Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Yeek |
Class | Solipsist |
Level / Exp | 50 / 2988% |
Size | small |
Lifes / Deaths | Killed by YEEK MEAT at level 50 on the 2nd Wintertide 124th year of Ascendancy at 23:29 7 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 49 (base 42) |
Dexterity | 69 (base 65) |
Constitution | 14 (base 7) |
Magic | 25 (base 11) |
Willpower | 128 (base 66) |
Cunning | 110 (base 63) |
Resources
Life | 1231/1231 |
Equilibrium | 109 |
Psi | 640/710 |
Healing Factor | 1.4772895330003 |
Regeneration | 117.20393605965 |
Speed
Mental | 0% |
Attack | -1.1102230246252E-14% |
Movement | 0% |
Spell | 0% |
Global | +133.41281712929% |
Vision
Sight | 10 |
Lite | 15.103224129837 |
Infravision | 6 |
See Stealth | 87.280243627328 |
See Invisible | 88.280243627328 |
Offense: Mainhand
Damage | 114 |
Accuracy | 65 |
Crit Chance | 35% |
APR | 69 |
Speed | 1.00 |
Offense: Offhand
Damage | 112 |
Accuracy | 65 |
Crit Chance | 35% |
APR | 69 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 125 |
Crit Chance | 88% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Blight | +21% |
Physical | +10% |
Mind | +47% |
All | 0% |
Darkness | +19% |
Light | +6% |
Temporal | +15% |
Fire | +14% |
Nature | +25% |
Offense: Damage Penetration
Acid | +35% |
Nature | +60% |
Mind | +96% |
Arcane | +25% |
Cold | +35% |
All | +20% |
Defense: Base
Armour (hardiness) | 18 (48.304188961773%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 53 |
Spell Save | 53 |
Mental Save | 53 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 45%( 70%) |
Arcane | + 32%( 70%) |
Mind | + 34%( 70%) |
All | + 18%( 70%) |
Lightning | + 25%( 70%) |
Light | + 20%( 70%) |
Fire | + 57%( 70%) |
Nature | + 41%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 100% |
Teleport Resistance | 10% |
Blind Resistance | 60% |
Silence Resistance | 39% |
Disarm Resistance | 64% |
Pinning Resistance | 44% |
Instadeath Resistance | 100% |
Knockback Resistance | 36% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 855% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 808 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Solipsism | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by YEEK MEAT. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost tinker from death by freezing trap. Escort: lost tinker (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of faeros ash. * You've found the needed storm wyrm claw. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eilinythra (0 def, 10 armour) Eilinythra (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +12% blight +15% temporal Res.pen +15% acid Phasing +30% ----- def ----- Armour +10 Fatigue +3% ---------- misc Mana/turn +0.28 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Dagondur Dagondur1.0 T5 lite [Random Unique] Nature/Disrupt/Master While equipped: ----- def ----- Resists +9% lightning +15% blight +7% arcane +3% all Spell.save +21 (+0 eff.) Max.HP +66.00 Heal.mod +5% Blind- +60% Disarm- +20% Confus- +28% ---------- misc Light +11 See.Stealth +22 See.Invis +23 Track: Puts all charms on 34 cooldown Level 5.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+2 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-4 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+0 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 225.00 arcane damage and stunned). Uses 85 power out of 22/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | Daimagadil the dragonbone totem of summon tentacle [power 430] (4/22 cooldown) Daimagadil the dragonbone totem of summon tentacle [power 430] (4/22 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Spell.crit +4% Dmg.mod +24% mind Res.pen +26% mind ----- def ----- Resists +5% arcane ---------- misc Psi/ret +0.24 Mana/s.crit +2.07 Vim/s.crit +2.07 Light +3 Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1260 Base Damage: 520 Armor: 50 All Resist: 46 Puts all charms on 22 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | stralite ring 'Muckwhisper' stralite ring 'Muckwhisper'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +11 (+2 eff.) Res.pen +5% arcane +15% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 88% ----- def ----- Resists +9% nature +5% arcane Max.HP +102.00 HP.reg +13.00 Heal.mod +16% Disarm- +34% Pinning- +44% Knockbk- +36% Rings make your fingers look great! |
On fingers | Zuboth Zuboth0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +20.00% S.pwr/crit +4 Dmg.mod +9% acid +14% fire Melee Ret 6 acid ----- def ----- Resists +28% fire Max.HP +96.00 HP.reg +27.00 Heal.mod +17% Stun/Frz- +50% ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
Around neck | Cyrysevena the voratun amulet Cyrysevena the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con +4 Wil dps ---------- Crit.mult +18.00% Res.pen +25% mind Acc +9 (+3 eff.) Apr +16 On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Resists +19% mind Phys.save +16 (+0 eff.) Max.HP +69.00 HP.reg +11.00 Confus- +44% ---------- misc Max.hate +4.00 Amulets make your neck look great! |
In main hand | living mindstar 'Blizzardblow' (18-19 power, 40 apr, mind damage) living mindstar 'Blizzardblow' (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +21 cold While equipped: Stats +7 Cun +8 Mag dps ---------- Mind.crit +5% Crit.mult +45.88% Phys.pwr +31 (+5 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +9% blight Res.pen +15% cold Melee Ret 8 acid ----- def ----- Defense +15 (+5 eff.) Resists +12% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Nooncrack Nooncrack1.0 T5 belt armor [Random Unique] Psionic While equipped: Stats +1 Cun +9 Wil dps ---------- Mind.pwr +42 (+6 eff.) Dmg.mod +6% light Res.pen +5% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 57 ----- def ----- Phys.save +25 (+0 eff.) Mind.save +15 (+5 eff.) Max.HP +95.00 ---------- misc Psi/ret +0.24 A belt that goes around your waist. |
In off hand | Xanywyn (16-18 power, 40 apr, mind damage) Xanywyn (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 21% chance to reduce all saves and defense by 57 While equipped: dps ---------- Mind.crit +18% Mind.pwr +15 (+2 eff.) Melee+ 15 mind 15 darkness Dmg.mod +23% mind +9% darkness Res.pen +20% mind ----- def ----- Resists +3% light Disarm- +10% Confus- +10% Teleport- +10% ---------- misc Hate/m.crit +3.00 Psi/m.crit +8.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | elven-silk cloak 'Ce'Nana' (3 def, 0 armour) elven-silk cloak 'Ce'Nana' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Wil +2 Cun +6 Con dps ---------- Crit.mult +50.00% Acc +12 (+4 eff.) Apr +13 ----- def ----- Defense +3 (+1 eff.) Resists +19% nature +18% blight Stealth +9 HP.reg +8.00 Heal.mod +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
movement infusion of the psychic (speed 967%; cd 17) movement infusion of the psychic (speed 967%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 967% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 886%; cd 14) movement infusion of the psychic (speed 886%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 886% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 1021%; cd 15) movement infusion of the sneak (speed 1021%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1021% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 629%; cd 8) movement infusion of the warrior (speed 629%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 555%; cd 14) movement infusion of the warrior (speed 555%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 603; 15 cd) regeneration infusion of the psychic (heal 603; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 603 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 513; 13 cd) regeneration infusion of the sneak (heal 513; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 513 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 194; 12 cd) regeneration infusion of the wizard (heal 194; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 194 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; mental, physical; dur 3; cd 13) wild infusion (res 19%; mental, physical; dur 3; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 38%; mental; dur 2; cd 10) wild infusion of the sneak (res 38%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 29%; mental, magical; dur 4; cd 15) wild infusion of the wizard (res 29%; mental, magical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
mindweaver's voratun amulet of vision mindweaver's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +15 (+2 eff.) ----- def ----- Mind.save +15 (+5 eff.) Blind- +40% Confus- +22% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
voratun amulet 'Blazevenom' voratun amulet 'Blazevenom'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Cun +4 Wil dps ---------- Spell.crit +11% Dmg.mod +33% lightning +9% nature +15% acid On Hit (Melee): * 27% chance to reduce armor by 22% ---------- misc Mana/s.crit +2.72 Max.mana +136.01 Max.vim +40.00 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
psionicist's gold ring of life psionicist's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) Max.HP +45.00 HP.reg +10.00 Heal.mod +10% Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Samulen the Airspire (30-36 power, 6 apr, arcane element) Samulen the Airspire (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +15 (+1 eff.) Mind.pwr +30 (+4 eff.) Dmg.mod +30% arcane +39% cold Res.pen +34% lightning ----- def ----- Resists +18% mind ---------- misc Equi/ret +0.28 Max.hate +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Arcsever' (42-50 power, 6 apr, blight element) dragonbone vilestaff 'Arcsever' (42-50 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 42.0 - 50.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Dex +4 Wil +8 Cun dps ---------- Spell.crit +5% Spell.pwr +20 (+2 eff.) Mind.pwr +25 (+4 eff.) Dmg.mod +42% blight +18% lightning Res.pen +20% lightning ----- def ----- Resists +24% darkness Mind.save +21 (+7 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful voratun dagger of enduring (38-49 power, 9 apr) hateful voratun dagger of enduring (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Psionic Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 darkness Against +20% Living While equipped: Stats +15 Con +15 Wil ----- def ----- Max.HP +110.00 Sharp, short and deadly. |
Armogas the Hellreeve (12-14 power, 32 apr, mind damage) Armogas the Hellreeve (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) S.pwr/crit +8 Melee+ 5 mind 8 darkness Dmg.mod +9% fire +6% mind +9% darkness Res.pen +10% arcane ----- def ----- Spell.save +6 (+0 eff.) Max.HP +26.00 HP.reg +1.10 ---------- misc Mana/s.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Bregyrek' (13-14 power, 32 apr, mind damage) pulsing mindstar 'Bregyrek' (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +20 acid On Hit: * 20% chance to reduce strength, dexterity, and constitution by 12 While equipped: Stats +4 Cun dps ---------- Mind.crit +10% Mind.pwr +18 (+3 eff.) Dmg.mod +15% mind Res.pen +25% mind ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.12 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Ce'Nuwen' (13-14 power, 32 apr, mind damage) pulsing mindstar 'Ce'Nuwen' (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+1 eff.) Melee+ 8 mind 7 darkness Dmg.mod +6% mind +6% darkness ----- def ----- Resists +9% light +6% darkness +5% arcane Phys.save +3 (+0 eff.) Max.HP +35.00 HP.reg +1.30 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Jettorrent the living mindstar (17-19 power, 40 apr, mind damage) Jettorrent the living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 darkness On Hit: * 14 arcane resource burn * 20% chance to reduce damage dealt by 45% While equipped: Stats +2 Dex +1 Wil +6 Cun dps ---------- Mind.crit +5% Crit.mult +12.00% Mind.pwr +18 (+3 eff.) ----- def ----- Resists +7% arcane ---------- misc Light +3 See.Invis +9 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (22-24 power, 40 apr, mind damage) Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% ---------- misc Masteries +0.00(-) Race/Yeek Wayist: (Instant) Level 2.5 Pwr.cost 51 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 97 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
quiver of dragonbone arrows 'Boltsear' (18/18, 55-77 power, 18 apr) quiver of dragonbone arrows 'Boltsear' (18/18, 55-77 power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 55.0 - 77.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Acc +38 Apr +18 Crit +3.0% Capacity 18 Ranged+ +27 lightning +27 arcane On Hit.r1 +27 arcane On Crit.r2 +27 lightning +27 cold Arrows are used with bows to pierce your foes to death. |
Shockbreacher the pouch of voratun shots (21/21, 68-82 power, 6 apr) Shockbreacher the pouch of voratun shots (21/21, 68-82 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 68.0 - 81.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +27 lightning +27 mind +27 darkness On Hit.r1 +27 lightning +27 darkness On Crit.r2 +27 lightning On Hit: * 27% chance to reduce damage dealt by 45% Shots are used with slings to pummel your foes to death. |
Sleetstar (0 def, 18 armour, 266.40588203494 block) Sleetstar (0 def, 18 armour, 266.40588203494 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Cun dps ---------- Dmg.mod +15% mind Melee Ret 14 arcane ----- def ----- Armour +18 Fatigue +8% Resists +15% acid +19% light +32% darkness Max.HP +80.00 Knockbk- +27% ---------- misc Hate/m.crit +4.00 Talents +1 Block Handheld deflection devices. |
Icehacker the drakeskin leather belt Icehacker the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Spell.crit +8% Crit.mult +27.20% S.pwr/crit +14 Dmg.mod +18% blight +12% cold Res.pen +30% acid Melee Ret 14 acid 8 arcane ----- def ----- Defense +23 (+7 eff.) Stealth +13 A belt that goes around your waist. |
Glacierorder the elven-silk cloak (3 def, 13 armour) Glacierorder the elven-silk cloak (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +4% Crit.mult +45.00% Acc +13 (+4 eff.) Apr +12 ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +8% acid +45% cold +9% lightning +8% fire Spell.save +6 (+0 eff.) Stealth +15 ---------- misc Mana/turn +0.04 Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak of the voidstalker (14 def, 0 armour) enveloping elven-silk cloak of the voidstalker (14 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +14 (+4 eff.) Resists +30% darkness +30% temporal Phys.save +12 (+0 eff.) Def/telep +27 Res/telep +15% Dur/telep +28% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of protection (3 def, 0 armour) wyrmwaxed elven-silk cloak of protection (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +10% acid +10% fire +10% lightning +10% cold Spell.save +15 (+0 eff.) Mind.save +14 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
eldritch pair of drakeskin leather boots of force (0 def, 5 armour) eldritch pair of drakeskin leather boots of force (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Phys.pwr +18 (+3 eff.) Spell.pwr +18 (+1 eff.) Mind.pwr +18 (+3 eff.) ----- def ----- Armour +5 ---------- misc Mana/turn +0.55 Max.mana +60.00 A pair of boots made of leather. |
Crackleminister (7 def, 4 armour) Crackleminister (7 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Dmg.mod +3% fire Res.pen +8% physical Melee Ret 6 lightning 8 fire ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue +3% Resists +9% lightning HP.reg +4.00 Heal.mod +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emeluselle the elven-silk wizard hat (3 def, 0 armour) Emeluselle the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +13 Wil dps ---------- Crit.mult +20.69% Dmg.mod +21% arcane +9% physical Res.pen +15% blight Apr +3 Melee Ret 6 physical ----- def ----- Defense +3 (+1 eff.) Phys.save +15 (+0 eff.) ---------- misc See.Invis +24 A pointy cloth hat, very wizardly... |
Branddash (10 def, 11 armour) Branddash (10 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Dmg.mod +6% fire Res.pen +5% darkness +5% fire Acc +8 (+3 eff.) Melee Ret 11 fire On Hit (Melee): * 20% chance to reduce damage dealt by 45% On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +10 (+3 eff.) Fatigue +5% Resists +14% blight +12% fire Mind.save +15 (+5 eff.) ---------- misc Infravis +3 A cap made of leather. |
Zubodana (0 def, 5 armour) Zubodana (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +31% mind Res.pen +25% blight ----- def ----- Armour +5 Fatigue +5% Resists +21% blight +15% nature +15% mind Spell.save +10 (+0 eff.) Max.HP +110.00 Heal.mod +20% A cap made of leather. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond 8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl 13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
1446 alchemist agate 1446 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
51 alchemist bloodstone 51 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Malihor the alchemist's lamp Malihor the alchemist's lamp1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +4 Resists +12% blight Mind.save +6 (+2 eff.) Max.HP +80.00 HP.reg +5.00 ---------- misc Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
voratun pickaxe 'Runubar' (dig speed 23 turns) voratun pickaxe 'Runubar' (dig speed 23 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +8 Str +6 Wil +3 Cun dps ---------- Mind.pwr +15 (+2 eff.) Dmg.mod +15% acid Res.pen +15% mind ----- def ----- Fatigue -9% Resists +15% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of mindblast 'Kilnmoon' [power 475] (4/13 cooldown) voratun torque of mindblast 'Kilnmoon' [power 475] (4/13 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +8 Wil dps ---------- Crit.mult +10.00% Res.pen +15% blight Phasing +31% ----- def ----- Resists +9% fire Mind.save +19 (+6 eff.) ---------- misc Mana/turn +0.12 Max.psi +40.00 Blast the opponent's mind dealing 698 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Eilinivea the Voidspar [power 554] (4/13 cooldown) Eilinivea the Voidspar [power 554] (4/13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +7% Mind.pwr +20 (+3 eff.) Res.pen +15% mind +15% nature +26% darkness ----- def ----- Resists +12% darkness ---------- misc Max.hate +10.34 Max.psi +50.00 Heal yourself and all friendly characters within 10 spaces for 554 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
By YEEK MEAT the Yeek Solipsist level 40
12nd Dusk 123rd year of Ascendancy at 10:16 see stats
By YEEK MEAT the Yeek Solipsist level 50
20th Haze 123rd year of Ascendancy at 14:35 see stats
By YEEK MEAT the Yeek Solipsist level 39
10th Dusk 123rd year of Ascendancy at 17:02 see stats
By YEEK MEAT the Yeek Solipsist level 20
50th Haze 122nd year of Ascendancy at 11:27 see stats
By YEEK MEAT the Yeek Solipsist level 50
13rd Haze 123rd year of Ascendancy at 06:13 see stats
By YEEK MEAT the Yeek Solipsist level 43
22nd Dusk 123rd year of Ascendancy at 03:15 see stats
By YEEK MEAT the Yeek Solipsist level 35
56th Pyre 123rd year of Ascendancy at 02:13 see stats
By YEEK MEAT the Yeek Solipsist level 10
68th Dusk 122nd year of Ascendancy at 16:49 see stats
By YEEK MEAT the Yeek Solipsist level 42
18th Dusk 123rd year of Ascendancy at 14:10 see stats
By YEEK MEAT the Yeek Solipsist level 35
56th Pyre 123rd year of Ascendancy at 15:05 see stats
By YEEK MEAT the Yeek Solipsist level 24
8th Decay 122nd year of Ascendancy at 16:58 see stats
By YEEK MEAT the Yeek Solipsist level 33
23rd Pyre 123rd year of Ascendancy at 08:37 see stats
By YEEK MEAT the Yeek Solipsist level 31
49th Regrowth 123rd year of Ascendancy at 03:32 see stats
By YEEK MEAT the Yeek Solipsist level 50
50th Haze 123rd year of Ascendancy at 00:06 see stats
By YEEK MEAT the Yeek Solipsist level 50
2nd Wintertide 124th year of Ascendancy at 23:29 see stats
By YEEK MEAT the Yeek Solipsist level 10
68th Dusk 122nd year of Ascendancy at 16:48 see stats
By YEEK MEAT the Yeek Solipsist level 20
40th Haze 122nd year of Ascendancy at 05:14 see stats
By YEEK MEAT the Yeek Solipsist level 30
47th Regrowth 123rd year of Ascendancy at 23:10 see stats
By YEEK MEAT the Yeek Solipsist level 40
10th Dusk 123rd year of Ascendancy at 17:02 see stats
By YEEK MEAT the Yeek Solipsist level 50
12nd Haze 123rd year of Ascendancy at 09:34 see stats
By YEEK MEAT the Yeek Solipsist level 50
48th Haze 123rd year of Ascendancy at 14:02 see stats
By YEEK MEAT the Yeek Solipsist level 20
43rd Haze 122nd year of Ascendancy at 00:09 see stats
By YEEK MEAT the Yeek Solipsist level 39
10th Dusk 123rd year of Ascendancy at 16:30 see stats
By YEEK MEAT the Yeek Solipsist level 25
8th Decay 122nd year of Ascendancy at 21:47 see stats
By YEEK MEAT the Yeek Solipsist level 43
18th Dusk 123rd year of Ascendancy at 17:09 see stats
By YEEK MEAT the Yeek Solipsist level 50
2nd Wintertide 124th year of Ascendancy at 23:29 see stats
By YEEK MEAT the Yeek Solipsist level 10
73rd Dusk 122nd year of Ascendancy at 19:12 see stats
By YEEK MEAT the Yeek Solipsist level 50
48th Haze 123rd year of Ascendancy at 20:48 see stats
By YEEK MEAT the Yeek Solipsist level 29
20th Regrowth 123rd year of Ascendancy at 03:00 see stats
By YEEK MEAT the Yeek Solipsist level 50
2nd Wintertide 124th year of Ascendancy at 23:29 see stats
By YEEK MEAT the Yeek Solipsist level 50
32nd Haze 123rd year of Ascendancy at 12:08 see stats
By YEEK MEAT the Yeek Solipsist level 45
48th Dusk 123rd year of Ascendancy at 09:53 see stats
By YEEK MEAT the Yeek Solipsist level 25
1st Wintertide 123rd year of Ascendancy at 19:31 see stats
By YEEK MEAT the Yeek Solipsist level 18
36th Haze 122nd year of Ascendancy at 21:01 see stats
By YEEK MEAT the Yeek Solipsist level 50
2nd Wintertide 124th year of Ascendancy at 23:29 see stats
By YEEK MEAT the Yeek Solipsist level 38
10th Dusk 123rd year of Ascendancy at 11:33 see stats
Log
YEEK MEAT hits Armoured skeleton warrior for 2732 mind damage.
YEEK MEAT hits Elandar for 2083 mind, 1930 mind (4013 total damage).
YEEK MEAT killed Armoured skeleton warrior!
Thought-forged bowman shoots!
Thought-forged bowman receives 19 healing.
YEEK MEAT uses Synaptic Static.
YEEK MEAT's mind surges with critical power!
YEEK MEAT hits Elandar for 1343 mind damage.
Elandar casts Mirror Image.
Mirror Image (Elandar) can barely stand!
High Sun Paladin Aeryn hits Mirror Image (Elandar) for 0 fire, 0 light, 0 physical (0 total damage).
High Sun Paladin Aeryn hits Elandar for 77 fire, 68 light, 54 physical (199 total damage).
Talent Sunder Mind is ready to use.
Thought-forged bowman's Shoot performs a ranged critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Honorary Roguelike Win (Insane (Adventure) difficulty)!
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Thought-forged bowman's Shoot hits Elandar for 679 physical damage.
YEEK MEAT receives 3 healing (4 psi heal).
Thought-forged bowman's Shoot killed Elandar!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Saving game...
Saving done.