GhoulAdventurer the level 5 Ghoul Adventurer by VerhomNaZvezde

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassAdventurer
Level / Exp5 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity15 (base 12)
Constitution20 (base 12)
Magic21 (base 21)
Willpower13 (base 12)
Cunning15 (base 12)

Resources

Life194/194
Vim116/116
Healing Factor1.0870588855781
Regeneration0.27176472139453

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy21
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage15
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense6
Ranged Defense6
Fatigue11
Physical Save14
Spell Save11
Mental Save9

Defense: Resistances

Lightning+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.00
1/5
0/5
0/5
0/5
Corruption / Torture1.00
3/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.00
1/5
0/5
0/5
0/5
Corruption / Plague1.00
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Vile life1.00
2/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Corruption / Torment1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Tool
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

GhoulAdventurer wears:
rough leather gloves of strength (+2) (0 def, 1 armour).

--------------------------------

GhoulAdventurer wears (replacing
rough leather cap (0 def, 1 armour)): iron helm of dexterity (+2) (0 def, 3 armour).

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You gain 0.10 gold from the melting of
rough leather cap (0 def, 1 armour).
GhoulAdventurer wears (replacing
rough leather armour (3 def, 2 armour)): rough leather armour of lightning resistance (3 def, 2 armour).

--------------------------------

You gain 0.50 gold from the melting of
rough leather armour (3 def, 2 armour).
Abduction is still on cooldown for 10 turns.

Abduction is still on cooldown for 10 turns.

Abduction is still on cooldown for 10 turns.

Resting starts...

Talent Abduction is ready to use.
Rested for 32 turns.


--------------------------------

You do not have enough Stamina to use Abduction.

You do not have enough Stamina to use Abduction.

Resting starts...

Rested for 67 turns (stop reason: all resources and life at maximum).


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You require a two handed weapon to use this talent.

You require a two handed weapon to use this talent.