Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Demonologist |
Level / Exp | 46 / 43% |
Size | big |
Lifes / Deaths | Killed by 3-headed hydra at level 22 on the 8th Shortage 122nd year of Ascendancy at 05:07 5 / 2Killed by white crystal at level 45 on the 7th Voratun 123rd year of Ascendancy at 16:24 |
Primary Stats
Strength | 175 (base 61) |
Dexterity | 30 (base 13) |
Constitution | 74 (base 57) |
Magic | 114 (base 61) |
Willpower | 51 (base 8) |
Cunning | 23 (base 15) |
Resources
Life | 1952/1952 |
Mana | 590/590 |
Stamina | 338/338 |
Vim | 139/139 |
Healing Factor | 1.8851680505322 |
Regeneration | 21.208140568487 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +119.41616685128% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 23.074207531484 |
See Invisible | 32.074207531484 |
Offense: Mainhand
Damage | 250 |
Accuracy | 62 |
Crit Chance | 54% |
APR | 11 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 71 |
Crit Chance | 20% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Mind | +12% |
Acid | +26% |
Nature | +8% |
Temporal | +9% |
Blight | +23% |
Physical | +31% |
Fire | +40% |
All | 0% |
Offense: Damage Penetration
Acid | +26% |
Temporal | +15% |
Blight | +16% |
Physical | +16% |
Fire | +35% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 105.83642766234 (95%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 87 |
Spell Save | 65 |
Mental Save | 66 |
Defense: Resistances
Acid | + 25%( 70%) |
Blight | + 20%( 70%) |
Physical | + 31%( 70%) |
Cold | + 24%( 70%) |
All | + 12%( 70%) |
Darkness | + 42%( 70%) |
Light | + 15%( 70%) |
Temporal | + 25%( 70%) |
Lightning | + 39%( 70%) |
Fire | + 70%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Bleed Resistance | 20% |
Confusion Resistance | 30% |
Disarm Resistance | 68% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 390 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Doom shield | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Black-magic | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Blood Vengeance |
talent | Overkill |
talent | Chant of Fortress |
talent | Tale of Destruction |
talent | Flame of Urh'Rok |
talent | Precise Strikes |
talent | Bleak Outcome |
talent | Hardened Core |
talent | Shattered Mind |
talent | Premonition |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Eilinorenne the elder vampire. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by armoured skeleton warrior. Escort: repented thief (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Hivon the pair of dwarven-steel boots (10 def, 14 armour) Hivon the pair of dwarven-steel boots (10 def, 14 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue -3% Phys.save +7 (+2 eff.) Spell.save +6 (+1 eff.) Die.at -20.00 life Heal.mod +10% Knockbk- +20% ---------- misc Max.enc +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Bethevena the Earthjeer Bethevena the Earthjeer1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Defense +8 (+3 eff.) Resists +15% temporal Phys.save +12 (+3 eff.) Spell.save +14 (+3 eff.) Mind.save +13 (+3 eff.) Max.HP +46.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Falomafast (5 def, 4 armour) Falomafast (5 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +4% Resists +8% acid +8% lightning +7% cold +10% nature +8% fire Spell.save +6 (+1 eff.) Die.at -80.00 life Max.HP +55.00 Heal.mod +14% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Genn (0 def, 3 armour) Genn (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil +3 Con dps ---------- Melee+ 15 fire Dmg.mod +3% temporal +11% fire Res.pen +5% temporal Acc +8 (+2 eff.) ----- def ----- Armour +3 Resists +8% fire Phys.save +31 (+7 eff.) Spell.save +7 (+2 eff.) Mind.save +14 (+3 eff.) Disarm- +68% ---------- misc Max.mana +100.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Ce'Naba the voratun pickaxe (dig speed 8 turns) Ce'Naba the voratun pickaxe (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +9 Str +6 Wil dps ---------- Phys.crit +12.0% Mind.crit +10% Dmg.mod +6% temporal ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +3% light +8% physical HP.reg +4.00 Heal.mod +5% Cut- +20% Confus- +20% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Hathudralen the copper ring Hathudralen the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Mag +1 Con dps ---------- Dmg.mod +3% mind Apr +1 Melee Ret 6 physical ----- def ----- HP.reg +2.00 Stun/Frz- +20% ---------- misc Stam/turn +4.90 Vim/turn +3.00 Max.stam +20.00 Talents +5 Bloodcasting Rings make your fingers look great! |
On fingers | Ring of Growth Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% ---------- misc Vim/melee +3.00 This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +3 Mag +3 Cun +5 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Mana/turn +0.27 Max.mana +35.00 Amulets make your neck look great! |
In main hand | Everpyre Blade (38-53 power, 10 apr) Everpyre Blade (38-53 power, 10 apr) 3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire ---------- misc Talents +5 Corrosive Cone This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Around waist | Malyromilin Malyromilin1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +11 Mag +11 Wil +4 Cun +7 Lck dps ---------- Spell.crit +7% Dmg.mod +3% acid Res.pen +10% acid ----- def ----- Resists +9% blight Stealth +9 ---------- misc T.Disarm +6 Infravis +3 A belt that goes around your waist. |
In off hand | reinforced voratun shield of shrapnel (0 def, 14 armour, 66-79 power, 257.5 block) reinforced voratun shield of shrapnel (0 def, 14 armour, 66-79 power, 257.5 block) 7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 66.0 - 79.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +258 While equipped: dps ---------- Dmg.mod +23% acid +23% physical +23% blight Res.pen +16% acid +16% physical +16% blight On shield block: * Cause enemies within radius 6 to bleed for 382 physical damage over 5 turns (1/turn) ----- def ----- Armour +14 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Glodamira the Furnacebane (12 def, 0 armour) Glodamira the Furnacebane (12 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% temporal +20% fire Acc +23 (+6 eff.) ----- def ----- Defense +12 (+4 eff.) Fatigue -6% Resists +7% acid +20% fire +8% lightning +7% cold Phys.save +10 (+2 eff.) Max.HP +61.00 ---------- misc Max.stam +28.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Brodukhad (11 def, 15 armour) Brodukhad (11 def, 15 armour) |
Inventory
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 133; cd 15) healing infusion of the duelist (heal 133; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 133 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 449; cd 11) healing infusion of the warrior (heal 449; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 449 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 299; cd 10) healing infusion of the wizard (heal 299; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 299 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the duelist (speed 582%; cd 15) movement infusion of the duelist (speed 582%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 582% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 755%; cd 18) movement infusion of the titan (speed 755%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 755% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 1071%; cd 12) movement infusion of the warrior (speed 1071%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1071% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 947%; cd 16) movement infusion of the wizard (speed 947%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 947% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 823%; cd 18) movement infusion of the wizard (speed 823%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 823% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 504; 15 cd) regeneration infusion of the titan (heal 504; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 504 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 420; 17 cd) regeneration infusion of the titan (heal 420; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 448; 15 cd) regeneration infusion of the wizard (heal 448; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 448 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, mind, fire) Prismatic Rune (6 turns; acid, physical, mind, fire)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 4 mind, 4 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 92; cd 12) shatter afflictions rune of the duelist (absorb 92; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 199; cd 19) shatter afflictions rune of the wizard (absorb 199; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 199 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 392; dur 4; cd 16) shielding rune of the wizard (absorb 392; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 392 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 29; blocks 5; dur 4; cd 13) stormshield rune (threshold 29; blocks 5; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 14; blocks 4; dur 4; cd 15) stormshield rune of the psychic (threshold 14; blocks 4; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 14 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 59; blocks 4; dur 4; cd 17) stormshield rune of the sneak (threshold 59; blocks 4; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 59 up to 4 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 0; blocks 2; dur 4; cd 14) stormshield rune of the sneak (threshold 0; blocks 2; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 2 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 28; blocks 7; dur 4; cd 15) stormshield rune of the warrior (threshold 28; blocks 7; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 7 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 0; blocks 7; dur 4; cd 12) stormshield rune of the wizard (threshold 0; blocks 7; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
copper amulet 'Eremarin' copper amulet 'Eremarin'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil +2 Cun +1 Con dps ---------- Phys.crit +4.0% Res.pen +5% acid ---------- misc Infravis +1 Amulets make your neck look great! |
warrior's copper amulet warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
protective steel amulet protective steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Res.Cap +4% all Phys.save +8 (+2 eff.) Amulets make your neck look great! |
wanderer's gold amulet wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Blindwilder Blindwilder0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Acc +6 (+2 eff.) Melee Ret 4 physical ----- def ----- Resists +6% light Die.at -80.00 life Rings make your fingers look great! |
copper ring 'Tahek' copper ring 'Tahek'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +1 Dex +8 Wil +5 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +12% acid Rings make your fingers look great! |
mule's copper ring mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings make your fingers look great! |
psionicist's copper ring psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) Rings make your fingers look great! |
gladiator's gold ring of tenacity gladiator's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Max.HP +20.00 Disarm- +31% Pinning- +25% Knockbk- +23% Rings make your fingers look great! |
mule's voratun ring of warding mule's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: ----- def ----- Fatigue -8% Resists +22% acid +24% fire +30% lightning +24% cold ---------- misc Max.enc +32 Rings make your fingers look great! |
iron longsword (12-16 power, 2 apr) iron longsword (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Sharp, long, and deadly. |
hateful steel longsword of massacre (22-32 power, 3 apr) hateful steel longsword of massacre (22-32 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Master/Psionic Power 22.5 - 31.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 darkness Against +6% Living While equipped: Sharp, long, and deadly. |
warbringer's steel longsword of massacre (20-29 power, 3 apr) warbringer's steel longsword of massacre (20-29 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master Power 20.5 - 28.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +7% physical ----- def ----- Disarm- +11% Sharp, long, and deadly. |
Sword of Potential Futures (28-39 power, 10 apr) Sword of Potential Futures (28-39 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 70% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Dragen the stralite longsword (44-62 power, 8 apr) Dragen the stralite longsword (44-62 power, 8 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Master Power 44.0 - 61.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +4.5% Atk.spd 100% On Crit.r2 +4 acid On Hit: * 20% chance to reduce armor by 42% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Str +12 Dex +9 Mag +7 Wil +7 Cun +7 Con dps ---------- Phys.crit +7.0% Sharp, long, and deadly. |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 110% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 57.00 arcane and 57.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge Explosive Steam Engine: Level 3.0 Pwr.cost 9 out of 10/10. Range 5 Travel.spd instantaneous Is a steamtech power Description: Throw a small, unstable steam engine on the battlefield that will go critical after 2 turns. It will then create an explosion of hot vapour in radius 2, burning all foes for 136.44 fire damage. Any bleeding foe caught in the flames will take 40% more damage. Damage scales with your Steampower. Tick Tock Tick BOOM! This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Punae's Blade (46-64 power, 4 apr) Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+14 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
flaming iron mace of massacre (18-25 power, 2 apr) flaming iron mace of massacre (18-25 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 18.0 - 25.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +6 fire While equipped: Blunt and deadly. |
dwarven-steel mace 'Brightslicer' (28-39 power, 4 apr) dwarven-steel mace 'Brightslicer' (28-39 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 28.0 - 39.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +7 (+2 eff.) ----- def ----- Resists +5% arcane Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Poison- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +1 Blunt and deadly. |
voratun mace 'Wildstinger' (48-66 power, 6 apr) voratun mace 'Wildstinger' (48-66 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 47.5 - 66.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 darkness +22 cold Against +15% Living While equipped: Stats +4 Con dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +6% arcane Res.pen +11% physical Melee Ret 8 arcane ----- def ----- Resists +6% nature +5% arcane Disarm- +27% Blunt and deadly. |
Islylle (20-29 power, 3 apr) Islylle (20-29 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master/Psionic Power 20.5 - 28.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to reduce armor by 42% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +5% arcane +3% fire Disarm- +32% One-handed war axes. |
Aeriyatira the Umbrabolt (20-27 power, 4 apr) Aeriyatira the Umbrabolt (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 19.5 - 27.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 darkness On Crit.r2 +4 mind +9 fire On Hit: 20% Curse of Impotence 3 While equipped: Stats +3 Con dps ---------- Phys.pwr +8 (+1 eff.) All.spd +4% Dmg.mod +3% mind Res.pen +9% fire +9% physical On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Disarm- +18% One-handed war axes. |
Lustrepunish (18-26 power, 4 apr) Lustrepunish (18-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Disrupt/Master Power 18.5 - 25.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Con dps ---------- Phys.crit +10.0% Crit.mult +5.00% Acc +7 (+2 eff.) Melee Ret 2 light ----- def ----- Defense +8 (+3 eff.) Resists +11% acid +3% light +10% lightning +12% fire +10% cold +5% all Phys.save +9 (+2 eff.) Spell.save +9 (+2 eff.) Disarm- +29% One-handed war axes. |
Tempestpunish (32-44 power, 4 apr) Tempestpunish (32-44 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 31.5 - 44.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +20 lightning While equipped: Stats +2 Cun +6 Dex ----- def ----- Resists +6% lightning One-handed war axes. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 50% Mag, 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
iron shield (0 def, 2 armour, 9-11 power, 23.5 block) iron shield (0 def, 2 armour, 9-11 power, 23.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 9.0 - 10.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced iron shield of acid resistance (+15%) (0 def, 3 armour, 9-11 power, 45.5 block) reinforced iron shield of acid resistance (+15%) (0 def, 3 armour, 9-11 power, 45.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 9.0 - 10.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +46 While equipped: ----- def ----- Armour +3 Fatigue +8% Resists +15% acid ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced steel shield of purity (0 def, 6 armour, 14-17 power, 69 block) reinforced steel shield of purity (0 def, 6 armour, 14-17 power, 69 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 14.0 - 16.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +69 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +12% blight +10% nature ---------- misc Talents +1 Block Handheld deflection devices. |
Emeleyatha the dwarven-steel shield (0 def, 6 armour, 34-41 power, 87 block) Emeleyatha the dwarven-steel shield (0 def, 6 armour, 34-41 power, 87 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane When used to Attack: Power 34.5 - 41.4 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +87 Melee+ +13 acid While equipped: Stats +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +15% mind On Melee Ret: * 11% chance to reduce armor by 42% ----- def ----- Armour +6 Fatigue +8% Resists +13% acid +10% temporal +11% light +15% darkness Mind.save +3 (+0 eff.) ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (363) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
shocking stralite shield of mind resistance (0%) (0 def, 8 armour, 53-64 power, 145.5 block) shocking stralite shield of mind resistance (0%) (0 def, 8 armour, 53-64 power, 145.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Psionic When used to Attack: Power 53.0 - 63.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +146 While equipped: dps ---------- Melee+ 5 lightning Melee Ret 9 lightning ----- def ----- Armour +8 Fatigue +8% Resists +14% mind ---------- misc Talents +1 Block Handheld deflection devices. |
Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block) Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 48.0 - 57.6 Ice Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+2 eff.) Rng.Def +12 (+4 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
shocking voratun shield of fire resistance (0%) (0 def, 10 armour, 72-86 power, 198.5 block) shocking voratun shield of fire resistance (0%) (0 def, 10 armour, 72-86 power, 198.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 71.5 - 85.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 While equipped: dps ---------- Melee+ 18 lightning Melee Ret 15 lightning ----- def ----- Armour +10 Fatigue +8% Resists +21% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Guyalle the Forestspire (3 def, 2 armour) Guyalle the Forestspire (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +3% nature Max.HP +30.00 HP.reg +4.10 Heal.mod +11% A suit of armour made of leather. |
Goyaba (6 def, 4 armour) Goyaba (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +20% blight Phasing +20% ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +33% fire Max.HP +33.00 HP.reg +4.20 Heal.mod +11% ---------- misc Mana/turn +0.04 A suit of armour made of leather. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Eclipsecut (4 def, 17 armour) Eclipsecut (4 def, 17 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Res.pen +15% darkness +10% cold Melee Ret 2 darkness 6 cold On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +17 Defense +4 (+2 eff.) Fatigue +12% Resists +10% acid +15% physical +29% cold +8% lightning +9% fire Phys.save +18 (+4 eff.) A suit of armour made of mail. |
Emeleyanor (14 def, 12 armour) Emeleyanor (14 def, 12 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil +3 Con dps ---------- Res.pen +5% physical ----- def ----- Armour +12 Defense +14 (+5 eff.) Fatigue +7% Resists +15% blight +2% physical +10% darkness Phys.save +9 (+2 eff.) Max.HP +30.00 ---------- misc Light +1 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 38.36 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+9 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 22 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Skyransom the voratun plate armour (0 def, 20 armour) Skyransom the voratun plate armour (0 def, 20 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +9% arcane Res.pen +25% lightning ----- def ----- Armour +20 Fatigue +22% Resists +23% lightning +11% cold +5% arcane +15% acid Max.HP +88.00 ---------- misc Breathe water A suit of armour made of metal plates. |
Foggore Foggore1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +9% fire ----- def ----- Resists +12% fire +6% darkness +3% nature Max.HP +34.00 A belt that goes around your waist. |
rough leather belt 'Arcqueen' rough leather belt 'Arcqueen'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Mag dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +9% lightning ----- def ----- Phys.save +5 (+1 eff.) Mind.save +3 (+0 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
Gyldatha the linen cloak (1 def, 0 armour) Gyldatha the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Defense +1 (+1 eff.) Resists +3% fire +6% nature +3% temporal Max.HP +32.00 ---------- misc Psi/ret +0.08 Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Searstoker the linen cloak (16 def, 0 armour) Searstoker the linen cloak (16 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Apr +2 ----- def ----- Defense +16 (+6 eff.) Resists +3% fire Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Chaluldir' (2 def, 0 armour) cashmere cloak 'Chaluldir' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +9% mind Res.pen +15% mind ----- def ----- Defense +2 (+1 eff.) Resists +14% nature +13% blight Mind.save +6 (+1 eff.) HP.reg +4.00 Heal.mod +13% ---------- misc Max.hate +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chargerebel the pair of rough leather boots (0 def, 1 armour) Chargerebel the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +1 Cun +2 Con ----- def ----- Armour +1 Resists +6% lightning Phys.save +11 (+3 eff.) Mind.save +11 (+2 eff.) ---------- misc Light +3 Infravis +1 A pair of boots made of leather. |
pair of rough leather boots 'Gleamveil' (15 def, 1 armour) pair of rough leather boots 'Gleamveil' (15 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +1 Defense +15 (+5 eff.) Resists +6% acid +3% light Die.at -80.00 life Max.HP +20.00 Rush: Puts all charms on 22 cooldown Level 3.9 Pwr.cost 22 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Unlightkill the pair of iron boots (0 def, 3 armour) Unlightkill the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Str +3 Mag +3 Wil +3 Cun dps ---------- Res.pen +10% darkness ----- def ----- Armour +3 Fatigue +2% Crit.chn- 5.00% Phys.save +5 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) ---------- misc Light +1 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quenchvenom (0 def, 5 armour) Quenchvenom (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +20 (+3 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +3% temporal +3% cold Res.pen +15% temporal Apr +13 Melee Ret 6 temporal 4 cold ----- def ----- Armour +5 Fatigue +4% Resists +12% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 289.73 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Elumira the iron gauntlets (0 def, 1 armour) Elumira the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Str dps ---------- Crit.mult +5.00% Acc +15 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+1 eff.) Mind.save +6 (+1 eff.) Disarm- +21% ---------- misc Psi/ret +0.12 Hate/m.crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of dexterity (+3) (0 def, 1 armour) restful iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Silyriatha the Galebrawn (0 def, 2 armour) Silyriatha the Galebrawn (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 7 lightning 8 cold Dmg.mod +9% lightning +5% cold +3% blight Phasing +30% Acc +7 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning +7% cold Phys.save +6 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +23% ---------- misc Max.vim +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Daimalegund the voratun gauntlets (0 def, 3 armour) Daimalegund the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Disrupt/Psionic While equipped: Stats +4 Cun dps ---------- Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 42% On Melee Ret: * 33 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +22 (+5 eff.) HP.reg +17.00 ---------- misc Stam/turn +3.80 Equi/ret +0.12 Hate/m.crit +3.00 Max.stam +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
spellwoven linen wizard hat (1 def, 0 armour) spellwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +0.10 A pointy cloth hat, very wizardly... |
Strikeobeisance the elven-silk wizard hat (3 def, 0 armour) Strikeobeisance the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +13% blight +6% temporal +6% lightning Res.pen +10% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +12% temporal +6% light +6% fire +6% nature +6% acid +19% blight +5% cold +5% darkness ---------- misc Mana/turn +0.16 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Urigorab' (3 def, 0 armour) elven-silk wizard hat 'Urigorab' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Str +8 Mag +12 Wil +16 Cun dps ---------- Phys.crit +2.0% Mind.crit +13% Res.pen +10% blight Apr +2 ----- def ----- Defense +3 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +46 (+11 eff.) Hateful Whisper: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 139 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Koryrakath (0 def, 1 armour) Koryrakath (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +9% blight +3% fire +11% light +12% darkness Spell.save +3 (+1 eff.) Die.at -20.00 life Pinning- +10% A cap made of leather. |
Mayogavea (3 def, 0 armour) Mayogavea (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +12% light +15% temporal +15% darkness +13% physical ----- def ----- Defense +3 (+1 eff.) Resists +6% acid +9% fire Shield.pwr +15% Spell.save +12 (+3 eff.) HP.reg +4.80 Blind- +20% Confus- +20% ---------- misc Psi/turn +0.40 A pointy cloth hat, very wizardly... |
Forestworth (5 def, 3 armour) Forestworth (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +5% Resists +3% nature Max.HP +80.00 Teleport- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Ebonyschism (5 def, 13 armour) Ebonyschism (5 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +7 Mag +5 Wil dps ---------- Spell.crit +4% Dmg.mod +17% blight +15% darkness +9% arcane +6% lightning Res.pen +15% lightning ----- def ----- Armour +13 Defense +5 (+2 eff.) Fatigue +5% Resists +9% darkness +5% all Phys.save +27 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
701 alchemist agate 701 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blasttyphoon Blasttyphoon2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% acid +6% temporal +3% light +3% lightning +6% fire +5% arcane +3% cold Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 197.74 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 197.74 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Ce'Narianor the iron pickaxe (dig speed 29 turns) Ce'Narianor the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex dps ---------- Dmg.mod +6% physical Apr +6 ----- def ----- Armour +10 Resists +2% physical ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 2.6 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Duathelvalor the iron pickaxe (dig speed 36 turns) Duathelvalor the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% acid +9% cold +12% darkness Res.pen +5% darkness ----- def ----- Fatigue -5% Resists +3% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dawnusher (dig speed 6 turns) Dawnusher (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +3 Str dps ---------- Mind.crit +5% Crit.mult +5.00% Res.pen +17% physical Apr +7 ----- def ----- Resists +3% light Max.HP +32.00 ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 3.9 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Salyrerin' (dig speed 13 turns) dwarven-steel pickaxe 'Salyrerin' (dig speed 13 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Mag +3 Cun dps ---------- Spell.crit +6% Acc +5 (+2 eff.) Melee Ret 4 physical ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +15% acid +7% physical Max.HP +40.00 Heal.mod +5% ---------- misc Max.mana +28.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of mindblast 'Brandspawner' [power 175] (13 cooldown) steel torque of mindblast 'Brandspawner' [power 175] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +20.00% Res.pen +20% fire ----- def ----- Resists +9% fire ---------- misc Equi/ret +0.12 Blast the opponent's mind dealing 196 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
demon seed [fire imp] (18, body) demon seed [fire imp] (18, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [Rogroth, Eater of Souls] (30, body) demon seed [Rogroth, Eater of Souls] (30, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (27, body) demon seed [onilug] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +65% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (28, body) demon seed [quasit] (28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (29, body) demon seed [wretch titan] (29, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 25.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (37, body) demon seed [forge-giant] (37, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (37, body) demon seed [uruivellas] (37, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +17% Demon status: alive (100% life). The seed of a demon. |
demon seed [Harkor'Zun] (48, body) demon seed [Harkor'Zun] (48, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Resists +34% physical +34% fire ---------- misc Talents +5 Volcanic Skin Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [Lithfengel] (50, body) demon seed [Lithfengel] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Disease- +100% ---------- misc Talents +5 Diseased Body Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (42, body) demon seed [daelach] (42, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +88% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, body) demon seed [dolleg] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (41, body) demon seed [dúathedlen] (41, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (44, body) demon seed [thaurhereg] (44, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +91% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (45, body) demon seed [water imp] (45, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (42, body) demon seed [wretchling] (42, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (24, finger) demon seed [daelach] (24, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (29, finger) demon seed [fire imp] (29, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (25, finger) demon seed [quasit] (25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (27, finger) demon seed [wretchling] (27, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (96% life). The seed of a demon. |
demon seed [dolleg] (32, finger) demon seed [dolleg] (32, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (40, finger) demon seed [uruivellas] (40, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (42, finger) demon seed [champion of Urh'Rok] (42, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Stam/turn +3.90 Vim/turn +3.00 Talents +5 Bloodcasting Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, finger) demon seed [dúathedlen] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, finger) demon seed [onilug] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (42, finger) demon seed [thaurhereg] (42, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (46, finger) demon seed [water imp] (46, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (27, mainhand) demon seed [fire imp] (27, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (31, mainhand) demon seed [daelach] (31, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Demon status: alive (84% life). The seed of a demon. |
demon seed [quasit] (34, mainhand) demon seed [quasit] (34, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (31, mainhand) demon seed [uruivellas] (31, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (39, mainhand) demon seed [water imp] (39, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, mainhand) demon seed [champion of Urh'Rok] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (43, mainhand) demon seed [dolleg] (43, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 5 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (48, mainhand) demon seed [dúathedlen] (48, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (45, mainhand) demon seed [forge-giant] (45, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (48, mainhand) demon seed [onilug] (48, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (42, mainhand) demon seed [thaurhereg] (42, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (41, mainhand) demon seed [wretchling] (41, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (32, offhand) demon seed [dolleg] (32, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (33, offhand) demon seed [water imp] (33, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +24% blight +24% fire +24% darkness Res.pen +17% blight +17% fire +17% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (42, offhand) demon seed [Shasshhiy'Kaish] (42, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Meteor Slam Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (44, offhand) demon seed [champion of Urh'Rok] (44, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (43, offhand) demon seed [daelach] (43, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (42, offhand) demon seed [dúathedlen] (42, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (45, offhand) demon seed [fire imp] (45, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +33% blight +33% fire +33% physical Dmg.red +23 blight +23 fire +23 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (44, offhand) demon seed [forge-giant] (44, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (44, offhand) demon seed [onilug] (44, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, offhand) demon seed [thaurhereg] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (47, offhand) demon seed [uruivellas] (47, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (43, offhand) demon seed [wretch titan] (43, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (42, offhand) demon seed [wretchling] (42, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +31% acid +31% darkness +31% blight Dmg.red +21 acid +21 darkness +21 blight Demon status: alive (100% life). The seed of a demon. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Achievements
By GIMLI THE RED the Dwarf Demonologist level 38
3rd Stralite 123rd year of Ascendancy at 10:00 see stats
By GIMLI THE RED the Dwarf Demonologist level 38
44th Steel 123rd year of Ascendancy at 02:00 see stats
By GIMLI THE RED the Dwarf Demonologist level 42
12nd Stralite 123rd year of Ascendancy at 22:06 see stats
By GIMLI THE RED the Dwarf Demonologist level 29
17th Iron 123rd year of Ascendancy at 00:48 see stats
By GIMLI THE RED the Dwarf Demonologist level 12
35th Profit 122nd year of Ascendancy at 01:23 see stats
By GIMLI THE RED the Dwarf Demonologist level 41
9th Stralite 123rd year of Ascendancy at 10:46 see stats
By GIMLI THE RED the Dwarf Demonologist level 32
13rd Steel 123rd year of Ascendancy at 17:28 see stats
By GIMLI THE RED the Dwarf Demonologist level 42
17th Stralite 123rd year of Ascendancy at 15:11 see stats
By GIMLI THE RED the Dwarf Demonologist level 24
18th Shortage 122nd year of Ascendancy at 21:43 see stats
By GIMLI THE RED the Dwarf Demonologist level 34
26th Steel 123rd year of Ascendancy at 20:14 see stats
By GIMLI THE RED the Dwarf Demonologist level 22
8th Shortage 122nd year of Ascendancy at 04:02 see stats
By GIMLI THE RED the Dwarf Demonologist level 6
20th Voratun 122nd year of Ascendancy at 03:28 see stats
By GIMLI THE RED the Dwarf Demonologist level 10
25th Profit 122nd year of Ascendancy at 16:24 see stats
By GIMLI THE RED the Dwarf Demonologist level 20
26th Loss 122nd year of Ascendancy at 14:40 see stats
By GIMLI THE RED the Dwarf Demonologist level 30
18th Iron 123rd year of Ascendancy at 19:39 see stats
By GIMLI THE RED the Dwarf Demonologist level 40
7th Stralite 123rd year of Ascendancy at 19:16 see stats
By GIMLI THE RED the Dwarf Demonologist level 24
9th Shortage 122nd year of Ascendancy at 23:00 see stats
By GIMLI THE RED the Dwarf Demonologist level 30
29th Iron 123rd year of Ascendancy at 16:48 see stats
By GIMLI THE RED the Dwarf Demonologist level 39
6th Stralite 123rd year of Ascendancy at 08:58 see stats
By GIMLI THE RED the Dwarf Demonologist level 35
38th Steel 123rd year of Ascendancy at 22:08 see stats
By GIMLI THE RED the Dwarf Demonologist level 26
25th Shortage 122nd year of Ascendancy at 14:53 see stats
By GIMLI THE RED the Dwarf Demonologist level 41
9th Stralite 123rd year of Ascendancy at 12:30 see stats
By GIMLI THE RED the Dwarf Demonologist level 11
28th Profit 122nd year of Ascendancy at 10:45 see stats
By GIMLI THE RED the Dwarf Demonologist level 30
19th Iron 123rd year of Ascendancy at 02:44 see stats
By GIMLI THE RED the Dwarf Demonologist level 6
29th Voratun 122nd year of Ascendancy at 01:44 see stats
By GIMLI THE RED the Dwarf Demonologist level 43
37th Stralite 123rd year of Ascendancy at 02:12 see stats
By GIMLI THE RED the Dwarf Demonologist level 24
9th Shortage 122nd year of Ascendancy at 23:00 see stats
By GIMLI THE RED the Dwarf Demonologist level 17
5th Loss 122nd year of Ascendancy at 22:41 see stats
By GIMLI THE RED the Dwarf Demonologist level 37
43rd Steel 123rd year of Ascendancy at 01:15 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Today is the 30th Voratun of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:21.
Saving done.
Quest 'Back and there again' status updated! (Press 'j' to see the quest log)
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Quest 'Back and there again' status updated! (Press 'j' to see the quest log)
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.