












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Skirmisher |
| Level / Exp | 26 / 6% |
| Size | big |
| Lifes / Deaths | Killed by SkirmerThalore at level 26 on the 70th Pyre 123rd year of Ascendancy at 19:41 / 1 |
Primary Stats
| Strength | 27 (base 12) |
| Dexterity | 80 (base 57) |
| Constitution | 22 (base 11) |
| Magic | 43 (base 16) |
| Willpower | 15 (base 11) |
| Cunning | 53 (base 40) |
Resources
| Life | -213/592 |
| Stamina | 123/242 |
| Healing Factor | 1.1024166372471 |
| Regeneration | 2.480437433806 |
Speed
| Mental | -2.9864999362417E-12% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 44.571311566212 |
| See Invisible | 44.571311566212 |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 70 |
| Crit Chance | 28% |
| APR | 33 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +11% |
| Lightning | +8% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Acid | +44% |
| Fire | +37% |
| Nature | +41% |
| Physical | +52% |
| Cold | +42% |
| All | +32% |
Defense: Base
| Armour (hardiness) | 50.764593763945 (70.208028087443%) |
| Defense | 74 |
| Ranged Defense | 76 |
| Fatigue | 5.6899726700218 |
| Physical Save | 21 |
| Spell Save | 20 |
| Mental Save | 31 |
Defense: Resistances
| Darkness | + 14%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 11%( 70%) |
| Blight | + 14%( 70%) |
| Cold | + 14%( 70%) |
| Fire | + 38%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 34% |
| Confusion Resistance | 10% |
| Stun Resistance | 27% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 749% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed giant spider spinneret. * You've found the needed hummerhorn wing. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Fogstinger (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Phys.crit +3.0% Dmg.mod +6% physical ----- def ----- Armour +9 Resists +9% darkness Die.at -80.00 life ---------- misc Infravis +2 A pair of boots made of leather. |
| Quiver | pouch of dwarven-steel shots 'Blacksquall' (37/42, 148% power, 10 apr)3.0 T3 shot ammo [Rare] Arcane Power 149% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +10 Crit +5.0% Capacity 42 Rld cld 3 Ranged+ +12 nature +20 light On Hit.r1 +20 darkness +12 light +8 nature On Crit.r2 +20 light On Hit: * 10% chance to reduce damage dealt by 15% Shots are used with slings to pummel your foes to death. |
| Light source | ethereal brass lantern of clarity1.0 T1 lite [Ego+] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +5 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Uligarek' (0 def, 5 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +2 Con dps ---------- Crit.mult +5.00% Phys.pwr +20 (+6 eff.) Acc +10 (+2 eff.) ----- def ----- Armour +5 Fatigue +3% Die.at -80.00 life A cap made of leather. |
| On hands | Stormwhisper (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +2 Mag +3 Wil +5 Con dps ---------- Melee+ 7 lightning 9 physical Dmg.mod +8% lightning +5% physical ----- def ----- Armour +9 Fatigue +3% Resists +8% lightning Disarm- +34% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elm totem of healing 'Olukan' [power 122] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Acc +5 (+1 eff.) Apr +1 ----- def ----- Resists +6% temporal ---------- misc Stam/turn +2.00 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 13 cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Grinakath0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +1 Str +7 Dex +3 Mag +6 Cun dps ---------- Mind.crit +2% Spell.pwr +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | marksman's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Dex dps ---------- Acc +13 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | grounding steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% lightning Stun/Frz- +27% Amulets make your neck look great! |
| In main hand | caustic hardened leather sling of piercing4.0 T3 sling 1H weapon [Ego++] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +20 acid +11 nature While equipped: dps ---------- Res.pen +12% acid +9% nature +7% all Acc +12 (+3 eff.) Apr +13 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | hardened leather belt of recklessness1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +3 (+1 eff.) A belt that goes around your waist. |
| In off hand | Winterusher the voratun shield (0 def, 10 armour, 173% power, 205.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 173% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 Melee+ +8 fire On Crit.r2 +40 light +20 fire While equipped: dps ---------- Dmg.mod +12% cold Res.pen +5% fire +10% cold On shield block: * Deals 99 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +25% lightning +34% fire +11% light +9% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Emuwen' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Res.pen +20% physical ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
movement infusion (speed 400%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 21%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of the Fox0.0 potion [Plot Item] Nature Permanently increase your dexterity and cunning by three. A vial of pink, airy fluid. |
Rune of the Rift (210.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 210.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 40; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 331; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 331 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 137; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 137 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blastwolf0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +2 Con dps ---------- Apr +3 ----- def ----- Resists +3% lightning +3% nature Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.86 cold and 9.77 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
savior's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
titan's copper ring of clarity0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +21% Rings make your fingers look great! |
Islowe the hardened leather sling4.0 T3 sling 1H weapon [Rare] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +16 blight While equipped: Stats +4 Mag +1 Wil +3 Con ----- def ----- Defense +15 (+4 eff.) Resists +3% nature Poison- +20% ---------- misc Mana/s.crit +1.00 Masteries +0.10 Wild-gift/Fungus Regenerate 108 life over 5 turns Puts all charms on 17 cooldown Slings are used to hurl stones or metal shots at your foes. |
nightruned rough leather belt of magery1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +3% ----- def ----- Resists +5% light +6% darkness A belt that goes around your waist. |
Kysantir the linen cloak (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +7 Defense +1 (+0 eff.) Resists +21% cold Max.HP +60.00 HP.reg +4.00 Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 33.45 to 41.81 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Porurethra (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun ----- def ----- Armour +1 Resists +3% blight +6% fire +6% cold Crit.chn- 10.00% Die.at -60.00 life Heal.mod +10% A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 33.46 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Ururath the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Cun +3 Con dps ---------- Crit.mult +5.00% Acc +12 (+3 eff.) Melee Ret 4 physical ----- def ----- Armour +1 Resists +7% darkness Die.at -60.00 life ---------- misc Infravis +2 See.Invis +21 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Branihad the Scumquench (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Wil +1 Con dps ---------- Res.pen +15% nature Melee Ret 2 darkness ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Erelugrim the Blindclamor (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +11% acid Res.pen +5% mind ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +3% light ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Sunrock the iron helm (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid +3% mind Res.pen +15% light Melee Ret 6 light On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Armour +4 Fatigue +5% ---------- misc Light +1 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of corrosion (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+0 eff.) Resists +15% acid A pointy cloth hat, very wizardly... |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
dwarven-steel plate armour of delving (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +11 Fatigue +22% Resists +13% darkness +8% physical ---------- misc Light +1 Track: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Earodunakor the iron shield (0 def, 2 armour, 98% power, 24 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 99% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 While equipped: dps ---------- Melee Ret 2 acid On Hit (Melee): * 7% chance to reduce all saves and defense by 17 On Melee Ret: * 11% chance to reduce all saves and defense by 17 ----- def ----- Armour +2 Fatigue +8% Mind.save +6 (+3 eff.) Max.HP +100.00 ---------- misc Talents +1 Block Handheld deflection devices. |
exposing stralite shield of resistance (0 def, 8 armour, 160% power, 138 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature/Psionic When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 While equipped: dps ---------- On Hit (Melee): * 8% chance to reduce all saves and defense by 17 On Melee Ret: * 13% chance to reduce all saves and defense by 17 ----- def ----- Armour +8 Fatigue +8% Resists +8% acid +8% fire +8% lightning +9% cold ---------- misc Talents +1 Block Handheld deflection devices. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
115 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Strikekill (dig speed 35 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Wil +4 Cun dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature +3% lightning ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Sleetraider'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +20 (+6 eff.) Melee Ret 10 fire ----- def ----- Armour +2 Resists +12% cold +6% fire ---------- misc Stam/turn +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of steel shots (24/24, 134% power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 134% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 24 Shots are used with slings to pummel your foes to death. |
piercing steel torque of gale force [power 155] (13 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 172 physical damage Puts all charms on 13 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive ash totem of healing [power 170] (13 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 13 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By SkirmerThalore the Thalore Skirmisher level 23
33rd Regrowth 123rd year of Ascendancy at 16:51 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By SkirmerThalore the Thalore Skirmisher level 15
74th Dusk 122nd year of Ascendancy at 22:44 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By SkirmerThalore the Thalore Skirmisher level 19
34th Haze 122nd year of Ascendancy at 14:24 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By SkirmerThalore the Thalore Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 02:15 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By SkirmerThalore the Thalore Skirmisher level 20
35th Haze 122nd year of Ascendancy at 18:41 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By SkirmerThalore the Thalore Skirmisher level 22
80th Haze 122nd year of Ascendancy at 19:29 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By SkirmerThalore the Thalore Skirmisher level 15
3rd Haze 122nd year of Ascendancy at 17:43 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By SkirmerThalore the Thalore Skirmisher level 11
9th Mirth 122nd year of Ascendancy at 16:31 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By SkirmerThalore the Thalore Skirmisher level 17
17th Haze 122nd year of Ascendancy at 22:31 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By SkirmerThalore the Thalore Skirmisher level 22
56th Haze 122nd year of Ascendancy at 10:47 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By SkirmerThalore the Thalore Skirmisher level 17
19th Haze 122nd year of Ascendancy at 08:05 see stats
Log
Bleeding from SkirmerThalore hits Ogre mauler for 52 physical damage.
SkirmerThalore's Bash and Smash hits Ogre mauler for 404 physical, 12 nature, 20 light, 20 darkness, 12 light, 8 nature (476 total damage).
SkirmerThalore hits SkirmerThalore for 90 teleported damage.
SkirmerThalore hits Silobeth the elven guard for (82 absorbed), 0 fire, (90 teleported), 0 light (0 total damage).
Silobeth the elven guard misses SkirmerThalore.
SkirmerThalore uses Swift Shot.
SkirmerThalore's Swift Shot hits Ogre mauler for 193 physical damage.
Bleeding from SkirmerThalore hits Ogre mauler for 52 physical damage.
Bleeding from SkirmerThalore killed Ogre mauler!
SkirmerThalore uses Noggin Knocker.
Silobeth the elven guard is confused and fails to use Attack.
SkirmerThalore's Noggin Knocker performs a ranged critical strike against Silobeth the elven guard!
Silobeth the elven guard is stunned!
Silobeth the elven guard starts to bleed.
SkirmerThalore's Noggin Knocker performs a ranged critical strike against Silobeth the elven guard!
Silobeth the elven guard is weakened by the darkness!
SkirmerThalore's Noggin Knocker performs a ranged critical strike against Silobeth the elven guard!
Silobeth the elven guard teleports some damage to SkirmerThalore!
SkirmerThalore's Noggin Knocker hits Something for 18 acid, 11 nature, 20 light (49 total damage).
SkirmerThalore's Noggin Knocker hits Silobeth the elven guard for (149 teleported), 0 physical, (11 absorbed), 0 nature, (18 absorbed), 0 light, (18 absorbed), 0 darkness, (11 teleported), 0 light, (7 teleported), 0 nature, (20 teleported), 0 acid, (10 teleported), 0 nature, (18 teleported), 0 light (0 total damage).
SkirmerThalore's Noggin Knocker hits SkirmerThalore for 149 teleported, 11 teleported, 7 teleported, 20 teleported, 10 teleported, 18 teleported (215 total damage).
SkirmerThalore's Noggin Knocker hits Something for 18 acid, 11 nature, 20 light (49 total damage).
SkirmerThalore's Noggin Knocker hits Silobeth the elven guard for (158 teleported), 0 physical, (11 absorbed), 0 nature, (18 absorbed), 0 light, (18 teleported), 0 darkness, (11 absorbed), 0 light, (7 teleported), 0 nature, (20 teleported), 0 acid, (10 absorbed), 0 nature, (18 teleported), 0 light (0 total damage).
SkirmerThalore's Noggin Knocker hits SkirmerThalore for 158 teleported, 18 teleported, 7 teleported, 20 teleported, 18 teleported (222 total damage).
SkirmerThalore's Noggin Knocker hits Something for 18 acid, 11 nature, 20 light (49 total damage).
SkirmerThalore's Noggin Knocker hits Silobeth the elven guard for (149 teleported), 0 physical, (11 absorbed), 0 nature, (18 absorbed), 0 light, (18 teleported), 0 darkness, (11 absorbed), 0 light, (7 teleported), 0 nature, (20 teleported), 0 acid, (10 teleported), 0 nature, (18 teleported), 0 light (0 total damage).
SkirmerThalore's Noggin Knocker hits SkirmerThalore for 149 teleported, 18 teleported, 7 teleported, 20 teleported, 10 teleported, 18 teleported (222 total damage).
SkirmerThalore the level 26 thalore skirmisher was battered to death by himself in some sort of fetish experiment gone wrong on level 3 of Dark crypt.



































































































