 123rd year of Ascendancy at 18:25 Killed by greater mummy at level 24 on the 2nd Loss 123rd year of Ascendancy at 18:55 Killed by venom drake hatchling at level 24 on the 2nd Loss 123rd year of Ascendancy at 19:38 Killed by greater mummy at level 24 on the 2nd Loss 123rd year of Ascendancy at 20:46 Killed by armoured skeleton warrior at level 24 on the 3rd Loss 123rd year of Ascendancy at 02:18 Killed by armoured skeleton warrior at level 24 on the 3rd Loss 123rd year of Ascendancy at 02:56 Killed by armoured skeleton warrior at level 24 on the 3rd Loss 123rd year of Ascendancy at 03:27 Killed by armoured skeleton warrior at level 24 on the 3rd Loss 123rd year of Ascendancy at 04:03 Killed by Forest Troll Hedge-Wizard at level 24 on the 3rd Loss 123rd year of Ascendancy at 04:30 Killed by armoured skeleton warrior at level 24 on the 4th Loss 123rd year of Ascendancy at 05:27 Killed by armoured skeleton warrior at level 24 on the 4th Loss 123rd year of Ascendancy at 05:42 Killed by armoured skeleton warrior at level 24 on the 4th Loss 123rd year of Ascendancy at 06:05 Killed by ancient elven mummy at level 24 on the 4th Loss 123rd year of Ascendancy at 06:25 Killed by Lord of Skulls (warrior) at level 24 on the 4th Loss 123rd year of Ascendancy at 06:48 Killed by armoured skeleton warrior at level 24 on the 4th Loss 123rd year of Ascendancy at 07:00 Killed by armoured skeleton warrior at level 24 on the 4th Loss 123rd year of Ascendancy at 07:10 Killed by Lord of Skulls (warrior) at level 24 on the 4th Loss 123rd year of Ascendancy at 07:19 Killed by Lord of Skulls (warrior) at level 24 on the 4th Loss 123rd year of Ascendancy at 07:41 Killed by armoured skeleton warrior at level 24 on the 4th Loss 123rd year of Ascendancy at 07:52 Killed by armoured skeleton warrior at level 24 on the 4th Loss 123rd year of Ascendancy at 08:05 Killed by Lord of Skulls (warrior) at level 24 on the 4th Loss 123rd year of Ascendancy at 08:15 Killed by armoured skeleton warrior at level 24 on the 4th Loss 123rd year of Ascendancy at 08:25 Killed by armoured skeleton warrior at level 24 on the 4th Loss 123rd year of Ascendancy at 08:35 Killed by Lord of Skulls (warrior) at level 24 on the 4th Loss 123rd year of Ascendancy at 08:58 Killed by armoured skeleton warrior at level 24 on the 4th Loss 123rd year of Ascendancy at 09:11 Killed by Lord of Skulls (warrior) at level 24 on the 4th Loss 123rd year of Ascendancy at 09:32 Killed by Lord of Skulls (warrior) at level 24 on the 4th Loss 123rd year of Ascendancy at 10:01 Killed by Lord of Skulls (warrior) at level 24 on the 4th Loss 123rd year of Ascendancy at 10:32 Killed by Irek the halfling at level 24 on the 13rd Shortage 123rd year of Ascendancy at 19:35 Killed by Todirhum the thalore at level 24 on the 13rd Shortage 123rd year of Ascendancy at 19:47 Killed by Todirhum the thalore at level 24 on the 13rd Shortage 123rd year of Ascendancy at 20:00 Killed by fire wyrm at level 25 on the 15th Shortage 123rd year of Ascendancy at 13:23 Killed by Kryl-Feijan at level 26 on the 20th Shortage 123rd year of Ascendancy at 16:06 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 20th Shortage 123rd year of Ascendancy at 16:31 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 20th Shortage 123rd year of Ascendancy at 16:58 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 20th Shortage 123rd year of Ascendancy at 17:25 Killed by Kryl-Feijan at level 26 on the 20th Shortage 123rd year of Ascendancy at 17:52 Killed by Kryl-Feijan at level 26 on the 20th Shortage 123rd year of Ascendancy at 18:36 Killed by elven warrior at level 26 on the 20th Shortage 123rd year of Ascendancy at 19:05 Killed by elven cultist at level 26 on the 20th Shortage 123rd year of Ascendancy at 19:50 Killed by Kryl-Feijan at level 26 on the 20th Shortage 123rd year of Ascendancy at 20:23 Killed by faerlhing at level 28 on the 32nd Steel 124th year of Ascendancy at 21:45 Killed by faerlhing at level 28 on the 32nd Steel 124th year of Ascendancy at 22:04 Killed by faerlhing at level 28 on the 32nd Steel 124th year of Ascendancy at 22:29 Killed by faerlhing at level 28 on the 32nd Steel 124th year of Ascendancy at 22:53 Killed by blade horror at level 29 on the 33rd Steel 124th year of Ascendancy at 20:13 Killed by luminous horror at level 29 on the 33rd Steel 124th year of Ascendancy at 21:38 Killed by bursting entropic shard at level 29 on the 33rd Steel 124th year of Ascendancy at 22:00 Killed by void skitterer at level 29 on the 33rd Steel 124th year of Ascendancy at 22:19 Killed by luminous horror at level 29 on the 33rd Steel 124th year of Ascendancy at 22:42 Killed by luminous horror at level 29 on the 33rd Steel 124th year of Ascendancy at 22:58 Killed by luminous horror at level 29 on the 33rd Steel 124th year of Ascendancy at 23:15 Killed by worm that walks at level 29 on the 33rd Steel 124th year of Ascendancy at 23:31 Killed by ravaging entropic rip at level 29 on the 33rd Steel 124th year of Ascendancy at 23:48 Killed by worm that walks at level 29 on the 33rd Steel 124th year of Ascendancy at 23:59 Killed by bursting entropic shard at level 29 on the 34th Steel 124th year of Ascendancy at 00:11 Killed by ravaging entropic rip at level 29 on the 34th Steel 124th year of Ascendancy at 00:26 Killed by worm that walks at level 29 on the 34th Steel 124th year of Ascendancy at 00:37 Killed by ravaging entropic rip at level 29 on the 34th Steel 124th year of Ascendancy at 00:47 Killed by worm that walks at level 29 on the 34th Steel 124th year of Ascendancy at 01:03 Killed by worm that walks at level 29 on the 37th Steel 124th year of Ascendancy at 16:41 Killed by worm that walks at level 29 on the 37th Steel 124th year of Ascendancy at 16:55 Killed by worm that walks at level 29 on the 37th Steel 124th year of Ascendancy at 17:08 Killed by worm that walks at level 29 on the 37th Steel 124th year of Ascendancy at 17:33 Killed by void skitterer at level 29 on the 37th Steel 124th year of Ascendancy at 17:51 Killed by worm that walks at level 29 on the 37th Steel 124th year of Ascendancy at 18:18 Killed by worm that walks at level 29 on the 37th Steel 124th year of Ascendancy at 18:33 Killed by worm that walks at level 29 on the 37th Steel 124th year of Ascendancy at 18:47 Killed by Lord of Skulls (warrior) at level 29 on the 38th Steel 124th year of Ascendancy at 08:55 Killed by elder vampire at level 29 on the 38th Steel 124th year of Ascendancy at 09:31 Killed by The Master at level 29 on the 38th Steel 124th year of Ascendancy at 11:48 Killed by armoured skeleton warrior at level 29 on the 38th Steel 124th year of Ascendancy at 11:57 Killed by skeleton master archer at level 29 on the 38th Steel 124th year of Ascendancy at 12:15 Killed by The Master at level 29 on the 38th Steel 124th year of Ascendancy at 12:42 Killed by heavy bone giant at level 29 on the 38th Steel 124th year of Ascendancy at 13:47 Killed by The Master at level 29 on the 38th Steel 124th year of Ascendancy at 15:20 Killed by Lord of Skulls (warrior) at level 29 on the 38th Steel 124th year of Ascendancy at 15:47 Killed by orc berserker at level 29 on the 38th Steel 124th year of Ascendancy at 18:06 Killed by armoured skeleton warrior at level 29 on the 38th Steel 124th year of Ascendancy at 18:44 Killed by armoured skeleton warrior at level 29 on the 38th Steel 124th year of Ascendancy at 19:04 Killed by armoured skeleton warrior at level 29 on the 38th Steel 124th year of Ascendancy at 19:40 Killed by heavy bone giant at level 29 on the 38th Steel 124th year of Ascendancy at 20:53 Killed by skeleton mage at level 29 on the 38th Steel 124th year of Ascendancy at 21:09 Killed by skeleton mage at level 29 on the 38th Steel 124th year of Ascendancy at 21:48 Killed by ryrt at level 29 on the 9th Gold 124th year of Ascendancy at 08:46 Killed by ryrt at level 29 on the 9th Gold 124th year of Ascendancy at 21:17 Killed by ryrt at level 29 on the 10th Gold 124th year of Ascendancy at 05:11 Killed by ryrt at level 29 on the 10th Gold 124th year of Ascendancy at 07:27 Killed by ryrt at level 29 on the 10th Gold 124th year of Ascendancy at 08:25 Killed by ryrt at level 29 on the 10th Gold 124th year of Ascendancy at 09:56 Killed by ryrt at level 29 on the 10th Gold 124th year of Ascendancy at 17:05 Killed by ryrt at level 29 on the 11st Gold 124th year of Ascendancy at 00:30 Killed by Emayamira the faerlhing at level 30 on the 41st Dearth 124th year of Ascendancy at 12:08 Killed by Emayamira the faerlhing at level 30 on the 41st Dearth 124th year of Ascendancy at 12:22 Killed by Greater Mummy Lord at level 30 on the 42nd Dearth 124th year of Ascendancy at 12:33 Killed by Greater Mummy Lord at level 30 on the 42nd Dearth 124th year of Ascendancy at 13:04 Killed by Greater Mummy Lord at level 30 on the 42nd Dearth 124th year of Ascendancy at 16:40 Killed by Greater Mummy Lord at level 30 on the 42nd Dearth 124th year of Ascendancy at 17:08 Killed by Greater Mummy Lord at level 30 on the 42nd Dearth 124th year of Ascendancy at 17:43 Killed by Greater Mummy Lord at level 30 on the 43rd Dearth 124th year of Ascendancy at 11:20 Killed by Greater Mummy Lord at level 30 on the 43rd Dearth 124th year of Ascendancy at 17:00 Killed by The Master at level 30 on the 11st Loss 124th year of Ascendancy at 00:21 Killed by skeleton mage at level 30 on the 11st Loss 124th year of Ascendancy at 00:48 Killed by armoured skeleton warrior at level 30 on the 19th Loss 124th year of Ascendancy at 01:08 Killed by Lisakira the naga myrmidon at level 30 on the 19th Loss 124th year of Ascendancy at 05:05 Killed by armoured skeleton warrior at level 30 on the 19th Loss 124th year of Ascendancy at 05:57 Killed by armoured skeleton warrior at level 30 on the 19th Loss 124th year of Ascendancy at 07:24 Killed by skeleton master archer at level 30 on the 19th Loss 124th year of Ascendancy at 08:18 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 17:02 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 17:24 Killed by Adatha the gwelgoroth at level 30 on the 19th Loss 124th year of Ascendancy at 17:41 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 17:58 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 18:08 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 18:29 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 18:47 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 18:58 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 19:10 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 19:29 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 19:58 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 20:09 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 20:40 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 21:40 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 22:12 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 22:28 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 22:54 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 23:23 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 19th Loss 124th year of Ascendancy at 23:49 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 20th Loss 124th year of Ascendancy at 00:19 Killed by Salevena the gigantic corrosive tunneler at level 30 on the 20th Loss 124th year of Ascendancy at 00:45 Killed by Urkis, the High Tempest at level 31 on the 12nd Gold 125th year of Ascendancy at 19:18 Killed by Urkis, the High Tempest at level 31 on the 12nd Gold 125th year of Ascendancy at 19:40 Killed by The Master at level 32 on the 2nd Wealth 125th year of Ascendancy at 18:52 Killed by The Master at level 32 on the 2nd Wealth 125th year of Ascendancy at 22:25 Killed by ghast at level 32 on the 3rd Wealth 125th year of Ascendancy at 00:58 Killed by Lord of Skulls (warrior) at level 32 on the 3rd Wealth 125th year of Ascendancy at 01:29 Killed by The Master at level 32 on the 3rd Wealth 125th year of Ascendancy at 04:31 Killed by The Master at level 32 on the 3rd Wealth 125th year of Ascendancy at 05:15 Killed by The Master at level 32 on the 3rd Wealth 125th year of Ascendancy at 16:30 Killed by Lord of Skulls (warrior) at level 32 on the 3rd Wealth 125th year of Ascendancy at 18:03 Killed by Kedem the Bringer of Doom at level 33 on the 11st Wealth 125th year of Ascendancy at 21:46 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 11:26 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 11:58 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 12:33 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 13:14 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 13:29 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 13:55 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 14:23 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 14:46 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 15:04 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 15:28 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 15:56 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 16:35 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 17:01 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 17:34 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 18:26 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 19:03 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 19:24 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 19:37 Killed by Betheda the orc warrior at level 34 on the 12nd Wealth 125th year of Ascendancy at 19:58 Killed by overpowered greater multi-hued wyrm at level 36 on the 31st Iron 126th year of Ascendancy at 18:56 Killed by multi-hued drake at level 36 on the 31st Iron 126th year of Ascendancy at 19:04 Killed by overpowered greater multi-hued wyrm at level 37 on the 31st Iron 126th year of Ascendancy at 22:43 Killed by overpowered greater multi-hued wyrm at level 38 on the 31st Iron 126th year of Ascendancy at 23:21 Killed by overpowered greater multi-hued wyrm at level 38 on the 31st Iron 126th year of Ascendancy at 23:44 Killed by overpowered greater multi-hued wyrm at level 38 on the 1st Steel 126th year of Ascendancy at 00:20 Killed by orc pyromancer at level 39 on the 1st Steel 126th year of Ascendancy at 06:23 Killed by orc high cryomancer at level 39 on the 1st Steel 126th year of Ascendancy at 07:06 Killed by orc high cryomancer at level 39 on the 1st Steel 126th year of Ascendancy at 07:25 Killed by orc cryomancer at level 39 on the 1st Steel 126th year of Ascendancy at 08:06 Killed by orc high cryomancer at level 39 on the 1st Steel 126th year of Ascendancy at 09:37 Killed by orc high pyromancer at level 40 on the 1st Acquisition 126th year of Ascendancy at 09:45 Killed by Combat Trainer Emitira at level 41 on the 13rd Wealth 126th year of Ascendancy at 02:51 |
Primary Stats
Strength | 94 (base 45) |
Dexterity | 17 (base 13) |
Constitution | 79 (base 49) |
Magic | 73 (base 60) |
Willpower | 33 (base 12) |
Cunning | 33 (base 10) |
Resources
Life | 1320/1565 |
Paradox | 343 |
Healing Factor | 1.5268020097746 |
Regeneration | 17.176522609964 |
Speed
Mental | -3.3306690738755E-14% |
Attack | -3.3306690738755E-14% |
Movement | +25.773271107389% |
Spell | -3.3306690738755E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Stealth | 16.198428847956 |
See Invisible | 16.198428847956 |
Offense: Mainhand
Damage | 116 |
Accuracy | 47 |
Crit Chance | 33% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 41 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +17% |
Blight | +26% |
Arcane | +8% |
Cold | +12% |
All | +2% |
Darkness | +17% |
Temporal | +8% |
Physical | +17% |
Mind | +14% |
Fire | -2% |
Lightning | +5% |
Offense: Damage Penetration
Blight | +15% |
Mind | +10% |
Cold | +10% |
Defense: Base
Armour (hardiness) | 131.72307323196 (100%) |
Defense | 32 |
Ranged Defense | 37 |
Fatigue | 70 |
Physical Save | 66 |
Spell Save | 53 |
Mental Save | 51 |
Defense: Resistances
Acid | + 38%( 70%) |
Arcane | + 19%( 70%) |
Mind | + 20%( 70%) |
All | + 15%( 70%) |
Darkness | + 29%( 70%) |
Light | + 29%( 70%) |
Temporal | + 24%( 70%) |
Physical | + 45%( 70%) |
Fire | + 33%( 70%) |
Cold | + 52%( 70%) |
Defense: Immunities
Disarm Resistance | 39% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Temporal Hounds |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 28. Intimidated |
beneficial effect | The time distortion has created a restoration field, healing the target for 17 each turn. Temporal Restoration Field |
beneficial effect | The target is moving is 26% faster. 1 Celerity |
detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
beneficial effect | The target's skin reacts to damage, granting 40 armour. Stoneskin |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the injured seer from death by large brown snake. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by ghoul. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | quiver of elm arrows (22/22, 102% power, 5 apr) quiver of elm arrows (22/22, 102% power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 102% Range: 1.4x Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 22 Arrows are used with bows to pierce your foes to death. |
Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 91.31 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 91.31 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Elenolach the hardened leather cap (0 def, 3 armour) Elenolach the hardened leather cap (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +14% fire / +5% arcane / +12% cold Changes resistances penetration: +15% blight Changes damage: +9% blight / +6% arcane Stamina when hit: +1.30 Equilibrium when hit: +1.00 A cap made of leather. |
On hands | Nimbustickler the drakeskin leather gloves (0 def, 3 armour) Nimbustickler the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 10% chance to reduce all saves and defense by 15 Damage (Melee): 10 temporal Damage (Ranged): 7 temporal Changes stats: +5 Str / +4 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances: +7% light / +10% temporal / +7% darkness / +6% mind Changes resistances penetration: +10% mind Changes damage: +3% lightning / +6% temporal / +12% mind Talent mastery: +0.20 Technique / Grappling Disarm immunity: +39% Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 62.84 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Amostir the steel ring Amostir the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Damage when hit (Melee): 4 arcane Changes resistances: +12% acid Critical mult.: +10.00% Physical save: +12 (+3 eff.) Mental save: +3 (+1 eff.) Maximum life: +80.00 Spellpower: +7 (+2 eff.) Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
On fingers | savage's stralite ring of life savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +14 (+5 eff.) Life regen: +9.00 Maximum life: +61.00 Maximum stamina: +21.00 Healing mod.: +11% Rings make your fingers look great! |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 162 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
In main hand | Life Drinker (152% power, 11 apr) Life Drinker (152% power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 152% Range: 1.3x Uses stat: 90% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 11.19 acid and 12.05 blight damage. If not cleared after five turns it will inflict 68.40 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Around waist | Hurukalthosin the Freezevein Hurukalthosin the FreezeveinPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 6 fire Changes stats: +5 Cun / +5 Dex Changes resistances: +9% darkness / +7% fire / +10% light / +32% cold Changes resistances penetration: +10% cold Changes damage: +6% fire Mental crit. chance: +8% A belt that goes around your waist. |
In off hand | Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+9 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | murderer's cashmere cloak of implacability (2 def, 0 armour) murderer's cashmere cloak of implacability (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +3 Defense: +2 (+1 eff.) Changes stats: +3 Cun / +2 Dex Physical save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 210.60 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Inventory
Elixir of Stoneskin Elixir of StoneskinInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your armor by four. A vial of grainy, iron-colored fluid. |
Phial of the Ultimate Bearness Phial of the Ultimate BearnessPowered by unknown forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff phial's content. Impawssible?! |
Prismatic Rune (6 turns; lightning, physical, light, cold, temporal) Prismatic Rune (6 turns; lightning, physical, light, cold, temporal)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 3 light, 3 cold, 5 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Lorymakan LorymakanCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -8% Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Changes stats: +6 Dex / +6 Cun / +6 Con Changes resistances: +3% acid / +6% nature Changes damage: +12% mind Poison immunity: +20% Life regen: +3.00 Stamina each turn: +0.80 Maximum life: +100.00 Movement speed: +10% Amulets make your neck look great! |
serendipitous gold amulet of murder serendipitous gold amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +15 Defense: +10 (+5 eff.) Changes stats: +8 Lck Critical mult.: +13.00% Reduce all damage from unseen attackers: 13% Amulets make your neck look great! |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring of life gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +8.00 Maximum life: +45.00 Healing mod.: +10% Rings make your fingers look great! |
gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Defense: +10 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 60% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's gold ring of life marksman's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Life regen: +11.00 Maximum life: +61.00 Healing mod.: +13% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. pixie's voratun ring of pilferingpixie's voratun ring of pilfering Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +12 Defense: +10 (+5 eff.) Changes stats: +5 Cun / +6 Mag Spellpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 60% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. The Gaping Maw (184% power, 4 apr)The Gaping Maw (184% power, 4 apr) Requires: - Magic 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 184% Range: 1.5x Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level. stormbringer's stralite battleaxe of persecution (150% power, 3 apr)stormbringer's stralite battleaxe of persecution (150% power, 3 apr) Requires: - Magic 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 151% Range: 1.5x Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (radius 2) on crit: +30 lightning / +34 cold Damage against: +30% Unnatural When wielded/worn: Changes stats: +6 Wil Changes resistances penetration: +13% lightning / +19% cold Movement speed: +45% Massive two-handed battleaxes. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Dex, 0% Mag, 50% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+7 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+4 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
This item will automatically be transmogrified when you leave the level. caustic voratun dagger (145% power, 9 apr)caustic voratun dagger (145% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 50% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +15 acid / +36 nature When wielded/worn: Armour penetration: +10 Changes resistances penetration: +14% acid / +20% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger of corruption (134% power, 9 apr)plaguebringer's stralite dagger of corruption (134% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 50% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 4). When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 22 Damage (Melee): +13 blight When wielded/worn: Disease immunity: +10% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of evisceration (147% power, 9 apr)voratun dagger of evisceration (147% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 50% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% Physical power: +9 (+3 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of enduring (180% power, 4 apr)warbringer's voratun greatmaul of enduring (180% power, 4 apr) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 181% Range: 1.5x Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +16 (+4 eff.) Changes stats: +16 Wil / +22 Con Changes resistances penetration: +13% physical Disarm immunity: +21% Maximum life: +68.00 Massive two-handed mauls. |
Colaryem (159% power, 12 apr) Colaryem (159% power, 12 apr)Requires: - Magic 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 130% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword of torment (178% power, 4 apr)truestriking voratun greatsword of torment (178% power, 4 apr) Requires: - Magic 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 178% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +27 (+9 eff.) Armour penetration: +12 Changes resistances penetration: +14% physical Massive two-handed swords. |
Punae's Blade (157% power, 4 apr) Punae's Blade (157% power, 4 apr)Requires: - Magic 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 157% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+16 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
This item will automatically be transmogrified when you leave the level. Twilight's Edge (158% power, 7 apr)Twilight's Edge (158% power, 7 apr) Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Cun / +4 Mag Changes damage: +18% darkness / +18% light Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword of paradox (144% power, 5 apr)elemental stralite longsword of paradox (144% power, 5 apr) Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 145% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 71 cold damage (1/turn) Damage (Melee): +8 temporal When wielded/worn: Changes resistances: +11% temporal Changes resistances penetration: +21% cold Changes damage: +14% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. enhanced stralite longsword of ruin (144% power, 5 apr)enhanced stralite longsword of ruin (144% power, 5 apr) Requires: - Magic 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 144% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical crit. chance: +9.0% Changes stats: +7 Str / +7 Dex / +6 Mag / +7 Wil / +11 Cun / +7 Con Critical mult.: +25.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword of ruin (113% power, 3 apr)steel longsword of ruin (113% power, 3 apr) Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 113% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Critical mult.: +13.00% Sharp, long, and deadly. |
voratun longsword 'Zubynn' (153% power, 6 apr) voratun longsword 'Zubynn' (153% power, 6 apr)Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +15 (+7 eff.) Changes stats: +10 Mag Changes resistances: +15% acid Critical mult.: +20.00% Mental save: +15 (+5 eff.) Disarm immunity: +46% Spellpower on spell critical (stacks up to 3 times): +8 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of phasing (153% power, 20 apr)voratun longsword of phasing (153% power, 20 apr) Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +14% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone starstaff (136% power, 6 apr, physical element)lifebinding dragonbone starstaff (136% power, 6 apr, physical element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +30% physical Talent granted: +1 Command Staff Life regen: +0.90 Spellpower: +19 (+6 eff.) Spell crit. chance: +5% Healing mod.: +14% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blazebringer's orichalcum trident of crippling (166% power, 16 apr)blazebringer's orichalcum trident of crippling (166% power, 16 apr) Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 166% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +28 fire When wielded/worn: Physical crit. chance: +17.0% Changes resistances penetration: +23% fire Global speed: +15% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orichalcum trident of evisceration (167% power, 16 apr)orichalcum trident of evisceration (167% power, 16 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 167% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +14.0% Physical power: +16 (+4 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orite trident of torment (148% power, 13 apr)orite trident of torment (148% power, 13 apr) Requires: - Magic 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 148% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orichalcum trident (166% power, 16 apr)plaguebringer's orichalcum trident (166% power, 16 apr) Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 166% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 22 Damage (Melee): +17 blight When wielded/worn: Disease immunity: +24% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Deluleran the Blazehacker (121% power, 4 apr) Deluleran the Blazehacker (121% power, 4 apr)Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +8 cold Damage (radius 2) on crit: +20 fire When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +10 Damage when hit (Melee): 10 mind Changes stats: +3 Cun Changes resistances penetration: +10% physical Changes damage: +6% fire Equilibrium when hit: +0.16 Maximum hate: +6.00 Mental crit. chance: +4% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of evisceration (148% power, 6 apr)truestriking voratun waraxe of evisceration (148% power, 6 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +11 Physical crit. chance: +6.0% Physical power: +11 (+3 eff.) Changes resistances penetration: +5% physical One-handed war axes. |
cleansing hardened leather belt of life cleansing hardened leather belt of lifeInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% acid / +6% blight Life regen: +1.20 Healing mod.: +12% A belt that goes around your waist. |
hardened leather belt 'Lisiyalle' hardened leather belt 'Lisiyalle'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +5 (+2 eff.) Changes stats: +2 Str Changes resistances penetration: +15% physical Changes damage: +12% physical Spell save: +5 (+2 eff.) Mental save: +9 (+3 eff.) Mindpower: +15 (+8 eff.) Size category: +1 A belt that goes around your waist. |
hardened leather belt of valiance hardened leather belt of valianceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +8 (+2 eff.) Maximum life: +65.00 A belt that goes around your waist. |
reinforced hardened leather belt of burglary reinforced hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +7 (+3 eff.) Changes stats: +5 Dex / +5 Cun / +7 Lck Trap disarming bonus: +12 Stealth bonus: +8 Physical save: +14 (+3 eff.) Infravision radius: +5 A belt that goes around your waist. |
restorative cashmere cloak of mindcraft (2 def, 0 armour) restorative cashmere cloak of mindcraft (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun / +3 Wil Changes resistances: +13% nature / +13% blight Life regen: +3.00 Mental crit. chance: +5% Healing mod.: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of the voidstalker (1 def, 0 armour) spellcowled linen cloak of the voidstalker (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +11% darkness / +10% temporal Spell save: +6 (+2 eff.) Maximum mana: +42.00 Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Deepskiller the woollen robe (0 def, 0 armour) Deepskiller the woollen robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +19% acid / +16% fire / +9% all Changes resistances penetration: +15% darkness Changes damage: +13% acid / +11% fire Critical mult.: +5.00% Mental save: +23 (+7 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+5 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
This item will automatically be transmogrified when you leave the level. ancient elven-silk robe of light (+28%) (0 def, 0 armour)ancient elven-silk robe of light (+28%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes resistances: +28% light / +15% all Changes resistances penetration: +10% temporal / +10% physical Changes damage: +18% temporal / +19% light / +30% physical Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's cashmere robe of life (0 def, 0 armour) dispeller's cashmere robe of life (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +8% darkness / +7% light / +16% blight / +8% fire / +8% cold / +11% all Physical save: +11 (+3 eff.) Spell save: +21 (+7 eff.) Mental save: +10 (+3 eff.) Life regen: +3.80 Maximum life: +52.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe (0 def, 0 armour)elven-silk robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots 'Filthbolt' (0 def, 4 armour) pair of dwarven-steel boots 'Filthbolt' (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 4 nature Reduces incoming crit damage: 15.00% Physical save: +9 (+2 eff.) Knockback immunity: +20% Teleport immunity: +10% Life regen: +7.00 Healing mod.: +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+3 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 47.57 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
heroic dwarven-steel gauntlets of spellstriking (0 def, 5 armour) heroic dwarven-steel gauntlets of spellstriking (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +5 Fatigue: +3% Damage (Melee): 8 arcane Changes stats: +6 Mag / +5 Wil Changes resistances: +6% arcane Changes damage: +4% arcane Mental save: +8 (+2 eff.) Maximum life: +51.00 Spellpower: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 61.65 mind damage and cripples the target's higher mental functions, reducing cunning by 6 and confusing (21% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+3 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
voratun helm 'Morninggash' (0 def, 10 armour) voratun helm 'Morninggash' (0 def, 10 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 light Changes stats: +5 Mag / +11 Wil / +5 Cun Changes resistances: +15% light Changes damage: +20% blight / +10% arcane Spell crit. chance: +5% Mindpower: +6 (+3 eff.) Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +5 Cun / +5 Wil Mental save: +16 (+5 eff.) Life regen: +5.00 Maximum life: +30.00 Healing mod.: +10% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of the deep (5 def, 13 armour)enlightening voratun mail armour of the deep (5 def, 13 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +6 Cun / +3 Wil Changes resistances: +8% acid / +8% cold Allows you to breathe in: water Mental save: +16 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged stralite mail armour of acid resistance (4 def, 8 armour)fearforged stralite mail armour of acid resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +18% Changes stats: +8 Con Changes resistances: +26% acid / +8% fire / -14% light / +9% darkness Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +9 (+3 eff.) A suit of armour made of mail. |
fortifying dwarven-steel mail armour of Eyal (3 def, 8 armour) fortifying dwarven-steel mail armour of Eyal (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +3 Str / +3 Con Life regen: +4.00 Maximum life: +65.00 Healing mod.: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour (4 def, 8 armour)fortifying stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +5 Str / +6 Con Maximum life: +86.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)radiant dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +13% blight / +17% darkness Life regen: +1.00 Maximum life: +38.00 Light radius: +1 Healing mod.: +15% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of Eyal (4 def, 8 armour)rejuvenating stralite mail armour of Eyal (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Life regen: +8.40 Stamina each turn: +0.50 Maximum life: +45.00 Healing mod.: +14% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour (20 def, 8 armour)radiant drakeskin leather armour (20 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+9 eff.) Fatigue: +8% Changes stats: +4 Wil Changes resistances: +27% blight / +20% darkness Light radius: +1 A suit of armour made of leather. |
troll-hide hardened leather armour of command (17 def, 12 armour) troll-hide hardened leather armour of command (17 def, 12 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +17 (+8 eff.) Fatigue: +8% Changes stats: +3 Cun Mental save: +12 (+4 eff.) Life regen: +6.80 Maximum life: +41.00 Healing mod.: +12% A suit of armour made of leather. |
troll-hide hardened leather armour of the deep (9 def, 9 armour) troll-hide hardened leather armour of the deep (9 def, 9 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +9 (+4 eff.) Fatigue: +8% Changes resistances: +5% acid / +8% cold Allows you to breathe in: water Life regen: +4.50 Maximum life: +35.00 Healing mod.: +14% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Cyrada the Lavaresolve (0 def, 21 armour)Cyrada the Lavaresolve (0 def, 21 armour) Requires: - Massive armour training - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour penetration: +2 Physical crit. chance: +7.0% Physical power: +23 (+6 eff.) Armour: +21 Fatigue: +22% Changes stats: +7 Str / +7 Mag / +7 Wil Changes resistances: +14% lightning / +27% fire / +8% cold / +8% acid Changes damage: +6% fire Allows you to breathe in: water Only die when reaching: -80.00 life Spellpower: +18 (+6 eff.) Spell crit. chance: +7% Mindpower: +22 (+11 eff.) Mental crit. chance: +8% A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of the stars (0 def, 19 armour, 313.5 block)impervious voratun shield of the stars (0 def, 19 armour, 313.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +19 Fatigue: +8% Changes stats: +6 Mag / +2 Cun / +3 Con Changes resistances: +14% light / +11% darkness Changes damage: +14% light / +13% darkness Talent granted: +1 Block Physical save: +10 (+2 eff.) Handheld deflection devices. |
stralite shield 'Mirespawner' (0 def, 8 armour, 141 block) stralite shield 'Mirespawner' (0 def, 8 armour, 141 block)Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 5 acid Changes resistances: +14% mind / +14% physical Changes damage: +18% nature Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of winter (0 def, 8 armour, 138.5 block)stralite shield of winter (0 def, 8 armour, 138.5 block) Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% On shield block: * Deals 67 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +4 Wil Changes resistances: +14% cold Talent granted: +1 Block Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
58 alchemist agate 58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Poledatira the Coalsorrow (dig speed 24 turns) Poledatira the Coalsorrow (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Damage when hit (Melee): 4 mind Changes stats: +3 Cun / +2 Str Changes resistances: +15% lightning / +9% darkness Changes resistances penetration: +10% darkness Changes damage: +18% darkness Maximum psi: +40.00 Mindpower: +10 (+5 eff.) Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Ereligarath the dwarven lantern Ereligarath the dwarven lanternInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+7 eff.) Changes resistances: +15% acid Changes resistances penetration: +15% arcane / +25% acid Changes damage: +18% acid / +6% arcane / +18% mind Physical save: +19 (+5 eff.) Spell save: +19 (+7 eff.) Mental save: +19 (+6 eff.) Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 94.77 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Voraldarin the Abysspulverizer Voraldarin the AbysspulverizerInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% blight / +12% temporal / +3% darkness Changes damage: +6% fire Spell save: +18 (+6 eff.) Maximum life: +40.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of corpselight ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +9% blight / +7% darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +3% Light radius: +6 Infravision radius: +5 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 36 blight damage or heals 43 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Miniature R2D2 Miniature R2D2Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: misc / mechanical ; tier 3 When carried: Changes stats: +5 Cun / +5 Wil Activating this item is instant. It can be used to fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning) Activation costs 50 power out of 100/100. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 303/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
This item will automatically be transmogrified when you leave the level. Honeywood ChaliceHoneywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Naga myrmidon resists the disease!
You collect a new ingredient: naga tongue (1).
Temporal hound hits Naga myrmidon for 6 blight, 47 temporal, 6 blight, 51 physical (109 total damage).
Temporal hound killed Naga myrmidon!
Poremivena the Tidebender uses Mind Sear.
Temporal hound has regained its confidence.
Poremivena the Tidebender hits ryrt for 30 mind damage.
Poremivena the Tidebender hits Temporal hound for 38 mind damage.
Talent Command Hounds: Breathe is ready to use.
Talent Resilience of the Dwarves is ready to use.
ryrt receives 35 healing from Temporal Restoration Field.
Temporal hound misses Poremivena the Tidebender.
Ryrt picks up (4.): enlightening voratun mail armour of the deep (5 def, 13 armour).
Ryrt picks up (H.): plaguebringer's orichalcum trident (166% power, 16 apr).
Temporal hound's morale has been lowered.
Poremivena the Tidebender uses Headshot.
Poremivena the Tidebender casts Curse of Death.
Ryrt resists Poremivena the Tidebender's 'Curse of Death'!
Poremivena the Tidebender's Headshot hits ryrt for 58 physical, 17 lightning, 19 physical (93 total damage).
Talent Infusion: Regeneration is ready to use.
Temporal hound hits Poremivena the Tidebender for 4 blight, 35 temporal, 4 blight, 57 physical (101 total damage).
Melee retaliation hits Temporal hound for 5 lightning damage.
ryrt receives 35 healing from Temporal Restoration Field.
Poremivena the Tidebender is afflicted by a weakness disease!
Melee retaliation hits Temporal hound for 5 lightning damage.
Temporal hound hits Poremivena the Tidebender for 4 blight, 41 temporal, 5 blight, 66 physical (117 total damage).
Saving game...
Saving done.