








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Return of the Gunsnake 1.7.0Creatures without hands are allowed to be tinker classes again. Expect not just gunsnakes, but gunbears, gunjellies, sawcrystals, ivyannihilators, and more. You will regret using this addon. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. |
Campaign | Orcs |
Mode | Normal Adventure |
Sex | Female |
Race | Orc |
Class | Brawler |
Level / Exp | 31 / 27% |
Size | medium |
Lifes / Deaths | Killed by Islann the awoken tentacle tree at level 7 on the 14th Retaking 124th year of Ascendancy at 11:06 0 / 7Killed by orc high pyromancer at level 19 on the 38th Retaking 124th year of Ascendancy at 16:38 Killed by orc high pyromancer at level 20 on the 38th Retaking 124th year of Ascendancy at 22:43 Killed by Erou the shalore at level 24 on the 46th Retaking 124th year of Ascendancy at 08:53 Killed by Nektosh the One-Horned at level 29 on the 18th Revenge 124th year of Ascendancy at 20:50 Killed by Edaseliari the shalore at level 30 on the 30th Revenge 124th year of Ascendancy at 15:27 Killed by High Sun Paladin Aeryn at level 31 on the 39th Pain 124th year of Ascendancy at 08:40 |
Primary Stats
Strength | 40 (base 16) |
Dexterity | 50 (base 44) |
Constitution | 60 (base 28) |
Magic | 12 (base 11) |
Willpower | 35 (base 20) |
Cunning | 57 (base 43) |
Resources
Life | -120/954 |
Stamina | 11/272 |
Steam | 100/100 |
Healing Factor | 1.5400507772247 |
Regeneration | 17.325571243778 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 5 |
Offense: Barehand
Damage | 70 |
Accuracy | 52 |
Crit Chance | 24% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Fire | +42% |
Cold | +15% |
Blight | +15% |
Physical | +6% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Blight | +20% |
Defense: Base
Armour (hardiness) | 46 (44.574340358689%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 34 |
Mental Save | 40 |
Defense: Resistances
Blight | + 16%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 49%( 70%) |
All | + 10%( 70%) |
Lightning | + 18%( 70%) |
Light | + 13%( 70%) |
Darkness | + 21%( 70%) |
Fire | + 42%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Disarm Resistance | 20% |
Bleed Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 196 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 750% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +3 Phys.save +7 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
On hands | ![]() 1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Melee+ 8 fire 9 physical Dmg.mod +15% blight +8% fire +6% physical Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Armour +10 Resists +6% blight +7% fire ---------- misc Talents +1 Sand Shredder Unarmed combat: Power 31.0 - 34.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Hit.r1 +8 physical On Crit.r2 +6 fire +9 physical On Hit: 10% Fire Breath 5 On Hit: 10% Sand Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +6 Cun dps ---------- On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +3 Defense +25 (+6 eff.) Fatigue +3% Resists +12% darkness +9% lightning Mind.save +9 (+3 eff.) Disarm- +20% Teleport- +20% ---------- misc Infravis +3 A hat made of leather. Very stylish. |
Tool | ![]() 2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+3 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Str +3 Con ----- def ----- Phys.save +8 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+2 eff.) Talents granted by this ego do not have their typical weapon type requirements. Rush: Level 1.3 Pwr.cost 30 out of 11/30. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.41 cold and 13.29 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 19/60 This azure ring seems to be always moist to the touch. |
Around neck | Bloodfire Whorl Bloodfire Whorl0.1 T2 amulet jewelry [Unique] Arcane/Master While equipped: Stats +1 Wil +2 Mag dps ---------- S.pwr/crit +4 Melee Ret 6 fire ----- def ----- Fatigue -4% Resists +5% arcane HP.reg +1.00 ---------- misc Talents +1 Inner Flame Inner Flame: The magic in your blood and fire in your heart empowers you, increasing Fire Resistance by -3.85%, Fire Affinity by -2.45%, and Fire Damage by -4.49%. This bonus is based on your current life and Magic stat A mesmerizing orange gem is set into this silver necklace. The spiralling glow within seems to pulse in tune with your heartbeat. |
Main armor | ![]() 9.0 T3 light armor [Ego+] Nature While equipped: dps ---------- Melee Ret 40 physical ----- def ----- Armour +22 Defense +9 (+2 eff.) Fatigue +9% Max.HP +29.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. This object's appearance was changed to drakeskin leather armour. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Res.pen +20% blight Acc +15 (+5 eff.) ----- def ----- Defense +5 (+1 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +8 Defense +9 (+2 eff.) Resists +3% cold Phys.save +8 (+3 eff.) Spell.save +3 (+1 eff.) Heal.mod +10% Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Yeti-fur Cloak. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Melee Ret 4 fire ----- def ----- Resists +3% light +15% cold Mind.save +7 (+2 eff.) Max.HP +20.00 HP.reg +4.00 A belt that goes around your waist. |
Inventory
![]() 2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-10 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-2 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +1 Dex dps ---------- Phys.pwr +5 (+2 eff.) Mov.spd +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
By Arch Brawler the Orc Brawler level 13
27th Retaking 124th year of Ascendancy at 10:25 see stats
By Arch Brawler the Orc Brawler level 27
4th Revenge 124th year of Ascendancy at 07:48 see stats
By Arch Brawler the Orc Brawler level 29
18th Revenge 124th year of Ascendancy at 20:50 see stats
By Arch Brawler the Orc Brawler level 10
15th Retaking 124th year of Ascendancy at 11:14 see stats
By Arch Brawler the Orc Brawler level 20
38th Retaking 124th year of Ascendancy at 18:30 see stats
By Arch Brawler the Orc Brawler level 30
18th Revenge 124th year of Ascendancy at 22:17 see stats
By Arch Brawler the Orc Brawler level 19
38th Retaking 124th year of Ascendancy at 06:44 see stats
By Arch Brawler the Orc Brawler level 28
8th Revenge 124th year of Ascendancy at 20:02 see stats
By Arch Brawler the Orc Brawler level 25
50th Retaking 124th year of Ascendancy at 21:41 see stats
By Arch Brawler the Orc Brawler level 29
18th Revenge 124th year of Ascendancy at 20:50 see stats
Log
Your resonance field crumbles under the damage!
The psychic field around Arch Brawler crumbles.
Arch Brawler HEALS from fire damage!
Cauterize hits High Sun Paladin Aeryn for 58 fire damage.
High Sun Paladin Aeryn hits Arch Brawler for (18 flat reduction), (14 resonance), 14 fire, 23 healing, (18 flat reduction), (32 resonance), 32 light, (18 flat reduction), 40 physical (87 total damage) [23 healing].
Arch Brawler receives 5 healing.
High Sun Paladin Aeryn uses Block.
High Sun Paladin Aeryn uses Vile Rumination.
High Sun Paladin Aeryn slows down.
Melee retaliation hits Arch Brawler for (11 flat reduction), 0 light (0 total damage).
Arch Brawler hits High Sun Paladin Aeryn for (27 blocked), 0 physical, (5 blocked), 0 physical, (6 blocked), 0 fire, (5 blocked), 0 physical (0 total damage).
Arch Brawler HEALS from fire damage!
High Sun Paladin Aeryn hits Arch Brawler for (18 flat reduction), 28 fire, 23 healing, (18 flat reduction), 52 light, (18 flat reduction), 40 physical (121 total damage) [23 healing].
Cauterize hits High Sun Paladin Aeryn for 58 fire damage.
Talent Double Strike is ready to use.
Arch Brawler receives 5 healing.
Arch Brawler throws two quick punches.
Arch Brawler performs a melee critical strike against High Sun Paladin Aeryn!
Arch Brawler performs a melee critical strike against High Sun Paladin Aeryn!
Arch Brawler breathes fire!
High Sun Paladin Aeryn is on fire!
Melee retaliation hits Arch Brawler for (11 flat reduction), 0 light, (11 flat reduction), 0 light (0 total damage).
Arch Brawler hits High Sun Paladin Aeryn for (54 blocked), 0 physical, (5 blocked), 0 physical, (6 blocked), 0 fire, (5 blocked), 0 physical, (5 blocked), 0 fire, (5 blocked), 0 physical, (53 blocked), 0 physical, (5 blocked), 0 physical, (6 blocked), 0 fire, (79 blocked), 0 fire, (5 blocked), 0 physical, (5 blocked), 0 fire, (5 blocked), 0 physical (0 total damage).
High Sun Paladin Aeryn uses You Shall Be My Weapon!.
Arch Brawler is recovering from the damage!
High Sun Paladin Aeryn hits Arch Brawler for (18 flat reduction), 649 physical (649 total damage).
Melee retaliation hits High Sun Paladin Aeryn for 1 blight, 8 fire, 23 physical (32 total damage).
Arch Brawler the level 31 orc brawler was raked to death by High Sun Paladin Aeryn on level 1 of Gates of Morning.