










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 20 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by Yvytira the gigantic gravity worm at level 20 on the 73rd Pyre 123rd year of Ascendancy at 16:49 4 / 1 |
Primary Stats
| Strength | 50 (base 40) |
| Dexterity | 14 (base 11) |
| Constitution | 32 (base 10) |
| Magic | 54 (base 48) |
| Willpower | 10 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 845/845 |
| Stamina | 181/181 |
| Vim | 294/294 |
| Healing Factor | 1.1724420161894 |
| Regeneration | 8.5002046173732 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 31 |
| Crit Chance | 11% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 31 |
| Crit Chance | 7% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Light | +6% |
| Blight | +12% |
| Physical | +18% |
| Nature | +12% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +15% |
| Nature | +15% |
| Physical | +5% |
| Acid | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33.522593642275 (62.32946707186%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 19 |
| Physical Save | 39 |
| Spell Save | 22 |
| Mental Save | 7 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 3%( 70%) |
| Lightning | + 9%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Stun Resistance | 50% |
| Fear Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 80% |
| Silence Resistance | 25% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 229 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 144.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 3 times. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed hummerhorn wing. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Polynne the pair of iron boots (10 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +2% Resists +3% cold +3% temporal Max.HP +60.00 Disarm- +20% ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Poladamina the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +6% lightning Die.at -20.00 life Max.HP +43.00 Pinning- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Runolathad the Charfame (0 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +7 Fatigue +5% Resists +3% acid +15% fire +3% nature Spell.save +3 (+2 eff.) Max.HP +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | restful hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +2 HP.reg +4.00 ---------- misc Stam/turn +0.80 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Breezesweep the elm wand of lightning storm [power 116] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% nature Res.pen +15% lightning On Hit (Melee): * 20% chance to slow global speed by 31% ----- def ----- Resists +3% nature Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Ivythra'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +12% blight +18% physical Res.pen +5% physical ----- def ----- Resists +12% blight +1% physical Silence- +25% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
| On fingers | copper ring 'Zanastir'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Defense +15 (+7 eff.) Resists +3% lightning Crit.chn- 5.00% Phys.save +6 (+2 eff.) Max.HP +60.00 Disease- +20% Rings make your fingers look great! |
| Around neck | Shadestriker the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Mag +2 Wil +1 Cun +3 Con dps ---------- Res.pen +10% darkness ----- def ----- Resists +6% darkness Phys.save +7 (+2 eff.) Max.HP +42.00 HP.reg +3.00 ---------- misc See.Invis +12 Amulets make your neck look great! |
| In main hand | Radhebar (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +8 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +3% S.pwr/crit +8 ---------- misc Mana/s.crit +2.00 One-handed war axes. |
| Around waist | rough leather belt 'Cobraripper'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% nature Melee Ret 2 darkness On Hit (Melee): * 20% chance to slow global speed by 31% ----- def ----- Resists +3% light Max.HP +32.00 A belt that goes around your waist. |
| In off hand | elemental steel mace of phasing (15-21 power, 12 apr)3.0 T2 mace 1H weapon [Ego+] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Crit +1.0% Atk.spd 100% Phasing +12% On Hit: * Create an explosion dealing 64 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +8% acid Res.pen +5% acid Blunt and deadly. |
| Cloak | linen cloak 'Nerirakira' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) Apr +2 ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% acid Phys.save +6 (+2 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Emalle the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +1.0% ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% physical Crit.chn- 5.00% Phys.save +11 (+4 eff.) Die.at -60.00 life ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
Inventory
grounding steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
steel amulet 'Mayytha'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag +2 Wil +2 Cun +6 Con ----- def ----- Crit.chn- 10.00% ---------- misc Infravis +3 Amulets make your neck look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) Rings make your fingers look great! |
titan's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +4 (+1 eff.) Rings make your fingers look great! |
titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+3 eff.) HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
gold ring 'Rainwisp'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% fire ----- def ----- Resists +27% fire +6% light +6% nature Mind.save +4 (+4 eff.) Max.HP +25.00 Disarm- +20% Pinning- +29% Knockbk- +26% Rings make your fingers look great! |
Adiyatira the dwarven-steel greatsword (38-61 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master Power 38.0 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 blight On Crit.r2 +27 lightning +12 cold On Crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Con +12 Wil dps ---------- Phys.crit +10.0% Phys.pwr +7 (+3 eff.) Mov.spd +36% Res.pen +19% lightning +12% cold +10% arcane ----- def ----- Max.HP +44.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +30.00 Massive two-handed swords. |
steel longsword 'Pyrewedge' (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Nature Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +16 fire On Crit.r2 +20 mind While equipped: Stats +5 Str +3 Dex +6 Mag +5 Wil +5 Cun +5 Con ----- def ----- Cut- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, long, and deadly. |
Rimesever the iron waraxe (13-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: Stats +2 Mag dps ---------- Apr +1 ----- def ----- Resists +9% cold +1% physical Crit.chn- 10.00% Die.at -80.00 life One-handed war axes. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
enhanced iron waraxe of projection (10-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego++] Nature/Psionic Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +4 Str +3 Dex +4 Mag +4 Wil +4 Cun +4 Con One-handed war axes. |
iron waraxe 'Bleakterror' (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 darkness On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: Stats +3 Dex +1 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 6% ----- def ----- Crit.chn- 15.00% One-handed war axes. |
iron waraxe 'Islanne' (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 darkness Against +5% Living While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Resists +3% blight Crit.chn- 15.00% HP.reg +2.00 One-handed war axes. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
fortifying iron mail armour of cold resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% cold Max.HP +34.00 A suit of armour made of mail. |
Demonhunt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +7 Mag dps ---------- Phys.pwr +4 (+2 eff.) Res.pen +10% darkness ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Light +2 Infravis +3 See.Invis +6 Size +1 A belt that goes around your waist. |
Islurabeth the Strikeweeper1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% blight ----- def ----- Armour +6 Resists +12% blight +3% fire +5% arcane +3% lightning Spell.save +3 (+2 eff.) Max.HP +20.00 Create a temporary shield that absorbs 194 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Daimyretar the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Crit.mult +5.00% Res.pen +25% physical Melee Ret 2 physical ----- def ----- Defense +6 (+3 eff.) Phys.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+5 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ebonyzephyr the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +5% On Hit (Melee): * 20% chance to reduce damage dealt by 6% ----- def ----- Defense +1 (+0 eff.) Crit.chn- 15.00% Mind.save +12 (+12 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 25 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Harolach the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +4 Dex +1 Con dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+0 eff.) Resists +3% temporal +16% fire Crit.chn- 5.00% Spell.save +3 (+2 eff.) Mind.save +6 (+6 eff.) A pointy cloth hat, very wizardly... |
iron pickaxe 'Kilnpain' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +3 Wil +1 Con dps ---------- Melee Ret 2 fire ----- def ----- Resists +3% fire ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Issyroddatar the Corruptionsear [power 23] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +3% nature Phys.save +9 (+3 eff.) Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Chalorarion the Ghoul Reaver level 12
44th Dusk 122nd year of Ascendancy at 07:02 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Chalorarion the Ghoul Reaver level 10
14th Dusk 122nd year of Ascendancy at 07:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Chalorarion the Ghoul Reaver level 20
38th Pyre 123rd year of Ascendancy at 13:14 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Chalorarion the Ghoul Reaver level 10
16th Dusk 122nd year of Ascendancy at 15:24 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Chalorarion the Ghoul Reaver level 9
2nd Dusk 122nd year of Ascendancy at 17:23 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Chalorarion the Ghoul Reaver level 15
41st Regrowth 123rd year of Ascendancy at 20:20 see stats
Log
Chalorarion switches his weapons to: Radhebar
elemental steel mace of phasing.
Today is the 77th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
Today is the 78th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).
Today is the 79th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
You gain 11.31 gold from the transmogrification of dwarven-steel helm 'Glitterstrider' (0 def, 4 armour).
You gain 13.27 gold from the transmogrification of Beluvena (5 def, 10 armour).
You gain 14.49 gold from the transmogrification of Ararimina the Quenchumbra (0 def, 3 armour).
You gain 18.99 gold from the transmogrification of Starkiller the cashmere wizard hat (2 def, 0 armour).
You gain 2.73 gold from the transmogrification of scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour).
You gain 20.05 gold from the transmogrification of Chathad the Mireblack (2 def, 0 armour).
You gain 1.57 gold from the transmogrification of slimy cashmere robe of corrosion (+19%) (0 def, 0 armour).
You gain 0.95 gold from the transmogrification of steel shield of purity (0 def, 4 armour, 42 block).
You gain 4.06 gold from the transmogrification of flaming quiver of yew arrows of vileness (18/18, 30-41 power, 10 apr).
You gain 1.90 gold from the transmogrification of mighty cured leather sling.
You gain 2.59 gold from the transmogrification of nature's thorny mindstar of balance (8-8 power, 24 apr, nature damage).
You gain 3.12 gold from the transmogrification of creative thorny mindstar of clarity (8-9 power, 24 apr, mind damage).
You gain 3.38 gold from the transmogrification of dwarven-steel greatsword of crippling (34-54 power, 2 apr).
You gain 11.49 gold from the transmogrification of Ivymira the Cloudgrind (39-58 power, 2 apr).
You gain 1.52 gold from the transmogrification of movement infusion (speed 415%; cd 18).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.








































































