
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Pragmatic Heroism 1.7.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.7.0Donators/Buyers bonus! Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Everyone Options 1.4.5Starts characters off with category points instead of categories known. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Rage Quit 1.7.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 10 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 4th Mirth 122nd year of Ascendancy at 18:46 0 / 5Killed by rattlesnake at level 9 on the 10th Flare 122nd year of Ascendancy at 02:31 Killed by Polimina the large white snake at level 9 on the 5th Dusk 122nd year of Ascendancy at 15:16 Killed by minotaur at level 10 on the 6th Dusk 122nd year of Ascendancy at 13:05 Killed by skeleton warrior at level 10 on the 6th Dusk 122nd year of Ascendancy at 16:05 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 13 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 31 (base 29) |
| Willpower | 13 (base 10) |
| Cunning | 17 (base 16) |
Resources
| Life | -7/276 |
| Mana | 77/89 |
| Stamina | 71/124 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 26.541359932205 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 38 |
| Crit Chance | 12% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +19% |
| Light | +13% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 9.5 (43.579428603723%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 15 |
| Physical Save | 24 |
| Spell Save | 20 |
| Mental Save | 20 |
Defense: Resistances
| Darkness | + 24%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 25%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 18%( 70%) |
| Acid | + 29%( 70%) |
| All | + 16%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 127 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shock Hands |
| talent | Arcane Combat |
| talent | Shielding |
| beneficial effect | A flow of life spins around the target, regenerating 23.56 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 16%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
Equipment
| On feet | [vs. grounding pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]grounding pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +5%(-) lightning +5%(-) temporal ---------- misc Stam/turn +0.50 (-) Max.stam +10.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. storm iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)]storm iron gauntlets of dexterity (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2(-) Dex dps ---------- Melee+ 6(-) lightning Dmg.mod +3%(-) lightning Acc +11 (+5 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. linen wizard hat 'Cyramikira' (16 def, 0 armour) (On head)]linen wizard hat 'Cyramikira' (16 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +16 (+15 eff.) (-) Resists +6%(-) lightning +6%(-) temporal +6%(-) blight Phys.save +6 (+3 eff.) (-) HP.reg +2.00 (-) Pinning- +10% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. powerful elm totem of healing [power 116] (15 cooldown) (Tool)]powerful elm totem of healing [power 116] (15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. titan's copper ring of light (+20%) (On fingers)]titan's copper ring of light (+20%) 0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2(-) Con dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +20%(-) light Phys.save +4 (+2 eff.) (-) Rings make your fingers look great! |
| Around waist | [vs. Yvewyn the Cracklefiend (Around waist)]Yvewyn the Cracklefiend 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) (-) Dmg.mod +3%(-) light +3%(-) lightning Res.pen +15%(-) lightning ----- def ----- Mind.save +5 (+4 eff.) (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) ---------- misc Light +1 (-) A belt that goes around your waist. |
| Main armor | [vs. prismatic iron mail armour of acid resistance (2 def, 4 armour) (Main armor)]prismatic iron mail armour of acid resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resists +15%(-) acid +11%(-) light +10%(-) darkness A suit of armour made of mail. |
| In main hand | [vs. cruel elm magestaff of fate (100% power, 2 apr, lightning element) (In main hand)]cruel elm magestaff of fate (100% power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane/Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +10% (-) Crit.mult +10.00% (-) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +10%(-) lightning ----- def ----- Phys.save +6 (+3 eff.) (-) Spell.save +5 (+5 eff.) (-) Mind.save +6 (+5 eff.) (-) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Cloak | [vs. Galelathahor the Corpseoozer (1 def, 0 armour) (Cloak)]Galelathahor the Corpseoozer (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Str +1(-) Con dps ---------- Phys.crit +2.0% (-) Res.pen +5%(-) nature Apr +2 (-) ----- def ----- Defense +1 (+0 eff.) (-) Resists +2%(-) physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 (-) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
movement infusion of the duelist (speed 468%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 468% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion (res 16%; physical; dur 2; cd 12)] (on body)]wild infusion of the warrior (res 21%; magical; dur 4; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Bregalen0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag +1 Wil dps ---------- Spell.crit +1% S.pwr/crit +3 Dmg.mod +9% temporal ----- def ----- Armour +2 Resists +3% nature +9% acid ---------- misc Mana/turn +0.11 Max.mana +25.00 Amulets make your neck look great! |
[vs. cruel elm magestaff of fate (100% power, 2 apr, lightning element) (In main hand)]iron waraxe (105% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 106% (+6%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-10%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) lightning ----- def ----- Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
[vs. cruel elm magestaff of fate (100% power, 2 apr, lightning element) (In main hand)]thought-forged iron dagger (98% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Psionic Power 99% (-1%) Range: 1.3x (+0.1x) Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+1.5%) Atk.spd 100% (-) Melee+ +6 mind On Hit: * 10% chance to reduce all saves and defense by 10 While equipped: Stats +2 Cun +3 Wil dps ---------- Spell.crit +0% (-10%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) lightning ----- def ----- Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
[vs. cruel elm magestaff of fate (100% power, 2 apr, lightning element) (In main hand)]mossy mindstar (75% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 75% (-25%) Range: 1.1x (-0.1x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-10%) Mind.crit +1% Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Mind.pwr +2 (+2 eff.) Dmg.mod +0%(-10%) lightning ----- def ----- Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. cruel elm magestaff of fate (100% power, 2 apr, lightning element) (In main hand)]mossy mindstar 'Phlegmslice' (75% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Power 75% (-25%) Range: 1.1x (-0.1x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +16 acid On Hit.r1 +4 nature While equipped: dps ---------- Spell.crit +0% (-10%) Mind.crit +1% Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Mind.pwr +2 (+2 eff.) Dmg.mod +6% acid +0%(-10%) lightning Melee Ret 10 acid ----- def ----- Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +0 (+0 eff.) (-6 (-5 eff.)) Max.HP +12.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. cruel elm magestaff of fate (100% power, 2 apr, lightning element) (In main hand)]Lustreveil 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +6 Ranged+ +4 light +8 fire While equipped: Stats +2 Str dps ---------- Spell.crit +0% (-10%) Crit.mult +0.00% (-10.00%) Phys.pwr +9 (+4 eff.) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +9% light +0%(-10%) lightning Res.pen +5% light Melee Ret 2 mind ----- def ----- Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Light +1 Talents +0(+-1) Command Staff Longbows are used to shoot arrows at your foes. |
shocking steel shield of cold resistance (+21%) (0 def, 4 armour, 45 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 8 lightning Melee Ret 3 lightning ----- def ----- Armour +4 Fatigue +8% Resists +21% cold ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. prismatic iron mail armour of acid resistance (2 def, 4 armour) (Main armor)]prismatic rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Arcane While equipped: ----- def ----- Armour +2 (-2) Defense +3 (+2 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resists +0%(-15%) acid +11%(-) light +10%(-) darkness A suit of armour made of leather. |
[vs. Yvewyn the Cracklefiend (Around waist)]grounding rough leather belt 1.0 T1 belt armor [Ego] Nature While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-3%) light +0%(-3%) lightning Res.pen +0%(-15%) lightning ----- def ----- Resists +6% lightning +6% temporal Mind.save +0 (+0 eff.) (-5 (-4 eff.)) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Light +0 (-1) A belt that goes around your waist. |
[vs. Yvewyn the Cracklefiend (Around waist)]rough leather belt 'Sunreeve' 1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-3%) lightning +6% fire +0%(-3%) light Res.pen +0%(-15%) lightning +10% fire +15% light On Hit (Melee): * 20% chance to reduce all saves and defense by 10 ----- def ----- Resists +6% acid +3% light +6% blight Mind.save +0 (+0 eff.) (-5 (-4 eff.)) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Light +0 (-1) A belt that goes around your waist. |
[vs. grounding pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +0%(-5%) lightning +0%(-5%) temporal ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-10.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. grounding pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]traveler's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue -3% (-5%) Resists +0%(-5%) lightning +0%(-5%) temporal Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Stam/turn +0.40 (-0.10) Max.stam +12.00 (+2.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. storm iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)]cinder iron gauntlets of magic (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: Stats +0(-2) Dex +2 Mag dps ---------- Melee+ 0(-6) lightning 6 fire Dmg.mod +0%(-3%) lightning +3% fire +3% arcane Acc +0 (+0 eff.) (-11 (-5 eff.)) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-5%) lightning +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. linen wizard hat 'Cyramikira' (16 def, 0 armour) (On head)]grounding linen wizard hat of corrosion (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+1 eff.) (-15 (-14 eff.)) Resists +15% acid +5%(-1%) temporal +0%(-6%) blight +5%(-1%) lightning Phys.save +0 (+0 eff.) (-6 (-3 eff.)) HP.reg +0.00 (-2.00) Pinning- +0% (-10%) A pointy cloth hat, very wizardly... |
[vs. linen wizard hat 'Cyramikira' (16 def, 0 armour) (On head)]insulating iron helm of strength (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Defense +0 (+0 eff.) (-16 (-15 eff.)) Fatigue +5% Resists +0%(-6%) lightning +0%(-6%) temporal +0%(-6%) blight +5% cold +6% fire Phys.save +0 (+0 eff.) (-6 (-3 eff.)) HP.reg +0.00 (-2.00) Pinning- +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. linen wizard hat 'Cyramikira' (16 def, 0 armour) (On head)]iron helm of constitution (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Defense +0 (+0 eff.) (-16 (-15 eff.)) Fatigue +5% Resists +0%(-6%) lightning +0%(-6%) temporal +0%(-6%) blight Phys.save +0 (+0 eff.) (-6 (-3 eff.)) HP.reg +0.00 (-2.00) Pinning- +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)]Blizzardquench 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +15% light ----- def ----- Resists +3% cold +3% darkness +6% temporal Max.HP +0.00 (-40.00) Heal.mod +10% ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of health (Light source)]brass lantern 'Durolach' 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +3 Mag dps ---------- Phys.crit +3.0% Phys.pwr +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Crit.dmg- 10.00% Phys.save +5 (+2 eff.) Max.HP +0.00 (-40.00) Heal.mod +12% ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. powerful elm totem of healing [power 116] (15 cooldown) (Tool)]iron torque of clear mind [power 1] (25 cooldown) 2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. powerful elm totem of healing [power 116] (15 cooldown) (Tool)]elm totem of stinging [power 110] (15 cooldown) 2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. powerful elm totem of healing [power 116] (15 cooldown) (Tool)]evasive elm wand of shielding [power 122] (20 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 156 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. powerful elm totem of healing [power 116] (15 cooldown) (Tool)]soothing elm wand of clairvoyance [power 9] (15 cooldown) 2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 52 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to heal for 36. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Eli the Shalore Arcane Blade level 10
5th Dusk 122nd year of Ascendancy at 23:18 see stats
Log
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Eli casts Arcane Strike.
Eli misses Skeleton warrior.
Eli hits Skeleton warrior for 23 arcane, 9 lightning, 7 lightning (39 total damage).
Skeleton warrior hits Eli for 43 physical damage.
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Eli hits Skeleton warrior for 26 physical, 9 lightning, 7 lightning (43 total damage).
Skeleton warrior uses Stunning Blow.
Eli is stunned!
Skeleton warrior hits Eli for 56 physical, 6 lightning (62 total damage).
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Eli casts Lightning.
Eli's spell attains critical power!
Eli hits Skeleton warrior for 11 physical, 4 lightning, 3 lightning, 116 lightning (134 total damage).
Skeleton warrior hits Eli for 43 physical damage.
Skeleton warrior is not stunned anymore.
Talent Lightning is ready to use.
Talent Command Staff is ready to use.
Talent Arcane Reconstruction is ready to use.
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Eli uses Infusion: Wild.
Eli is not stunned anymore.
Eli is cured!
Eli lessens the pain.
Eli uses Infusion: Regeneration.
Eli starts regenerating health quickly.
Skeleton warrior's spell attains critical power!








































































